Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
227
Projects/Scripts/Engines/MLQuests/Items/CraftmansSatchel.cs
Normal file
227
Projects/Scripts/Engines/MLQuests/Items/CraftmansSatchel.cs
Normal file
|
|
@ -0,0 +1,227 @@
|
|||
using System;
|
||||
using Server.Engines.Craft;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Engines.MLQuests.Items
|
||||
{
|
||||
public abstract class BaseCraftmansSatchel : Backpack
|
||||
{
|
||||
protected static readonly Type[] m_TalismanType = { typeof(RandomTalisman) };
|
||||
|
||||
public BaseCraftmansSatchel()
|
||||
{
|
||||
Hue = Utility.RandomBrightHue();
|
||||
}
|
||||
|
||||
public BaseCraftmansSatchel(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
protected void AddBaseLoot(params Type[][] lootSets)
|
||||
{
|
||||
Item loot = Loot.Construct(lootSets[Utility.Random(lootSets.Length)]);
|
||||
|
||||
if (loot == null)
|
||||
return;
|
||||
|
||||
RewardBag.Enhance(loot);
|
||||
DropItem(loot);
|
||||
}
|
||||
|
||||
protected void AddRecipe(CraftSystem system)
|
||||
{
|
||||
// TODO: change craftable artifact recipes to a rarer drop
|
||||
int recipeID = system.RandomRecipe();
|
||||
|
||||
if (recipeID != -1)
|
||||
DropItem(new RecipeScroll(recipeID));
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class TailorSatchel : BaseCraftmansSatchel
|
||||
{
|
||||
[Constructible]
|
||||
public TailorSatchel()
|
||||
{
|
||||
AddBaseLoot(Loot.MLArmorTypes, Loot.JewelryTypes, m_TalismanType);
|
||||
|
||||
if (Utility.RandomDouble() < 0.50)
|
||||
AddRecipe(DefTailoring.CraftSystem);
|
||||
}
|
||||
|
||||
public TailorSatchel(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BlacksmithSatchel : BaseCraftmansSatchel
|
||||
{
|
||||
[Constructible]
|
||||
public BlacksmithSatchel()
|
||||
{
|
||||
AddBaseLoot(Loot.MLWeaponTypes, Loot.JewelryTypes, m_TalismanType);
|
||||
|
||||
if (Utility.RandomDouble() < 0.50)
|
||||
AddRecipe(DefBlacksmithy.CraftSystem);
|
||||
}
|
||||
|
||||
public BlacksmithSatchel(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class TinkerSatchel : BaseCraftmansSatchel
|
||||
{
|
||||
[Constructible]
|
||||
public TinkerSatchel()
|
||||
{
|
||||
AddBaseLoot(Loot.MLArmorTypes, Loot.MLWeaponTypes, Loot.MLRangedWeaponTypes, Loot.JewelryTypes, m_TalismanType);
|
||||
|
||||
if (Utility.RandomDouble() < 0.50)
|
||||
switch (Utility.Random(6))
|
||||
{
|
||||
case 0:
|
||||
AddRecipe(DefInscription.CraftSystem);
|
||||
break;
|
||||
case 1:
|
||||
AddRecipe(DefAlchemy.CraftSystem);
|
||||
break;
|
||||
// TODO
|
||||
//case 2: AddNonArtifactRecipe( DefTailoring.CraftSystem ); break;
|
||||
//case 3: AddNonArtifactRecipe( DefBlacksmithy.CraftSystem ); break;
|
||||
//case 4: AddNonArtifactRecipe( DefCarpentry.CraftSystem ); break;
|
||||
//case 5: AddNonArtifactRecipe( DefBowFletching.CraftSystem ); break;
|
||||
}
|
||||
}
|
||||
|
||||
public TinkerSatchel(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class FletchingSatchel : BaseCraftmansSatchel
|
||||
{
|
||||
[Constructible]
|
||||
public FletchingSatchel()
|
||||
{
|
||||
AddBaseLoot(Loot.MLRangedWeaponTypes, Loot.JewelryTypes, m_TalismanType);
|
||||
|
||||
if (Utility.RandomDouble() < 0.50)
|
||||
AddRecipe(DefBowFletching.CraftSystem);
|
||||
|
||||
// TODO: runic fletching kit
|
||||
}
|
||||
|
||||
public FletchingSatchel(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class CarpentrySatchel : BaseCraftmansSatchel
|
||||
{
|
||||
[Constructible]
|
||||
public CarpentrySatchel()
|
||||
{
|
||||
AddBaseLoot(Loot.MLArmorTypes, Loot.MLWeaponTypes, Loot.MLRangedWeaponTypes, Loot.JewelryTypes, m_TalismanType);
|
||||
|
||||
if (Utility.RandomDouble() < 0.50)
|
||||
AddRecipe(DefCarpentry.CraftSystem);
|
||||
|
||||
// TODO: Add runic dovetail saw
|
||||
}
|
||||
|
||||
public CarpentrySatchel(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue