Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
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@ -0,0 +1,288 @@
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using System;
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using Server.Misc;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Items
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{
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public abstract class BasePigmentsOfTokuno : Item, IUsesRemaining
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{
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private static Type[] m_Glasses =
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{
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typeof(MaritimeGlasses),
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typeof(WizardsGlasses),
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typeof(TradeGlasses),
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typeof(LyricalGlasses),
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typeof(NecromanticGlasses),
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typeof(LightOfWayGlasses),
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typeof(FoldedSteelGlasses),
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typeof(PoisonedGlasses),
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typeof(TreasureTrinketGlasses),
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typeof(MaceShieldGlasses),
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typeof(ArtsGlasses),
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typeof(AnthropomorphistGlasses)
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};
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private static Type[] m_Replicas =
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{
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typeof(ANecromancerShroud),
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typeof(BraveKnightOfTheBritannia),
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typeof(CaptainJohnsHat),
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typeof(DetectiveBoots),
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typeof(DjinnisRing),
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typeof(EmbroideredOakLeafCloak),
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typeof(GuantletsOfAnger),
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typeof(LieutenantOfTheBritannianRoyalGuard),
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typeof(OblivionsNeedle),
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typeof(RoyalGuardSurvivalKnife),
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typeof(SamaritanRobe),
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typeof(TheMostKnowledgePerson),
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typeof(TheRobeOfBritanniaAri),
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typeof(AcidProofRobe),
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typeof(Calm),
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typeof(CrownOfTalKeesh),
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typeof(FangOfRactus),
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typeof(GladiatorsCollar),
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typeof(OrcChieftainHelm),
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typeof(Pacify),
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typeof(Quell),
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typeof(ShroudOfDeciet),
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typeof(Subdue)
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};
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private static Type[] m_DyableHeritageItems =
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{
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typeof(ChargerOfTheFallen),
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typeof(SamuraiHelm),
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typeof(HolySword),
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typeof(LeggingsOfEmbers),
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typeof(ShaminoCrossbow)
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};
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private TextDefinition m_Label;
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private int m_UsesRemaining;
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public BasePigmentsOfTokuno() : base(0xEFF)
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{
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Weight = 1.0;
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m_UsesRemaining = 1;
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}
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public BasePigmentsOfTokuno(int uses) : base(0xEFF)
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{
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Weight = 1.0;
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m_UsesRemaining = uses;
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}
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public BasePigmentsOfTokuno(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1070933; // Pigments of Tokuno
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protected TextDefinition Label
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{
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get => m_Label;
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set
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{
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m_Label = value;
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InvalidateProperties();
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}
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}
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#region Old Item Serialization Vars
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/* DO NOT USE! Only used in serialization of pigments that originally derived from Item */
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protected bool InheritsItem{ get; private set; }
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#endregion
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (m_Label != null && m_Label > 0)
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TextDefinition.AddTo(list, m_Label);
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list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (IsAccessibleTo(from) && from.InRange(GetWorldLocation(), 3))
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{
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from.SendLocalizedMessage(1070929); // Select the artifact or enhanced magic item to dye.
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from.BeginTarget(3, false, TargetFlags.None, InternalCallback);
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}
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else
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{
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from.SendLocalizedMessage(502436); // That is not accessible.
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}
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}
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private void InternalCallback(Mobile from, object targeted)
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{
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if (Deleted || UsesRemaining <= 0 || !from.InRange(GetWorldLocation(), 3) ||
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!IsAccessibleTo(from))
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return;
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if (!(targeted is Item i))
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{
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from.SendLocalizedMessage(1070931); // You can only dye artifacts and enhanced magic items with this tub.
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}
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else if (!from.InRange(i.GetWorldLocation(), 3) || !IsAccessibleTo(from))
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{
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from.SendLocalizedMessage(502436); // That is not accessible.
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}
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else if (from.Items.Contains(i))
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{
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from.SendLocalizedMessage(1070930); // Can't dye artifacts or enhanced magic items that are being worn.
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}
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else if (i.IsLockedDown)
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{
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from.SendLocalizedMessage(
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1070932); // You may not dye artifacts and enhanced magic items which are locked down.
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}
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else if (i.QuestItem)
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{
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from.SendLocalizedMessage(1151836); // You may not dye toggled quest items.
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}
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else if (i is MetalPigmentsOfTokuno)
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{
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from.SendLocalizedMessage(1042417); // You cannot dye that.
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}
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else if (i is LesserPigmentsOfTokuno)
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{
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from.SendLocalizedMessage(1042417); // You cannot dye that.
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}
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else if (i is PigmentsOfTokuno)
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{
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from.SendLocalizedMessage(1042417); // You cannot dye that.
