Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
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@ -0,0 +1,28 @@
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namespace Server.Items
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{
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public class ArtifactLargeVase : Item
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{
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[Constructible]
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public ArtifactLargeVase() : base(0x0B47)
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{
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}
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public ArtifactLargeVase(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,28 @@
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namespace Server.Items
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{
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public class ArtifactVase : Item
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{
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[Constructible]
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public ArtifactVase() : base(0x0B48)
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{
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}
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public ArtifactVase(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,28 @@
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namespace Server.Items
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{
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public class DemonSkull : Item
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{
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[Constructible]
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public DemonSkull() : base(0x224e + Utility.Random(4))
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{
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}
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public DemonSkull(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,28 @@
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namespace Server.Items
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{
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public class DirtPatch : Item
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{
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[Constructible]
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public DirtPatch() : base(0x0913)
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{
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}
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public DirtPatch(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,30 @@
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namespace Server.Items
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{
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public class EvilIdolSkull : Item
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{
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[Constructible]
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public EvilIdolSkull() : base(0x1F18)
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{
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}
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public EvilIdolSkull(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1095237; // Evil Idol
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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namespace Server.Items
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{
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[Flippable]
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public class Futon : Item
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{
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[Constructible]
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public Futon() : base(Utility.RandomDouble() > 0.5 ? 0x295C : 0x295E)
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{
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}
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public Futon(Serial serial) : base(serial)
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{
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}
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public void Flip()
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{
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switch (ItemID)
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{
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case 0x295C:
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ItemID = 0x295D;
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break;
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case 0x295E:
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ItemID = 0x295F;
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break;
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case 0x295D:
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ItemID = 0x295C;
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break;
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case 0x295F:
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ItemID = 0x295E;
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break;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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namespace Server.Items
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{
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public class LavaTile : Item
