Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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using Server.Targeting;
namespace Server.Engines.PartySystem
{
public class AddPartyTarget : Target
{
public AddPartyTarget(Mobile from) : base(8, false, TargetFlags.None)
{
from.SendLocalizedMessage(1005454); // Who would you like to add to your party?
}
protected override void OnTarget(Mobile from, object o)
{
if (o is Mobile m)
{
Party p = Party.Get(from);
Party mp = Party.Get(m);
if (from == m)
from.SendLocalizedMessage(1005439); // You cannot add yourself to a party.
else if (p != null && p.Leader != from)
from.SendLocalizedMessage(1005453); // You may only add members to the party if you are the leader.
else if (m.Party is Mobile)
{
}
else if (p != null && p.Members.Count + p.Candidates.Count >= Party.Capacity)
from.SendLocalizedMessage(1008095); // You may only have 10 in your party (this includes candidates).
else if (!m.Player && m.Body.IsHuman)
m.SayTo(from, 1005443); // Nay, I would rather stay here and watch a nail rust.
else if (!m.Player)
from.SendLocalizedMessage(1005444); // The creature ignores your offer.
else if (mp != null && mp == p)
from.SendLocalizedMessage(1005440); // This person is already in your party!
else if (mp != null)
from.SendLocalizedMessage(1005441); // This person is already in a party!
else
Party.Invite(from, m);
}
else
{
from.SendLocalizedMessage(1005442); // You may only add living things to your party!
}
}
}
}

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using System;
using System.Collections.Generic;
namespace Server.Engines.PartySystem
{
public class DeclineTimer : Timer
{
private static Dictionary<Mobile, DeclineTimer> m_Table = new Dictionary<Mobile, DeclineTimer>();
private Mobile m_Mobile, m_Leader;
private DeclineTimer(Mobile m, Mobile leader) : base(TimeSpan.FromSeconds(30.0))
{
m_Mobile = m;
m_Leader = leader;
}
public static void Start(Mobile m, Mobile leader)
{
m_Table.TryGetValue(m, out DeclineTimer t);
t?.Stop();
m_Table[m] = t = new DeclineTimer(m, leader);
t.Start();
}
protected override void OnTick()
{
m_Table.Remove(m_Mobile);
if (m_Mobile.Party == m_Leader && PartyCommands.Handler != null)
PartyCommands.Handler.OnDecline(m_Mobile, m_Leader);
}
}
}

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using Server.Network;
namespace Server.Engines.PartySystem
{
public sealed class PartyEmptyList : Packet
{
public PartyEmptyList(Mobile m) : base(0xBF)
{
EnsureCapacity(7);
m_Stream.Write((short)0x0006);
m_Stream.Write((byte)0x02);
m_Stream.Write((byte)0);
m_Stream.Write(m.Serial);
}
}
public sealed class PartyMemberList : Packet
{
public PartyMemberList(Party p) : base(0xBF)
{
EnsureCapacity(7 + p.Count * 4);
m_Stream.Write((short)0x0006);
m_Stream.Write((byte)0x01);
m_Stream.Write((byte)p.Count);
for (int i = 0; i < p.Count; ++i)
m_Stream.Write(p[i].Mobile.Serial);
}
}
public sealed class PartyRemoveMember : Packet
{
public PartyRemoveMember(Mobile removed, Party p) : base(0xBF)
{
EnsureCapacity(11 + p.Count * 4);
m_Stream.Write((short)0x0006);
m_Stream.Write((byte)0x02);
m_Stream.Write((byte)p.Count);
m_Stream.Write(removed.Serial);
for (int i = 0; i < p.Count; ++i)
m_Stream.Write(p[i].Mobile.Serial);
}
}
public sealed class PartyTextMessage : Packet
{
public PartyTextMessage(bool toAll, Mobile from, string text) : base(0xBF)
{
if (text == null)
text = "";
EnsureCapacity(12 + text.Length * 2);
m_Stream.Write((short)0x0006);
m_Stream.Write((byte)(toAll ? 0x04 : 0x03));
m_Stream.Write(from.Serial);
