Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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using System.Collections.Generic;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Haven
{
public class Dryad : BaseQuester
{
[Constructible]
public Dryad() : base("the Dryad")
{
SetSkill(SkillName.Peacemaking, 80.0, 100.0);
SetSkill(SkillName.Cooking, 80.0, 100.0);
SetSkill(SkillName.Provocation, 80.0, 100.0);
SetSkill(SkillName.Musicianship, 80.0, 100.0);
SetSkill(SkillName.Poisoning, 80.0, 100.0);
SetSkill(SkillName.Archery, 80.0, 100.0);
SetSkill(SkillName.Tailoring, 80.0, 100.0);
}
public Dryad(Serial serial) : base(serial)
{
}
public override bool IsActiveVendor => true;
public override bool DisallowAllMoves => false;
public override bool ClickTitle => true;
public override bool CanTeach => true;
public override string DefaultName => "Anwin Brenna";
public override void InitBody()
{
InitStats(100, 100, 25);
Hue = 0x85A7;
Female = true;
Body = 0x191;
}
public override void InitOutfit()
{
AddItem(new Kilt(0x301));
AddItem(new FancyShirt(0x300));
HairItemID = 0x203D; // Pony Tail
HairHue = 0x22;
Bow bow = new Bow();
bow.Movable = false;
AddItem(bow);
}
public override void InitSBInfo()
{
m_SBInfos.Add(new SBDryad());
}
public override int GetAutoTalkRange(PlayerMobile pm)
{
return 4;
}
public override bool CanTalkTo(PlayerMobile to)
{
return to.Quest is UzeraanTurmoilQuest qs && qs.FindObjective<FindDryadObjective>() != null;
}
public override void OnTalk(PlayerMobile player, bool contextMenu)
{
QuestSystem qs = player.Quest;
if (qs is UzeraanTurmoilQuest)
{
if (UzeraanTurmoilQuest.HasLostFertileDirt(player))
{
FocusTo(player);
qs.AddConversation(new LostFertileDirtConversation(false));
}
else
{
QuestObjective obj = qs.FindObjective<FindDryadObjective>();
if (obj?.Completed == false)
{
FocusTo(player);
Item fertileDirt = new QuestFertileDirt();
if (!player.PlaceInBackpack(fertileDirt))
{
fertileDirt.Delete();
player.SendLocalizedMessage(
1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
}
else
{
obj.Complete();
}
}
else if (contextMenu)
{
FocusTo(player);
SayTo(player, 1049357); // I have nothing more for you at this time.
}
}
}
}
public override bool OnDragDrop(Mobile from, Item dropped)
{
if (from is PlayerMobile player)
if (player.Quest is UzeraanTurmoilQuest qs && dropped is Apple &&
UzeraanTurmoilQuest.HasLostFertileDirt(from))
{
FocusTo(from);
Item fertileDirt = new QuestFertileDirt();
if (!player.PlaceInBackpack(fertileDirt))
{
fertileDirt.Delete();
player.SendLocalizedMessage(
1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
return false;
}
dropped.Consume();
qs.AddConversation(new DryadAppleConversation());
return dropped.Deleted;
}
return base.OnDragDrop(from, dropped);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SBDryad : SBInfo
{
public override IShopSellInfo SellInfo{ get; } = new InternalSellInfo();
public override List<GenericBuyInfo> BuyInfo{ get; } = new InternalBuyInfo();
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{
Add(new GenericBuyInfo(typeof(Bandage), 5, 20, 0xE21, 0));
Add(new GenericBuyInfo(typeof(Ginseng), 3, 20, 0xF85, 0));
Add(new GenericBuyInfo(typeof(Garlic), 3, 20, 0xF84, 0));
Add(new GenericBuyInfo(typeof(Bloodmoss), 5, 20, 0xF7B, 0));
Add(new GenericBuyInfo(typeof(Nightshade), 3, 20, 0xF88, 0));
Add(new GenericBuyInfo(typeof(SpidersSilk), 3, 20, 0xF8D, 0));
Add(new GenericBuyInfo(typeof(MandrakeRoot), 3, 20, 0xF86, 0));
}
}
public class InternalSellInfo : GenericSellInfo
{
public InternalSellInfo()
{
Add(typeof(Bandage), 2);
Add(typeof(Garlic), 2);
Add(typeof(Ginseng), 2);
Add(typeof(Bloodmoss), 3);
Add(typeof(Nightshade), 2);
Add(typeof(SpidersSilk), 2);
Add(typeof(MandrakeRoot), 2);
}
}
}
}

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using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Haven
{
public class MansionGuard : BaseQuester
{
[Constructible]
public MansionGuard() : base("the Mansion Guard")
{
}
public MansionGuard(Serial serial) : base(serial)
{
}
public override void InitBody()
{
InitStats(100, 100, 25);
Hue = Race.Human.RandomSkinHue();
Female = false;
Body = 0x190;
Name = NameList.RandomName("male");
}
public override void InitOutfit()
{
AddItem(new PlateChest());
AddItem(new PlateArms());
AddItem(new PlateGloves());
AddItem(new PlateLegs());
Utility.AssignRandomHair(this);
Utility.AssignRandomFacialHair(this, HairHue);
Bardiche weapon = new Bardiche();
weapon.Movable = false;
AddItem(weapon);
}
public override int GetAutoTalkRange(PlayerMobile pm)
{
return 3;
}
public override bool CanTalkTo(PlayerMobile to)
