Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
97
Projects/Scripts/Gumps/Guilds/RecruitTarget.cs
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97
Projects/Scripts/Gumps/Guilds/RecruitTarget.cs
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using Server.Factions;
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using Server.Guilds;
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using Server.Targeting;
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namespace Server.Gumps
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{
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public class GuildRecruitTarget : Target
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{
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private Guild m_Guild;
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private Mobile m_Mobile;
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public GuildRecruitTarget(Mobile m, Guild guild) : base(10, false, TargetFlags.None)
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{
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m_Mobile = m;
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m_Guild = guild;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (GuildGump.BadMember(m_Mobile, m_Guild))
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return;
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if (targeted is Mobile m)
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{
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PlayerState guildState = PlayerState.Find(m_Guild.Leader);
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PlayerState targetState = PlayerState.Find(m);
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Faction guildFaction = guildState?.Faction;
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Faction targetFaction = targetState?.Faction;
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if (!m.Player)
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{
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m_Mobile.SendLocalizedMessage(501161); // You may only recruit players into the guild.
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}
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else if (!m.Alive)
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{
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m_Mobile.SendLocalizedMessage(501162); // Only the living may be recruited.
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}
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else if (m_Guild.IsMember(m))
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{
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m_Mobile.SendLocalizedMessage(501163); // They are already a guildmember!
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}
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else if (m_Guild.Candidates.Contains(m))
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{
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m_Mobile.SendLocalizedMessage(501164); // They are already a candidate.
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}
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else if (m_Guild.Accepted.Contains(m))
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{
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m_Mobile.SendLocalizedMessage(
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501165); // They have already been accepted for membership, and merely need to use the Guildstone to gain full membership.
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}
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else if (m.Guild != null)
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{
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m_Mobile.SendLocalizedMessage(501166); // You can only recruit candidates who are not already in a guild.
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}
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#region Factions
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else if (guildFaction != targetFaction)
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{
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if (guildFaction == null)
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m_Mobile.SendLocalizedMessage(1013027); // That player cannot join a non-faction guild.
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else if (targetFaction == null)
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m_Mobile.SendLocalizedMessage(
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1013026); // That player must be in a faction before joining this guild.
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else
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m_Mobile.SendLocalizedMessage(1013028); // That person has a different faction affiliation.
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}
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else if (targetState?.IsLeaving == true)
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{
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// OSI does this quite strangely, so we'll just do it this way
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m_Mobile.SendMessage("That person is quitting their faction and so you may not recruit them.");
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}
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#endregion
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else if (m_Mobile.AccessLevel >= AccessLevel.GameMaster || m_Guild.Leader == m_Mobile)
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{
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m_Guild.Accepted.Add(m);
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}
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else
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{
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m_Guild.Candidates.Add(m);
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}
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}
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}
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protected override void OnTargetFinish(Mobile from)
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{
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if (GuildGump.BadMember(m_Mobile, m_Guild))
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return;
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GuildGump.EnsureClosed(m_Mobile);
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m_Mobile.SendGump(new GuildGump(m_Mobile, m_Guild));
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}
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}
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}
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