Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
51
Projects/Scripts/Items/Armor/Leather/FemaleLeafChest.cs
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51
Projects/Scripts/Items/Armor/Leather/FemaleLeafChest.cs
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@ -0,0 +1,51 @@
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namespace Server.Items
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{
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[Flippable(0x2FCB, 0x3181)]
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public class FemaleLeafChest : BaseArmor
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{
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[Constructible]
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public FemaleLeafChest() : base(0x2FCB)
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{
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Weight = 2.0;
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}
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public FemaleLeafChest(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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public override int BasePoisonResistance => 4;
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public override int BaseEnergyResistance => 4;
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public override int AosStrReq => 20;
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public override int OldStrReq => 20;
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public override int ArmorBase => 13;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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public override bool AllowMaleWearer => false;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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49
Projects/Scripts/Items/Armor/Leather/FemaleLeatherChest.cs
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49
Projects/Scripts/Items/Armor/Leather/FemaleLeatherChest.cs
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@ -0,0 +1,49 @@
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namespace Server.Items
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{
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[Flippable(0x1c06, 0x1c07)]
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public class FemaleLeatherChest : BaseArmor
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{
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[Constructible]
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public FemaleLeatherChest() : base(0x1C06)
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{
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Weight = 1.0;
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}
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public FemaleLeatherChest(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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public override int BaseColdResistance => 3;
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public override int BasePoisonResistance => 3;
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public override int BaseEnergyResistance => 3;
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public override int AosStrReq => 25;
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public override int OldStrReq => 15;
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public override int ArmorBase => 13;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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public override bool AllowMaleWearer => false;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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50
Projects/Scripts/Items/Armor/Leather/LeafArms.cs
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50
Projects/Scripts/Items/Armor/Leather/LeafArms.cs
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@ -0,0 +1,50 @@
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namespace Server.Items
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{
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[Flippable(0x2FC8, 0x317E)]
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public class LeafArms : BaseArmor
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{
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[Constructible]
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public LeafArms() : base(0x2FC8)
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{
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Weight = 2.0;
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}
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public LeafArms(Serial serial) : base(serial)
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{
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}
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public override Race RequiredRace => Race.Elf;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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public override int BasePoisonResistance => 4;
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public override int BaseEnergyResistance => 4;
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public override int AosStrReq => 15;
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public override int OldStrReq => 15;
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public override int ArmorBase => 13;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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50
Projects/Scripts/Items/Armor/Leather/LeafChest.cs
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50
Projects/Scripts/Items/Armor/Leather/LeafChest.cs
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@ -0,0 +1,50 @@
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namespace Server.Items
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{
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[Flippable(0x2FC5, 0x317B)]
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public class LeafChest : BaseArmor
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{
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[Constructible]
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public LeafChest() : base(0x2FC5)
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{
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Weight = 2.0;
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}
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public LeafChest(Serial serial) : base(serial)
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{
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}
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public override Race RequiredRace => Race.Elf;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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public override int BasePoisonResistance => 4;
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public override int BaseEnergyResistance => 4;
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public override int AosStrReq => 20;
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public override int OldStrReq => 20;
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public override int ArmorBase => 13;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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146
Projects/Scripts/Items/Armor/Leather/LeafGloves.cs
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146
Projects/Scripts/Items/Armor/Leather/LeafGloves.cs
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@ -0,0 +1,146 @@
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namespace Server.Items
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{
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[Flippable]
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public class LeafGloves : BaseArmor, IArcaneEquip
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{
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[Constructible]
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public LeafGloves() : base(0x2FC6)
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{
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Weight = 2.0;
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}
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public LeafGloves(Serial serial) : base(serial)
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{
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}
