Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Matriarch
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{
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public class SolenMatriarchQuest : QuestSystem
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{
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private static Type[] m_TypeReferenceTable =
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{
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typeof(DontOfferConversation),
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typeof(AcceptConversation),
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typeof(DuringKillInfiltratorsConversation),
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typeof(GatherWaterConversation),
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typeof(DuringWaterGatheringConversation),
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typeof(ProcessFungiConversation),
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typeof(DuringFungiProcessConversation),
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typeof(FullBackpackConversation),
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typeof(EndConversation),
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typeof(KillInfiltratorsObjective),
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typeof(ReturnAfterKillsObjective),
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typeof(GatherWaterObjective),
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typeof(ReturnAfterWaterObjective),
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typeof(ProcessFungiObjective),
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typeof(GetRewardObjective)
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};
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public SolenMatriarchQuest(PlayerMobile from, bool redSolen) : base(from)
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{
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RedSolen = redSolen;
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}
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// Serialization
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public SolenMatriarchQuest()
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{
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}
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public override Type[] TypeReferenceTable => m_TypeReferenceTable;
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public override object Name => 1054147;
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public override object OfferMessage
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{
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get
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{
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if (IsFriend(From, RedSolen)) return 1054083;
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/* <I>The Solen Matriarch smiles happily as she eats the seed you offered.</I><BR><BR>
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*
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* I think you for that seed. I was quite delicious. So full of flavor.<BR><BR>
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*
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* Hmm... if you would like, I could make you a friend of my colony. This would stop
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* the warriors, workers, and queens of my colony from thinking you are an intruder,
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* thus they would not attack you. In addition, as a friend of my colony I will process
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* zoogi fungus into powder of translocation for you.<BR><BR>
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*
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* To become a friend of my colony, I ask that you complete a couple tasks for me. These
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* are the same tasks I will ask of you when you wish me to process zoogi fungus,
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* by the way.<BR><BR>
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*
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* First, I would like for you to eliminate some infiltrators from the other solen colony.
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* They are spying on my colony, and I fear for the safety of my people. They must
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* be slain.<BR><BR>
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*
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* After that, I must ask that you gather some water for me. Our water supplies are
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* inadequate, so we must try to supplement our reserve using water vats here in our
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* lair.<BR><BR>
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*
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* Will you accept my offer?
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*/
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return 1054082;
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}
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}
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public override TimeSpan RestartDelay => TimeSpan.Zero;
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public override bool IsTutorial => false;
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public override int Picture => 0x15C9;
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public bool RedSolen{ get; private set; }
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public override void ChildDeserialize(GenericReader reader)
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{
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int version = reader.ReadEncodedInt();
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RedSolen = reader.ReadBool();
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}
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public override void ChildSerialize(GenericWriter writer)
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{
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writer.WriteEncodedInt(0); // version
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writer.Write(RedSolen);
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}
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public override void Accept()
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{
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base.Accept();
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AddConversation(new AcceptConversation());
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}
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public static bool IsFriend(PlayerMobile player, bool redSolen)
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{
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if (redSolen)
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return player.SolenFriendship == SolenFriendship.Red;
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return player.SolenFriendship == SolenFriendship.Black;
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}
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public static bool GiveRewardTo(PlayerMobile player)
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{
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Gold gold = new Gold(Utility.RandomMinMax(250, 350));
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if (player.PlaceInBackpack(gold))
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{
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player.SendLocalizedMessage(1054076); // You have been given some gold.
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return true;
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}
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gold.Delete();
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return false;
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}
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}
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}
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