Reorganizes Project (#41)

This commit is contained in:
Kamron Batman 2019-08-02 18:13:40 -07:00 committed by GitHub
parent 08bf44af9a
commit 3614a66aee
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3499 changed files with 79 additions and 55 deletions

View file

@ -0,0 +1,93 @@
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Definitions
{
#region Quests
public class PointyEars : MLQuest
{
public PointyEars()
{
Activated = true;
Title = 1074640; // Pointy Ears
Description =
1074641; // I've heard ... there's some that will pay a good bounty for pointed ears, much like we used to pay for each wolf skin. I've got nothing personal against these elves. It's just business. You want in on this? I'm not fussy who I work with.
RefusalMessage = 1074642; // Suit yourself.
InProgressMessage = 1074643; // I can't pay a bounty if you don't bring bag the ears.
CompletionMessage = 1074644; // Here to collect on a bounty?
Objectives.Add(new CollectObjective(20, typeof(SeveredElfEars), 1032590)); // severed elf ears
Rewards.Add(ItemReward.BagOfTrinkets);
}
public override void Generate()
{
base.Generate();
PutSpawner(new Spawner(1, 5, 10, 0, 4, "Drithen"), new Point3D(1983, 1364, -80), Map.Malas);
}
}
#endregion
#region Mobiles
[QuesterName("Drithen (Umbra)")]
public class Drithen : BaseCreature
{
[Constructible]
public Drithen()
: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
{
Title = "the Fierce";
Race = Race.Human;
BodyValue = 0x190;
Female = false;
Hue = Race.RandomSkinHue();
InitStats(100, 100, 25);
AddItem(new Backpack());
AddItem(new ElvenBoots(Utility.RandomNeutralHue()));
AddItem(new LongPants(Utility.RandomBlueHue()));
AddItem(new Tunic(Utility.RandomNeutralHue()));
AddItem(new Cloak(Utility.RandomBrightHue()));
SetSkill(SkillName.Focus, 60.0, 80.0);
}
public Drithen(Serial serial)
: base(serial)
{
}
public override bool IsInvulnerable => true;
public override bool CanTeach => true;
public override string DefaultName => "Drithen";
public override bool CanShout => true;
public override void Shout(PlayerMobile pm)
{
MLQuestSystem.Tell(this, pm, 1074188); // Weakling! You are not up to the task I have.
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
#endregion
}