Reorganizes Project (#41)

This commit is contained in:
Kamron Batman 2019-08-02 18:13:40 -07:00 committed by GitHub
parent 08bf44af9a
commit 3614a66aee
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3499 changed files with 79 additions and 55 deletions

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namespace Server.Items
{
[Flippable(0x1c02, 0x1c03)]
public class FemaleStuddedChest : BaseArmor
{
[Constructible]
public FemaleStuddedChest() : base(0x1C02)
{
Weight = 6.0;
}
public FemaleStuddedChest(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq => 35;
public override int OldStrReq => 35;
public override int ArmorBase => 16;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override bool AllowMaleWearer => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 1.0)
Weight = 6.0;
}
}
}

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namespace Server.Items
{
[Flippable(0x2B74, 0x316B)]
public class HideChest : BaseArmor
{
[Constructible]
public HideChest() : base(0x2B74)
{
Weight = 6.0;
}
public HideChest(Serial serial) : base(serial)
{
}
public override Race RequiredRace => Race.Elf;
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int ArmorBase => 15;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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namespace Server.Items
{
[Flippable(0x2B79, 0x3170)]
public class HideFemaleChest : BaseArmor
{
[Constructible]
public HideFemaleChest() : base(0x2B79)
{
Weight = 6.0;
}
public HideFemaleChest(Serial serial) : base(serial)
{
}
public override Race RequiredRace => Race.Elf;
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq => 35;
public override int OldStrReq => 35;
public override int ArmorBase => 15;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override bool AllowMaleWearer => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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@ -0,0 +1,51 @@
namespace Server.Items
{
[Flippable(0x2B75, 0x316C)]
public class HideGloves : BaseArmor
{
[Constructible]
public HideGloves() : base(0x2B75)
{
Weight = 2.0;
}
public HideGloves(Serial serial) : base(serial)
{
}
public override Race RequiredRace => Race.Elf;
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq => 15;
public override int OldStrReq => 15;
public override int ArmorBase => 15;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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namespace Server.Items
{
[Flippable(0x2B76, 0x316D)]
public class HideGorget : BaseArmor
{
[Constructible]
public HideGorget() : base(0x2B76)
{
Weight = 3.0;
}
public HideGorget(Serial serial) : base(serial)
{
}
public override Race RequiredRace => Race.Elf;
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq => 15;
public override int OldStrReq => 15;
public override int ArmorBase => 15;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 2.0)
Weight = 1.0;
}
}
}

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namespace Server.Items
{
[Flippable(0x2B78, 0x316F)]
public class HidePants : BaseArmor
{
[Constructible]
public HidePants() : base(0x2B78)
{
Weight = 5.0;
}
public HidePants(Serial serial) : base(serial)
{
}
public override Race RequiredRace => Race.Elf;
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int ArmorBase => 15;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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namespace Server.Items
{
[Flippable(0x2B77, 0x316E)]
public class HidePauldrons : BaseArmor
{
[Constructible]
public HidePauldrons() : base(0x2B77)
{
Weight = 4.0;
}
public HidePauldrons(Serial serial) : base(serial)
{
}
public override Race RequiredRace => Race.Elf;
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq => 20;
public override int OldStrReq => 20;
public override int ArmorBase => 15;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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namespace Server.Items
{
[Flippable(0x13dc, 0x13d4)]
public class StuddedArms : BaseArmor
{
[Constructible]
public StuddedArms() : base(0x13DC)
{
Weight = 4.0;
}
public StuddedArms(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int ArmorBase => 16;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 1.0)
Weight = 4.0;
}
}
}

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namespace Server.Items
{
[Flippable(0x1c0c, 0x1c0d)]
public class StuddedBustierArms : BaseArmor
{
[Constructible]
public StuddedBustierArms() : base(0x1C0C)
{
Weight = 1.0;
}
public StuddedBustierArms(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq => 35;
public override int OldStrReq => 35;
public override int ArmorBase => 16;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override bool AllowMaleWearer => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
[Flippable(0x13db, 0x13e2)]
public class StuddedChest : BaseArmor
{
[Constructible]
public StuddedChest() : base(0x13DB)
{
Weight = 8.0;
}
public StuddedChest(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq => 35;
public override int OldStrReq => 35;
public override int ArmorBase => 16;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 1.0)
Weight = 8.0;
}
}
}

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namespace Server.Items
{
public class StuddedDo : BaseArmor
{
[Constructible]
public StuddedDo() : base(0x27C7)
{
Weight = 8.0;
}
public StuddedDo(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int InitMinHits => 40;
public override int InitMaxHits => 50;
public override int AosStrReq => 55;
public override int OldStrReq => 55;
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
[Flippable(0x13d5, 0x13dd)]
public class StuddedGloves : BaseArmor
{
[Constructible]
public StuddedGloves() : base(0x13D5)
{
Weight = 1.0;
}
public StuddedGloves(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int ArmorBase => 16;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 2.0)
Weight = 1.0;
}
}
}

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namespace Server.Items
{
public class StuddedGorget : BaseArmor
{
[Constructible]
public StuddedGorget() : base(0x13D6)
{
Weight = 1.0;
}
public StuddedGorget(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int ArmorBase => 16;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 2.0)
Weight = 1.0;
}
}
}

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namespace Server.Items
{
public class StuddedHaidate : BaseArmor
{
[Constructible]
public StuddedHaidate() : base(0x278B)
{
Weight = 5.0;
}
public StuddedHaidate(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq => 30;
public override int OldStrReq => 30;
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class StuddedHiroSode : BaseArmor
{
[Constructible]
public StuddedHiroSode() : base(0x277F)
{
Weight = 1.0;
}
public StuddedHiroSode(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int InitMinHits => 45;
public override int InitMaxHits => 55;
public override int AosStrReq => 30;
public override int OldStrReq => 30;
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
[Flippable(0x13da, 0x13e1)]
public class StuddedLegs : BaseArmor
{
[Constructible]
public StuddedLegs() : base(0x13DA)
{
Weight = 5.0;
}
public StuddedLegs(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq => 30;
public override int OldStrReq => 35;
public override int ArmorBase => 16;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 3.0)
Weight = 5.0;
}
}
}

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namespace Server.Items
{
public class StuddedMempo : BaseArmor
{
[Constructible]
public StuddedMempo() : base(0x279D)
{
Weight = 2.0;
}
public StuddedMempo(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override int AosStrReq => 30;
public override int OldStrReq => 30;
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,44 @@
namespace Server.Items
{
public class StuddedSuneate : BaseArmor
{
[Constructible]
public StuddedSuneate() : base(0x27D2)
{
Weight = 5.0;
}
public StuddedSuneate(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int InitMinHits => 35;
public override int InitMaxHits => 50;
public override int AosStrReq => 30;
public override int OldStrReq => 30;
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}