Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
138
Projects/Scripts/Items/Armor/Glasses/ElvenGlasses.cs
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138
Projects/Scripts/Items/Armor/Glasses/ElvenGlasses.cs
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namespace Server.Items
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{
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public class ElvenGlasses : BaseArmor
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{
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[Constructible]
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public ElvenGlasses() : base(0x2FB8)
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{
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Weight = 2;
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WeaponAttributes = new AosWeaponAttributes(this);
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}
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public ElvenGlasses(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1032216; // elven glasses
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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public override int BaseColdResistance => 4;
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public override int BasePoisonResistance => 3;
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public override int BaseEnergyResistance => 2;
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public override int InitMinHits => 36;
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public override int InitMaxHits => 48;
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public override int AosStrReq => 45;
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public override int OldStrReq => 40;
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public override int ArmorBase => 30;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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[CommandProperty(AccessLevel.GameMaster)]
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public AosWeaponAttributes WeaponAttributes{ get; private set; }
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public override void AppendChildNameProperties(ObjectPropertyList list)
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{
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base.AppendChildNameProperties(list);
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int prop;
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if ((prop = WeaponAttributes.HitColdArea) != 0)
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list.Add(1060416, prop.ToString()); // hit cold area ~1_val~%
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if ((prop = WeaponAttributes.HitDispel) != 0)
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list.Add(1060417, prop.ToString()); // hit dispel ~1_val~%
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if ((prop = WeaponAttributes.HitEnergyArea) != 0)
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list.Add(1060418, prop.ToString()); // hit energy area ~1_val~%
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if ((prop = WeaponAttributes.HitFireArea) != 0)
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list.Add(1060419, prop.ToString()); // hit fire area ~1_val~%
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if ((prop = WeaponAttributes.HitFireball) != 0)
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list.Add(1060420, prop.ToString()); // hit fireball ~1_val~%
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if ((prop = WeaponAttributes.HitHarm) != 0)
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list.Add(1060421, prop.ToString()); // hit harm ~1_val~%
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if ((prop = WeaponAttributes.HitLeechHits) != 0)
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list.Add(1060422, prop.ToString()); // hit life leech ~1_val~%
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if ((prop = WeaponAttributes.HitLightning) != 0)
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list.Add(1060423, prop.ToString()); // hit lightning ~1_val~%
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if ((prop = WeaponAttributes.HitLowerAttack) != 0)
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list.Add(1060424, prop.ToString()); // hit lower attack ~1_val~%
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if ((prop = WeaponAttributes.HitLowerDefend) != 0)
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list.Add(1060425, prop.ToString()); // hit lower defense ~1_val~%
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if ((prop = WeaponAttributes.HitMagicArrow) != 0)
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list.Add(1060426, prop.ToString()); // hit magic arrow ~1_val~%
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if ((prop = WeaponAttributes.HitLeechMana) != 0)
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list.Add(1060427, prop.ToString()); // hit mana leech ~1_val~%
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if ((prop = WeaponAttributes.HitPhysicalArea) != 0)
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list.Add(1060428, prop.ToString()); // hit physical area ~1_val~%
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if ((prop = WeaponAttributes.HitPoisonArea) != 0)
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list.Add(1060429, prop.ToString()); // hit poison area ~1_val~%
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if ((prop = WeaponAttributes.HitLeechStam) != 0)
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list.Add(1060430, prop.ToString()); // hit stamina leech ~1_val~%
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}
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private static void SetSaveFlag(ref SaveFlag flags, SaveFlag toSet, bool setIf)
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{
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if (setIf)
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flags |= toSet;
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}
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private static bool GetSaveFlag(SaveFlag flags, SaveFlag toGet)
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{
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return (flags & toGet) != 0;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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SaveFlag flags = SaveFlag.None;
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SetSaveFlag(ref flags, SaveFlag.WeaponAttributes, !WeaponAttributes.IsEmpty);
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writer.Write((int)flags);
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if (GetSaveFlag(flags, SaveFlag.WeaponAttributes))
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WeaponAttributes.Serialize(writer);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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SaveFlag flags = (SaveFlag)reader.ReadInt();
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if (GetSaveFlag(flags, SaveFlag.WeaponAttributes))
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WeaponAttributes = new AosWeaponAttributes(this, reader);
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else
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WeaponAttributes = new AosWeaponAttributes(this);
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}
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private enum SaveFlag
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{
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None = 0x00000000,
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WeaponAttributes = 0x00000001
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}
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}
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}
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