Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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GPG key ID: 4AEE18F83AFDEB23
3499 changed files with 79 additions and 55 deletions

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@ -0,0 +1,51 @@
namespace Server.Items
{
[Flippable(0x144e, 0x1453)]
public class BoneArms : BaseArmor
{
[Constructible]
public BoneArms() : base(0x144E)
{
Weight = 2.0;
}
public BoneArms(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 4;
public override int InitMinHits => 25;
public override int InitMaxHits => 30;
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public override int OldDexBonus => -2;
public override int ArmorBase => 30;
public override int RevertArmorBase => 4;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
if (Weight == 1.0)
Weight = 2.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,51 @@
namespace Server.Items
{
[Flippable(0x144f, 0x1454)]
public class BoneChest : BaseArmor
{
[Constructible]
public BoneChest() : base(0x144F)
{
Weight = 6.0;
}
public BoneChest(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 4;
public override int InitMinHits => 25;
public override int InitMaxHits => 30;
public override int AosStrReq => 60;
public override int OldStrReq => 40;
public override int OldDexBonus => -6;
public override int ArmorBase => 30;
public override int RevertArmorBase => 11;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
if (Weight == 1.0)
Weight = 6.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,51 @@
namespace Server.Items
{
[Flippable(0x1450, 0x1455)]
public class BoneGloves : BaseArmor
{
[Constructible]
public BoneGloves() : base(0x1450)
{
Weight = 2.0;
}
public BoneGloves(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 4;
public override int InitMinHits => 25;
public override int InitMaxHits => 30;
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public override int OldDexBonus => -1;
public override int ArmorBase => 30;
public override int RevertArmorBase => 2;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
if (Weight == 1.0)
Weight = 2.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,48 @@
namespace Server.Items
{
[Flippable(0x1452, 0x1457)]
public class BoneLegs : BaseArmor
{
[Constructible]
public BoneLegs() : base(0x1452)
{
Weight = 3.0;
}
public BoneLegs(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 4;
public override int InitMinHits => 25;
public override int InitMaxHits => 30;
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public override int OldDexBonus => -4;
public override int ArmorBase => 30;
public override int RevertArmorBase => 7;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}