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public override Race RequiredRace => Race.Elf;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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public override int BasePoisonResistance => 4;
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public override int BaseEnergyResistance => 4;
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public override int AosStrReq => 10;
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public override int OldStrReq => 10;
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public override int ArmorBase => 13;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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if (IsArcane)
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{
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writer.Write(true);
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writer.Write(m_CurArcaneCharges);
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writer.Write(m_MaxArcaneCharges);
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}
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else
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{
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writer.Write(false);
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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switch (version)
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{
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case 0:
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{
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if (reader.ReadBool())
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{
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m_CurArcaneCharges = reader.ReadInt();
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m_MaxArcaneCharges = reader.ReadInt();
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if (Hue == 2118)
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Hue = ArcaneGem.DefaultArcaneHue;
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}
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break;
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}
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}
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}
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#region Arcane Impl
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private int m_MaxArcaneCharges, m_CurArcaneCharges;
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[CommandProperty(AccessLevel.GameMaster)]
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public int MaxArcaneCharges
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{
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get => m_MaxArcaneCharges;
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set
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{
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m_MaxArcaneCharges = value;
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InvalidateProperties();
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Update();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int CurArcaneCharges
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{
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get => m_CurArcaneCharges;
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set
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{
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m_CurArcaneCharges = value;
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InvalidateProperties();
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Update();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsArcane => m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0;
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public void Update()
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{
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if (IsArcane)
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ItemID = 0x26B0; // TODO: Check
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else if (ItemID == 0x26B0)
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ItemID = 0x2FC6;
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if (IsArcane && CurArcaneCharges == 0)
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Hue = 0;
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (IsArcane)
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list.Add(1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges); // arcane charges: ~1_val~ / ~2_val~
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}
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public override void OnSingleClick(Mobile from)
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{
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base.OnSingleClick(from);
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if (IsArcane)
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LabelTo(from, 1061837, $"{m_CurArcaneCharges}\t{m_MaxArcaneCharges}");
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}
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public void Flip()
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{
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if (ItemID == 0x2FC6)
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ItemID = 0x317C;
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else if (ItemID == 0x317C)
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ItemID = 0x2FC6;
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}
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#endregion
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}
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}
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49
Projects/Scripts/Items/Armor/Leather/LeafGorget.cs
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49
Projects/Scripts/Items/Armor/Leather/LeafGorget.cs
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@ -0,0 +1,49 @@
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namespace Server.Items
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{
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public class LeafGorget : BaseArmor
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{
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[Constructible]
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public LeafGorget() : base(0x2FC7)
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{
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Weight = 2.0;
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}
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public LeafGorget(Serial serial) : base(serial)
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{
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}
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public override Race RequiredRace => Race.Elf;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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public override int BasePoisonResistance => 4;
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public override int BaseEnergyResistance => 4;
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public override int AosStrReq => 10;
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public override int OldStrReq => 10;
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public override int ArmorBase => 13;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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51
Projects/Scripts/Items/Armor/Leather/LeafLegs.cs
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51
Projects/Scripts/Items/Armor/Leather/LeafLegs.cs
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@ -0,0 +1,51 @@
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namespace Server.Items
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{
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[Flippable(0x2FC9, 0x317F)]
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public class LeafLegs : BaseArmor
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{
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[Constructible]
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public LeafLegs() : base(0x2FC9)
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{
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Weight = 2.0;
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}