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{
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[Constructible]
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public LavaTile() : base(0x12EE)
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{
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}
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public LavaTile(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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53
Projects/Scripts/Items/Champion Artifacts/Decorative/Pier.cs
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53
Projects/Scripts/Items/Champion Artifacts/Decorative/Pier.cs
Normal file
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namespace Server.Items
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{
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public class Pier : Item
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{
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/*
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* This does not make a lot of sense, being a "Pier"
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* and having possible itemids that have nothing
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* to do with piers. The three items here are basically
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* permutations of the same "drop", or item that
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* will be randomly selected when the item drops.
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*
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* It was either this, or make 2
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* new classes named to reflect that they are rocks
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* in water, or put them all in one class. Either
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* is kind of senseless, so it is what it is.
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*
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*/
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private static int[] m_itemids =
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{
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0x3486, 0x348b, 0x3ae
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};
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[Constructible]
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public Pier()
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: base(m_itemids[Utility.Random(3)])
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{
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}
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public Pier(int itemid)
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: base(itemid)
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{
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}
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public Pier(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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namespace Server.Items
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{
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public class SkullPole : Item
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{
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[Constructible]
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public SkullPole() : base(0x2204)
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{
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Weight = 5;
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}
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public SkullPole(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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namespace Server.Items
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{
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public class SwampTile : Item
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{
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[Constructible]
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public SwampTile() : base(0x320D)
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{
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}
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public SwampTile(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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namespace Server.Items
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{
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public class TatteredAncientMummyWrapping : Item
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{
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[Constructible]
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public TatteredAncientMummyWrapping() : base(0xE21)
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{
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Hue = 0x909;
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}
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public TatteredAncientMummyWrapping(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1094912; // Tattered Ancient Mummy Wrapping [Replica]
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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namespace Server.Items
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{
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public class WallBlood : Item
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{
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[Constructible]