m_Stream.WriteBigUniNull(text);
}
}
public sealed class PartyInvitation : Packet
{
public PartyInvitation(Mobile leader) : base(0xBF)
{
EnsureCapacity(10);
m_Stream.Write((short)0x0006);
m_Stream.Write((byte)0x07);
m_Stream.Write(leader.Serial);
}
}
}

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using System;
using System.Collections.Generic;
using Server.Commands;
using Server.Factions;
using Server.Network;
using Server.Targeting;
namespace Server.Engines.PartySystem
{
public class Party : IParty
{
public const int Capacity = 10;
private List<Mobile> m_Listeners; // staff listening
public Party(Mobile leader)
{
Leader = leader;
Members = new List<PartyMemberInfo>();
Candidates = new List<Mobile>();
m_Listeners = new List<Mobile>();
Members.Add(new PartyMemberInfo(leader));
}
public int Count => Members.Count;
public bool Active => Members.Count > 1;
public Mobile Leader{ get; }
public List<PartyMemberInfo> Members{ get; }
public List<Mobile> Candidates{ get; }
public PartyMemberInfo this[int index] => Members[index];
public PartyMemberInfo this[Mobile m]
{
get
{
for (int i = 0; i < Members.Count; ++i)
if (Members[i].Mobile == m)
return Members[i];
return null;
}
}
public void OnStamChanged(Mobile m)
{
Packet p = null;
for (int i = 0; i < Members.Count; ++i)
{
Mobile c = Members[i].Mobile;
if (c != m && m.Map == c.Map && Utility.InUpdateRange(c, m) && c.CanSee(m))
{
if (p == null)
p = Packet.Acquire(new MobileStamN(m));
c.Send(p);
}
}
Packet.Release(p);
}
public void OnManaChanged(Mobile m)
{
Packet p = null;
for (int i = 0; i < Members.Count; ++i)
{
Mobile c = Members[i].Mobile;
if (c != m && m.Map == c.Map && Utility.InUpdateRange(c, m) && c.CanSee(m))
{
if (p == null)
p = Packet.Acquire(new MobileManaN(m));
c.Send(p);
}
}
Packet.Release(p);
}
public void OnStatsQuery(Mobile beholder, Mobile beheld)
{
if (beholder != beheld && Contains(beholder) && beholder.Map == beheld.Map &&
Utility.InUpdateRange(beholder, beheld))
{
if (!beholder.CanSee(beheld))
beholder.Send(new MobileStatusCompact(beheld.CanBeRenamedBy(beholder), beheld));
beholder.Send(new MobileAttributesN(beheld));
}
}
public static void Initialize()
{
EventSink.Logout += EventSink_Logout;
EventSink.Login += EventSink_Login;
EventSink.PlayerDeath += EventSink_PlayerDeath;
CommandSystem.Register("ListenToParty", AccessLevel.GameMaster, ListenToParty_OnCommand);
}
public static void ListenToParty_OnCommand(CommandEventArgs e)
{
e.Mobile.BeginTarget(-1, false, TargetFlags.None, ListenToParty_OnTarget);
e.Mobile.SendMessage("Target a partied player.");
}
public static void ListenToParty_OnTarget(Mobile from, object obj)
{
if (obj is Mobile mobile)
{
Party p = Get(mobile);
if (p == null)
{
from.SendMessage("They are not in a party.");
}
else if (p.m_Listeners.Contains(from))
{
p.m_Listeners.Remove(from);
from.SendMessage("You are no longer listening to that party.");
}
else
{
p.m_Listeners.Add(from);
from.SendMessage("You are now listening to that party.");
}
}
}
public static void EventSink_PlayerDeath(PlayerDeathEventArgs e)
{
Mobile from = e.Mobile;
Party p = Get(from);
if (p != null)
{
Mobile m = from.LastKiller;
if (m == from)
p.SendPublicMessage(from, "I killed myself !!");
else if (m == null)
p.SendPublicMessage(from, "I was killed !!");
else
p.SendPublicMessage(from, $"I was killed by {m.Name} !!");
}
}
public static void EventSink_Login(LoginEventArgs e)
{
Mobile from = e.Mobile;
Party p = Get(from);
if (p != null)
new RejoinTimer(from).Start();
else
from.Party = null;
}
