Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
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namespace Server.Engines.Quests.Hag
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{
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public class DontOfferConversation : QuestConversation
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{
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public override object Message => 1055000;
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public override bool Logged => false;
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}
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public class AcceptConversation : QuestConversation
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{
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public override object Message => 1055002;
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public override void OnRead()
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{
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System.AddObjective(new FindApprenticeObjective(true));
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}
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}
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public class HagDuringCorpseSearchConversation : QuestConversation
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{
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public override object Message => 1055003;
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public override bool Logged => false;
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}
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public class ApprenticeCorpseConversation : QuestConversation
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{
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public override object Message => 1055004;
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public override void OnRead()
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{
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System.AddObjective(new FindGrizeldaAboutMurderObjective());
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}
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}
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public class MurderConversation : QuestConversation
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{
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public override object Message => 1055005;
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public override void OnRead()
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{
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System.AddObjective(new KillImpsObjective(true));
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}
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}
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public class HagDuringImpSearchConversation : QuestConversation
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{
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public override object Message => 1055006;
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public override bool Logged => false;
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}
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public class ImpDeathConversation : QuestConversation
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{
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private Point3D m_ImpLocation;
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public ImpDeathConversation(Point3D impLocation)
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{
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m_ImpLocation = impLocation;
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}
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public ImpDeathConversation()
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{
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}
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public override object Message => 1055007;
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public override void OnRead()
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{
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System.AddObjective(new FindZeefzorpulObjective(m_ImpLocation));
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}
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public override void ChildDeserialize(GenericReader reader)
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{
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int version = reader.ReadEncodedInt();
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m_ImpLocation = reader.ReadPoint3D();
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}
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public override void ChildSerialize(GenericWriter writer)
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{
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writer.WriteEncodedInt(0); // version
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writer.Write(m_ImpLocation);
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}
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}
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public class ZeefzorpulConversation : QuestConversation
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{
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public override object Message => 1055008;
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public override void OnRead()
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{
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System.AddObjective(new ReturnRecipeObjective());
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}
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}
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public class RecipeConversation : QuestConversation
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{
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public override object Message => 1055009;
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public override void OnRead()
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{
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System.AddObjective(new FindIngredientObjective(new Ingredient[0]));
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}
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}
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public class HagDuringIngredientsConversation : QuestConversation
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{
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public override object Message => 1055012;
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public override bool Logged => false;
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}
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public class BlackheartFirstConversation : QuestConversation
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{
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public override object Message => 1055010;
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public override void OnRead()
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{
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FindIngredientObjective obj = System.FindObjective<FindIngredientObjective>();
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if (obj != null)
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System.AddObjective(new FindIngredientObjective(obj.Ingredients, true));
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}
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}
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public class BlackheartNoPirateConversation : QuestConversation
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{
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private bool m_Drunken;
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private bool m_Tricorne;
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public BlackheartNoPirateConversation(bool tricorne, bool drunken)
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{
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m_Tricorne = tricorne;
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m_Drunken = drunken;
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}
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public BlackheartNoPirateConversation()
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{
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}
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public override object Message
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{
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get
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{
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if (m_Tricorne)
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{
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if (m_Drunken) return 1055059;
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/* <I>Captain Blackheart looks up from polishing his cutlass, glaring at
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* you with red-rimmed eyes.</I><BR><BR>
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*
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* Well, well. Lookit the wee little deck swabby. Aren't ye a cute lil'
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* lassy? Don't ye look just fancy? Ye think yer ready te join me pirate
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* crew? Ye think I should offer ye some've me special Blackheart brew?<BR><BR>
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*
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* I'll make ye walk the plank, I will! We'll see how sweet n' darlin' ye
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* look when the sea serpents get at ye and rip ye te threads! Won't that be
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* a pretty picture, eh?<BR><BR>
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*
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* Ye don't have the stomach fer the pirate life, that's plain enough te me. Ye
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* prance around here like a wee lil' princess, ye do. If ye want to join my
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* crew ye can't just look tha part - ye have to have the stomach fer it, filled
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* up with rotgut until ye can't see straight. I don't drink with just any ol'
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* landlubber! Ye'd best prove yer mettle before ye talk te me again!<BR><BR>
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*
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* <I>The drunken pirate captain leans back in his chair, taking another gulp of
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* his drink before he starts in on another bawdy pirate song.</I>
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*/
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return 1055057;
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}
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if (m_Drunken) return 1055056;
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/* <I>Captain Blackheart looks up from his drink, almost tipping over
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* his chair as he looks you up and down.</I><BR><BR>
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*
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* You again? I thought I told ye te get lost? Go on with ye! Ye ain't
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* no pirate - yer not even fit te clean the barnacles off me rear end!
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* Don't ye come back babbling te me for any of me Blackheart Whiskey until
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* ye look and act like a true pirate!<BR><BR>
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*
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* Now shove off, sewer rat - I've got drinkin' te do!<BR><BR>
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*
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* <I>The inebriated pirate bolts back another mug of ale and brushes you
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* off with a wave of his hand.</I>
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*/
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return 1055058;
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}
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}
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public override bool Logged => false;
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public override void ChildDeserialize(GenericReader reader)
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{
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int version = reader.ReadEncodedInt();
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m_Tricorne = reader.ReadBool();
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m_Drunken = reader.ReadBool();
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}
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public override void ChildSerialize(GenericWriter writer)
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{
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writer.WriteEncodedInt(0); // version
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writer.Write(m_Tricorne);
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writer.Write(m_Drunken);
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}
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}
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public class BlackheartPirateConversation : QuestConversation
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{
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private bool m_FirstMet;
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public BlackheartPirateConversation(bool firstMet)
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{
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m_FirstMet = firstMet;
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}
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public BlackheartPirateConversation()
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{
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}
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public override object Message
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{
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get
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{
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if (m_FirstMet) return 1055054;
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/* <I>The drunken pirate, Captain Blackheart, looks up from his bottle
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* of whiskey with a pleased expression.</I><BR><BR>
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*
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* Well looky here! I didn't think a landlubber like yourself had the pirate
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* blood in ye! But look at that! You certainly look the part now! Sure
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* you can still keep on your feet? Har!<BR><BR>
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*
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* Avast ye, ye loveable pirate! Ye deserve a belt of better brew than the slop
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* ye've been drinking, and I've just the thing.<BR><BR>
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*
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* I call it Captain Blackheart's Whiskey, and it'll give ye hairs on yer chest,
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* that's for sure. Why, a keg of this stuff once spilled on my ship, and it ate
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* a hole right through the deck!<BR><BR>
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*
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* Go on, drink up, or use it to clean the rust off your cutlass - it's the best
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* brew, either way!<BR><BR>
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*
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* <I>Captain Blackheart hands you a jug of his famous Whiskey. You think it best
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* to return it to the Hag, rather than drink any of the noxious swill.</I>
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*/
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return 1055011;
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}
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}
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public override void OnRead()
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{
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System.FindObjective<FindIngredientObjective>()?.NextStep();
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}
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public override void ChildDeserialize(GenericReader reader)
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{
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int version = reader.ReadEncodedInt();
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m_FirstMet = reader.ReadBool();
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}
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public override void ChildSerialize(GenericWriter writer)
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{
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writer.WriteEncodedInt(0); // version
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writer.Write(m_FirstMet);
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}
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}
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public class EndConversation : QuestConversation
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{
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public override object Message => 1055013;
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public override void OnRead()
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{
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System.Complete();
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}
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}
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public class RecentlyFinishedConversation : QuestConversation
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{
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public override object Message => 1055064;
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public override bool Logged => false;
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}
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}
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