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public WallBlood()
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: base(Utility.RandomBool() ? 0x1D95 : 0x1D94)
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{
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}
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public WallBlood(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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namespace Server.Items
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{
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public class WaterTile : Item
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{
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[Constructible]
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public WaterTile() : base(0x346E)
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{
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}
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public WaterTile(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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37
Projects/Scripts/Items/Champion Artifacts/Decorative/Web.cs
Normal file
37
Projects/Scripts/Items/Champion Artifacts/Decorative/Web.cs
Normal file
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namespace Server.Items
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{
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public class Web : Item
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{
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private static int[] m_itemids =
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{
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0x10d7, 0x10d8, 0x10dd
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};
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[Constructible]
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public Web()
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: base(m_itemids[Utility.Random(3)])
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{
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}
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[Constructible]
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public Web(int itemid) : base(itemid)
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{
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}
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public Web(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,30 @@
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namespace Server.Items
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{
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public class WindSpirit : Item
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{
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[Constructible]
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public WindSpirit() : base(0x1F1F)
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{
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}
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|
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public WindSpirit(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1094925; // Wind Spirit [Replica]
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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||||
}
|
||||
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||||
public override void Deserialize(GenericReader reader)
|
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{
|
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base.Deserialize(reader);
|
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|
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int version = reader.ReadInt();
|
||||
}
|
||||
}
|
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}
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@ -0,0 +1,38 @@
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namespace Server.Items
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||||
{
|
||||
public class ANecromancerShroud : Robe
|
||||
{
|
||||
[Constructible]
|
||||
public ANecromancerShroud()
|
||||
{
|
||||
Hue = 0x455;
|
||||
}
|
||||
|
||||
public ANecromancerShroud(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
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||||
public override int LabelNumber => 1094913; // A Necromancer Shroud [Replica]
|
||||
|
||||
public override int BaseColdResistance => 5;
|
||||
|
||||
public override int InitMinHits => 150;
|
||||
public override int InitMaxHits => 150;
|
||||
|
||||
public override bool CanFortify => false;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,53 @@
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namespace Server.Items
|
||||
{
|
||||
public class BraveKnightOfTheBritannia : Katana
|
||||
{
|
||||
[Constructible]
|
||||
public BraveKnightOfTheBritannia()
|
||||
{
|
||||
Hue = 0x47e;
|
||||
|
||||
Attributes.WeaponSpeed = 30;
|
||||
Attributes.WeaponDamage = 35;
|
||||
|
||||
WeaponAttributes.HitLeechStam = 48;
|
||||
WeaponAttributes.HitHarm = 26;
|
||||
WeaponAttributes.HitLeechHits = 22;
|
||||
}
|
||||
|
||||
public BraveKnightOfTheBritannia(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1094909; // Brave Knight of The Britannia [Replica]
|
||||
|
||||
public override int InitMinHits => 150;
|
||||
public override int InitMaxHits => 150;
|
||||
|
||||
public override bool CanFortify => false;
|
||||
|
||||
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
|
||||
out int nrgy, out int chaos, out int direct)
|
||||
{
|
||||
phys = chaos = direct = 0;
