Reorganizes Project (#41)
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08bf44af9a
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3499 changed files with 79 additions and 55 deletions
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@ -0,0 +1,64 @@
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Guilds
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{
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public class GuildInvitationRequest : BaseGuildGump
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{
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private PlayerMobile m_Inviter;
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public GuildInvitationRequest(PlayerMobile pm, Guild g, PlayerMobile inviter) : base(pm, g)
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{
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m_Inviter = inviter;
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PopulateGump();
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}
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public override void PopulateGump()
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{
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AddPage(0);
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AddBackground(0, 0, 350, 170, 0x2422);
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AddHtmlLocalized(25, 20, 300, 45, 1062946, 0x0, true); // <center>You have been invited to join a guild! (Warning: Accepting will make you attackable!)</center>
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AddHtml(25, 75, 300, 25, $"<center>{guild.Name}</center>", true);
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AddButton(265, 130, 0xF7, 0xF8, 1);
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AddButton(195, 130, 0xF2, 0xF1, 0);
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AddButton(20, 130, 0xD2, 0xD3, 2);
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AddHtmlLocalized(45, 130, 150, 30, 1062943, 0x0); // <i>Ignore Guild Invites</i>
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (guild.Disbanded || player.Guild != null)
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return;
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switch (info.ButtonID)
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{
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case 0:
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{
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m_Inviter.SendLocalizedMessage(1063250,
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$"{player.Name}\t{guild.Name}"); // ~1_val~ has declined your invitation to join ~2_val~.
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break;
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}
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case 1:
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{
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guild.AddMember(player);
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player.SendLocalizedMessage(1063056, guild.Name); // You have joined ~1_val~.
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m_Inviter.SendLocalizedMessage(1063249,
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$"{player.Name}\t{guild.Name}"); // ~1_val~ has accepted your invitation to join ~2_val~.
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break;
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}
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case 2:
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{
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player.AcceptGuildInvites = false;
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player.SendLocalizedMessage(1070698); // You are now ignoring guild invitations.
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break;
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}
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}
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}
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}
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}
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