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public LeafLegs(Serial serial) : base(serial)
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{
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}
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public override Race RequiredRace => Race.Elf;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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public override int BasePoisonResistance => 4;
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public override int BaseEnergyResistance => 4;
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public override int AosStrReq => 20;
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public override int OldStrReq => 20;
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public override int ArmorBase => 13;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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||||
}
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}
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50
Projects/Scripts/Items/Armor/Leather/LeafTonlet.cs
Normal file
50
Projects/Scripts/Items/Armor/Leather/LeafTonlet.cs
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@ -0,0 +1,50 @@
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namespace Server.Items
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{
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[Flippable(0x2FCA, 0x3180)]
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public class LeafTonlet : BaseArmor
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{
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[Constructible]
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public LeafTonlet() : base(0x2FCA)
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{
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Weight = 2.0;
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}
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public LeafTonlet(Serial serial) : base(serial)
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{
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}
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public override Race RequiredRace => Race.Elf;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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public override int BasePoisonResistance => 4;
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public override int BaseEnergyResistance => 4;
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public override int AosStrReq => 10;
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public override int OldStrReq => 10;
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public override int ArmorBase => 13;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0);
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}
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public override void Deserialize(GenericReader reader)
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||||
{
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base.Deserialize(reader);
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||||
|
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int version = reader.ReadEncodedInt();
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||||
}
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}
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}
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50
Projects/Scripts/Items/Armor/Leather/LeatherArms.cs
Normal file
50
Projects/Scripts/Items/Armor/Leather/LeatherArms.cs
Normal file
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@ -0,0 +1,50 @@
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namespace Server.Items
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{
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[Flippable(0x13cd, 0x13c5)]
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public class LeatherArms : BaseArmor
|
||||
{
|
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[Constructible]
|
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public LeatherArms() : base(0x13CD)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public LeatherArms(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
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public override int BasePhysicalResistance => 2;
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||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 15;
|
||||
|
||||
public override int ArmorBase => 13;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (Weight == 1.0)
|
||||
Weight = 2.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
49
Projects/Scripts/Items/Armor/Leather/LeatherBustierArms.cs
Normal file
49
Projects/Scripts/Items/Armor/Leather/LeatherBustierArms.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0x1c0a, 0x1c0b)]
|
||||
public class LeatherBustierArms : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherBustierArms() : base(0x1C0A)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public LeatherBustierArms(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 15;
|
||||
|
||||
public override int ArmorBase => 13;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override bool AllowMaleWearer => false;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
50
Projects/Scripts/Items/Armor/Leather/LeatherChest.cs
Normal file
50
Projects/Scripts/Items/Armor/Leather/LeatherChest.cs
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0x13cc, 0x13d3)]
|
||||
public class LeatherChest : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherChest() : base(0x13CC)
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
|
||||
public LeatherChest(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override int AosStrReq => 25;
|
||||
public override int OldStrReq => 15;
|
||||
|
||||
public override int ArmorBase => 13;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (Weight == 1.0)
|
||||
Weight = 6.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Projects/Scripts/Items/Armor/Leather/LeatherDo.cs
Normal file
46
Projects/Scripts/Items/Armor/Leather/LeatherDo.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LeatherDo : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherDo() : base(0x27C6)
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
|
||||
public LeatherDo(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits => 35;
|
||||
public override int InitMaxHits => 45;
|
||||
|
||||
public override int AosStrReq => 40;
|
||||
public override int OldStrReq => 40;
|
||||
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
145
Projects/Scripts/Items/Armor/Leather/LeatherGloves.cs
Normal file
145
Projects/Scripts/Items/Armor/Leather/LeatherGloves.cs
Normal file
|
|
@ -0,0 +1,145 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable]
|
||||
public class LeatherGloves : BaseArmor, IArcaneEquip
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherGloves() : base(0x13C6)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public LeatherGloves(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override int ArmorBase => 13;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
if (IsArcane)
|
||||
{
|
||||
writer.Write(true);
|
||||
writer.Write(m_CurArcaneCharges);
|
||||
writer.Write(m_MaxArcaneCharges);
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.Write(false);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
if (reader.ReadBool())
|
||||
{
|
||||
m_CurArcaneCharges = reader.ReadInt();
|
||||
m_MaxArcaneCharges = reader.ReadInt();
|
||||
|
||||
if (Hue == 2118)
|
||||
Hue = ArcaneGem.DefaultArcaneHue;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region Arcane Impl
|
||||
|
||||
private int m_MaxArcaneCharges, m_CurArcaneCharges;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int MaxArcaneCharges
|
||||
{
|
||||
get => m_MaxArcaneCharges;
|
||||
set
|
||||
{
|
||||
m_MaxArcaneCharges = value;
|
||||
InvalidateProperties();
|
||||
Update();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int CurArcaneCharges
|
||||
{
|
||||
get => m_CurArcaneCharges;
|
||||
set
|
||||
{
|
||||
m_CurArcaneCharges = value;
|
||||
InvalidateProperties();
|
||||
Update();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsArcane => m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0;
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (IsArcane)
|
||||
ItemID = 0x26B0;
|
||||
else if (ItemID == 0x26B0)
|
||||
ItemID = 0x13C6;
|
||||
|
||||
if (IsArcane && CurArcaneCharges == 0)