|
||||
fire = 40;
|
||||
cold = 30;
|
||||
pois = 10;
|
||||
nrgy = 20;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,49 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class CaptainJohnsHat : TricorneHat
|
||||
{
|
||||
[Constructible]
|
||||
public CaptainJohnsHat()
|
||||
{
|
||||
Hue = 0x455;
|
||||
|
||||
Attributes.BonusDex = 8;
|
||||
Attributes.NightSight = 1;
|
||||
Attributes.AttackChance = 15;
|
||||
|
||||
SkillBonuses.Skill_1_Name = SkillName.Swords;
|
||||
SkillBonuses.Skill_1_Value = 20;
|
||||
}
|
||||
|
||||
public CaptainJohnsHat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1094911; // Captain John's Hat [Replica]
|
||||
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 6;
|
||||
public override int BaseColdResistance => 9;
|
||||
public override int BasePoisonResistance => 7;
|
||||
public override int BaseEnergyResistance => 23;
|
||||
|
||||
public override int InitMinHits => 150;
|
||||
public override int InitMaxHits => 150;
|
||||
|
||||
public override bool CanFortify => false;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,55 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DetectiveBoots : Boots
|
||||
{
|
||||
private int m_Level;
|
||||
|
||||
[Constructible]
|
||||
public DetectiveBoots()
|
||||
{
|
||||
Hue = 0x455;
|
||||
Level = Utility.RandomMinMax(0, 2);
|
||||
}
|
||||
|
||||
public DetectiveBoots(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1094894 + m_Level; // [Quality] Detective of the Royal Guard [Replica]
|
||||
|
||||
public override int InitMinHits => 150;
|
||||
public override int InitMaxHits => 150;
|
||||
|
||||
public override bool CanFortify => false;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int Level
|
||||
{
|
||||
get => m_Level;
|
||||
set
|
||||
{
|
||||
m_Level = Math.Max(Math.Min(2, value), 0);
|
||||
Attributes.BonusInt = 2 + m_Level;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
Level = Attributes.BonusInt - 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,36 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class DjinnisRing : SilverRing
|
||||
{
|
||||
[Constructible]
|
||||
public DjinnisRing()
|
||||
{
|
||||
Attributes.BonusInt = 5;
|
||||
Attributes.SpellDamage = 10;
|
||||
Attributes.CastSpeed = 2;
|
||||
}
|
||||
|
||||
public DjinnisRing(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1094927; // Djinni's Ring [Replica]
|
||||
|
||||
public override int InitMinHits => 150;
|
||||
public override int InitMaxHits => 150;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,40 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class EmbroideredOakLeafCloak : BaseOuterTorso
|
||||
{
|
||||
[Constructible]
|
||||
public EmbroideredOakLeafCloak() : base(0x2684)
|
||||
{
|
||||
Hue = 0x483;
|
||||
StrRequirement = 0;
|
||||
|
||||
SkillBonuses.Skill_1_Name = SkillName.Stealth;
|
||||
SkillBonuses.Skill_1_Value = 5;
|
||||
}
|
||||
|
||||
public EmbroideredOakLeafCloak(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1094901; // Embroidered Oak Leaf Cloak [Replica]
|
||||
|
||||
public override int InitMinHits => 150;
|
||||
public override int InitMaxHits => 150;
|
||||
|
||||
public override bool CanFortify => false;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,46 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class GuantletsOfAnger : PlateGloves
|
||||
{
|
||||
[Constructible]
|
||||
public GuantletsOfAnger()
|
||||
{
|
||||
Hue = 0x29b;
|
||||
|
||||
Attributes.BonusHits = 8;
|
||||
Attributes.RegenHits = 2;
|
||||
Attributes.DefendChance = 10;
|
||||
}
|
||||
|
||||
public GuantletsOfAnger(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1094902; // Gauntlets of Anger [Replica]
|
||||
|
||||
public override int BasePhysicalResistance => 4;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 5;
|
||||
public override int BasePoisonResistance => 6;
|
||||
public override int BaseEnergyResistance => 5;
|
||||
|
||||
public override int InitMinHits => 150;
|
||||
public override int InitMaxHits => 150;
|
||||
|
||||
public override bool CanFortify => false;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,40 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LieutenantOfTheBritannianRoyalGuard : BodySash
|
||||
{
|
||||
[Constructible]
|
||||
public LieutenantOfTheBritannianRoyalGuard()
|
||||
{
|
||||
Hue = 0xe8;
|
||||
|
||||
Attributes.BonusInt = 5;
|
||||
Attributes.RegenMana = 2;
|
||||
Attributes.LowerRegCost = 10;
|
||||
}
|
||||
|
||||
public LieutenantOfTheBritannianRoyalGuard(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1094910; // Lieutenant of the Britannian Royal Guard [Replica]
|
||||
|
||||
public override int InitMinHits => 150;
|
||||
public override int InitMaxHits => 150;
|
||||
|
||||
public override bool CanFortify => false;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,41 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class OblivionsNeedle : Dagger
|
||||
{
|
||||
[Constructible]
|
||||
public OblivionsNeedle()
|
||||
{
|
||||
Attributes.BonusStam = 20;
|
||||
Attributes.AttackChance = 20;
|
||||
Attributes.DefendChance = -20;
|
||||
Attributes.WeaponDamage = 40;
|
||||
|
||||
WeaponAttributes.HitLeechStam = 50;
|
||||
}
|
||||
|
||||
public OblivionsNeedle(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1094916; // Oblivion's Needle [Replica]
|
||||
|
||||
public override int InitMinHits => 150;
|
||||
public override int InitMaxHits => 150;
|
||||
|
||||
public override bool CanFortify => false;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,41 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class RoyalGuardSurvivalKnife : SkinningKnife
|
||||
{
|
||||
