Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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using System;
using System.Text;
using System.Threading;
namespace Server.Engines.MyRunUO
{
public class Config
{
// Details required for database connection string
public const string DatabaseDriver = "{MySQL ODBC 5.2w Driver}";
public const string DatabaseServer = "localhost";
public const string DatabaseName = "MyRunUO";
public const string DatabaseUserID = "username";
public const string DatabasePassword = "password";
// Is MyRunUO enabled?
public static bool Enabled = false;
// Should the database use transactions? This is recommended
public static bool UseTransactions = true;
// Use optimized table loading techniques? (LOAD DATA INFILE)
public static bool LoadDataInFile = true;
// This must be enabled if the database server is on a remote machine.
public static bool DatabaseNonLocal = DatabaseServer != "localhost";
// Text encoding used
public static Encoding EncodingIO = Encoding.ASCII;
// Database communication is done in a separate thread. This value is the 'priority' of that thread, or, how much CPU it will try to use
public static ThreadPriority DatabaseThreadPriority = ThreadPriority.BelowNormal;
// Any character with an AccessLevel equal to or higher than this will not be displayed
public static AccessLevel HiddenAccessLevel = AccessLevel.Counselor;
// Export character database every 30 minutes
public static TimeSpan CharacterUpdateInterval = TimeSpan.FromMinutes(30.0);
// Export online list database every 5 minutes
public static TimeSpan StatusUpdateInterval = TimeSpan.FromMinutes(5.0);
public static string CompileConnectionString()
{
string connectionString =
$"DRIVER={DatabaseDriver};SERVER={DatabaseServer};DATABASE={DatabaseName};UID={DatabaseUserID};PASSWORD={DatabasePassword};";
return connectionString;
}
}
}

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using System.Collections.Generic;
namespace Server.Engines.MyRunUO
{
public class LayerComparer : IComparer<Item>
{
private static Layer PlateArms = (Layer)255;
private static Layer ChainTunic = (Layer)254;
private static Layer LeatherShorts = (Layer)253;
private static Layer[] m_DesiredLayerOrder =
{
Layer.Cloak,
Layer.Bracelet,
Layer.Ring,
Layer.Shirt,
Layer.Pants,
Layer.InnerLegs,
Layer.Shoes,
LeatherShorts,
Layer.Arms,
Layer.InnerTorso,
LeatherShorts,
PlateArms,
Layer.MiddleTorso,
Layer.OuterLegs,
Layer.Neck,
Layer.Waist,
Layer.Gloves,
Layer.OuterTorso,
Layer.OneHanded,
Layer.TwoHanded,
Layer.FacialHair,
Layer.Hair,
Layer.Helm,
Layer.Talisman
};
public static readonly IComparer<Item> Instance = new LayerComparer();
static LayerComparer()
{
TranslationTable = new int[256];
for (int i = 0; i < m_DesiredLayerOrder.Length; ++i)
TranslationTable[(int)m_DesiredLayerOrder[i]] = m_DesiredLayerOrder.Length - i;
}
public static int[] TranslationTable{ get; }
public int Compare(Item a, Item b)
{
if (a == null)
return b == null ? 0 : 1;
if (b == null)
return -1;
Layer aLayer = Fix(a.ItemID, a.Layer);
Layer bLayer = Fix(b.ItemID, b.Layer);
return TranslationTable[(int)bLayer] - TranslationTable[(int)aLayer];
}
public static bool IsValid(Item item)
{
return TranslationTable[(int)item.Layer] > 0;
}
public Layer Fix(int itemID, Layer oldLayer)
{
if (itemID == 0x1410 || itemID == 0x1417) // platemail arms
return PlateArms;
if (itemID == 0x13BF || itemID == 0x13C4) // chainmail tunic
return ChainTunic;
if (itemID == 0x1C08 || itemID == 0x1C09 || itemID == 0x1C00 || itemID == 0x1C01) // leather skirt/shorts
return LeatherShorts;
return oldLayer;
}
}
}