public static void EventSink_Logout(LogoutEventArgs e)
{
Mobile from = e.Mobile;
Party p = Get(from);
p?.Remove(from);
from.Party = null;
}
public static Party Get(Mobile m)
{
return m?.Party as Party;
}
public void Add(Mobile m)
{
PartyMemberInfo mi = this[m];
if (mi == null)
{
Members.Add(new PartyMemberInfo(m));
m.Party = this;
Packet memberList = Packet.Acquire(new PartyMemberList(this));
Packet attrs = Packet.Acquire(new MobileAttributesN(m));
for (int i = 0; i < Members.Count; ++i)
{
Mobile f = Members[i].Mobile;
f.Send(memberList);
if (f != m)
{
f.Send(new MobileStatusCompact(m.CanBeRenamedBy(f), m));
f.Send(attrs);
m.Send(new MobileStatusCompact(f.CanBeRenamedBy(m), f));
m.Send(new MobileAttributesN(f));
}
}
Packet.Release(memberList);
Packet.Release(attrs);
}
}
public void OnAccept(Mobile from)
{
OnAccept(from, false);
}
public void OnAccept(Mobile from, bool force)
{
Faction ourFaction = Faction.Find(Leader);
Faction theirFaction = Faction.Find(from);
if (!force && ourFaction != null && theirFaction != null && ourFaction != theirFaction)
return;
// : joined the party.
SendToAll(new MessageLocalizedAffix(Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008094, "",
AffixType.Prepend | AffixType.System, from.Name, ""));
from.SendLocalizedMessage(1005445); // You have been added to the party.
Candidates.Remove(from);
Add(from);
}
public void OnDecline(Mobile from, Mobile leader)
{
// : Does not wish to join the party.
leader.SendLocalizedMessage(1008091, false, from.Name);
from.SendLocalizedMessage(1008092); // You notify them that you do not wish to join the party.
Candidates.Remove(from);
from.Send(new PartyEmptyList(from));
if (Candidates.Count == 0 && Members.Count <= 1)
{
for (int i = 0; i < Members.Count; ++i)
{
this[i].Mobile.Send(new PartyEmptyList(this[i].Mobile));
this[i].Mobile.Party = null;
}
Members.Clear();
}
}
public void Remove(Mobile m)
{
if (m == Leader)
{
Disband();
}
else
{
for (int i = 0; i < Members.Count; ++i)
if (Members[i].Mobile == m)
{
Members.RemoveAt(i);
m.Party = null;
m.Send(new PartyEmptyList(m));
m.SendLocalizedMessage(1005451); // You have been removed from the party.
SendToAll(new PartyRemoveMember(m, this));
SendToAll(1005452); // A player has been removed from your party.
break;
}
if (Members.Count == 1)
{
SendToAll(1005450); // The last person has left the party...
Disband();
}
}
}
public bool Contains(Mobile m)
{
return this[m] != null;
}
public void Disband()
{
SendToAll(1005449); // Your party has disbanded.
for (int i = 0; i < Members.Count; ++i)
{
this[i].Mobile.Send(new PartyEmptyList(this[i].Mobile));
this[i].Mobile.Party = null;
}
Members.Clear();
}
public static void Invite(Mobile from, Mobile target)
{
Faction ourFaction = Faction.Find(from);
Faction theirFaction = Faction.Find(target);
if (ourFaction != null && theirFaction != null && ourFaction != theirFaction)
{
from.SendLocalizedMessage(1008088); // You cannot have players from opposing factions in the same party!
target.SendLocalizedMessage(1008093); // The party cannot have members from opposing factions.
return;
}
Party p = Get(from);
if (p == null)
from.Party = p = new Party(from);
if (!p.Candidates.Contains(target))
p.Candidates.Add(target);
// : You are invited to join the party. Type /accept to join or /decline to decline the offer.
target.Send(new MessageLocalizedAffix(Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008089, "",
AffixType.Prepend | AffixType.System, from.Name, ""));
from.SendLocalizedMessage(1008090); // You have invited them to join the party.