{
return to.Quest == null && QuestSystem.CanOfferQuest(to, typeof(UzeraanTurmoilQuest));
}
public override void OnTalk(PlayerMobile player, bool contextMenu)
{
if (player.Quest == null && QuestSystem.CanOfferQuest(player, typeof(UzeraanTurmoilQuest)))
{
Direction = GetDirectionTo(player);
new UzeraanTurmoilQuest(player).SendOffer();
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Haven
{
public class MilitiaCanoneer : BaseQuester
{
[Constructible]
public MilitiaCanoneer() : base("the Militia Canoneer")
{
Active = true;
}
public MilitiaCanoneer(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Active{ get; set; }
public override void InitBody()
{
InitStats(100, 125, 25);
Hue = Race.Human.RandomSkinHue();
Female = false;
Body = 0x190;
Name = NameList.RandomName("male");
}
public override void InitOutfit()
{
Utility.AssignRandomHair(this);
Utility.AssignRandomFacialHair(this, HairHue);
AddItem(new PlateChest());
AddItem(new PlateArms());
AddItem(new PlateGloves());
AddItem(new PlateLegs());
Torch torch = new Torch();
torch.Movable = false;
AddItem(torch);
torch.Ignite();
}
public override bool CanTalkTo(PlayerMobile to)
{
return false;
}
public override void OnTalk(PlayerMobile player, bool contextMenu)
{
}
public override bool IsEnemy(Mobile m)
{
if (m.Player || m is BaseVendor)
return false;
if (m is BaseCreature bc)
{
Mobile master = bc.GetMaster();
if (master != null)
return IsEnemy(master);
}
return m.Karma < 0;
}
public bool WillFire(Cannon cannon, Mobile target)
{
if (Active && IsEnemy(target))
{
Direction = GetDirectionTo(target);
Say(Utility.RandomList(500651, 1049098, 1049320, 1043149));
return true;
}
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(Active);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Active = reader.ReadBool();
}
}
}

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using System.Collections.Generic;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.Quests.Haven
{
public class MilitiaFighter : BaseCreature
{
[Constructible]
public MilitiaFighter() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
InitStats(40, 30, 5);
Title = "the Militia Fighter";
SpeechHue = Utility.RandomDyedHue();
Hue = Race.Human.RandomSkinHue();
Female = false;
Body = 0x190;
Name = NameList.RandomName("male");
Utility.AssignRandomHair(this);
Utility.AssignRandomFacialHair(this, HairHue);
AddItem(new ThighBoots(0x1BB));
AddItem(new LeatherChest());
AddItem(new LeatherArms());
AddItem(new LeatherLegs());
AddItem(new LeatherCap());
AddItem(new LeatherGloves());
AddItem(new LeatherGorget());
Item weapon;
switch (Utility.Random(6))
{
case 0:
weapon = new Broadsword();
break;
case 1:
weapon = new Cutlass();
break;
case 2:
weapon = new Katana();
break;
case 3:
weapon = new Longsword();
break;
case 4:
weapon = new Scimitar();
break;
default:
weapon = new VikingSword();
break;
}
weapon.Movable = false;
AddItem(weapon);
Item shield = new BronzeShield();
shield.Movable = false;
AddItem(shield);
SetSkill(SkillName.Swords, 20.0);
}
public MilitiaFighter(Serial serial) : base(serial)
{
}
public override bool ClickTitle => false;
public override bool IsEnemy(Mobile m)
{
if (m.Player || m is BaseVendor)
return false;
if (m is BaseCreature bc)
{
Mobile master = bc.GetMaster();
if (master != null)
return IsEnemy(master);
}
return m.Karma < 0;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class MilitiaFighterCorpse : Corpse
{
public MilitiaFighterCorpse(Mobile owner, HairInfo hair, FacialHairInfo facialhair, List<Item> equipItems) : base(
owner, hair, facialhair, equipItems)
{
}
public MilitiaFighterCorpse(Serial serial) : base(serial)
{
}
public override void AddNameProperty(ObjectPropertyList list)
{
if (ItemID == 0x2006) // Corpse form
{
list.Add("a human corpse");
list.Add(1049318, Name); // the remains of ~1_NAME~ the militia fighter
}
else
{
list.Add(1049319); // the remains of a militia fighter
}
}
public override void OnSingleClick(Mobile from)
{
int hue = Notoriety.GetHue(NotorietyHandlers.CorpseNotoriety(from, this));
if (ItemID == 0x2006) // Corpse form
from.Send(new MessageLocalized(Serial, ItemID, MessageType.Label, hue, 3, 1049318, "",
Name)); // the remains of ~1_NAME~ the militia fighter
else
from.Send(new MessageLocalized(Serial, ItemID, MessageType.Label, hue, 3, 1049319, "",
"")); // the remains of a militia fighter
}
public override void Open(Mobile from, bool checkSelfLoot)
{
if (from.InRange(GetWorldLocation(), 2))
from.SendLocalizedMessage(1049661, "",
0x22); // Thinking about his sacrifice, you can't bring yourself to loot the body of this militia fighter.