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}
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else if (!IsValidItem(i))
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{
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from.SendLocalizedMessage(
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1070931); // You can only dye artifacts and enhanced magic items with this tub. //Yes, it says tub on OSI. Don't ask me why ;p
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}
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else
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{
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//Notes: on OSI there IS no hue check to see if it's already hued. and no messages on successful hue either
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i.Hue = Hue;
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if (--UsesRemaining <= 0)
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Delete();
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from.PlaySound(0x23E); // As per OSI TC1
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}
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}
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public static bool IsValidItem(Item i)
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{
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if (i is BasePigmentsOfTokuno)
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return false;
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Type t = i.GetType();
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CraftResource resource = CraftResource.None;
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if (i is BaseWeapon weapon)
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resource = weapon.Resource;
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else if (i is BaseArmor armor)
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resource = armor.Resource;
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else if (i is BaseClothing clothing)
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resource = clothing.Resource;
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if (!CraftResources.IsStandard(resource))
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return true;
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if (i is ITokunoDyable)
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return true;
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return IsInTypeList(t, TreasuresOfTokuno.LesserArtifactsTotal)
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|| IsInTypeList(t, TreasuresOfTokuno.GreaterArtifacts)
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|| IsInTypeList(t, DemonKnight.ArtifactRarity10)
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|| IsInTypeList(t, DemonKnight.ArtifactRarity11)
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|| IsInTypeList(t, MondainsLegacy.Artifacts)
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|| IsInTypeList(t, StealableArtifactsSpawner.TypesOfEntires)
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|| IsInTypeList(t, Paragon.Artifacts)
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|| IsInTypeList(t, Leviathan.Artifacts)
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|| IsInTypeList(t, TreasureMapChest.Artifacts)
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|| IsInTypeList(t, m_Replicas)
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|| IsInTypeList(t, m_DyableHeritageItems)
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|| IsInTypeList(t, m_Glasses);
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}
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private static bool IsInTypeList(Type t, Type[] list)
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{
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for (int i = 0; i < list.Length; i++)
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if (list[i] == t)
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return true;
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return false;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1);
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writer.WriteEncodedInt(m_UsesRemaining);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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{
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m_UsesRemaining = reader.ReadEncodedInt();
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break;
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}
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case 0: // Old pigments that inherited from item
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{
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InheritsItem = true;
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if (this is LesserPigmentsOfTokuno)
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((LesserPigmentsOfTokuno)this).Type = (LesserPigmentType)reader.ReadEncodedInt();
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else if (this is PigmentsOfTokuno)
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((PigmentsOfTokuno)this).Type = (PigmentType)reader.ReadEncodedInt();
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else if (this is MetalPigmentsOfTokuno)
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reader.ReadEncodedInt();
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m_UsesRemaining = reader.ReadEncodedInt();
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break;
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}
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}
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}
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#region IUsesRemaining Members
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[CommandProperty(AccessLevel.GameMaster)]
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public int UsesRemaining
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{
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get => m_UsesRemaining;
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set
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{
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m_UsesRemaining = value;
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InvalidateProperties();
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}
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}
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bool IUsesRemaining.ShowUsesRemaining
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{
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get => true;
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set { }
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}
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#endregion
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}
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}
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557
Projects/Scripts/Engines/Treasures of Tokuno/GreaterArtifacts.cs
Normal file
557
Projects/Scripts/Engines/Treasures of Tokuno/GreaterArtifacts.cs
Normal file
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@ -0,0 +1,557 @@
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namespace Server.Items
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{
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public class DarkenedSky : Kama
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{
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[Constructible]
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public DarkenedSky()
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{
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WeaponAttributes.HitLightning = 60;
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Attributes.WeaponSpeed = 25;
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Attributes.WeaponDamage = 50;
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}
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public DarkenedSky(Serial serial) : base(serial)
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{
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override int LabelNumber => 1070966; // Darkened Sky
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct)
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{
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phys = fire = pois = chaos = direct = 0;
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cold = nrgy = 50;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class KasaOfTheRajin : Kasa
