Reorganizes Project (#41)

This commit is contained in:
Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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GPG key ID: 4AEE18F83AFDEB23
3499 changed files with 79 additions and 55 deletions

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namespace Server.Items
{
public class ArtifactLargeVase : Item
{
[Constructible]
public ArtifactLargeVase() : base(0x0B47)
{
}
public ArtifactLargeVase(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class ArtifactVase : Item
{
[Constructible]
public ArtifactVase() : base(0x0B48)
{
}
public ArtifactVase(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class DemonSkull : Item
{
[Constructible]
public DemonSkull() : base(0x224e + Utility.Random(4))
{
}
public DemonSkull(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class DirtPatch : Item
{
[Constructible]
public DirtPatch() : base(0x0913)
{
}
public DirtPatch(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class EvilIdolSkull : Item
{
[Constructible]
public EvilIdolSkull() : base(0x1F18)
{
}
public EvilIdolSkull(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1095237; // Evil Idol
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
[Flippable]
public class Futon : Item
{
[Constructible]
public Futon() : base(Utility.RandomDouble() > 0.5 ? 0x295C : 0x295E)
{
}
public Futon(Serial serial) : base(serial)
{
}
public void Flip()
{
switch (ItemID)
{
case 0x295C:
ItemID = 0x295D;
break;
case 0x295E:
ItemID = 0x295F;
break;
case 0x295D:
ItemID = 0x295C;
break;
case 0x295F:
ItemID = 0x295E;
break;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class LavaTile : Item
{
[Constructible]
public LavaTile() : base(0x12EE)
{
}
public LavaTile(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class Pier : Item
{
/*
* This does not make a lot of sense, being a "Pier"
* and having possible itemids that have nothing
* to do with piers. The three items here are basically
* permutations of the same "drop", or item that
* will be randomly selected when the item drops.
*
* It was either this, or make 2
* new classes named to reflect that they are rocks
* in water, or put them all in one class. Either
* is kind of senseless, so it is what it is.
*
*/
private static int[] m_itemids =
{
0x3486, 0x348b, 0x3ae
};
[Constructible]
public Pier()
: base(m_itemids[Utility.Random(3)])
{
}
public Pier(int itemid)
: base(itemid)
{
}
public Pier(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class SkullPole : Item
{
[Constructible]
public SkullPole() : base(0x2204)
{
Weight = 5;
}
public SkullPole(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class SwampTile : Item
{
[Constructible]
public SwampTile() : base(0x320D)
{
}
public SwampTile(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class TatteredAncientMummyWrapping : Item
{
[Constructible]
public TatteredAncientMummyWrapping() : base(0xE21)
{
Hue = 0x909;
}
public TatteredAncientMummyWrapping(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094912; // Tattered Ancient Mummy Wrapping [Replica]
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class WallBlood : Item
{
[Constructible]
public WallBlood()
: base(Utility.RandomBool() ? 0x1D95 : 0x1D94)
{
}
public WallBlood(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class WaterTile : Item
{
[Constructible]
public WaterTile() : base(0x346E)
{
}
public WaterTile(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class Web : Item
{
private static int[] m_itemids =
{
0x10d7, 0x10d8, 0x10dd
};
[Constructible]
public Web()
: base(m_itemids[Utility.Random(3)])
{
}
[Constructible]
public Web(int itemid) : base(itemid)
{
}
public Web(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class WindSpirit : Item
{
[Constructible]
public WindSpirit() : base(0x1F1F)
{
}
public WindSpirit(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094925; // Wind Spirit [Replica]
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class ANecromancerShroud : Robe
{
[Constructible]
public ANecromancerShroud()
{
Hue = 0x455;
}
public ANecromancerShroud(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094913; // A Necromancer Shroud [Replica]
public override int BaseColdResistance => 5;
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class BraveKnightOfTheBritannia : Katana
{
[Constructible]
public BraveKnightOfTheBritannia()
{
Hue = 0x47e;
Attributes.WeaponSpeed = 30;
Attributes.WeaponDamage = 35;
WeaponAttributes.HitLeechStam = 48;
WeaponAttributes.HitHarm = 26;
WeaponAttributes.HitLeechHits = 22;
}
public BraveKnightOfTheBritannia(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094909; // Brave Knight of The Britannia [Replica]
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct)
{
phys = chaos = direct = 0;
fire = 40;
cold = 30;
pois = 10;
nrgy = 20;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class CaptainJohnsHat : TricorneHat
{
[Constructible]
public CaptainJohnsHat()
{
Hue = 0x455;
Attributes.BonusDex = 8;
Attributes.NightSight = 1;
Attributes.AttackChance = 15;
SkillBonuses.Skill_1_Name = SkillName.Swords;
SkillBonuses.Skill_1_Value = 20;
}
public CaptainJohnsHat(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094911; // Captain John's Hat [Replica]
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 7;
public override int BaseEnergyResistance => 23;
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DetectiveBoots : Boots
{
private int m_Level;
[Constructible]
public DetectiveBoots()
{
Hue = 0x455;
Level = Utility.RandomMinMax(0, 2);
}
public DetectiveBoots(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094894 + m_Level; // [Quality] Detective of the Royal Guard [Replica]
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
[CommandProperty(AccessLevel.GameMaster)]
public int Level
{
get => m_Level;
set
{
m_Level = Math.Max(Math.Min(2, value), 0);
Attributes.BonusInt = 2 + m_Level;
InvalidateProperties();
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Level = Attributes.BonusInt - 2;
}
}
}

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namespace Server.Items
{
public class DjinnisRing : SilverRing
{
[Constructible]
public DjinnisRing()
{
Attributes.BonusInt = 5;
Attributes.SpellDamage = 10;
Attributes.CastSpeed = 2;
}
public DjinnisRing(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094927; // Djinni's Ring [Replica]
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class EmbroideredOakLeafCloak : BaseOuterTorso
{
[Constructible]
public EmbroideredOakLeafCloak() : base(0x2684)
{
Hue = 0x483;
StrRequirement = 0;
SkillBonuses.Skill_1_Name = SkillName.Stealth;
SkillBonuses.Skill_1_Value = 5;
}
public EmbroideredOakLeafCloak(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094901; // Embroidered Oak Leaf Cloak [Replica]
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class GuantletsOfAnger : PlateGloves
{
[Constructible]
public GuantletsOfAnger()
{
Hue = 0x29b;
Attributes.BonusHits = 8;
Attributes.RegenHits = 2;
Attributes.DefendChance = 10;
}
public GuantletsOfAnger(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094902; // Gauntlets of Anger [Replica]
public override int BasePhysicalResistance => 4;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 5;
public override int BasePoisonResistance => 6;
public override int BaseEnergyResistance => 5;
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class LieutenantOfTheBritannianRoyalGuard : BodySash
{
[Constructible]
public LieutenantOfTheBritannianRoyalGuard()
{
Hue = 0xe8;
Attributes.BonusInt = 5;
Attributes.RegenMana = 2;
Attributes.LowerRegCost = 10;
}
public LieutenantOfTheBritannianRoyalGuard(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094910; // Lieutenant of the Britannian Royal Guard [Replica]
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class OblivionsNeedle : Dagger
{
[Constructible]
public OblivionsNeedle()
{
Attributes.BonusStam = 20;
Attributes.AttackChance = 20;
Attributes.DefendChance = -20;
Attributes.WeaponDamage = 40;
WeaponAttributes.HitLeechStam = 50;
}
public OblivionsNeedle(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094916; // Oblivion's Needle [Replica]
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class RoyalGuardSurvivalKnife : SkinningKnife
{
[Constructible]
public RoyalGuardSurvivalKnife()
{
Attributes.SpellChanneling = 1;
Attributes.Luck = 140;
Attributes.EnhancePotions = 25;
WeaponAttributes.UseBestSkill = 1;
WeaponAttributes.LowerStatReq = 50;
}
public RoyalGuardSurvivalKnife(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094918; // Royal Guard Survival Knife [Replica]
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class SamaritanRobe : Robe
{
[Constructible]
public SamaritanRobe()
{
Hue = 0x2a3;
}
public SamaritanRobe(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094926; // Good Samaritan of Britannia [Replica]
public override int BasePhysicalResistance => 5;
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class TheMostKnowledgePerson : BaseOuterTorso
{
[Constructible]
public TheMostKnowledgePerson() : base(0x2684)
{
Hue = 0x117;
StrRequirement = 0;
Attributes.BonusHits = 3 + Utility.RandomMinMax(0, 2);
}
public TheMostKnowledgePerson(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094893; // The Most Knowledge Person [Replica]
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override bool CanBeBlessed => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class TheRobeOfBritanniaAri : BaseOuterTorso
{
[Constructible]
public TheRobeOfBritanniaAri() : base(0x2684)
{
Hue = 0x48b;
StrRequirement = 0;
}
public TheRobeOfBritanniaAri(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094931; // The Robe of Britannia "Ari" [Replica]
public override int BasePhysicalResistance => 10;
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class AcidProofRobe : Robe
{
[Constructible]
public AcidProofRobe()
{
Hue = 0x455;
LootType = LootType.Blessed;
}
public AcidProofRobe(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1095236; // Acid-Proof Robe [Replica]
public override int BaseFireResistance => 4;
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version < 1 && Hue == 1) Hue = 0x455;
}
}
}

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namespace Server.Items
{
public class Calm : Halberd
{
[Constructible]
public Calm()
{
Hue = 0x2cb;
Attributes.SpellChanneling = 1;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 50;
WeaponAttributes.HitLeechMana = 100;
WeaponAttributes.UseBestSkill = 1;
}
public Calm(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094915; // Calm [Replica]
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class CrownOfTalKeesh : Bandana
{
[Constructible]
public CrownOfTalKeesh()
{
Hue = 0x4F2;
Attributes.BonusInt = 8;
Attributes.RegenMana = 4;
Attributes.SpellDamage = 10;
}
public CrownOfTalKeesh(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094903; // Crown of Tal'Keesh [Replica]
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 20;
public override int BaseEnergyResistance => 20;
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class FangOfRactus : Kryss
{
[Constructible]
public FangOfRactus()
{
Hue = 0x117;
Attributes.SpellChanneling = 1;
Attributes.AttackChance = 5;
Attributes.DefendChance = 5;
Attributes.WeaponDamage = 35;
WeaponAttributes.HitPoisonArea = 20;
WeaponAttributes.ResistPoisonBonus = 15;
}
public FangOfRactus(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094892; // Fang of Ractus [Replica]
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class GladiatorsCollar : PlateGorget
{
[Constructible]
public GladiatorsCollar()
{
Hue = 0x26d;
Attributes.BonusHits = 10;
Attributes.AttackChance = 10;
ArmorAttributes.MageArmor = 1;
}
public GladiatorsCollar(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094917; // Gladiator's Collar [Replica]
public override int BasePhysicalResistance => 18;
public override int BaseFireResistance => 18;
public override int BaseColdResistance => 17;
public override int BasePoisonResistance => 18;
public override int BaseEnergyResistance => 16;
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class OrcChieftainHelm : OrcHelm
{
[Constructible]
public OrcChieftainHelm()
{
Hue = 0x2a3;
Attributes.Luck = 100;
Attributes.RegenHits = 3;
if (Utility.RandomBool())
Attributes.BonusHits = 30;
else
Attributes.AttackChance = 30;
}
public OrcChieftainHelm(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094924; // Orc Chieftain Helm [Replica]
public override int BasePhysicalResistance => 23;
public override int BaseFireResistance => 1;
public override int BaseColdResistance => 23;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 5;
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version < 1 && Hue == 0x3f) /* Pigmented? */ Hue = 0x2a3;
}
}
}

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namespace Server.Items
{
public class Pacify : Pike
{
[Constructible]
public Pacify()
{
Hue = 0x835;
Attributes.SpellChanneling = 1;
Attributes.AttackChance = 10;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 50;
WeaponAttributes.HitLeechMana = 100;
WeaponAttributes.UseBestSkill = 1;
}
public Pacify(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094929; // Pacify [Replica]
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class Quell : Bardiche
{
[Constructible]
public Quell()
{
Hue = 0x225;
Attributes.SpellChanneling = 1;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 50;
Attributes.AttackChance = 10;
WeaponAttributes.HitLeechMana = 100;
WeaponAttributes.UseBestSkill = 1;
}
public Quell(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094928; // Quell [Replica]
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class ShroudOfDeciet : BoneChest
{
[Constructible]
public ShroudOfDeciet()
{
Hue = 0x38F;
Attributes.RegenHits = 3;
ArmorAttributes.MageArmor = 1;
SkillBonuses.Skill_1_Name = SkillName.MagicResist;
SkillBonuses.Skill_1_Value = 10;
}
public ShroudOfDeciet(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094914; // Shroud of Deceit [Replica]
public override int BasePhysicalResistance => 11;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 18;
public override int BasePoisonResistance => 15;
public override int BaseEnergyResistance => 13;
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class Subdue : Scythe
{
[Constructible]
public Subdue()
{
Hue = 0x2cb;
Attributes.SpellChanneling = 1;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 50;
Attributes.AttackChance = 10;
WeaponAttributes.HitLeechMana = 100;
WeaponAttributes.UseBestSkill = 1;
}
public Subdue(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094930; // Subdue [Replica]
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}