target.Send(new PartyInvitation(from));
target.Party = from;
DeclineTimer.Start(target, from);
}
public void SendToAll(int number)
{
SendToAll(number, "", 0x3B2);
}
public void SendToAll(int number, string args)
{
SendToAll(number, args, 0x3B2);
}
public void SendToAll(int number, string args, int hue)
{
SendToAll(new MessageLocalized(Serial.MinusOne, -1, MessageType.Regular, hue, 3, number, "System", args));
}
public void SendPublicMessage(Mobile from, string text)
{
SendToAll(new PartyTextMessage(true, from, text));
for (int i = 0; i < m_Listeners.Count; ++i)
{
Mobile mob = m_Listeners[i];
if (mob.Party != this)
m_Listeners[i].SendMessage("[{0}]: {1}", from.Name, text);
}
SendToStaffMessage(from, "[Party]: {0}", text);
}
public void SendPrivateMessage(Mobile from, Mobile to, string text)
{
to.Send(new PartyTextMessage(false, from, text));
for (int i = 0; i < m_Listeners.Count; ++i)
{
Mobile mob = m_Listeners[i];
if (mob.Party != this)
m_Listeners[i].SendMessage("[{0}]->[{1}]: {2}", from.Name, to.Name, text);
}
SendToStaffMessage(from, "[Party]->[{0}]: {1}", to.Name, text);
}
private void SendToStaffMessage(Mobile from, string text)
{
Packet p = null;
foreach (NetState ns in from.GetClientsInRange(8))
{
Mobile mob = ns.Mobile;
if (mob?.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel &&
mob.Party != this && !m_Listeners.Contains(mob))
{
if (p == null)
p = Packet.Acquire(new UnicodeMessage(from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3,
from.Language, from.Name, text));
ns.Send(p);
}
}
Packet.Release(p);
}
private void SendToStaffMessage(Mobile from, string format, params object[] args)
{
SendToStaffMessage(from, string.Format(format, args));
}
public void SendToAll(Packet p)
{
p.Acquire();
for (int i = 0; i < Members.Count; ++i)
Members[i].Mobile.Send(p);
if (p is MessageLocalized || p is MessageLocalizedAffix || p is UnicodeMessage || p is AsciiMessage)
for (int i = 0; i < m_Listeners.Count; ++i)
{
Mobile mob = m_Listeners[i];
if (mob.Party != this)
mob.Send(p);
}
p.Release();
}
private class RejoinTimer : Timer
{
private Mobile m_Mobile;
public RejoinTimer(Mobile m) : base(TimeSpan.FromSeconds(1.0))
{
m_Mobile = m;
}
protected override void OnTick()
{
Party p = Get(m_Mobile);
if (p == null)
return;
m_Mobile.SendLocalizedMessage(1005437); // You have rejoined the party.
m_Mobile.Send(new PartyMemberList(p));
Packet message = Packet.Acquire(new MessageLocalizedAffix(Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3,
1008087, "", AffixType.Prepend | AffixType.System, m_Mobile.Name, ""));
Packet attrs = Packet.Acquire(new MobileAttributesN(m_Mobile));
foreach (PartyMemberInfo mi in p.Members)
{
Mobile m = mi.Mobile;
if (m != m_Mobile)
{
m.Send(message);
m.Send(new MobileStatusCompact(m_Mobile.CanBeRenamedBy(m), m_Mobile));
m.Send(attrs);
m_Mobile.Send(new MobileStatusCompact(m.CanBeRenamedBy(m_Mobile), m));
m_Mobile.Send(new MobileAttributesN(m));
}
}
Packet.Release(message);
Packet.Release(attrs);
}
}
}
}

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namespace Server.Engines.PartySystem
{
public class PartyCommandHandlers : PartyCommands
{
public static void Initialize()
{
Handler = new PartyCommandHandlers();
}
public override void OnAdd(Mobile from)
{
Party p = Party.Get(from);
if (p != null && p.Leader != from)
from.SendLocalizedMessage(1005453); // You may only add members to the party if you are the leader.