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Gumps;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Haven
{
public class Schmendrick : BaseQuester
{
[Constructible]
public Schmendrick() : base("the High Mage")
{
}
public Schmendrick(Serial serial) : base(serial)
{
}
public override string DefaultName => "Schmendrick";
public override void InitBody()
{
InitStats(100, 100, 25);
Hue = 0x83F3;
Female = false;
Body = 0x190;
}
public override void InitOutfit()
{
AddItem(new Robe(0x4DD));
AddItem(new WizardsHat(0x482));
AddItem(new Shoes(0x482));
HairItemID = 0x203C;
HairHue = 0x455;
FacialHairItemID = 0x203E;
FacialHairHue = 0x455;
GlacialStaff staff = new GlacialStaff();
staff.Movable = false;
AddItem(staff);
Backpack pack = new Backpack();
pack.Movable = false;
AddItem(pack);
}
public override int GetAutoTalkRange(PlayerMobile pm)
{
return 7;
}
public override bool CanTalkTo(PlayerMobile to)
{
return to.Quest is UzeraanTurmoilQuest qs && qs.FindObjective<FindSchmendrickObjective>() != null;
}
public override void OnTalk(PlayerMobile player, bool contextMenu)
{
QuestSystem qs = player.Quest;
if (qs is UzeraanTurmoilQuest)
{
if (UzeraanTurmoilQuest.HasLostScrollOfPower(player))
{
FocusTo(player);
qs.AddConversation(new LostScrollOfPowerConversation(false));
}
else
{
QuestObjective obj = qs.FindObjective<FindSchmendrickObjective>();
if (obj?.Completed == false)
{
FocusTo(player);
obj.Complete();
}
else if (contextMenu)
{
FocusTo(player);
SayTo(player, 1049357); // I have nothing more for you at this time.
}
}
}
}
public override bool OnDragDrop(Mobile from, Item dropped)
{
if (dropped is BlankScroll && UzeraanTurmoilQuest.HasLostScrollOfPower(from))
{
FocusTo(from);
Item scroll = new SchmendrickScrollOfPower();
if (!from.PlaceInBackpack(scroll))
{
scroll.Delete();
from.SendLocalizedMessage(
1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
return false;
}
dropped.Consume();
from.SendLocalizedMessage(
1049346); // Schmendrick scribbles on the scroll for a few moments and hands you the finished product.
