Reorganizes Project (#41)
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184
Projects/Scripts/Engines/Plants/PlantHue.cs
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184
Projects/Scripts/Engines/Plants/PlantHue.cs
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using System;
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using System.Collections.Generic;
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namespace Server.Engines.Plants
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{
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[Flags]
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public enum PlantHue
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{
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Plain = 0x1 | Crossable | Reproduces,
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Red = 0x2 | Crossable | Reproduces,
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Blue = 0x4 | Crossable | Reproduces,
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Yellow = 0x8 | Crossable | Reproduces,
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BrightRed = Red | Bright,
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BrightBlue = Blue | Bright,
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BrightYellow = Yellow | Bright,
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Purple = Red | Blue,
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Green = Blue | Yellow,
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Orange = Red | Yellow,
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BrightPurple = Purple | Bright,
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BrightGreen = Green | Bright,
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BrightOrange = Orange | Bright,
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Black = 0x10,
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White = 0x20,
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Pink = 0x40,
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Magenta = 0x80,
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Aqua = 0x100,
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FireRed = 0x200,
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None = 0,
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Reproduces = 0x2000000,
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Crossable = 0x4000000,
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Bright = 0x8000000
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}
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public class PlantHueInfo
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{
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private static Dictionary<PlantHue, PlantHueInfo> m_Table;
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static PlantHueInfo()
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{
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m_Table = new Dictionary<PlantHue, PlantHueInfo>
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{
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[PlantHue.Plain] = new PlantHueInfo(0, 1060813, PlantHue.Plain, 0x835),
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[PlantHue.Red] = new PlantHueInfo(0x66D, 1060814, PlantHue.Red, 0x24),
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[PlantHue.Blue] = new PlantHueInfo(0x53D, 1060815, PlantHue.Blue, 0x6),
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[PlantHue.Yellow] = new PlantHueInfo(0x8A5, 1060818, PlantHue.Yellow, 0x38),
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[PlantHue.BrightRed] = new PlantHueInfo(0x21, 1060814, PlantHue.BrightRed, 0x21),
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[PlantHue.BrightBlue] = new PlantHueInfo(0x5, 1060815, PlantHue.BrightBlue, 0x6),
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[PlantHue.BrightYellow] = new PlantHueInfo(0x38, 1060818, PlantHue.BrightYellow, 0x35),
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[PlantHue.Purple] = new PlantHueInfo(0xD, 1060816, PlantHue.Purple, 0x10),
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[PlantHue.Green] = new PlantHueInfo(0x59B, 1060819, PlantHue.Green, 0x42),
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[PlantHue.Orange] = new PlantHueInfo(0x46F, 1060817, PlantHue.Orange, 0x2E),
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[PlantHue.BrightPurple] = new PlantHueInfo(0x10, 1060816, PlantHue.BrightPurple, 0xD),
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[PlantHue.BrightGreen] = new PlantHueInfo(0x42, 1060819, PlantHue.BrightGreen, 0x3F),
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[PlantHue.BrightOrange] = new PlantHueInfo(0x2B, 1060817, PlantHue.BrightOrange, 0x2B),
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[PlantHue.Black] = new PlantHueInfo(0x455, 1060820, PlantHue.Black, 0),
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[PlantHue.White] = new PlantHueInfo(0x481, 1060821, PlantHue.White, 0x481),
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[PlantHue.Pink] = new PlantHueInfo(0x48E, 1061854, PlantHue.Pink),
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[PlantHue.Magenta] = new PlantHueInfo(0x486, 1061852, PlantHue.Magenta),
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[PlantHue.Aqua] = new PlantHueInfo(0x495, 1061853, PlantHue.Aqua),
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[PlantHue.FireRed] = new PlantHueInfo(0x489, 1061855, PlantHue.FireRed)
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};
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}
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private PlantHueInfo(int hue, int name, PlantHue plantHue) : this(hue, name, plantHue, hue)
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{
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}
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private PlantHueInfo(int hue, int name, PlantHue plantHue, int gumpHue)
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{
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Hue = hue;
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Name = name;
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PlantHue = plantHue;
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GumpHue = gumpHue;
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}
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public int Hue{ get; }
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public int Name{ get; }
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public PlantHue PlantHue{ get; }
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public int GumpHue{ get; }
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public static PlantHueInfo GetInfo(PlantHue plantHue)
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{
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return m_Table.TryGetValue(plantHue, out PlantHueInfo info) ? info : m_Table[PlantHue.Plain];
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}
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public static PlantHue RandomFirstGeneration()
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{
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switch (Utility.Random(4))
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{
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case 0: return PlantHue.Plain;
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case 1: return PlantHue.Red;
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case 2: return PlantHue.Blue;
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default: return PlantHue.Yellow;
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}
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}
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public static bool CanReproduce(PlantHue plantHue)
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{
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return (plantHue & PlantHue.Reproduces) != PlantHue.None;
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}
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public static bool IsCrossable(PlantHue plantHue)
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{
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return (plantHue & PlantHue.Crossable) != PlantHue.None;
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}
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public static bool IsBright(PlantHue plantHue)
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{
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return (plantHue & PlantHue.Bright) != PlantHue.None;
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}
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public static PlantHue GetNotBright(PlantHue plantHue)
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{
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return plantHue & ~PlantHue.Bright;
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}
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public static bool IsPrimary(PlantHue plantHue)
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{
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return plantHue == PlantHue.Red || plantHue == PlantHue.Blue || plantHue == PlantHue.Yellow;
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}
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public static PlantHue Cross(PlantHue first, PlantHue second)
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{
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if (!IsCrossable(first) || !IsCrossable(second))
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return PlantHue.None;
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if (Utility.RandomDouble() < 0.01)
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return Utility.RandomBool() ? PlantHue.Black : PlantHue.White;
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if (first == PlantHue.Plain || second == PlantHue.Plain)
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return PlantHue.Plain;
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PlantHue notBrightFirst = GetNotBright(first);
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PlantHue notBrightSecond = GetNotBright(second);
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if (notBrightFirst == notBrightSecond)
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return first | PlantHue.Bright;
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bool firstPrimary = IsPrimary(notBrightFirst);
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bool secondPrimary = IsPrimary(notBrightSecond);
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if (firstPrimary && secondPrimary)
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return notBrightFirst | notBrightSecond;
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if (firstPrimary)
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return notBrightFirst;
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if (secondPrimary)
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return notBrightSecond;
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return notBrightFirst & notBrightSecond;
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}
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public bool IsCrossable()
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{
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return IsCrossable(PlantHue);
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}
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public bool IsBright()
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{
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return IsBright(PlantHue);
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}
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public PlantHue GetNotBright()
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{
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return GetNotBright(PlantHue);
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}
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public bool IsPrimary()
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{
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return IsPrimary(PlantHue);
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}
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}
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}
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