else if (p != null && p.Members.Count + p.Candidates.Count >= Party.Capacity)
from.SendLocalizedMessage(1008095); // You may only have 10 in your party (this includes candidates).
else
from.Target = new AddPartyTarget(from);
}
public override void OnRemove(Mobile from, Mobile target)
{
Party p = Party.Get(from);
if (p == null)
{
from.SendLocalizedMessage(3000211); // You are not in a party.
return;
}
if (p.Leader == from && target == null)
{
from.SendLocalizedMessage(1005455); // Who would you like to remove from your party?
from.Target = new RemovePartyTarget();
}
else if ((p.Leader == from || from == target) && p.Contains(target))
{
p.Remove(target);
}
}
public override void OnPrivateMessage(Mobile from, Mobile target, string text)
{
if (text.Length > 128 || (text = text.Trim()).Length == 0)
return;
Party p = Party.Get(from);
if (p?.Contains(target) == true)
p.SendPrivateMessage(from, target, text);
else
from.SendLocalizedMessage(3000211); // You are not in a party.
}
public override void OnPublicMessage(Mobile from, string text)
{
if (text.Length > 128 || (text = text.Trim()).Length == 0)
return;
Party p = Party.Get(from);
if (p != null)
p.SendPublicMessage(from, text);
else
from.SendLocalizedMessage(3000211); // You are not in a party.
}
public override void OnSetCanLoot(Mobile from, bool canLoot)
{
Party p = Party.Get(from);
if (p == null)
{
from.SendLocalizedMessage(3000211); // You are not in a party.
}
else
{
PartyMemberInfo mi = p[from];
if (mi != null)
{
mi.CanLoot = canLoot;
if (canLoot)
from.SendLocalizedMessage(1005447); // You have chosen to allow your party to loot your corpse.
else
from.SendLocalizedMessage(
1005448); // You have chosen to prevent your party from looting your corpse.
}
}
}
public override void OnAccept(Mobile from, Mobile sentLeader)
{
Mobile leader = from.Party as Mobile;
from.Party = null;
Party p = Party.Get(leader);
if (leader == null || p == null || !p.Candidates.Contains(from))
from.SendLocalizedMessage(3000222); // No one has invited you to be in a party.
else if (p.Members.Count + p.Candidates.Count <= Party.Capacity)
p.OnAccept(from);
}
public override void OnDecline(Mobile from, Mobile sentLeader)
{
Mobile leader = from.Party as Mobile;
from.Party = null;
Party p = Party.Get(leader);
if (leader == null || p == null || !p.Candidates.Contains(from))
from.SendLocalizedMessage(3000222); // No one has invited you to be in a party.
else
p.OnDecline(from, leader);
}
}
}

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namespace Server.Engines.PartySystem
{
public class PartyMemberInfo
{
public PartyMemberInfo(Mobile m)
{
Mobile = m;
CanLoot = !Core.ML;
}
public Mobile Mobile{ get; }
public bool CanLoot{ get; set; }
}
}

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using Server.Engines.PartySystem;
namespace Server.ContextMenus
{
public class RemoveFromPartyEntry : ContextMenuEntry
{
private Mobile m_From;
private Mobile m_Target;
public RemoveFromPartyEntry(Mobile from, Mobile target) : base(0198, 12)
{
m_From = from;
m_Target = target;
}
public override void OnClick()
{
Party p = Party.Get(m_From);
if (p == null || p.Leader != m_From || !p.Contains(m_Target))
return;
if (m_From == m_Target)
m_From.SendLocalizedMessage(1005446); // You may only remove yourself from a party if you are not the leader.
else
p.Remove(m_Target);
}
}
}

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using Server.Targeting;
namespace Server.Engines.PartySystem
{
public class RemovePartyTarget : Target
{
public RemovePartyTarget() : base(8, false, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object o)
{
if (o is Mobile m)
{
Party p = Party.Get(from);
if (p == null || p.Leader != from || !p.Contains(m))
return;
if (from == m)
from.SendLocalizedMessage(
1005446); // You may only remove yourself from a party if you are not the leader.
else
p.Remove(m);
}
}
}
}