return dropped.Deleted;
}
return base.OnDragDrop(from, dropped);
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
base.OnMovement(m, oldLocation);
if (m is PlayerMobile && !m.Frozen && !m.Alive && InRange(m, 4) && !InRange(oldLocation, 4) && InLOS(m))
{
if (m.Map == null || !m.Map.CanFit(m.Location, 16, false, false))
{
m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
}
else
{
Direction = GetDirectionTo(m);
m.PlaySound(0x214);
m.FixedEffect(0x376A, 10, 16);
m.CloseGump<ResurrectGump>();
m.SendGump(new ResurrectGump(m, ResurrectMessage.Healer));
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Gumps;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Haven
{
public class Uzeraan : BaseQuester
{
[Constructible]
public Uzeraan() : base("the Conjurer")
{
}
public Uzeraan(Serial serial) : base(serial)
{
}
public override string DefaultName => "Uzeraan";
public override void InitBody()
{
InitStats(100, 100, 25);
Hue = 0x83F3;
Female = false;
Body = 0x190;
}
public override void InitOutfit()
{
AddItem(new Robe(0x4DD));
AddItem(new WizardsHat(0x8A5));
AddItem(new Shoes(0x8A5));
HairItemID = 0x203C;
HairHue = 0x455;
FacialHairItemID = 0x203E;
FacialHairHue = 0x455;
BlackStaff staff = new BlackStaff();
staff.Movable = false;
AddItem(staff);
}
public override int GetAutoTalkRange(PlayerMobile pm)
{
return 3;
}
public override bool CanTalkTo(PlayerMobile to)
{
return to.Quest is UzeraanTurmoilQuest;
}
public override void OnTalk(PlayerMobile player, bool contextMenu)
{
QuestSystem qs = player.Quest;
if (qs is UzeraanTurmoilQuest)
{
if (UzeraanTurmoilQuest.HasLostScrollOfPower(player))
{
qs.AddConversation(new LostScrollOfPowerConversation(true));
}
else if (UzeraanTurmoilQuest.HasLostFertileDirt(player))
{
qs.AddConversation(new LostFertileDirtConversation(true));
}
else if (UzeraanTurmoilQuest.HasLostDaemonBlood(player))
{
qs.AddConversation(new LostDaemonBloodConversation());
}
else if (UzeraanTurmoilQuest.HasLostDaemonBone(player))
{
qs.AddConversation(new LostDaemonBoneConversation());
}
else
{
if (player.Profession == 2) // magician
{
Container backpack = player.Backpack;
if (backpack == null
|| backpack.GetAmount(typeof(BlackPearl)) < 30
|| backpack.GetAmount(typeof(Bloodmoss)) < 30
|| backpack.GetAmount(typeof(Garlic)) < 30
|| backpack.GetAmount(typeof(Ginseng)) < 30
|| backpack.GetAmount(typeof(MandrakeRoot)) < 30
|| backpack.GetAmount(typeof(Nightshade)) < 30
|| backpack.GetAmount(typeof(SulfurousAsh)) < 30
|| backpack.GetAmount(typeof(SpidersSilk)) < 30)
qs.AddConversation(new FewReagentsConversation());
}
QuestObjective obj = qs.FindObjective<FindUzeraanBeginObjective>();
if (obj?.Completed == false)
{
obj.Complete();
}
else
{
obj = qs.FindObjective<FindUzeraanFirstTaskObjective>();
if (obj?.Completed == false)
{
obj.Complete();
}
else
{
obj = qs.FindObjective<FindUzeraanAboutReportObjective>();
if (obj?.Completed == false)
{
Container cont = GetNewContainer();
if (player.Profession == 2) // magician
{
cont.DropItem(new MarkScroll(5));
cont.DropItem(new RecallScroll(5));
for (int i = 0; i < 5; i++) cont.DropItem(new RecallRune());
}
else
{
cont.DropItem(new Gold(300));
for (int i = 0; i < 6; i++)
{
cont.DropItem(new NightSightPotion());
cont.DropItem(new LesserHealPotion());
}
}
if (!player.PlaceInBackpack(cont))
{
cont.Delete();
player.SendLocalizedMessage(
1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
}
else
{
obj.Complete();
}
}
else
{
obj = qs.FindObjective<ReturnScrollOfPowerObjective>();
if (obj?.Completed == false)
{
FocusTo(player);
SayTo(player, 1049378); // Hand me the scroll, if you have it.
}
else
{
obj = qs.FindObjective<ReturnFertileDirtObjective>();
if (obj?.Completed == false)
{
FocusTo(player);
SayTo(player, 1049381); // Hand me the Fertile Dirt, if you have it.
}
else
{
obj = qs.FindObjective<ReturnDaemonBloodObjective>();
if (obj?.Completed == false)
{
FocusTo(player);
SayTo(player, 1049379); // Hand me the Vial of Blood, if you have it.
}
else
{
obj = qs.FindObjective<ReturnDaemonBoneObjective>();
if (obj?.Completed == false)
{
FocusTo(player);
SayTo(player, 1049380); // Hand me the Daemon Bone, if you have it.
}
else
{
SayTo(player, 1049357); // I have nothing more for you at this time.
}
}
}
}
}
}
}
}
}
}
public override bool OnDragDrop(Mobile from, Item dropped)
{
if (from is PlayerMobile player)
{
QuestSystem qs = player.Quest;
if (qs is UzeraanTurmoilQuest)
{
if (dropped is UzeraanTurmoilHorn horn)
{
if (player.Young)
{
if (horn.Charges < 10)
{
SayTo(from, 1049384); // I have recharged the item for you.
horn.Charges = 10;
}
else
{
SayTo(from, 1049385); // That doesn't need recharging yet.