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{
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[Constructible]
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public KasaOfTheRajin()
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{
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Attributes.SpellDamage = 12;
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}
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public KasaOfTheRajin(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1070969; // Kasa of the Raj-in
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public override int BasePhysicalResistance => 12;
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public override int BaseFireResistance => 17;
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public override int BaseColdResistance => 21;
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public override int BasePoisonResistance => 17;
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public override int BaseEnergyResistance => 17;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(2);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version <= 1)
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{
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MaxHitPoints = 255;
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HitPoints = 255;
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}
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if (version == 0)
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LootType = LootType.Regular;
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}
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}
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public class RuneBeetleCarapace : PlateDo
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{
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[Constructible]
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public RuneBeetleCarapace()
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{
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Attributes.BonusMana = 10;
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Attributes.RegenMana = 3;
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Attributes.LowerManaCost = 15;
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ArmorAttributes.LowerStatReq = 100;
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ArmorAttributes.MageArmor = 1;
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}
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public RuneBeetleCarapace(Serial serial) : base(serial)
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{
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override int LabelNumber => 1070968; // Rune Beetle Carapace
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public override int BaseColdResistance => 14;
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public override int BaseEnergyResistance => 14;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Stormgrip : LeatherNinjaMitts
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{
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[Constructible]
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public Stormgrip()
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{
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Attributes.BonusInt = 8;
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Attributes.Luck = 125;
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Attributes.WeaponDamage = 25;
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}
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public Stormgrip(Serial serial) : base(serial)
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{
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override int LabelNumber => 1070970; // Stormgrip
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public override int BasePhysicalResistance => 10;
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public override int BaseColdResistance => 18;
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public override int BaseEnergyResistance => 18;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SwordOfTheStampede : NoDachi
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{
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[Constructible]
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public SwordOfTheStampede()
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{
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WeaponAttributes.HitHarm = 100;
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Attributes.AttackChance = 10;
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Attributes.WeaponDamage = 60;
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}
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public SwordOfTheStampede(Serial serial) : base(serial)
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{
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override int LabelNumber => 1070964; // Sword of the Stampede
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct)
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{
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phys = fire = pois = nrgy = chaos = direct = 0;
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cold = 100;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SwordsOfProsperity : Daisho
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{
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[Constructible]
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public SwordsOfProsperity()
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{
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WeaponAttributes.MageWeapon = 30;
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Attributes.SpellChanneling = 1;
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Attributes.CastSpeed = 1;
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Attributes.Luck = 200;
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}
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public SwordsOfProsperity(Serial serial) : base(serial)
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{
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override int LabelNumber => 1070963; // Swords of Prosperity
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct)
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{
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phys = cold = pois = nrgy = chaos = direct = 0;
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fire = 100;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class TheHorselord : Yumi
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{
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[Constructible]
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public TheHorselord()
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{
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Attributes.BonusDex = 5;
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Attributes.RegenMana = 1;
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Attributes.Luck = 125;
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Attributes.WeaponDamage = 50;
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Slayer = SlayerName.ElementalBan;
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Slayer2 = SlayerName.ReptilianDeath;
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}
|
||||
|
||||
public TheHorselord(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override int LabelNumber => 1070967; // The Horselord
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class TomeOfLostKnowledge : Spellbook
|
||||
{
|
||||
[Constructible]
|
||||
public TomeOfLostKnowledge()
|
||||
{
|
||||
LootType = LootType.Regular;
|
||||
Hue = 0x530;
|
||||
|
||||
SkillBonuses.SetValues(0, SkillName.Magery, 15.0);
|
||||
Attributes.BonusInt = 8;
|
||||
Attributes.LowerManaCost = 15;
|
||||
Attributes.SpellDamage = 15;
|
||||
}
|
||||
|
||||
public TomeOfLostKnowledge(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1070971; // Tome of Lost Knowledge
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class WindsEdge : Tessen
|
||||
{
|
||||
[Constructible]
|
||||
public WindsEdge()
|
||||
{
|
||||
WeaponAttributes.HitLeechMana = 40;
|
||||
|
||||
Attributes.WeaponDamage = 50;
|
||||
Attributes.WeaponSpeed = 50;
|
||||
Attributes.DefendChance = 10;
|
||||
}
|
||||
|
||||
|
||||
public WindsEdge(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1070965; // Wind's Edge
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
|
||||
out int nrgy, out int chaos, out int direct)
|
||||
{
|
||||