[Constructible]
|
||||
public RoyalGuardSurvivalKnife()
|
||||
{
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.Luck = 140;
|
||||
Attributes.EnhancePotions = 25;
|
||||
|
||||
WeaponAttributes.UseBestSkill = 1;
|
||||
WeaponAttributes.LowerStatReq = 50;
|
||||
}
|
||||
|
||||
public RoyalGuardSurvivalKnife(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1094918; // Royal Guard Survival Knife [Replica]
|
||||
|
||||
public override int InitMinHits => 150;
|
||||
public override int InitMaxHits => 150;
|
||||
|
||||
public override bool CanFortify => false;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,38 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class SamaritanRobe : Robe
|
||||
{
|
||||
[Constructible]
|
||||
public SamaritanRobe()
|
||||
{
|
||||
Hue = 0x2a3;
|
||||
}
|
||||
|
||||
public SamaritanRobe(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1094926; // Good Samaritan of Britannia [Replica]
|
||||
|
||||
public override int BasePhysicalResistance => 5;
|
||||
|
||||
public override int InitMinHits => 150;
|
||||
public override int InitMaxHits => 150;
|
||||
|
||||
public override bool CanFortify => false;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,41 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class TheMostKnowledgePerson : BaseOuterTorso
|
||||
{
|
||||
[Constructible]
|
||||
public TheMostKnowledgePerson() : base(0x2684)
|
||||
{
|
||||
Hue = 0x117;
|
||||
StrRequirement = 0;
|
||||
|
||||
Attributes.BonusHits = 3 + Utility.RandomMinMax(0, 2);
|
||||
}
|
||||
|
||||
public TheMostKnowledgePerson(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1094893; // The Most Knowledge Person [Replica]
|
||||
|
||||
public override int InitMinHits => 150;
|
||||
public override int InitMaxHits => 150;
|
||||
|
||||
public override bool CanFortify => false;
|
||||
|
||||
public override bool CanBeBlessed => false;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,39 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class TheRobeOfBritanniaAri : BaseOuterTorso
|
||||
{
|
||||
[Constructible]
|
||||
public TheRobeOfBritanniaAri() : base(0x2684)
|
||||
{
|
||||
Hue = 0x48b;
|
||||
StrRequirement = 0;
|
||||
}
|
||||
|
||||
public TheRobeOfBritanniaAri(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1094931; // The Robe of Britannia "Ari" [Replica]
|
||||
|
||||
public override int BasePhysicalResistance => 10;
|
||||
|
||||
public override int InitMinHits => 150;
|
||||
public override int InitMaxHits => 150;
|
||||
|
||||
public override bool CanFortify => false;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,41 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class AcidProofRobe : Robe
|
||||
{
|
||||
[Constructible]
|
||||
public AcidProofRobe()
|
||||
{
|
||||
Hue = 0x455;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public AcidProofRobe(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1095236; // Acid-Proof Robe [Replica]
|
||||
|
||||
public override int BaseFireResistance => 4;
|
||||
|
||||
public override int InitMinHits => 150;
|
||||
public override int InitMaxHits => 150;
|
||||
|
||||
public override bool CanFortify => false;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (version < 1 && Hue == 1) Hue = 0x455;
|
||||
}
|
||||
}
|
||||
}
|
||||
43
Projects/Scripts/Items/Champion Artifacts/Unique/Calm.cs
Normal file
43
Projects/Scripts/Items/Champion Artifacts/Unique/Calm.cs
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Calm : Halberd
|
||||
{
|
||||
[Constructible]
|
||||
public Calm()
|
||||
{
|
||||
Hue = 0x2cb;
|
||||
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.WeaponSpeed = 20;
|
||||
Attributes.WeaponDamage = 50;
|
||||
|
||||
WeaponAttributes.HitLeechMana = 100;
|
||||
WeaponAttributes.UseBestSkill = 1;
|
||||
}
|
||||
|
||||
public Calm(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1094915; // Calm [Replica]
|
||||
|
||||
public override int InitMinHits => 150;
|
||||
public override int InitMaxHits => 150;
|
||||
|
||||
public override bool CanFortify => false;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,46 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class CrownOfTalKeesh : Bandana
|
||||
{
|
||||
[Constructible]
|
||||
public CrownOfTalKeesh()
|
||||
{
|
||||
Hue = 0x4F2;
|
||||
|
||||
Attributes.BonusInt = 8;
|
||||
Attributes.RegenMana = 4;
|
||||
Attributes.SpellDamage = 10;
|
||||
}
|
||||
|
||||
public CrownOfTalKeesh(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1094903; // Crown of Tal'Keesh [Replica]
|
||||
|
||||
public override int BasePhysicalResistance => 0;
|
||||
public override int BaseFireResistance => 5;
|
||||
public override int BaseColdResistance => 9;
|
||||
public override int BasePoisonResistance => 20;
|
||||
public override int BaseEnergyResistance => 20;
|
||||
|
||||
public override int InitMinHits => 150;
|
||||
public override int InitMaxHits => 150;
|
||||
|
||||
public override bool CanFortify => false;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,44 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class FangOfRactus : Kryss
|
||||
{
|
||||
[Constructible]
|
||||
public FangOfRactus()
|
||||
{
|
||||
Hue = 0x117;
|
||||
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.AttackChance = 5;
|
||||
Attributes.DefendChance = 5;
|
||||
Attributes.WeaponDamage = 35;
|
||||
|
||||
WeaponAttributes.HitPoisonArea = 20;
|
||||
WeaponAttributes.ResistPoisonBonus = 15;
|
||||
}
|
||||
|
||||
public FangOfRactus(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1094892; // Fang of Ractus [Replica]
|
||||
|
||||
public override int InitMinHits => 150;
|
||||
public override int InitMaxHits => 150;