}
}
else
{
player.SendLocalizedMessage(1114333); //You must be young to have this item recharged.
}
return false;
}
if (dropped is SchmendrickScrollOfPower)
{
QuestObjective obj = qs.FindObjective<ReturnScrollOfPowerObjective>();
if (obj?.Completed == false)
{
Container cont = GetNewContainer();
cont.DropItem(new TreasureMap(player.Young ? 0 : 1, Map.Trammel));
cont.DropItem(new Shovel());
cont.DropItem(new UzeraanTurmoilHorn());
if (!player.PlaceInBackpack(cont))
{
cont.Delete();
player.SendLocalizedMessage(
1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
return false;
}
dropped.Delete();
obj.Complete();
return true;
}
}
else if (dropped is QuestFertileDirt)
{
QuestObjective obj = qs.FindObjective<ReturnFertileDirtObjective>();
if (obj?.Completed == false)
{
Container cont = GetNewContainer();
if (player.Profession == 2) // magician
{
cont.DropItem(new BlackPearl(20));
cont.DropItem(new Bloodmoss(20));
cont.DropItem(new Garlic(20));
cont.DropItem(new Ginseng(20));
cont.DropItem(new MandrakeRoot(20));
cont.DropItem(new Nightshade(20));
cont.DropItem(new SulfurousAsh(20));
cont.DropItem(new SpidersSilk(20));
for (int i = 0; i < 3; i++)
cont.DropItem(Loot.RandomScroll(0, 23, SpellbookType.Regular));
}
else
{
cont.DropItem(new Gold(300));
cont.DropItem(new Bandage(25));
for (int i = 0; i < 5; i++)
cont.DropItem(new LesserHealPotion());
}
if (!player.PlaceInBackpack(cont))
{
cont.Delete();
player.SendLocalizedMessage(
1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
return false;
}
dropped.Delete();
obj.Complete();
return true;
}
}
else if (dropped is QuestDaemonBlood)
{
QuestObjective obj = qs.FindObjective<ReturnDaemonBloodObjective>();
if (obj?.Completed == false)
{
Item reward;
if (player.Profession == 2) // magician
{
Container cont = GetNewContainer();
cont.DropItem(new ExplosionScroll(4));
cont.DropItem(new MagicWizardsHat());
reward = cont;
}
else
{
BaseWeapon weapon;
switch (Utility.Random(6))
{
case 0:
weapon = new Broadsword();
break;
case 1:
weapon = new Cutlass();
break;
case 2:
weapon = new Katana();
break;
case 3:
weapon = new Longsword();
break;
case 4:
weapon = new Scimitar();
break;
default:
weapon = new VikingSword();
break;
}
if (Core.AOS)
{
BaseRunicTool.ApplyAttributesTo(weapon, 3, 20, 40);
}
else
{
weapon.DamageLevel = (WeaponDamageLevel)RandomMinMaxScaled(2, 4);
weapon.AccuracyLevel = (WeaponAccuracyLevel)RandomMinMaxScaled(2, 4);
weapon.DurabilityLevel = (WeaponDurabilityLevel)RandomMinMaxScaled(2, 4);
}
weapon.Slayer = SlayerName.Silver;
reward = weapon;
}
if (!player.PlaceInBackpack(reward))
{
reward.Delete();
player.SendLocalizedMessage(
1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
return false;
}
dropped.Delete();
obj.Complete();
return true;
}
}
else if (dropped is QuestDaemonBone)
{
QuestObjective obj = qs.FindObjective<ReturnDaemonBoneObjective>();
if (obj?.Completed == false)
{
Container cont = GetNewContainer();
cont.DropItem(new BankCheck(2000));
cont.DropItem(new EnchantedSextant());
if (!player.PlaceInBackpack(cont))
{
cont.Delete();
player.SendLocalizedMessage(
1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
return false;
}
dropped.Delete();
obj.Complete();
return true;
}
}
}
}
return base.OnDragDrop(from, dropped);
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
base.OnMovement(m, oldLocation);
if (m is PlayerMobile && !m.Frozen && !m.Alive && InRange(m, 4) && !InRange(oldLocation, 4) && InLOS(m))
{
if (m.Map == null || !m.Map.CanFit(m.Location, 16, false, false))
{
m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
}
else
{
Direction = GetDirectionTo(m);
m.PlaySound(0x214);
m.FixedEffect(0x376A, 10, 16);
m.CloseGump<ResurrectGump>();
m.SendGump(new ResurrectGump(m, ResurrectMessage.Healer));
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}