Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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using System.Collections.Generic;
using Server.ContextMenus;
using Server.Gumps;
using Server.Mobiles;
namespace Server.Items
{
public class Ankhs
{
public const int ResurrectRange = 2;
public const int TitheRange = 2;
public const int LockRange = 2;
public static void GetContextMenuEntries(Mobile from, Item item, List<ContextMenuEntry> list)
{
if (from is PlayerMobile mobile)
list.Add(new LockKarmaEntry(mobile));
list.Add(new ResurrectEntry(from, item));
if (Core.AOS)
list.Add(new TitheEntry(from));
}
public static void Resurrect(Mobile m, Item item)
{
if (m.Alive)
return;
if (!m.InRange(item.GetWorldLocation(), ResurrectRange))
{
m.SendLocalizedMessage(500446); // That is too far away.
}
else if (m.Map != null && m.Map.CanFit(m.Location, 16, false, false))
{
m.CloseGump<ResurrectGump>();
m.SendGump(new ResurrectGump(m, ResurrectMessage.VirtueShrine));
}
else
{
m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
}
}
private class ResurrectEntry : ContextMenuEntry
{
private Item m_Item;
private Mobile m_Mobile;
public ResurrectEntry(Mobile mobile, Item item) : base(6195, ResurrectRange)
{
m_Mobile = mobile;
m_Item = item;
Enabled = !m_Mobile.Alive;
}
public override void OnClick()
{
Resurrect(m_Mobile, m_Item);
}
}
private class LockKarmaEntry : ContextMenuEntry
{
private PlayerMobile m_Mobile;
public LockKarmaEntry(PlayerMobile mobile) : base(mobile.KarmaLocked ? 6197 : 6196, LockRange)
{
m_Mobile = mobile;
}
public override void OnClick()
{
m_Mobile.KarmaLocked = !m_Mobile.KarmaLocked;
if (m_Mobile.KarmaLocked)
m_Mobile.SendLocalizedMessage(
1060192); // Your karma has been locked. Your karma can no longer be raised.
else
m_Mobile.SendLocalizedMessage(1060191); // Your karma has been unlocked. Your karma can be raised again.
}
}
private class TitheEntry : ContextMenuEntry
{
private Mobile m_Mobile;
public TitheEntry(Mobile mobile) : base(6198, TitheRange)
{
m_Mobile = mobile;
Enabled = m_Mobile.Alive;
}
public override void OnClick()
{
if (m_Mobile.CheckAlive())
m_Mobile.SendGump(new TithingGump(m_Mobile, 0));
}
}
}
public class AnkhWest : Item
{
private InternalItem m_Item;
[Constructible]
public AnkhWest(bool bloodied = false) : base(bloodied ? 0x1D98 : 0x3)
{
Movable = false;
m_Item = new InternalItem(bloodied, this);
}
public AnkhWest(Serial serial) : base(serial)
{
}
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
set
{
base.Hue = value;
if (m_Item.Hue != value) m_Item.Hue = value;
}
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
Ankhs.Resurrect(m, this);
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
Ankhs.GetContextMenuEntries(from, this, list);
}
public override void OnDoubleClickDead(Mobile m)
{
Ankhs.Resurrect(m, this);
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
m_Item.Location = new Point3D(X, Y + 1, Z);
}
public override void OnMapChange()
{
if (m_Item != null)
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Item = reader.ReadItem() as InternalItem;
}
private class InternalItem : Item
{
private AnkhWest m_Item;
public InternalItem(bool bloodied, AnkhWest item) : base(bloodied ? 0x1D97 : 0x2)
{
Movable = false;
m_Item = item;
}
public InternalItem(Serial serial) : base(serial)
{
}
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
set
{
base.Hue = value;
if (m_Item.Hue != value) m_Item.Hue = value;
}
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
m_Item.Location = new Point3D(X, Y - 1, Z);
}
public override void OnMapChange()
{
if (m_Item != null)
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
Ankhs.Resurrect(m, this);
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
Ankhs.GetContextMenuEntries(from, this, list);
}
public override void OnDoubleClickDead(Mobile m)
{
Ankhs.Resurrect(m, this);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Item = reader.ReadItem() as AnkhWest;
}
}
}
[TypeAlias("Server.Items.AnkhEast")]
public class AnkhNorth : Item
{
private InternalItem m_Item;
[Constructible]
public AnkhNorth(bool bloodied = false) : base(bloodied ? 0x1E5D : 0x4)
{
Movable = false;
m_Item = new InternalItem(bloodied, this);
}
public AnkhNorth(Serial serial)
: base(serial)
{
}
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
set
{
base.Hue = value;
if (m_Item.Hue != value) m_Item.Hue = value;
}
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
Ankhs.Resurrect(m, this);
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
Ankhs.GetContextMenuEntries(from, this, list);
}
public override void OnDoubleClickDead(Mobile m)
{
Ankhs.Resurrect(m, this);
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
m_Item.Location = new Point3D(X + 1, Y, Z);
}
public override void OnMapChange()
{
if (m_Item != null)
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Item = reader.ReadItem() as InternalItem;
}
[TypeAlias("Server.Items.AnkhEast+InternalItem")]
private class InternalItem : Item
{
private AnkhNorth m_Item;
public InternalItem(bool bloodied, AnkhNorth item)
: base(bloodied ? 0x1E5C : 0x5)
{
Movable = false;
m_Item = item;
}
public InternalItem(Serial serial) : base(serial)
{
}
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
set
{
base.Hue = value;
if (m_Item.Hue != value) m_Item.Hue = value;
}
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
m_Item.Location = new Point3D(X - 1, Y, Z);
}
public override void OnMapChange()
{
if (m_Item != null)
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
Ankhs.Resurrect(m, this);
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
Ankhs.GetContextMenuEntries(from, this, list);
}
public override void OnDoubleClickDead(Mobile m)
{
Ankhs.Resurrect(m, this);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Item = reader.ReadItem() as AnkhNorth;
}
}
}
}

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namespace Server.Items
{
[Furniture]
[Flippable(0xB2D, 0xB2C)]
public class WoodenBench : Item
{
[Constructible]
public WoodenBench() : base(0xB2D)
{
Weight = 6;
}
public WoodenBench(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
[Furniture]
[Flippable(0xB4F, 0xB4E, 0xB50, 0xB51)]
public class FancyWoodenChairCushion : Item
{
[Constructible]
public FancyWoodenChairCushion() : base(0xB4F)
{
Weight = 20.0;
}
public FancyWoodenChairCushion(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 6.0)
Weight = 20.0;
}
}
[Furniture]
[Flippable(0xB53, 0xB52, 0xB54, 0xB55)]
public class WoodenChairCushion : Item
{
[Constructible]
public WoodenChairCushion() : base(0xB53)
{
Weight = 20.0;
}
public WoodenChairCushion(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 6.0)
Weight = 20.0;
}
}
[Furniture]
[Flippable(0xB57, 0xB56, 0xB59, 0xB58)]
public class WoodenChair : Item
{
[Constructible]
public WoodenChair() : base(0xB57)
{
Weight = 20.0;
}
public WoodenChair(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 6.0)
Weight = 20.0;
}
}
[Furniture]
[Flippable(0xB5B, 0xB5A, 0xB5C, 0xB5D)]
public class BambooChair : Item
{
[Constructible]
public BambooChair() : base(0xB5B)
{
Weight = 20.0;
}
public BambooChair(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 6.0)
Weight = 20.0;
}
}
[DynamicFliping]
[Flippable(0x1218, 0x1219, 0x121A, 0x121B)]
public class StoneChair : Item
{
[Constructible]
public StoneChair() : base(0x1218)
{
Weight = 20;
}
public StoneChair(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[DynamicFliping]
[Flippable(0x2DE3, 0x2DE4, 0x2DE5, 0x2DE6)]
public class OrnateElvenChair : Item
{
[Constructible]
public OrnateElvenChair() : base(0x2DE3)
{
Weight = 1.0;
}
public OrnateElvenChair(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
[DynamicFliping]
[Flippable(0x2DEB, 0x2DEC, 0x2DED, 0x2DEE)]
public class BigElvenChair : Item
{
[Constructible]
public BigElvenChair() : base(0x2DEB)
{
}
public BigElvenChair(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
[DynamicFliping]
[Flippable(0x2DF5, 0x2DF6)]
public class ElvenReadingChair : Item
{
[Constructible]
public ElvenReadingChair() : base(0x2DF5)
{
}
public ElvenReadingChair(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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namespace Server.Items
{
[Furniture]
public class Stool : Item
{
[Constructible]
public Stool() : base(0xA2A)
{
Weight = 10.0;
}
public Stool(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 6.0)
Weight = 10.0;
}
}
[Furniture]
public class FootStool : Item
{
[Constructible]
public FootStool() : base(0xB5E)
{
Weight = 6.0;
}
public FootStool(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 6.0)
Weight = 10.0;
}
}
}

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namespace Server.Items
{
[Furniture]
[Flippable(0xB32, 0xB33)]
public class Throne : Item
{
[Constructible]
public Throne() : base(0xB33)
{
Weight = 1.0;
}
public Throne(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 6.0)
Weight = 1.0;
}
}
[Furniture]
[Flippable(0xB2E, 0xB2F, 0xB31, 0xB30)]
public class WoodenThrone : Item
{
[Constructible]
public WoodenThrone() : base(0xB2E)
{
Weight = 15.0;
}
public WoodenThrone(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 6.0)
Weight = 15.0;
}
}
}

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namespace Server.Items
{
[Flippable(0x156C, 0x156D)]
public class DecorativeShield1 : Item
{
[Constructible]
public DecorativeShield1() : base(0x156C)
{
Movable = false;
