Reorganizes Project (#41)

This commit is contained in:
Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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GPG key ID: 4AEE18F83AFDEB23
3499 changed files with 79 additions and 55 deletions

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namespace Server.Items
{
public class ArtifactLargeVase : Item
{
[Constructible]
public ArtifactLargeVase() : base(0x0B47)
{
}
public ArtifactLargeVase(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class ArtifactVase : Item
{
[Constructible]
public ArtifactVase() : base(0x0B48)
{
}
public ArtifactVase(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class DemonSkull : Item
{
[Constructible]
public DemonSkull() : base(0x224e + Utility.Random(4))
{
}
public DemonSkull(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class DirtPatch : Item
{
[Constructible]
public DirtPatch() : base(0x0913)
{
}
public DirtPatch(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class EvilIdolSkull : Item
{
[Constructible]
public EvilIdolSkull() : base(0x1F18)
{
}
public EvilIdolSkull(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1095237; // Evil Idol
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
[Flippable]
public class Futon : Item
{
[Constructible]
public Futon() : base(Utility.RandomDouble() > 0.5 ? 0x295C : 0x295E)
{
}
public Futon(Serial serial) : base(serial)
{
}
public void Flip()
{
switch (ItemID)
{
case 0x295C:
ItemID = 0x295D;
break;
case 0x295E:
ItemID = 0x295F;
break;
case 0x295D:
ItemID = 0x295C;
break;
case 0x295F:
ItemID = 0x295E;
break;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class LavaTile : Item
{
[Constructible]
public LavaTile() : base(0x12EE)
{
}
public LavaTile(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class Pier : Item
{
/*
* This does not make a lot of sense, being a "Pier"
* and having possible itemids that have nothing
* to do with piers. The three items here are basically
* permutations of the same "drop", or item that
* will be randomly selected when the item drops.
*
* It was either this, or make 2
* new classes named to reflect that they are rocks
* in water, or put them all in one class. Either
* is kind of senseless, so it is what it is.
*
*/
private static int[] m_itemids =
{
0x3486, 0x348b, 0x3ae
};
[Constructible]
public Pier()
: base(m_itemids[Utility.Random(3)])
{
}
public Pier(int itemid)
: base(itemid)
{
}
public Pier(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class SkullPole : Item
{
[Constructible]
public SkullPole() : base(0x2204)
{
Weight = 5;
}
public SkullPole(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class SwampTile : Item
{
[Constructible]
public SwampTile() : base(0x320D)
{
}
public SwampTile(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class TatteredAncientMummyWrapping : Item
{
[Constructible]
public TatteredAncientMummyWrapping() : base(0xE21)
{
Hue = 0x909;
}
public TatteredAncientMummyWrapping(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094912; // Tattered Ancient Mummy Wrapping [Replica]
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class WallBlood : Item
{
[Constructible]
public WallBlood()
: base(Utility.RandomBool() ? 0x1D95 : 0x1D94)
{
}
public WallBlood(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class WaterTile : Item
{
[Constructible]
public WaterTile() : base(0x346E)
{
}
public WaterTile(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class Web : Item
{
private static int[] m_itemids =
{
0x10d7, 0x10d8, 0x10dd
};
[Constructible]
public Web()
: base(m_itemids[Utility.Random(3)])
{
}
[Constructible]
public Web(int itemid) : base(itemid)
{
}
public Web(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class WindSpirit : Item
{
[Constructible]
public WindSpirit() : base(0x1F1F)
{
}
public WindSpirit(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094925; // Wind Spirit [Replica]
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}