Reorganizes Project (#41)

This commit is contained in:
Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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GPG key ID: 4AEE18F83AFDEB23
3499 changed files with 79 additions and 55 deletions

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namespace Server.Items
{
public class CrimsonCincture : HalfApron, ITokunoDyable
{
[Constructible]
public CrimsonCincture()
{
Hue = 0x485;
Attributes.BonusDex = 5;
Attributes.BonusHits = 10;
Attributes.RegenHits = 2;
}
public CrimsonCincture(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1075043; // Crimson Cincture
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class DivineCountenance : HornedTribalMask
{
[Constructible]
public DivineCountenance()
{
Hue = 0x482;
Attributes.BonusInt = 8;
Attributes.RegenMana = 2;
Attributes.ReflectPhysical = 15;
Attributes.LowerManaCost = 8;
}
public DivineCountenance(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1061289; // Divine Countenance
public override int ArtifactRarity => 11;
public override int BasePhysicalResistance => 8;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 9;
public override int BaseEnergyResistance => 25;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
Resistances.Physical = 0;
Resistances.Fire = 0;
Resistances.Cold = 0;
Resistances.Energy = 0;
break;
}
}
}
}
}

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namespace Server.Items
{
public class HatOfTheMagi : WizardsHat
{
[Constructible]
public HatOfTheMagi()
{
Hue = 0x481;
Attributes.BonusInt = 8;
Attributes.RegenMana = 4;
Attributes.SpellDamage = 10;
}
public HatOfTheMagi(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1061597; // Hat of the Magi
public override int ArtifactRarity => 11;
public override int BasePoisonResistance => 20;
public override int BaseEnergyResistance => 20;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
Resistances.Poison = 0;
Resistances.Energy = 0;
break;
}
}
}
}
}

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namespace Server.Items
{
public class HuntersHeaddress : DeerMask
{
[Constructible]
public HuntersHeaddress()
{
Hue = 0x594;
SkillBonuses.SetValues(0, SkillName.Archery, 20);
Attributes.BonusDex = 8;
Attributes.NightSight = 1;
Attributes.AttackChance = 15;
}
public HuntersHeaddress(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1061595; // Hunter's Headdress
public override int ArtifactRarity => 11;
public override int BaseColdResistance => 23;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
Resistances.Cold = 0;
break;
}
}
}
}
}

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namespace Server.Items
{
public class SpiritOfTheTotem : BearMask
{
[Constructible]
public SpiritOfTheTotem()
{
Hue = 0x455;
Attributes.BonusStr = 20;
Attributes.ReflectPhysical = 15;
Attributes.AttackChance = 15;
}
public SpiritOfTheTotem(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1061599; // Spirit of the Totem
public override int ArtifactRarity => 11;
public override int BasePhysicalResistance => 20;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
Resistances.Physical = 0;
break;
}
}
}
}
}