phys = fire = cold = pois = chaos = direct = 0;
|
||||
nrgy = 100;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public enum PigmentType
|
||||
{
|
||||
None,
|
||||
ParagonGold,
|
||||
VioletCouragePurple,
|
||||
InvulnerabilityBlue,
|
||||
LunaWhite,
|
||||
DryadGreen,
|
||||
ShadowDancerBlack,
|
||||
BerserkerRed,
|
||||
NoxGreen,
|
||||
RumRed,
|
||||
FireOrange,
|
||||
FadedCoal,
|
||||
Coal,
|
||||
FadedGold,
|
||||
StormBronze,
|
||||
Rose,
|
||||
MidnightCoal,
|
||||
FadedBronze,
|
||||
FadedRose,
|
||||
DeepRose
|
||||
}
|
||||
|
||||
public class PigmentsOfTokuno : BasePigmentsOfTokuno
|
||||
{
|
||||
private static int[][] m_Table =
|
||||
{
|
||||
// Hue, Label
|
||||
new[]
|
||||
{
|
||||
/*PigmentType.None,*/ 0, -1
|
||||
},
|
||||
new[]
|
||||
{
|
||||
/*PigmentType.ParagonGold,*/ 0x501, 1070987
|
||||
},
|
||||
new[]
|
||||
{
|
||||
/*PigmentType.VioletCouragePurple,*/ 0x486, 1070988
|
||||
},
|
||||
new[]
|
||||
{
|
||||
/*PigmentType.InvulnerabilityBlue,*/ 0x4F2, 1070989
|
||||
},
|
||||
new[]
|
||||
{
|
||||
/*PigmentType.LunaWhite,*/ 0x47E, 1070990
|
||||
},
|
||||
new[]
|
||||
{
|
||||
/*PigmentType.DryadGreen,*/ 0x48F, 1070991
|
||||
},
|
||||
new[]
|
||||
{
|
||||
/*PigmentType.ShadowDancerBlack,*/ 0x455, 1070992
|
||||
},
|
||||
new[]
|
||||
{
|
||||
/*PigmentType.BerserkerRed,*/ 0x21, 1070993
|
||||
},
|
||||
new[]
|
||||
{
|
||||
/*PigmentType.NoxGreen,*/ 0x58C, 1070994
|
||||
},
|
||||
new[]
|
||||
{
|
||||
/*PigmentType.RumRed,*/ 0x66C, 1070995
|
||||
},
|
||||
new[]
|
||||
{
|
||||
/*PigmentType.FireOrange,*/ 0x54F, 1070996
|
||||
},
|
||||
new[]
|
||||
{
|
||||
/*PigmentType.Fadedcoal,*/ 0x96A, 1079579
|
||||
},
|
||||
new[]
|
||||
{
|
||||
/*PigmentType.Coal,*/ 0x96B, 1079580
|
||||
},
|
||||
new[]
|
||||
{
|
||||
/*PigmentType.FadedGold,*/ 0x972, 1079581
|
||||
},
|
||||
new[]
|
||||
{
|
||||
/*PigmentType.StormBronze,*/ 0x977, 1079582
|
||||
},
|
||||
new[]
|
||||
{
|
||||
/*PigmentType.Rose,*/ 0x97C, 1079583
|
||||
},
|
||||
new[]
|
||||
{
|
||||
/*PigmentType.MidnightCoal,*/ 0x96C, 1079584
|
||||
},
|
||||
new[]
|
||||
{
|
||||
/*PigmentType.FadedBronze,*/ 0x975, 1079585
|
||||
},
|
||||
new[]
|
||||
{
|
||||
/*PigmentType.FadedRose,*/ 0x97B, 1079586
|
||||
},
|
||||
new[]
|
||||
{
|
||||
/*PigmentType.DeepRose,*/ 0x97E, 1079587
|
||||
}
|
||||
};
|
||||
|
||||
private PigmentType m_Type;
|
||||
|
||||
[Constructible]
|
||||
public PigmentsOfTokuno(PigmentType type = PigmentType.None) : this(type,
|
||||
type == PigmentType.None || type >= PigmentType.FadedCoal ? 10 : 50)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public PigmentsOfTokuno(PigmentType type, int uses) : base(uses)
|
||||
{
|
||||
Weight = 1.0;
|
||||
Type = type;
|
||||
}
|
||||
|
||||
public PigmentsOfTokuno(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public PigmentType Type
|
||||
{
|
||||
get => m_Type;
|
||||
set
|
||||
{
|
||||
m_Type = value;
|
||||
|
||||
int v = (int)m_Type;
|
||||
|
||||
if (v >= 0 && v < m_Table.Length)
|
||||
{
|
||||
Hue = m_Table[v][0];
|
||||
Label = m_Table[v][1];
|
||||
}
|
||||
else
|
||||
{
|
||||
Hue = 0;
|
||||
Label = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1070933; // Pigments of Tokuno
|
||||
|
||||
public static int[] GetInfo(PigmentType type)
|
||||
{
|
||||
int v = (int)type;
|
||||
|
||||
if (v < 0 || v >= m_Table.Length)
|
||||
v = 0;
|
||||
|
||||
return m_Table[v];
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1);
|
||||
|
||||
writer.WriteEncodedInt((int)m_Type);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = InheritsItem ? 0 : reader.ReadInt(); // Required for BasePigmentsOfTokuno insertion
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
Type = (PigmentType)reader.ReadEncodedInt();
|
||||
break;
|
||||
case 0: break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
1083
Projects/Scripts/Engines/Treasures of Tokuno/LesserArtifacts.cs
Normal file
1083
Projects/Scripts/Engines/Treasures of Tokuno/LesserArtifacts.cs
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -0,0 +1,627 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Server.Gumps;
|
||||
using Server.Items;
|
||||
using Server.Misc;
|
||||
using Server.Mobiles;
|
||||
using Server.Multis;
|
||||
using Server.Network;
|
||||
using Server.Regions;
|
||||
|
||||
namespace Server.Misc
|
||||
{
|
||||
public enum TreasuresOfTokunoEra
|
||||
{
|
||||
None,
|
||||
ToTOne,
|
||||
ToTTwo,
|
||||
ToTThree
|
||||
}
|
||||
|
||||
public class TreasuresOfTokuno
|
||||
{
|
||||
public const int ItemsPerReward = 10;
|
||||
|
||||
private static Type[][] m_LesserArtifacts =
|
||||
{
|
||||
// ToT One Rewards
|
||||
new[]
|
||||
{
|
||||
typeof(AncientFarmersKasa), typeof(AncientSamuraiDo), typeof(ArmsOfTacticalExcellence),
|
||||
typeof(BlackLotusHood),
|
||||
typeof(DaimyosHelm), typeof(DemonForks), typeof(DragonNunchaku), typeof(Exiler), typeof(GlovesOfTheSun),
|
||||
typeof(HanzosBow), typeof(LegsOfStability), typeof(PeasantsBokuto), typeof(PilferedDancerFans),
|
||||
typeof(TheDestroyer),
|
||||
typeof(TomeOfEnlightenment), typeof(AncientUrn), typeof(HonorableSwords), typeof(PigmentsOfTokuno),
|
||||
typeof(FluteOfRenewal), typeof(ChestOfHeirlooms)
|
||||
},
|
||||
// ToT Two Rewards
|
||||
new[]
|
||||
{
|
||||
typeof(MetalPigmentsOfTokuno), typeof(AncientFarmersKasa), typeof(AncientSamuraiDo),
|
||||
typeof(ArmsOfTacticalExcellence),
|
||||
typeof(MetalPigmentsOfTokuno), typeof(BlackLotusHood), typeof(DaimyosHelm), typeof(DemonForks),
|
||||
typeof(MetalPigmentsOfTokuno), typeof(DragonNunchaku), typeof(Exiler), typeof(GlovesOfTheSun),
|
||||
typeof(HanzosBow),
|
||||
typeof(MetalPigmentsOfTokuno), typeof(LegsOfStability), typeof(PeasantsBokuto), typeof(PilferedDancerFans),
|
||||
typeof(TheDestroyer),
|
||||
typeof(MetalPigmentsOfTokuno), typeof(TomeOfEnlightenment), typeof(AncientUrn), typeof(HonorableSwords),
|
||||
typeof(MetalPigmentsOfTokuno), typeof(FluteOfRenewal), typeof(ChestOfHeirlooms)
|
||||
},
|
||||
// ToT Three Rewards
|
||||
new[]
|
||||
{
|
||||
typeof(LesserPigmentsOfTokuno), typeof(AncientFarmersKasa), typeof(AncientSamuraiDo),
|
||||
typeof(ArmsOfTacticalExcellence),
|
||||
typeof(LesserPigmentsOfTokuno), typeof(BlackLotusHood), typeof(DaimyosHelm), typeof(HanzosBow),
|
||||
typeof(LesserPigmentsOfTokuno), typeof(DemonForks), typeof(DragonNunchaku), typeof(Exiler),
|
||||
typeof(GlovesOfTheSun),
|
||||
typeof(LesserPigmentsOfTokuno), typeof(LegsOfStability), typeof(PeasantsBokuto), typeof(PilferedDancerFans),
|
||||
typeof(TheDestroyer),
|
||||
typeof(LesserPigmentsOfTokuno), typeof(TomeOfEnlightenment), typeof(AncientUrn), typeof(HonorableSwords),
|
||||
typeof(FluteOfRenewal),
|
||||
typeof(LesserPigmentsOfTokuno), typeof(LeurociansMempoOfFortune), typeof(ChestOfHeirlooms)
|
||||
}
|
||||
};
|
||||
|
||||
private static Type[][] m_GreaterArtifacts;
|
||||
|
||||
public static Type[] LesserArtifactsTotal{ get; } =
|
||||
{
|
||||
typeof(AncientFarmersKasa), typeof(AncientSamuraiDo), typeof(ArmsOfTacticalExcellence), typeof(BlackLotusHood),
|
||||
typeof(DaimyosHelm), typeof(DemonForks), typeof(DragonNunchaku), typeof(Exiler), typeof(GlovesOfTheSun),
|
||||
typeof(HanzosBow), typeof(LegsOfStability), typeof(PeasantsBokuto), typeof(PilferedDancerFans),
|
||||
typeof(TheDestroyer),
|
||||
typeof(TomeOfEnlightenment), typeof(AncientUrn), typeof(HonorableSwords), typeof(PigmentsOfTokuno),
|
||||
typeof(FluteOfRenewal),
|
||||
typeof(LeurociansMempoOfFortune), typeof(LesserPigmentsOfTokuno), typeof(MetalPigmentsOfTokuno),
|
||||
typeof(ChestOfHeirlooms)
|
||||
};
|
||||
|
||||
public static TreasuresOfTokunoEra DropEra{ get; set; } = TreasuresOfTokunoEra.None;
|
||||
|
||||
public static TreasuresOfTokunoEra RewardEra{ get; set; } = TreasuresOfTokunoEra.ToTOne;
|
||||
|
||||
public static Type[] LesserArtifacts => m_LesserArtifacts[(int)RewardEra - 1];
|
||||
|
||||
public static Type[] GreaterArtifacts
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_GreaterArtifacts == null)
|
||||
{
|
||||
m_GreaterArtifacts = new Type[ToTRedeemGump.NormalRewards.Length][];
|
||||
|
||||
for (int i = 0; i < m_GreaterArtifacts.Length; i++)
|
||||
{
|
||||
m_GreaterArtifacts[i] = new Type[ToTRedeemGump.NormalRewards[i].Length];
|
||||
|
||||
for (int j = 0; j < m_GreaterArtifacts[i].Length; j++)
|
||||
m_GreaterArtifacts[i][j] = ToTRedeemGump.NormalRewards[i][j].Type;
|
||||
}
|
||||
}
|
||||
|
||||
return m_GreaterArtifacts[(int)RewardEra - 1];
|
||||
}
|
||||
}
|
||||
|
||||
private static bool CheckLocation(Mobile m)
|
||||
{
|
||||
Region r = m.Region;
|
||||
|
||||
if (r.IsPartOf<HouseRegion>() || BaseBoat.FindBoatAt(m, m.Map) != null)
|
||||
return false;
|
||||
//TODO: a CanReach of something check as opposed to above?