|
||||
Hue = 0;
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (IsArcane)
|
||||
list.Add(1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges); // arcane charges: ~1_val~ / ~2_val~
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
base.OnSingleClick(from);
|
||||
|
||||
if (IsArcane)
|
||||
LabelTo(from, 1061837, $"{m_CurArcaneCharges}\t{m_MaxArcaneCharges}");
|
||||
}
|
||||
|
||||
public void Flip()
|
||||
{
|
||||
if (ItemID == 0x13C6)
|
||||
ItemID = 0x13CE;
|
||||
else if (ItemID == 0x13CE)
|
||||
ItemID = 0x13C6;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
46
Projects/Scripts/Items/Armor/Leather/LeatherGorget.cs
Normal file
46
Projects/Scripts/Items/Armor/Leather/LeatherGorget.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LeatherGorget : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherGorget() : base(0x13C7)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public LeatherGorget(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override int ArmorBase => 13;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
47
Projects/Scripts/Items/Armor/Leather/LeatherHaidate.cs
Normal file
47
Projects/Scripts/Items/Armor/Leather/LeatherHaidate.cs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LeatherHaidate : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherHaidate() : base(0x278A)
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
|
||||
public LeatherHaidate(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 20;
|
||||
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Projects/Scripts/Items/Armor/Leather/LeatherHiroSode.cs
Normal file
46
Projects/Scripts/Items/Armor/Leather/LeatherHiroSode.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LeatherHiroSode : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherHiroSode() : base(0x277E)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public LeatherHiroSode(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits => 40;
|
||||
public override int InitMaxHits => 50;
|
||||
|
||||
public override int AosStrReq => 25;
|
||||
public override int OldStrReq => 25;
|
||||
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Projects/Scripts/Items/Armor/Leather/LeatherJingasa.cs
Normal file
46
Projects/Scripts/Items/Armor/Leather/LeatherJingasa.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LeatherJingasa : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherJingasa() : base(0x2776)
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public LeatherJingasa(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 4;
|
||||
public override int BaseFireResistance => 3;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 2;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits => 20;
|
||||
public override int InitMaxHits => 30;
|
||||
|
||||
public override int AosStrReq => 25;
|
||||
public override int OldStrReq => 25;
|
||||
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
47
Projects/Scripts/Items/Armor/Leather/LeatherLegs.cs
Normal file
47
Projects/Scripts/Items/Armor/Leather/LeatherLegs.cs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0x13cb, 0x13d2)]
|
||||
public class LeatherLegs : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherLegs() : base(0x13CB)
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
|
||||
public LeatherLegs(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override int ArmorBase => 13;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Projects/Scripts/Items/Armor/Leather/LeatherMempo.cs
Normal file
46
Projects/Scripts/Items/Armor/Leather/LeatherMempo.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LeatherMempo : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherMempo() : base(0x277A)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public LeatherMempo(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits => 35;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override int AosStrReq => 30;
|
||||
public override int OldStrReq => 30;
|
||||
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Projects/Scripts/Items/Armor/Leather/LeatherNinjaHood.cs
Normal file
46
Projects/Scripts/Items/Armor/Leather/LeatherNinjaHood.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LeatherNinjaHood : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherNinjaHood() : base(0x278E)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public LeatherNinjaHood(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 3;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 4;
|
||||
|
||||
public override int InitMinHits => 25;
|
||||
public override int InitMaxHits => 45;
|
||||
|
||||
public override int AosStrReq => 10;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Projects/Scripts/Items/Armor/Leather/LeatherNinjaJacket.cs
Normal file
46
Projects/Scripts/Items/Armor/Leather/LeatherNinjaJacket.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LeatherNinjaJacket : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherNinjaJacket() : base(0x2793)
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
|
||||
public LeatherNinjaJacket(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits => 55;
|
||||
public override int InitMaxHits => 65;
|
||||
|
||||
public override int AosStrReq => 10;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
63
Projects/Scripts/Items/Armor/Leather/LeatherNinjaMitts.cs
Normal file
63
Projects/Scripts/Items/Armor/Leather/LeatherNinjaMitts.cs
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LeatherNinjaMitts : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherNinjaMitts() : base(0x2792)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public LeatherNinjaMitts(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits => 25;
|
||||
public override int InitMaxHits => 25;
|
||||
|
||||
public override int AosStrReq => 10;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(2);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
if (reader.ReadBool())
|
||||
{
|
||||
reader.ReadInt();
|
||||
reader.ReadInt();
|
||||
}
|
||||
|
||||
Weight = 2.0;
|
||||
ItemID = 0x2792;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Projects/Scripts/Items/Armor/Leather/LeatherNinjaPants.cs
Normal file
46
Projects/Scripts/Items/Armor/Leather/LeatherNinjaPants.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LeatherNinjaPants : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherNinjaPants() : base(0x2791)
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public LeatherNinjaPants(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits => 40;
|
||||
public override int InitMaxHits => 50;
|
||||
|
||||
public override int AosStrReq => 10;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
49
Projects/Scripts/Items/Armor/Leather/LeatherShorts.cs
Normal file
49
Projects/Scripts/Items/Armor/Leather/LeatherShorts.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0x1c00, 0x1c01)]
|
||||
public class LeatherShorts : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherShorts() : base(0x1C00)
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public LeatherShorts(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override int ArmorBase => 13;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override bool AllowMaleWearer => false;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
52
Projects/Scripts/Items/Armor/Leather/LeatherSkirt.cs
Normal file
52
Projects/Scripts/Items/Armor/Leather/LeatherSkirt.cs
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0x1c08, 0x1c09)]
|
||||
public class LeatherSkirt : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherSkirt() : base(0x1C08)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public LeatherSkirt(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override int ArmorBase => 13;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override bool AllowMaleWearer => false;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
|
||||
if (Weight == 3.0)
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Projects/Scripts/Items/Armor/Leather/LeatherSuneate.cs
Normal file
46
Projects/Scripts/Items/Armor/Leather/LeatherSuneate.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LeatherSuneate : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherSuneate() : base(0x2786)
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
|
||||
public LeatherSuneate(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits => 25;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 20;
|
||||
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue