Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
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using Server.Mobiles;
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namespace Server.Engines.Quests
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{
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public abstract class DynamicTeleporter : Item
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{
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public DynamicTeleporter(int itemID = 0x1822, int hue = 0x482) : base(itemID)
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{
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Movable = false;
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Hue = hue;
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}
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public DynamicTeleporter(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1049382; // a magical teleporter
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public virtual int NotWorkingMessage // Nothing Happens.
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=> 500309;
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public abstract bool GetDestination(PlayerMobile player, ref Point3D loc, ref Map map);
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public override bool OnMoveOver(Mobile m)
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{
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if (m is PlayerMobile pm)
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{
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Point3D loc = Point3D.Zero;
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Map map = null;
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if (GetDestination(pm, ref loc, ref map))
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{
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BaseCreature.TeleportPets(pm, loc, map);
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pm.PlaySound(0x1FE);
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pm.MoveToWorld(loc, map);
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return false;
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}
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pm.SendLocalizedMessage(NotWorkingMessage);
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}
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return base.OnMoveOver(m);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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189
Projects/Scripts/Engines/Quests/Core/Items/EnchantedSextant.cs
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189
Projects/Scripts/Engines/Quests/Core/Items/EnchantedSextant.cs
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@ -0,0 +1,189 @@
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using Server.Network;
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namespace Server.Items
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{
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public class EnchantedSextant : Item
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{
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private const double m_LongDistance = 300.0;
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private const double m_ShortDistance = 5.0;
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//TODO: Trammel/Haven
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private static readonly Point2D[] m_TrammelBanks =
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{
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new Point2D(652, 820),
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new Point2D(1813, 2825),
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new Point2D(3734, 2149),
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new Point2D(2503, 552),
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new Point2D(3764, 1317),
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new Point2D(587, 2146),
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new Point2D(1655, 1606),
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new Point2D(1425, 1690),
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new Point2D(4471, 1156),
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new Point2D(1317, 3773),
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new Point2D(2881, 684),
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new Point2D(2731, 2192),
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new Point2D(3620, 2617),
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new Point2D(2880, 3472),
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new Point2D(1897, 2684),
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new Point2D(5346, 74),
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new Point2D(5275, 3977),
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new Point2D(5669, 3131)
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};
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private static readonly Point2D[] m_FeluccaBanks =
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{
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new Point2D(652, 820),
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new Point2D(1813, 2825),
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new Point2D(3734, 2149),
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new Point2D(2503, 552),
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new Point2D(3764, 1317),
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new Point2D(3695, 2511),
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new Point2D(587, 2146),
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new Point2D(1655, 1606),
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new Point2D(1425, 1690),
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new Point2D(4471, 1156),
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new Point2D(1317, 3773),
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new Point2D(2881, 684),
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new Point2D(2731, 2192),
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new Point2D(2880, 3472),
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new Point2D(1897, 2684),
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new Point2D(5346, 74),
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new Point2D(5275, 3977),
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new Point2D(5669, 3131)
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};
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private static readonly Point2D[] m_IlshenarBanks =
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{
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new Point2D(854, 680),
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new Point2D(855, 603),
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new Point2D(1226, 554),
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new Point2D(1610, 556)
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};
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private static readonly Point2D[] m_MalasBanks =
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{
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new Point2D(996, 519),
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new Point2D(2048, 1345)
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};
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[Constructible]
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public EnchantedSextant() : base(0x1058)
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{
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Weight = 2.0;
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}
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public EnchantedSextant(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1046226; // an enchanted sextant
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public override void OnDoubleClick(Mobile from)
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{
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if (!from.InRange(GetWorldLocation(), 2))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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return;
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}
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Point2D[] banks;
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PMList moongates;
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if (from.Map == Map.Trammel)
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{
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banks = m_TrammelBanks;
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moongates = PMList.Trammel;
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}
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else if (from.Map == Map.Felucca)
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{
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banks = m_FeluccaBanks;
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moongates = PMList.Felucca;
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}
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else if (from.Map == Map.Ilshenar)
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{
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#if false
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banks = m_IlshenarBanks;
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moongates = PMList.Ilshenar;
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#else
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from.Send(new MessageLocalized(Serial, ItemID, MessageType.Label, 0x482, 3, 1061684, "",
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"")); // The magic of the sextant fails...
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return;
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#endif
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}
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else if (from.Map == Map.Malas)
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{
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banks = m_MalasBanks;
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moongates = PMList.Malas;
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}
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else
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{
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banks = null;
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moongates = null;
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}
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Point3D closestMoongate = Point3D.Zero;
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double moongateDistance = double.MaxValue;
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if (moongates != null)
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foreach (PMEntry entry in moongates.Entries)
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{
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double dist = from.GetDistanceToSqrt(entry.Location);
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if (moongateDistance > dist)
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{
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closestMoongate = entry.Location;
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moongateDistance = dist;
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}
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}
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Point2D closestBank = Point2D.Zero;
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double bankDistance = double.MaxValue;
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if (banks != null)
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foreach (Point2D p in banks)
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{
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double dist = from.GetDistanceToSqrt(p);
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if (bankDistance > dist)
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{
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closestBank = p;
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bankDistance = dist;
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}
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}
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int moonMsg;
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if (moongateDistance == double.MaxValue)
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moonMsg = 1048021; // The sextant fails to find a Moongate nearby.
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else if (moongateDistance > m_LongDistance)
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moonMsg = 1046449 + (int)from.GetDirectionTo(closestMoongate); // A moongate is * from here
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else if (moongateDistance > m_ShortDistance)
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moonMsg = 1048010 + (int)from.GetDirectionTo(closestMoongate); // There is a Moongate * of here.
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else
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moonMsg = 1048018; // You are next to a Moongate at the moment.
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from.Send(new MessageLocalized(Serial, ItemID, MessageType.Label, 0x482, 3, moonMsg, "", ""));
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int bankMsg;
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if (bankDistance == double.MaxValue)
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bankMsg = 1048020; // The sextant fails to find a Bank nearby.
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else if (bankDistance > m_LongDistance)
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bankMsg = 1046462 + (int)from.GetDirectionTo(closestBank); // A town is * from here
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else if (bankDistance > m_ShortDistance)
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bankMsg = 1048002 + (int)from.GetDirectionTo(closestBank); // There is a city Bank * of here.
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else
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bankMsg = 1048019; // You are next to a Bank at the moment.
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from.Send(new MessageLocalized(Serial, ItemID, MessageType.Label, 0x5AA, 3, bankMsg, "", ""));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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195
Projects/Scripts/Engines/Quests/Core/Items/HornOfRetreat.cs
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195
Projects/Scripts/Engines/Quests/Core/Items/HornOfRetreat.cs
Normal file
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@ -0,0 +1,195 @@
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using System;
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using Server.Items;
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using Server.Regions;
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namespace Server.Engines.Quests
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{
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public class HornOfRetreat : Item
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{
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private int m_Charges;
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private Timer m_PlayTimer;
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[Constructible]
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public HornOfRetreat() : base(0xFC4)
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{
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Hue = 0x482;
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Weight = 1.0;
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Charges = 10;
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}
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public HornOfRetreat(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D DestLoc{ get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Map DestMap{ get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int Charges
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{
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get => m_Charges;
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set
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{
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m_Charges = value;
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InvalidateProperties();
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}
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}
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public override int LabelNumber => 1049117; // Horn of Retreat
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public virtual bool ValidateUse(Mobile from)
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{
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return true;
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1060741, m_Charges.ToString()); // charges: ~1_val~
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (IsChildOf(from.Backpack))
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{
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if (!ValidateUse(from))
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{
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SendLocalizedMessageTo(from, 500309); // Nothing Happens.
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}
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else if (Core.ML && from.Map != Map.Trammel && from.Map != Map.Malas)
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{
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from.SendLocalizedMessage(1076154); // You can only use this in Trammel and Malas.
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}
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else if (m_PlayTimer != null)
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{
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SendLocalizedMessageTo(from, 1042144); // This is currently in use.
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}
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else if (Charges > 0)
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{
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from.Animate(34, 7, 1, true, false, 0);
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from.PlaySound(0xFF);
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from.SendLocalizedMessage(1049115); // You play the horn and a sense of peace overcomes you...
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--Charges;
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m_PlayTimer = Timer.DelayCall(TimeSpan.FromSeconds(5.0), () => PlayTimer_Callback(from));
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}
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else
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{
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SendLocalizedMessageTo(from, 1042544); // This item is out of charges.