|
||||
|
||||
if (r.IsPartOf("Yomotsu Mines") || r.IsPartOf("Fan Dancer's Dojo"))
|
||||
return true;
|
||||
|
||||
return m.Map == Map.Tokuno;
|
||||
}
|
||||
|
||||
public static void HandleKill(Mobile victim, Mobile killer)
|
||||
{
|
||||
if (DropEra == TreasuresOfTokunoEra.None || !(killer is PlayerMobile pm) || !(victim is BaseCreature bc) ||
|
||||
!CheckLocation(bc) || !CheckLocation(pm) || !killer.InRange(victim, 18))
|
||||
return;
|
||||
|
||||
if (bc.Controlled || bc.Owners.Count > 0 || bc.Fame <= 0)
|
||||
return;
|
||||
|
||||
//25000 for 1/100 chance, 10 hyrus
|
||||
//1500, 1/1000 chance, 20 lizard men for that chance.
|
||||
|
||||
pm.ToTTotalMonsterFame += (int)(bc.Fame * (1 + Math.Sqrt(pm.Luck) / 100));
|
||||
|
||||
//This is the Exponentional regression with only 2 datapoints.
|
||||
//A log. func would also work, but it didn't make as much sense.
|
||||
//This function isn't OSI exact beign that I don't know OSI's func they used ;p
|
||||
int x = pm.ToTTotalMonsterFame;
|
||||
|
||||
//const double A = 8.63316841 * Math.Pow( 10, -4 );
|
||||
const double A = 0.000863316841;
|
||||
//const double B = 4.25531915 * Math.Pow( 10, -6 );
|
||||
const double B = 0.00000425531915;
|
||||
|
||||
double chance = A * Math.Pow(10, B * x);
|
||||
|
||||
if (chance > Utility.RandomDouble())
|
||||
{
|
||||
Item i = null;
|
||||
|
||||
try
|
||||
{
|
||||
i = Activator.CreateInstance(
|
||||
m_LesserArtifacts[(int)DropEra - 1][Utility.Random(m_LesserArtifacts[(int)DropEra - 1].Length)])
|
||||
as
|
||||
Item;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
if (i != null)
|
||||
{
|
||||
pm.SendLocalizedMessage(
|
||||
1062317); // For your valor in combating the fallen beast, a special artifact has been bestowed on you.
|
||||
|
||||
if (!pm.PlaceInBackpack(i))
|
||||
{
|
||||
if (pm.BankBox?.TryDropItem(killer, i, false) == true)
|
||||
{
|
||||
pm.SendLocalizedMessage(1079730); // The item has been placed into your bank box.
|
||||
}
|
||||
else
|
||||
{
|
||||
pm.SendLocalizedMessage(
|
||||
1072523); // You find an artifact, but your backpack and bank are too full to hold it.
|
||||
i.MoveToWorld(pm.Location, pm.Map);
|
||||
}
|
||||
}
|
||||
|
||||
pm.ToTTotalMonsterFame = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class IharaSoko : BaseVendor
|
||||
{
|
||||
protected List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
|
||||
[Constructible]
|
||||
public IharaSoko() : base("the Imperial Minister of Trade")
|
||||
{
|
||||
Female = false;
|
||||
Body = 0x190;
|
||||
Hue = 0x8403;
|
||||
}
|
||||
|
||||
public IharaSoko(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool IsActiveVendor => false;
|
||||
public override bool IsInvulnerable => true;
|
||||
public override bool DisallowAllMoves => true;
|
||||
public override bool ClickTitle => true;
|
||||
public override bool CanTeach => false;
|
||||
public override string DefaultName => "Ihara Soko";
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
}
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
AddItem(new Waraji(0x711));
|
||||
AddItem(new Backpack());
|
||||
AddItem(new Kamishimo(0x483));
|
||||
|
||||
Item item = new LightPlateJingasa();
|
||||
item.Hue = 0x711;
|
||||
|
||||
AddItem(item);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool CanBeDamaged()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnMovement(Mobile m, Point3D oldLocation)
|
||||
{
|
||||
if (m.Alive && m is PlayerMobile pm)
|
||||
{
|
||||
int range = 3;
|
||||
|
||||
if (pm.Alive && Math.Abs(Z - pm.Z) < 16 && InRange(m, range) && !InRange(oldLocation, range))
|
||||
{
|
||||
if (pm.ToTItemsTurnedIn >= TreasuresOfTokuno.ItemsPerReward)
|
||||
{
|
||||
SayTo(pm,
|
||||
1070980); // Congratulations! You have turned in enough minor treasures to earn a greater reward.
|
||||
|
||||
pm.CloseGump<ToTTurnInGump>(); //Sanity
|
||||
|
||||
if (!pm.HasGump<ToTRedeemGump>())
|
||||
pm.SendGump(new ToTRedeemGump(this, false));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pm.ToTItemsTurnedIn == 0)
|
||||
SayTo(pm,
|
||||
1071013); // Bring me 10 of the lost treasures of Tokuno and I will reward you with a valuable item.
|
||||
else
|
||||
SayTo(pm, 1070981,
|
||||
$"{pm.ToTItemsTurnedIn}\t{TreasuresOfTokuno.ItemsPerReward}"); // You have turned in ~1_COUNT~ minor artifacts. Turn in ~2_NUM~ to receive a reward.
|
||||
|
||||
List<ItemTileButtonInfo> buttons = ToTTurnInGump.FindRedeemableItems(pm);
|
||||
|
||||
if (buttons.Count > 0 && !pm.HasGump<ToTTurnInGump>())
|
||||
pm.SendGump(new ToTTurnInGump(this, buttons));
|
||||
}
|
||||
}
|
||||
|
||||
int leaveRange = 7;
|
||||
|
||||
if (!InRange(m, leaveRange) && InRange(oldLocation, leaveRange))
|
||||
{
|
||||
pm.CloseGump<ToTRedeemGump>();
|
||||
pm.CloseGump<ToTTurnInGump>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void TurnToTokuno()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace Server.Gumps
|
||||
{
|
||||
public class ItemTileButtonInfo : ImageTileButtonInfo
|
||||
{
|
||||
public ItemTileButtonInfo(Item i) : base(i.ItemID, i.Hue,
|
||||
i.Name == null || i.Name.Length <= 0 ? (TextDefinition)i.LabelNumber : (TextDefinition)i.Name)
|
||||
{
|
||||
Item = i;
|
||||
}
|
||||
|
||||
public Item Item{ get; set; }
|
||||
}
|
||||
|
||||
public class ToTTurnInGump : BaseImageTileButtonsGump
|
||||
{
|
||||
private Mobile m_Collector;
|
||||
|
||||
public ToTTurnInGump(Mobile collector, List<ItemTileButtonInfo> buttons) :
|
||||
base(1071012, Utility.CastListContravariant<ItemTileButtonInfo, ImageTileButtonInfo>(buttons)) // Click a minor artifact to give it to Ihara Soko.
|
||||
{
|
||||
m_Collector = collector;
|
||||
}
|
||||
|
||||
public static List<ItemTileButtonInfo> FindRedeemableItems(Mobile m)
|
||||
{
|
||||
Container pack = m.Backpack;
|
||||
if (pack == null)
|
||||
return new List<ItemTileButtonInfo>();
|
||||
|
||||
List<ItemTileButtonInfo> buttons = new List<ItemTileButtonInfo>();
|
||||
|
||||
Item[] items = pack.FindItemsByType(TreasuresOfTokuno.LesserArtifactsTotal);
|
||||
|
||||
for (int i = 0; i < items.Length; i++)
|
||||
{
|
||||
Item item = items[i];
|
||||
if (item is ChestOfHeirlooms heirlooms && !heirlooms.Locked)
|
||||
continue;
|
||||
|
||||
if (item is ChestOfHeirlooms ofHeirlooms && ofHeirlooms.TrapLevel != 10)
|
||||
continue;
|
||||
|
||||
if (item is PigmentsOfTokuno tokuno && tokuno.Type != PigmentType.None)
|
||||
continue;
|
||||
|
||||
buttons.Add(new ItemTileButtonInfo(item));
|
||||
}
|
||||
|
||||
return buttons;
|
||||
}
|
||||
|
||||
public override void HandleButtonResponse(NetState sender, int adjustedButton, ImageTileButtonInfo buttonInfo)
|
||||
{
|
||||
PlayerMobile pm = sender.Mobile as PlayerMobile;
|
||||
|
||||
Item item = ((ItemTileButtonInfo)buttonInfo).Item;
|
||||
|
||||
if (!(pm != null && item.IsChildOf(pm.Backpack) && pm.InRange(m_Collector.Location, 7)))
|
||||
return;
|
||||
|
||||
item.Delete();
|
||||
|
||||
if (++pm.ToTItemsTurnedIn >= TreasuresOfTokuno.ItemsPerReward)
|
||||
{
|
||||
m_Collector.SayTo(pm,
|
||||
1070980); // Congratulations! You have turned in enough minor treasures to earn a greater reward.
|
||||
|
||||
pm.CloseGump<ToTTurnInGump>(); //Sanity
|
||||
|
||||
if (!pm.HasGump<ToTRedeemGump>())
|
||||
pm.SendGump(new ToTRedeemGump(m_Collector, false));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Collector.SayTo(pm, 1070981,
|
||||
$"{pm.ToTItemsTurnedIn}\t{TreasuresOfTokuno.ItemsPerReward}"); // You have turned in ~1_COUNT~ minor artifacts. Turn in ~2_NUM~ to receive a reward.
|
||||
|
||||
List<ItemTileButtonInfo> buttons = FindRedeemableItems(pm);
|
||||
|
||||
pm.CloseGump<ToTTurnInGump>(); //Sanity
|
||||
|
||||
if (buttons.Count > 0)
|
||||
pm.SendGump(new ToTTurnInGump(m_Collector, buttons));
|
||||
}
|
||||
}
|
||||
|
||||
public override void HandleCancel(NetState sender)
|
||||
{
|
||||
if (!(sender.Mobile is PlayerMobile pm) || !pm.InRange(m_Collector.Location, 7))
|
||||
return;
|
||||
|
||||
if (pm.ToTItemsTurnedIn == 0)
|
||||
m_Collector.SayTo(pm,
|
||||
1071013); // Bring me 10 of the lost treasures of Tokuno and I will reward you with a valuable item.
|
||||
else if (pm.ToTItemsTurnedIn < TreasuresOfTokuno.ItemsPerReward
|
||||
) //This case should ALWAYS be true with this gump, jsut a sanity check
|
||||
m_Collector.SayTo(pm, 1070981,
|
||||
$"{pm.ToTItemsTurnedIn}\t{TreasuresOfTokuno.ItemsPerReward}"); // You have turned in ~1_COUNT~ minor artifacts. Turn in ~2_NUM~ to receive a reward.
|
||||
else
|
||||
m_Collector.SayTo(pm, 1070982); // When you wish to choose your reward, you have but to approach me again.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace Server.Gumps
|
||||
{
|
||||
public class ToTRedeemGump : BaseImageTileButtonsGump
|
||||
{
|
||||
private Mobile m_Collector;
|
||||
|
||||
public ToTRedeemGump(Mobile collector, bool pigments) : base(pigments ? 1070986 : 1070985,
|
||||
pigments
|
||||
? PigmentRewards[(int)TreasuresOfTokuno.RewardEra - 1].ToArray<ImageTileButtonInfo>()
|
||||
: NormalRewards[(int)TreasuresOfTokuno.RewardEra - 1].ToArray<ImageTileButtonInfo>()
|
||||
)
|
||||
{
|
||||
m_Collector = collector;
|
||||
}
|
||||
|
||||
public static TypeTileButtonInfo[][] NormalRewards{ get; } =
|
||||
{
|
||||
// ToT One Rewards
|
||||
new[]
|
||||
{
|
||||
new TypeTileButtonInfo(typeof(SwordsOfProsperity), 0x27A9, 1070963, 1071002),
|
||||
new TypeTileButtonInfo(typeof(SwordOfTheStampede), 0x27A2, 1070964, 1070978),
|
||||
new TypeTileButtonInfo(typeof(WindsEdge), 0x27A3, 1070965, 1071003),
|
||||
new TypeTileButtonInfo(typeof(DarkenedSky), 0x27AD, 1070966, 1071004),
|
||||
new TypeTileButtonInfo(typeof(TheHorselord), 0x27A5, 1070967, 1071005),
|
||||
new TypeTileButtonInfo(typeof(RuneBeetleCarapace), 0x277D, 1070968, 1071006),
|
||||
new TypeTileButtonInfo(typeof(KasaOfTheRajin), 0x2798, 1070969, 1071007),
|
||||
new TypeTileButtonInfo(typeof(Stormgrip), 0x2792, 1070970, 1071008),
|
||||
new TypeTileButtonInfo(typeof(TomeOfLostKnowledge), 0x0EFA, 0x530, 1070971, 1071009),
|
||||
new TypeTileButtonInfo(typeof(PigmentsOfTokuno), 0x0EFF, 1070933, 1071011)
|
||||
},
|
||||
// ToT Two Rewards
|
||||
new[]
|
||||
{
|
||||
new TypeTileButtonInfo(typeof(SwordsOfProsperity), 0x27A9, 1070963, 1071002),
|
||||
new TypeTileButtonInfo(typeof(SwordOfTheStampede), 0x27A2, 1070964, 1070978),
|
||||
new TypeTileButtonInfo(typeof(WindsEdge), 0x27A3, 1070965, 1071003),
|
||||
new TypeTileButtonInfo(typeof(DarkenedSky), 0x27AD, 1070966, 1071004),
|
||||
new TypeTileButtonInfo(typeof(TheHorselord), 0x27A5, 1070967, 1071005),
|
||||
new TypeTileButtonInfo(typeof(RuneBeetleCarapace), 0x277D, 1070968, 1071006),
|
||||
new TypeTileButtonInfo(typeof(KasaOfTheRajin), 0x2798, 1070969, 1071007),
|
||||
new TypeTileButtonInfo(typeof(Stormgrip), 0x2792, 1070970, 1071008),
|
||||
new TypeTileButtonInfo(typeof(TomeOfLostKnowledge), 0x0EFA, 0x530, 1070971, 1071009),
|
||||
new TypeTileButtonInfo(typeof(PigmentsOfTokuno), 0x0EFF, 1070933, 1071011)
|
||||
},
|
||||
// ToT Three Rewards
|
||||
new[]
|
||||
{
|
||||
new TypeTileButtonInfo(typeof(SwordsOfProsperity), 0x27A9, 1070963, 1071002),
|
||||
new TypeTileButtonInfo(typeof(SwordOfTheStampede), 0x27A2, 1070964, 1070978),
|
||||
new TypeTileButtonInfo(typeof(WindsEdge), 0x27A3, 1070965, 1071003),
|
||||
new TypeTileButtonInfo(typeof(DarkenedSky), 0x27AD, 1070966, 1071004),
|
||||
new TypeTileButtonInfo(typeof(TheHorselord), 0x27A5, 1070967, 1071005),
|
||||
new TypeTileButtonInfo(typeof(RuneBeetleCarapace), 0x277D, 1070968, 1071006),
|
||||
new TypeTileButtonInfo(typeof(KasaOfTheRajin), 0x2798, 1070969, 1071007),
|
||||
new TypeTileButtonInfo(typeof(Stormgrip), 0x2792, 1070970, 1071008),
|
||||
new TypeTileButtonInfo(typeof(TomeOfLostKnowledge), 0x0EFA, 0x530, 1070971, 1071009)
|
||||
}
|
||||
};
|
||||
|
||||
public static PigmentsTileButtonInfo[][] PigmentRewards{ get; } =
|
||||
{
|
||||
// ToT One Pigment Rewards
|
||||
new[]
|
||||
{
|
||||
new PigmentsTileButtonInfo(PigmentType.ParagonGold),
|
||||
new PigmentsTileButtonInfo(PigmentType.VioletCouragePurple),
|
||||
new PigmentsTileButtonInfo(PigmentType.InvulnerabilityBlue),
|
||||
new PigmentsTileButtonInfo(PigmentType.LunaWhite),
|
||||
new PigmentsTileButtonInfo(PigmentType.DryadGreen),
|
||||
new PigmentsTileButtonInfo(PigmentType.ShadowDancerBlack),
|
||||
new PigmentsTileButtonInfo(PigmentType.BerserkerRed),
|
||||
new PigmentsTileButtonInfo(PigmentType.NoxGreen),
|
||||
new PigmentsTileButtonInfo(PigmentType.RumRed),
|
||||
new PigmentsTileButtonInfo(PigmentType.FireOrange)
|
||||
},
|
||||
// ToT Two Pigment Rewards
|
||||
new[]
|
||||
{
|
||||
new PigmentsTileButtonInfo(PigmentType.FadedCoal),
|
||||
new PigmentsTileButtonInfo(PigmentType.Coal),
|
||||
new PigmentsTileButtonInfo(PigmentType.FadedGold),
|
||||
new PigmentsTileButtonInfo(PigmentType.StormBronze),
|
||||
new PigmentsTileButtonInfo(PigmentType.Rose),
|
||||
new PigmentsTileButtonInfo(PigmentType.MidnightCoal),
|
||||
new PigmentsTileButtonInfo(PigmentType.FadedBronze),
|
||||
new PigmentsTileButtonInfo(PigmentType.FadedRose),
|
||||
new PigmentsTileButtonInfo(PigmentType.DeepRose)
|
||||
},
|
||||
// ToT Three Pigment Rewards
|
||||
new[]
|
||||
{
|
||||
new PigmentsTileButtonInfo(PigmentType.ParagonGold),
|
||||
new PigmentsTileButtonInfo(PigmentType.VioletCouragePurple),
|
||||
new PigmentsTileButtonInfo(PigmentType.InvulnerabilityBlue),
|
||||
new PigmentsTileButtonInfo(PigmentType.LunaWhite),
|
||||
new PigmentsTileButtonInfo(PigmentType.DryadGreen),
|
||||
new PigmentsTileButtonInfo(PigmentType.ShadowDancerBlack),
|
||||
new PigmentsTileButtonInfo(PigmentType.BerserkerRed),
|
||||
new PigmentsTileButtonInfo(PigmentType.NoxGreen),
|
||||
new PigmentsTileButtonInfo(PigmentType.RumRed),
|
||||
new PigmentsTileButtonInfo(PigmentType.FireOrange)
|
||||
}
|
||||
};
|
||||
|
||||
public override void HandleButtonResponse(NetState sender, int adjustedButton, ImageTileButtonInfo buttonInfo)
|
||||
{
|
||||
if (!(sender.Mobile is PlayerMobile pm) || !pm.InRange(m_Collector.Location, 7) ||
|
||||
!(pm.ToTItemsTurnedIn >= TreasuresOfTokuno.ItemsPerReward))
|
||||
return;
|
||||
|
||||
Item item = null;
|
||||
|
||||
if (buttonInfo is PigmentsTileButtonInfo p)
|
||||
{
|
||||
item = new PigmentsOfTokuno(p.Pigment);
|
||||
}
|
||||
else
|
||||
{
|
||||
TypeTileButtonInfo t = (TypeTileButtonInfo)buttonInfo;
|
||||
|
||||
if (t.Type == typeof(PigmentsOfTokuno)) //Special case of course.
|
||||
{
|
||||
pm.CloseGump<ToTTurnInGump>(); //Sanity
|
||||
pm.CloseGump<ToTRedeemGump>();
|
||||
|
||||
pm.SendGump(new ToTRedeemGump(m_Collector, true));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
item = (Item)Activator.CreateInstance(t.Type);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
|
||||
if (item == null)
|
||||
return; //Sanity
|
||||
|
||||
if (pm.AddToBackpack(item))
|
||||
{
|
||||
pm.ToTItemsTurnedIn -= TreasuresOfTokuno.ItemsPerReward;
|
||||
m_Collector.SayTo(pm, 1070984,
|
||||
item.Name == null || item.Name.Length <= 0
|
||||
? $"#{item.LabelNumber}"
|
||||
: item.Name); // You have earned the gratitude of the Empire. I have placed the ~1_OBJTYPE~ in your backpack.
|
||||
}
|
||||
else
|
||||
{
|
||||
item.Delete();
|
||||
m_Collector.SayTo(pm, 500722); // You don't have enough room in your backpack!
|
||||
m_Collector.SayTo(pm, 1070982); // When you wish to choose your reward, you have but to approach me again.
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public override void HandleCancel(NetState sender)
|
||||
{
|
||||
if (!(sender.Mobile is PlayerMobile pm) || !pm.InRange(m_Collector.Location, 7))
|
||||
return;
|
||||
|
||||
if (pm.ToTItemsTurnedIn == 0)
|
||||
m_Collector.SayTo(pm,
|
||||
1071013); // Bring me 10 of the lost treasures of Tokuno and I will reward you with a valuable item.
|
||||
else if (pm.ToTItemsTurnedIn < TreasuresOfTokuno.ItemsPerReward
|
||||
) //This and above case should ALWAYS be FALSE with this gump, jsut a sanity check
|
||||
m_Collector.SayTo(pm, 1070981,
|
||||
$"{pm.ToTItemsTurnedIn}\t{TreasuresOfTokuno.ItemsPerReward}"); // You have turned in ~1_COUNT~ minor artifacts. Turn in ~2_NUM~ to receive a reward.
|
||||
else
|
||||
m_Collector.SayTo(pm, 1070982); // When you wish to choose your reward, you have but to approach me again.
|
||||
}
|
||||
|
||||
public class TypeTileButtonInfo : ImageTileButtonInfo
|
||||
{
|
||||
public TypeTileButtonInfo(Type type, int itemID, TextDefinition label, int localizedToolTip = -1) : this(type, itemID,
|
||||
0, label, localizedToolTip)
|
||||
{
|
||||
}
|
||||
|
||||
public TypeTileButtonInfo(Type type, int itemID, int hue, TextDefinition label, int localizedToolTip = -1) : base(
|
||||
itemID, hue, label, localizedToolTip)
|
||||
{
|
||||
Type = type;
|
||||
}
|
||||
|
||||
public Type Type{ get; }
|
||||
}
|
||||
|
||||
public class PigmentsTileButtonInfo : ImageTileButtonInfo
|
||||
{
|
||||
public PigmentsTileButtonInfo(PigmentType p) : base(0xEFF, PigmentsOfTokuno.GetInfo(p)[0],
|
||||
PigmentsOfTokuno.GetInfo(p)[1])
|
||||
{
|
||||
Pigment = p;
|
||||
}
|
||||
|
||||
public PigmentType Pigment{ get; set; }
|
||||
}
|
||||
|
||||
#region ToT Normal Rewards Table
|
||||
|
||||
#endregion
|
||||
|
||||
#region ToT Pigment Rewards Table
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
/* Notes
|
||||
|
||||
Pigments of tokuno do NOT check for if item is already hued 0; APPARENTLY he still accepts it if it's < 10 charges.
|
||||
|
||||
Chest of Heirlooms don't show if unlocked.
|
||||
|
||||
Chest of heirlooms, locked, HARD to pick at 100 lock picking but not impossible. had 95 health to 0, cause it's trapped >< (explosion i think)
|
||||
*/
|
||||
|
|
@ -0,0 +1,62 @@
|
|||
namespace Server.Misc
|
||||
{
|
||||
public class TreasuresOfTokunoPersistance : Item
|
||||
{
|
||||
public TreasuresOfTokunoPersistance() : base(1)
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
if (Instance?.Deleted != false)
|
||||
Instance = this;
|
||||
else
|
||||
base.Delete();
|
||||
}
|
||||
|
||||
public TreasuresOfTokunoPersistance(Serial serial) : base(serial)
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public static TreasuresOfTokunoPersistance Instance{ get; private set; }
|
||||
|
||||
public override string DefaultName => "TreasuresOfTokuno Persistance - Internal";
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
if (Instance == null)
|
||||
new TreasuresOfTokunoPersistance();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.WriteEncodedInt((int)TreasuresOfTokuno.RewardEra);
|
||||
writer.WriteEncodedInt((int)TreasuresOfTokuno.DropEra);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
TreasuresOfTokuno.RewardEra = (TreasuresOfTokunoEra)reader.ReadEncodedInt();
|
||||
TreasuresOfTokuno.DropEra = (TreasuresOfTokunoEra)reader.ReadEncodedInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Delete()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue