Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
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@ -0,0 +1,38 @@
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namespace Server.Items
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{
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public class ANecromancerShroud : Robe
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{
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[Constructible]
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public ANecromancerShroud()
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{
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Hue = 0x455;
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}
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public ANecromancerShroud(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1094913; // A Necromancer Shroud [Replica]
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public override int BaseColdResistance => 5;
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,53 @@
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namespace Server.Items
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{
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public class BraveKnightOfTheBritannia : Katana
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{
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[Constructible]
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public BraveKnightOfTheBritannia()
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{
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Hue = 0x47e;
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Attributes.WeaponSpeed = 30;
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Attributes.WeaponDamage = 35;
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WeaponAttributes.HitLeechStam = 48;
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WeaponAttributes.HitHarm = 26;
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WeaponAttributes.HitLeechHits = 22;
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}
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public BraveKnightOfTheBritannia(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1094909; // Brave Knight of The Britannia [Replica]
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct)
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{
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phys = chaos = direct = 0;
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fire = 40;
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cold = 30;
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pois = 10;
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nrgy = 20;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,49 @@
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namespace Server.Items
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{
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public class CaptainJohnsHat : TricorneHat
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{
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[Constructible]
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public CaptainJohnsHat()
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{
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Hue = 0x455;
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Attributes.BonusDex = 8;
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Attributes.NightSight = 1;
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Attributes.AttackChance = 15;
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SkillBonuses.Skill_1_Name = SkillName.Swords;
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SkillBonuses.Skill_1_Value = 20;
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}
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public CaptainJohnsHat(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1094911; // Captain John's Hat [Replica]
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 6;
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public override int BaseColdResistance => 9;
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public override int BasePoisonResistance => 7;
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public override int BaseEnergyResistance => 23;
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,55 @@
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using System;
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namespace Server.Items
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{
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public class DetectiveBoots : Boots
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{
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private int m_Level;
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[Constructible]
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public DetectiveBoots()
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{
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Hue = 0x455;
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Level = Utility.RandomMinMax(0, 2);
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}
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public DetectiveBoots(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1094894 + m_Level; // [Quality] Detective of the Royal Guard [Replica]
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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[CommandProperty(AccessLevel.GameMaster)]
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public int Level
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{
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get => m_Level;
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set
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{
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m_Level = Math.Max(Math.Min(2, value), 0);
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Attributes.BonusInt = 2 + m_Level;
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InvalidateProperties();
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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Level = Attributes.BonusInt - 2;
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}
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}
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}
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namespace Server.Items
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{
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public class DjinnisRing : SilverRing
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{
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[Constructible]
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public DjinnisRing()
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{
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Attributes.BonusInt = 5;
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Attributes.SpellDamage = 10;
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Attributes.CastSpeed = 2;
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}
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public DjinnisRing(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1094927; // Djinni's Ring [Replica]
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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namespace Server.Items
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{
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public class EmbroideredOakLeafCloak : BaseOuterTorso
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{
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[Constructible]
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public EmbroideredOakLeafCloak() : base(0x2684)
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{
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Hue = 0x483;
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StrRequirement = 0;
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SkillBonuses.Skill_1_Name = SkillName.Stealth;
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SkillBonuses.Skill_1_Value = 5;
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}
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public EmbroideredOakLeafCloak(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1094901; // Embroidered Oak Leaf Cloak [Replica]
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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namespace Server.Items
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{
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public class GuantletsOfAnger : PlateGloves
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{
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[Constructible]
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public GuantletsOfAnger()
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{
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Hue = 0x29b;
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Attributes.BonusHits = 8;
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Attributes.RegenHits = 2;
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Attributes.DefendChance = 10;
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}
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public GuantletsOfAnger(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1094902; // Gauntlets of Anger [Replica]
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public override int BasePhysicalResistance => 4;
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public override int BaseFireResistance => 4;
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public override int BaseColdResistance => 5;
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public override int BasePoisonResistance => 6;
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public override int BaseEnergyResistance => 5;
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,40 @@
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namespace Server.Items
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{
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public class LieutenantOfTheBritannianRoyalGuard : BodySash
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{
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[Constructible]
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public LieutenantOfTheBritannianRoyalGuard()
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{
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Hue = 0xe8;
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Attributes.BonusInt = 5;
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Attributes.RegenMana = 2;
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Attributes.LowerRegCost = 10;
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}
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public LieutenantOfTheBritannianRoyalGuard(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1094910; // Lieutenant of the Britannian Royal Guard [Replica]
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,41 @@
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namespace Server.Items
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{
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public class OblivionsNeedle : Dagger
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{
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[Constructible]
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public OblivionsNeedle()
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{
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Attributes.BonusStam = 20;
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Attributes.AttackChance = 20;
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Attributes.DefendChance = -20;
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Attributes.WeaponDamage = 40;
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WeaponAttributes.HitLeechStam = 50;
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}
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public OblivionsNeedle(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1094916; // Oblivion's Needle [Replica]
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,41 @@
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namespace Server.Items
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{
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public class RoyalGuardSurvivalKnife : SkinningKnife
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{
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[Constructible]
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public RoyalGuardSurvivalKnife()
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{
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Attributes.SpellChanneling = 1;
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Attributes.Luck = 140;
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Attributes.EnhancePotions = 25;
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WeaponAttributes.UseBestSkill = 1;
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WeaponAttributes.LowerStatReq = 50;
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}
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public RoyalGuardSurvivalKnife(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1094918; // Royal Guard Survival Knife [Replica]
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,38 @@
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namespace Server.Items
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{
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public class SamaritanRobe : Robe
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{
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[Constructible]
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public SamaritanRobe()
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{
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Hue = 0x2a3;
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}
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public SamaritanRobe(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1094926; // Good Samaritan of Britannia [Replica]
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public override int BasePhysicalResistance => 5;
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,41 @@
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namespace Server.Items
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{
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public class TheMostKnowledgePerson : BaseOuterTorso
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{
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[Constructible]
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public TheMostKnowledgePerson() : base(0x2684)
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{
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Hue = 0x117;
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StrRequirement = 0;
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Attributes.BonusHits = 3 + Utility.RandomMinMax(0, 2);
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}
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public TheMostKnowledgePerson(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1094893; // The Most Knowledge Person [Replica]
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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public override bool CanBeBlessed => false;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,39 @@
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namespace Server.Items
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{
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public class TheRobeOfBritanniaAri : BaseOuterTorso
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{
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[Constructible]
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public TheRobeOfBritanniaAri() : base(0x2684)
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{
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Hue = 0x48b;
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StrRequirement = 0;
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}
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public TheRobeOfBritanniaAri(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1094931; // The Robe of Britannia "Ari" [Replica]
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public override int BasePhysicalResistance => 10;
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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