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}
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}
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else
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{
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SendLocalizedMessageTo(from, 1042001); // That must be in your pack for you to use it.
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}
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}
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public virtual void PlayTimer_Callback(Mobile from)
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{
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m_PlayTimer = null;
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HornOfRetreatMoongate gate = new HornOfRetreatMoongate(DestLoc, DestMap, from, Hue);
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gate.MoveToWorld(from.Location, from.Map);
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from.PlaySound(0x20E);
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gate.SendLocalizedMessageTo(from, 1049102, from.Name); // Quickly ~1_NAME~! Onward through the gate!
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(DestLoc);
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writer.Write(DestMap);
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writer.Write(m_Charges);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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DestLoc = reader.ReadPoint3D();
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DestMap = reader.ReadMap();
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m_Charges = reader.ReadInt();
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break;
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}
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}
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}
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}
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public class HornOfRetreatMoongate : Moongate
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{
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private Mobile m_Caster;
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public HornOfRetreatMoongate(Point3D destLoc, Map destMap, Mobile caster, int hue)
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{
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m_Caster = caster;
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Target = destLoc;
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TargetMap = destMap;
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Hue = hue;
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Light = LightType.Circle300;
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Dispellable = false;
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Timer.DelayCall(TimeSpan.FromSeconds(10.0), Delete);
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}
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public HornOfRetreatMoongate(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1049114; // Sanctuary Gate
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public override void BeginConfirmation(Mobile from)
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{
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EndConfirmation(from);
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}
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public override void UseGate(Mobile m)
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{
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if (m.Region.IsPartOf<Jail>())
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{
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m.SendLocalizedMessage(1114345); // You'll need a better jailbreak plan than that!
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}
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else if (m == m_Caster)
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{
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base.UseGate(m);
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Delete();
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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Delete();
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}
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}
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}
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92
Projects/Scripts/Engines/Quests/Core/Items/QuestItem.cs
Normal file
92
Projects/Scripts/Engines/Quests/Core/Items/QuestItem.cs
Normal file
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using Server.Mobiles;
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namespace Server.Engines.Quests
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{
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public abstract class QuestItem : Item
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{
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public QuestItem(int itemID) : base(itemID)
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{
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}
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public QuestItem(Serial serial) : base(serial)
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{
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}
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public virtual bool Accepted => Deleted;
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public abstract bool CanDrop(PlayerMobile pm);
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public override bool DropToWorld(Mobile from, Point3D p)
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{
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bool ret = base.DropToWorld(from, p);
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if (ret && !Accepted && Parent != from.Backpack)
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{
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if (from.AccessLevel > AccessLevel.Player) return true;
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if (!(from is PlayerMobile) || CanDrop((PlayerMobile)from)) return true;
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from.SendLocalizedMessage(
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1049343); // You can only drop quest items into the top-most level of your backpack while you still need them for your quest.
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return false;
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}
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return ret;
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}
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public override bool DropToMobile(Mobile from, Mobile target, Point3D p)
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{
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bool ret = base.DropToMobile(from, target, p);
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if (ret && !Accepted && Parent != from.Backpack)
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{
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if (from.AccessLevel > AccessLevel.Player) return true;
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if (!(from is PlayerMobile) || CanDrop((PlayerMobile)from)) return true;
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from.SendLocalizedMessage(
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1049344); // You decide against trading the item. You still need it for your quest.
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return false;
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}
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return ret;
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}
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public override bool DropToItem(Mobile from, Item target, Point3D p)
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{
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bool ret = base.DropToItem(from, target, p);
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if (ret && !Accepted && Parent != from.Backpack)
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{
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if (from.AccessLevel > AccessLevel.Player) return true;
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if (!(from is PlayerMobile) || CanDrop((PlayerMobile)from)) return true;
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from.SendLocalizedMessage(
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1049343); // You can only drop quest items into the top-most level of your backpack while you still need them for your quest.
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return false;
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}
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return ret;
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}
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public override DeathMoveResult OnParentDeath(Mobile parent)
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{
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if (parent is PlayerMobile mobile && !CanDrop(mobile))
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return DeathMoveResult.MoveToBackpack;
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return base.OnParentDeath(parent);
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}
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public override void Serialize(GenericWriter writer)
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{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue