Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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namespace Server.Items
{
public class ANecromancerShroud : Robe
{
[Constructible]
public ANecromancerShroud()
{
Hue = 0x455;
}
public ANecromancerShroud(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094913; // A Necromancer Shroud [Replica]
public override int BaseColdResistance => 5;
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class BraveKnightOfTheBritannia : Katana
{
[Constructible]
public BraveKnightOfTheBritannia()
{
Hue = 0x47e;
Attributes.WeaponSpeed = 30;
Attributes.WeaponDamage = 35;
WeaponAttributes.HitLeechStam = 48;
WeaponAttributes.HitHarm = 26;
WeaponAttributes.HitLeechHits = 22;
}
public BraveKnightOfTheBritannia(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094909; // Brave Knight of The Britannia [Replica]
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct)
{
phys = chaos = direct = 0;
fire = 40;
cold = 30;
pois = 10;
nrgy = 20;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class CaptainJohnsHat : TricorneHat
{
[Constructible]
public CaptainJohnsHat()
{
Hue = 0x455;
Attributes.BonusDex = 8;
Attributes.NightSight = 1;
Attributes.AttackChance = 15;
SkillBonuses.Skill_1_Name = SkillName.Swords;
SkillBonuses.Skill_1_Value = 20;
}
public CaptainJohnsHat(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094911; // Captain John's Hat [Replica]
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 7;
public override int BaseEnergyResistance => 23;
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DetectiveBoots : Boots
{
private int m_Level;
[Constructible]
public DetectiveBoots()
{
Hue = 0x455;
Level = Utility.RandomMinMax(0, 2);
}
public DetectiveBoots(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094894 + m_Level; // [Quality] Detective of the Royal Guard [Replica]
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
[CommandProperty(AccessLevel.GameMaster)]
public int Level
{
get => m_Level;
set
{
m_Level = Math.Max(Math.Min(2, value), 0);
Attributes.BonusInt = 2 + m_Level;
InvalidateProperties();
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Level = Attributes.BonusInt - 2;
}
}
}

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namespace Server.Items
{
public class DjinnisRing : SilverRing
{
[Constructible]
public DjinnisRing()
{
Attributes.BonusInt = 5;
Attributes.SpellDamage = 10;
Attributes.CastSpeed = 2;
}
public DjinnisRing(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094927; // Djinni's Ring [Replica]
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class EmbroideredOakLeafCloak : BaseOuterTorso
{
[Constructible]
public EmbroideredOakLeafCloak() : base(0x2684)
{
Hue = 0x483;
StrRequirement = 0;
SkillBonuses.Skill_1_Name = SkillName.Stealth;
SkillBonuses.Skill_1_Value = 5;
}
public EmbroideredOakLeafCloak(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094901; // Embroidered Oak Leaf Cloak [Replica]
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class GuantletsOfAnger : PlateGloves
{
[Constructible]
public GuantletsOfAnger()
{
Hue = 0x29b;
Attributes.BonusHits = 8;
Attributes.RegenHits = 2;
Attributes.DefendChance = 10;
}
public GuantletsOfAnger(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094902; // Gauntlets of Anger [Replica]
public override int BasePhysicalResistance => 4;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 5;
public override int BasePoisonResistance => 6;
public override int BaseEnergyResistance => 5;
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class LieutenantOfTheBritannianRoyalGuard : BodySash
{
[Constructible]
public LieutenantOfTheBritannianRoyalGuard()
{
Hue = 0xe8;
Attributes.BonusInt = 5;
Attributes.RegenMana = 2;
Attributes.LowerRegCost = 10;
}
public LieutenantOfTheBritannianRoyalGuard(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094910; // Lieutenant of the Britannian Royal Guard [Replica]
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class OblivionsNeedle : Dagger
{
[Constructible]
public OblivionsNeedle()
{
Attributes.BonusStam = 20;
Attributes.AttackChance = 20;
Attributes.DefendChance = -20;
Attributes.WeaponDamage = 40;
WeaponAttributes.HitLeechStam = 50;
}
public OblivionsNeedle(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094916; // Oblivion's Needle [Replica]
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class RoyalGuardSurvivalKnife : SkinningKnife
{
[Constructible]
public RoyalGuardSurvivalKnife()
{
Attributes.SpellChanneling = 1;
Attributes.Luck = 140;
Attributes.EnhancePotions = 25;
WeaponAttributes.UseBestSkill = 1;
WeaponAttributes.LowerStatReq = 50;
}
public RoyalGuardSurvivalKnife(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094918; // Royal Guard Survival Knife [Replica]
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class SamaritanRobe : Robe
{
[Constructible]
public SamaritanRobe()
{
Hue = 0x2a3;
}
public SamaritanRobe(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094926; // Good Samaritan of Britannia [Replica]
public override int BasePhysicalResistance => 5;
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class TheMostKnowledgePerson : BaseOuterTorso
{
[Constructible]
public TheMostKnowledgePerson() : base(0x2684)
{
Hue = 0x117;
StrRequirement = 0;
Attributes.BonusHits = 3 + Utility.RandomMinMax(0, 2);
}
public TheMostKnowledgePerson(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094893; // The Most Knowledge Person [Replica]
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override bool CanBeBlessed => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class TheRobeOfBritanniaAri : BaseOuterTorso
{
[Constructible]
public TheRobeOfBritanniaAri() : base(0x2684)
{
Hue = 0x48b;
StrRequirement = 0;
}
public TheRobeOfBritanniaAri(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094931; // The Robe of Britannia "Ari" [Replica]
public override int BasePhysicalResistance => 10;
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}