Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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namespace Server.Items
{
public class AcidProofRobe : Robe
{
[Constructible]
public AcidProofRobe()
{
Hue = 0x455;
LootType = LootType.Blessed;
}
public AcidProofRobe(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1095236; // Acid-Proof Robe [Replica]
public override int BaseFireResistance => 4;
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version < 1 && Hue == 1) Hue = 0x455;
}
}
}

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namespace Server.Items
{
public class Calm : Halberd
{
[Constructible]
public Calm()
{
Hue = 0x2cb;
Attributes.SpellChanneling = 1;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 50;
WeaponAttributes.HitLeechMana = 100;
WeaponAttributes.UseBestSkill = 1;
}
public Calm(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094915; // Calm [Replica]
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class CrownOfTalKeesh : Bandana
{
[Constructible]
public CrownOfTalKeesh()
{
Hue = 0x4F2;
Attributes.BonusInt = 8;
Attributes.RegenMana = 4;
Attributes.SpellDamage = 10;
}
public CrownOfTalKeesh(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094903; // Crown of Tal'Keesh [Replica]
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 20;
public override int BaseEnergyResistance => 20;
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class FangOfRactus : Kryss
{
[Constructible]
public FangOfRactus()
{
Hue = 0x117;
Attributes.SpellChanneling = 1;
Attributes.AttackChance = 5;
Attributes.DefendChance = 5;
Attributes.WeaponDamage = 35;
WeaponAttributes.HitPoisonArea = 20;
WeaponAttributes.ResistPoisonBonus = 15;
}
public FangOfRactus(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094892; // Fang of Ractus [Replica]
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class GladiatorsCollar : PlateGorget
{
[Constructible]
public GladiatorsCollar()
{
Hue = 0x26d;
Attributes.BonusHits = 10;
Attributes.AttackChance = 10;
ArmorAttributes.MageArmor = 1;
}
public GladiatorsCollar(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094917; // Gladiator's Collar [Replica]
public override int BasePhysicalResistance => 18;
public override int BaseFireResistance => 18;
public override int BaseColdResistance => 17;
public override int BasePoisonResistance => 18;
public override int BaseEnergyResistance => 16;
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class OrcChieftainHelm : OrcHelm
{
[Constructible]
public OrcChieftainHelm()
{
Hue = 0x2a3;
Attributes.Luck = 100;
Attributes.RegenHits = 3;
if (Utility.RandomBool())
Attributes.BonusHits = 30;
else
Attributes.AttackChance = 30;
}
public OrcChieftainHelm(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094924; // Orc Chieftain Helm [Replica]
public override int BasePhysicalResistance => 23;
public override int BaseFireResistance => 1;
public override int BaseColdResistance => 23;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 5;
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version < 1 && Hue == 0x3f) /* Pigmented? */ Hue = 0x2a3;
}
}
}

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namespace Server.Items
{
public class Pacify : Pike
{
[Constructible]
public Pacify()
{
Hue = 0x835;
Attributes.SpellChanneling = 1;
Attributes.AttackChance = 10;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 50;
WeaponAttributes.HitLeechMana = 100;
WeaponAttributes.UseBestSkill = 1;
}
public Pacify(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094929; // Pacify [Replica]
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class Quell : Bardiche
{
[Constructible]
public Quell()
{
Hue = 0x225;
Attributes.SpellChanneling = 1;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 50;
Attributes.AttackChance = 10;
WeaponAttributes.HitLeechMana = 100;
WeaponAttributes.UseBestSkill = 1;
}
public Quell(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094928; // Quell [Replica]
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class ShroudOfDeciet : BoneChest
{
[Constructible]
public ShroudOfDeciet()
{
Hue = 0x38F;
Attributes.RegenHits = 3;
ArmorAttributes.MageArmor = 1;
SkillBonuses.Skill_1_Name = SkillName.MagicResist;
SkillBonuses.Skill_1_Value = 10;
}
public ShroudOfDeciet(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094914; // Shroud of Deceit [Replica]
public override int BasePhysicalResistance => 11;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 18;
public override int BasePoisonResistance => 15;
public override int BaseEnergyResistance => 13;
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class Subdue : Scythe
{
[Constructible]
public Subdue()
{
Hue = 0x2cb;
Attributes.SpellChanneling = 1;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 50;
Attributes.AttackChance = 10;
WeaponAttributes.HitLeechMana = 100;
WeaponAttributes.UseBestSkill = 1;
}
public Subdue(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094930; // Subdue [Replica]
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}