|
||||
|
||||
public override bool CanFortify => false;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,47 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class GladiatorsCollar : PlateGorget
|
||||
{
|
||||
[Constructible]
|
||||
public GladiatorsCollar()
|
||||
{
|
||||
Hue = 0x26d;
|
||||
|
||||
Attributes.BonusHits = 10;
|
||||
Attributes.AttackChance = 10;
|
||||
|
||||
ArmorAttributes.MageArmor = 1;
|
||||
}
|
||||
|
||||
public GladiatorsCollar(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1094917; // Gladiator's Collar [Replica]
|
||||
|
||||
public override int BasePhysicalResistance => 18;
|
||||
public override int BaseFireResistance => 18;
|
||||
public override int BaseColdResistance => 17;
|
||||
public override int BasePoisonResistance => 18;
|
||||
public override int BaseEnergyResistance => 16;
|
||||
|
||||
public override int InitMinHits => 150;
|
||||
public override int InitMaxHits => 150;
|
||||
|
||||
public override bool CanFortify => false;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,52 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class OrcChieftainHelm : OrcHelm
|
||||
{
|
||||
[Constructible]
|
||||
public OrcChieftainHelm()
|
||||
{
|
||||
Hue = 0x2a3;
|
||||
|
||||
Attributes.Luck = 100;
|
||||
Attributes.RegenHits = 3;
|
||||
|
||||
if (Utility.RandomBool())
|
||||
Attributes.BonusHits = 30;
|
||||
else
|
||||
Attributes.AttackChance = 30;
|
||||
}
|
||||
|
||||
public OrcChieftainHelm(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1094924; // Orc Chieftain Helm [Replica]
|
||||
|
||||
public override int BasePhysicalResistance => 23;
|
||||
public override int BaseFireResistance => 1;
|
||||
public override int BaseColdResistance => 23;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 5;
|
||||
|
||||
public override int InitMinHits => 150;
|
||||
public override int InitMaxHits => 150;
|
||||
|
||||
public override bool CanFortify => false;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (version < 1 && Hue == 0x3f) /* Pigmented? */ Hue = 0x2a3;
|
||||
}
|
||||
}
|
||||
}
|
||||
44
Projects/Scripts/Items/Champion Artifacts/Unique/Pacify.cs
Normal file
44
Projects/Scripts/Items/Champion Artifacts/Unique/Pacify.cs
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Pacify : Pike
|
||||
{
|
||||
[Constructible]
|
||||
public Pacify()
|
||||
{
|
||||
Hue = 0x835;
|
||||
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.AttackChance = 10;
|
||||
Attributes.WeaponSpeed = 20;
|
||||
Attributes.WeaponDamage = 50;
|
||||
|
||||
WeaponAttributes.HitLeechMana = 100;
|
||||
WeaponAttributes.UseBestSkill = 1;
|
||||
}
|
||||
|
||||
public Pacify(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1094929; // Pacify [Replica]
|
||||
|
||||
public override int InitMinHits => 150;
|
||||
public override int InitMaxHits => 150;
|
||||
|
||||
public override bool CanFortify => false;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
44
Projects/Scripts/Items/Champion Artifacts/Unique/Quell.cs
Normal file
44
Projects/Scripts/Items/Champion Artifacts/Unique/Quell.cs
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Quell : Bardiche
|
||||
{
|
||||
[Constructible]
|
||||
public Quell()
|
||||
{
|
||||
Hue = 0x225;
|
||||
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.WeaponSpeed = 20;
|
||||
Attributes.WeaponDamage = 50;
|
||||
Attributes.AttackChance = 10;
|
||||
|
||||
WeaponAttributes.HitLeechMana = 100;
|
||||
WeaponAttributes.UseBestSkill = 1;
|
||||
}
|
||||
|
||||
public Quell(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1094928; // Quell [Replica]
|
||||
|
||||
public override int InitMinHits => 150;
|
||||
public override int InitMaxHits => 150;
|
||||
|
||||
public override bool CanFortify => false;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,49 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class ShroudOfDeciet : BoneChest
|
||||
{
|
||||
[Constructible]
|
||||
public ShroudOfDeciet()
|
||||
{
|
||||
Hue = 0x38F;
|
||||
|
||||
Attributes.RegenHits = 3;
|
||||
|
||||
ArmorAttributes.MageArmor = 1;
|
||||
|
||||
SkillBonuses.Skill_1_Name = SkillName.MagicResist;
|
||||
SkillBonuses.Skill_1_Value = 10;
|
||||
}
|
||||
|
||||
public ShroudOfDeciet(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1094914; // Shroud of Deceit [Replica]
|
||||
|
||||
public override int BasePhysicalResistance => 11;
|
||||
public override int BaseFireResistance => 6;
|
||||
public override int BaseColdResistance => 18;
|
||||
public override int BasePoisonResistance => 15;
|
||||
public override int BaseEnergyResistance => 13;
|
||||
|
||||
public override int InitMinHits => 150;
|
||||
public override int InitMaxHits => 150;
|
||||
|
||||
public override bool CanFortify => false;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
44
Projects/Scripts/Items/Champion Artifacts/Unique/Subdue.cs
Normal file
44
Projects/Scripts/Items/Champion Artifacts/Unique/Subdue.cs
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Subdue : Scythe
|
||||
{
|
||||
[Constructible]
|
||||
public Subdue()
|
||||
{
|
||||
Hue = 0x2cb;
|
||||
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.WeaponSpeed = 20;
|
||||
Attributes.WeaponDamage = 50;
|
||||
Attributes.AttackChance = 10;
|
||||
|
||||
WeaponAttributes.HitLeechMana = 100;
|
||||
WeaponAttributes.UseBestSkill = 1;
|
||||
}
|
||||
|
||||
public Subdue(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1094930; // Subdue [Replica]
|
||||
|
||||
public override int InitMinHits => 150;
|
||||
public override int InitMaxHits => 150;
|
||||
|
||||
public override bool CanFortify => false;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue