Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
118
Projects/Scripts/Gumps/Guilds/GuildWarAdminGump.cs
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118
Projects/Scripts/Gumps/Guilds/GuildWarAdminGump.cs
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using Server.Guilds;
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using Server.Network;
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namespace Server.Gumps
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{
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public class GuildWarAdminGump : Gump
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{
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private Guild m_Guild;
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private Mobile m_Mobile;
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public GuildWarAdminGump(Mobile from, Guild guild) : base(20, 30)
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{
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m_Mobile = from;
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m_Guild = guild;
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Draggable = false;
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AddPage(0);
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AddBackground(0, 0, 550, 440, 5054);
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AddBackground(10, 10, 530, 420, 3000);
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AddHtmlLocalized(20, 10, 510, 35, 1011105); // <center>WAR FUNCTIONS</center>
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AddButton(20, 40, 4005, 4007, 1);
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AddHtmlLocalized(55, 40, 400, 30, 1011099); // Declare war through guild name search.
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int count = 0;
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if (guild.Enemies.Count > 0)
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{
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AddButton(20, 160 + count * 30, 4005, 4007, 2);
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AddHtmlLocalized(55, 160 + count++ * 30, 400, 30, 1011103); // Declare peace.
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}
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else
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{
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AddHtmlLocalized(20, 160 + count++ * 30, 400, 30, 1013033); // No current wars
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}
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if (guild.WarInvitations.Count > 0)
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{
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AddButton(20, 160 + count * 30, 4005, 4007, 3);
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AddHtmlLocalized(55, 160 + count++ * 30, 400, 30, 1011100); // Accept war invitations.
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AddButton(20, 160 + count * 30, 4005, 4007, 4);
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AddHtmlLocalized(55, 160 + count++ * 30, 400, 30, 1011101); // Reject war invitations.
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}
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else
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{
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AddHtmlLocalized(20, 160 + count++ * 30, 400, 30, 1018012); // No current invitations received for war.
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}
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if (guild.WarDeclarations.Count > 0)
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{
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AddButton(20, 160 + count * 30, 4005, 4007, 5);
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AddHtmlLocalized(55, 160 + count++ * 30, 400, 30, 1011102); // Rescind your war declarations.
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}
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else
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{
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AddHtmlLocalized(20, 160 + count++ * 30, 400, 30, 1013055); // No current war declarations
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}
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AddButton(20, 400, 4005, 4007, 6);
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AddHtmlLocalized(55, 400, 400, 35, 1011104); // Return to the previous menu.
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}
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public override void OnResponse(NetState state, RelayInfo info)
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{
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if (GuildGump.BadLeader(m_Mobile, m_Guild))
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return;
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switch (info.ButtonID)
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{
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case 1: // Declare war
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{
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m_Mobile.SendLocalizedMessage(1018001); // Declare war through search - Enter Guild Name:
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m_Mobile.Prompt = new GuildDeclareWarPrompt(m_Mobile, m_Guild);
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break;
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}
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case 2: // Declare peace
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{
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GuildGump.EnsureClosed(m_Mobile);
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m_Mobile.SendGump(new GuildDeclarePeaceGump(m_Mobile, m_Guild));
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break;
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}
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case 3: // Accept war
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{
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GuildGump.EnsureClosed(m_Mobile);
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m_Mobile.SendGump(new GuildAcceptWarGump(m_Mobile, m_Guild));
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break;
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}
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case 4: // Reject war
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{
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GuildGump.EnsureClosed(m_Mobile);
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m_Mobile.SendGump(new GuildRejectWarGump(m_Mobile, m_Guild));
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break;
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}
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case 5: // Rescind declarations
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{
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GuildGump.EnsureClosed(m_Mobile);
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m_Mobile.SendGump(new GuildRescindDeclarationGump(m_Mobile, m_Guild));
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break;
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}
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case 6: // Return
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{
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GuildGump.EnsureClosed(m_Mobile);
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m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
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break;
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}
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}
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}
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}
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}
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