Reorganizes Project (#41)

This commit is contained in:
Kamron Batman 2019-08-02 18:13:40 -07:00 committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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GPG key ID: 4AEE18F83AFDEB23
3499 changed files with 79 additions and 55 deletions

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namespace Server.Items
{
public class Bascinet : BaseArmor
{
[Constructible]
public Bascinet() : base(0x140C)
{
Weight = 5.0;
}
public Bascinet(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 7;
public override int BaseFireResistance => 2;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 40;
public override int InitMaxHits => 50;
public override int AosStrReq => 40;
public override int OldStrReq => 10;
public override int ArmorBase => 18;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 1.0)
Weight = 5.0;
}
}
}

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namespace Server.Items
{
[Flippable(0x1451, 0x1456)]
public class BoneHelm : BaseArmor
{
[Constructible]
public BoneHelm() : base(0x1451)
{
Weight = 3.0;
}
public BoneHelm(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 4;
public override int InitMinHits => 25;
public override int InitMaxHits => 30;
public override int AosStrReq => 20;
public override int OldStrReq => 40;
public override int ArmorBase => 30;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
if (Weight == 1.0)
Weight = 3.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
[Flippable(0x13BB, 0x13C0)]
public class ChainCoif : BaseArmor
{
[Constructible]
public ChainCoif() : base(0x13BB)
{
Weight = 1.0;
}
public ChainCoif(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 4;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 1;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 35;
public override int InitMaxHits => 60;
public override int AosStrReq => 60;
public override int OldStrReq => 20;
public override int ArmorBase => 28;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Chainmail;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
[Flippable(0x2B6E, 0x3165)]
public class Circlet : BaseArmor
{
[Constructible]
public Circlet() : base(0x2B6E)
{
Weight = 2.0;
}
public Circlet(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 1;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 5;
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq => 10;
public override int OldStrReq => 10;
public override int ArmorBase => 30;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override Race RequiredRace => Race.Elf;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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namespace Server.Items
{
public class CloseHelm : BaseArmor
{
[Constructible]
public CloseHelm() : base(0x1408)
{
Weight = 5.0;
}
public CloseHelm(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int InitMinHits => 45;
public override int InitMaxHits => 60;
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public override int ArmorBase => 30;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 1.0)
Weight = 5.0;
}
}
}

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namespace Server.Items
{
[Flippable(0x1451, 0x1456)]
public class DaemonHelm : BaseArmor
{
[Constructible]
public DaemonHelm() : base(0x1451)
{
Hue = 0x648;
Weight = 3.0;
ArmorAttributes.SelfRepair = 1;
}
public DaemonHelm(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 7;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int AosStrReq => 20;
public override int OldStrReq => 40;
public override int ArmorBase => 46;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int LabelNumber => 1041374; // daemon bone helmet
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 1.0)
Weight = 3.0;
if (ArmorAttributes.SelfRepair == 0)
ArmorAttributes.SelfRepair = 1;
}
}
}

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namespace Server.Items
{
[Flippable(0x2B70, 0x3167)]
public class GemmedCirclet : BaseArmor
{
[Constructible]
public GemmedCirclet() : base(0x2B70)
{
Weight = 2.0;
}
public GemmedCirclet(Serial serial) : base(serial)
{
}
public override Race RequiredRace => Race.Elf;
public override int BasePhysicalResistance => 1;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 5;
public override int InitMinHits => 20;
public override int InitMaxHits => 35;
public override int AosStrReq => 10;
public override int OldStrReq => 10;
public override int ArmorBase => 30;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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namespace Server.Items
{
public class Helmet : BaseArmor
{
[Constructible]
public Helmet() : base(0x140A)
{
Weight = 5.0;
}
public Helmet(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 45;
public override int InitMaxHits => 60;
public override int AosStrReq => 45;
public override int OldStrReq => 40;
public override int ArmorBase => 30;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 1.0)
Weight = 5.0;
}
}
}

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namespace Server.Items
{
[Flippable(0x1db9, 0x1dba)]
public class LeatherCap : BaseArmor
{
[Constructible]
public LeatherCap() : base(0x1DB9)
{
Weight = 2.0;
}
public LeatherCap(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override int AosStrReq => 20;
public override int OldStrReq => 15;
public override int ArmorBase => 13;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 1.0)
Weight = 2.0;
}
}
}

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namespace Server.Items
{
public class NorseHelm : BaseArmor
{
[Constructible]
public NorseHelm() : base(0x140E)
{
Weight = 5.0;
}
public NorseHelm(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 4;
public override int BaseFireResistance => 1;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 4;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 45;
public override int InitMaxHits => 60;
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public override int ArmorBase => 30;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 1.0)
Weight = 5.0;
}
}
}

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namespace Server.Items
{
public class OrcHelm : BaseArmor
{
[Constructible]
public OrcHelm() : base(0x1F0B)
{
}
public OrcHelm(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 1;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 5;
public override int InitMinHits => 30;
public override int InitMaxHits => 50;
public override int AosStrReq => 30;
public override int OldStrReq => 10;
public override int ArmorBase => 20;
public override double DefaultWeight => 5;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.None;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && (Weight == 1 || Weight == 5)) Weight = -1;
}
}
}

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namespace Server.Items
{
public class PlateHelm : BaseArmor
{
[Constructible]
public PlateHelm() : base(0x1412)
{
Weight = 5.0;
}
public PlateHelm(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq => 80;
public override int OldStrReq => 40;
public override int OldDexBonus => -1;
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 1.0)
Weight = 5.0;
}
}
}

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namespace Server.Items
{
[Flippable(0x2B71, 0x3168)]
public class RavenHelm : BaseArmor
{
[Constructible]
public RavenHelm() : base(0x2B71)
{
Weight = 5.0;
}
public RavenHelm(Serial serial) : base(serial)
{
}
public override Race RequiredRace => Race.Elf;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 1;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 5;
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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namespace Server.Items
{
[Flippable(0x2B6F, 0x3166)]
public class RoyalCirclet : BaseArmor
{
[Constructible]
public RoyalCirclet() : base(0x2B6F)
{
Weight = 2.0;
}
public RoyalCirclet(Serial serial) : base(serial)
{
}
public override Race RequiredRace => Race.Elf;
public override int BasePhysicalResistance => 1;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 5;
public override int InitMinHits => 20;
public override int InitMaxHits => 35;
public override int AosStrReq => 10;
public override int OldStrReq => 10;
public override int ArmorBase => 30;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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namespace Server.Items
{
[Flippable(0x2B72, 0x3169)]
public class VultureHelm : BaseArmor
{
[Constructible]
public VultureHelm() : base(0x2B72)
{
Weight = 5.0;
}
public VultureHelm(Serial serial) : base(serial)
{
}
public override Race RequiredRace => Race.Elf;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 1;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 5;
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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namespace Server.Items
{
[Flippable(0x2B73, 0x316A)]
public class WingedHelm : BaseArmor
{
[Constructible]
public WingedHelm() : base(0x2B73)
{
Weight = 5.0;
}
public WingedHelm(Serial serial) : base(serial)
{
}
public override Race RequiredRace => Race.Elf;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 1;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 5;
public override int InitMinHits => 45;
public override int InitMaxHits => 55;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}