}
public DecorativeShield1(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x156E, 0x156F)]
public class DecorativeShield2 : Item
{
[Constructible]
public DecorativeShield2() : base(0x156E)
{
Movable = false;
}
public DecorativeShield2(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1570, 0x1571)]
public class DecorativeShield3 : Item
{
[Constructible]
public DecorativeShield3() : base(0x1570)
{
Movable = false;
}
public DecorativeShield3(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1572, 0x1573)]
public class DecorativeShield4 : Item
{
[Constructible]
public DecorativeShield4() : base(0x1572)
{
Movable = false;
}
public DecorativeShield4(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1574, 0x1575)]
public class DecorativeShield5 : Item
{
[Constructible]
public DecorativeShield5() : base(0x1574)
{
Movable = false;
}
public DecorativeShield5(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1576, 0x1577)]
public class DecorativeShield6 : Item
{
[Constructible]
public DecorativeShield6() : base(0x1576)
{
Movable = false;
}
public DecorativeShield6(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1578, 0x1579)]
public class DecorativeShield7 : Item
{
[Constructible]
public DecorativeShield7() : base(0x1578)
{
Movable = false;
}
public DecorativeShield7(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x157A, 0x157B)]
public class DecorativeShield8 : Item
{
[Constructible]
public DecorativeShield8() : base(0x157A)
{
Movable = false;
}
public DecorativeShield8(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x157C, 0x157D)]
public class DecorativeShield9 : Item
{
[Constructible]
public DecorativeShield9() : base(0x157C)
{
Movable = false;
}
public DecorativeShield9(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x157E, 0x157F)]
public class DecorativeShield10 : Item
{
[Constructible]
public DecorativeShield10() : base(0x157E)
{
Movable = false;
}
public DecorativeShield10(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1580, 0x1581)]
public class DecorativeShield11 : Item
{
[Constructible]
public DecorativeShield11() : base(0x1580)
{
Movable = false;
}
public DecorativeShield11(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1582, 0x1583, 0x1634, 0x1635)]
public class DecorativeShieldSword1North : Item
{
[Constructible]
public DecorativeShieldSword1North() : base(Utility.Random(0x1582, 2))
{
Movable = false;
}
public DecorativeShieldSword1North(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1634, 0x1635, 0x1582, 0x1583)]
public class DecorativeShieldSword1West : Item
{
[Constructible]
public DecorativeShieldSword1West() : base(Utility.Random(0x1634, 2))
{
Movable = false;
}
public DecorativeShieldSword1West(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1584, 0x1585, 0x1636, 0x1637)]
public class DecorativeShieldSword2North : Item
{
[Constructible]
public DecorativeShieldSword2North() : base(Utility.Random(0x1584, 2))
{
Movable = false;
}
public DecorativeShieldSword2North(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1636, 0x1637, 0x1584, 0x1585)]
public class DecorativeShieldSword2West : Item
{
[Constructible]
public DecorativeShieldSword2West() : base(Utility.Random(0x1636, 2))
{
Movable = false;
}
public DecorativeShieldSword2West(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
[Flippable(0x155E, 0x155F, 0x155C, 0x155D)]
public class DecorativeBowWest : Item
{
[Constructible]
public DecorativeBowWest() : base(Utility.Random(0x155E, 2))
{
Movable = false;
}
public DecorativeBowWest(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x155C, 0x155D, 0x155E, 0x155F)]
public class DecorativeBowNorth : Item
{
[Constructible]
public DecorativeBowNorth() : base(Utility.Random(0x155C, 2))
{
Movable = false;
}
public DecorativeBowNorth(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1560, 0x1561, 0x1562, 0x1563)]
public class DecorativeAxeNorth : Item
{
[Constructible]
public DecorativeAxeNorth() : base(Utility.Random(0x1560, 2))
{
Movable = false;
}
public DecorativeAxeNorth(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1562, 0x1563, 0x1560, 0x1561)]
public class DecorativeAxeWest : Item
{
[Constructible]
public DecorativeAxeWest() : base(Utility.Random(0x1562, 2))
{
Movable = false;
}
public DecorativeAxeWest(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class DecorativeSwordNorth : Item
{
private InternalItem m_Item;
[Constructible]
public DecorativeSwordNorth() : base(0x1565)
{
Movable = false;
m_Item = new InternalItem(this);
}
public DecorativeSwordNorth(Serial serial) : base(serial)
{
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
m_Item.Location = new Point3D(X - 1, Y, Z);
}
public override void OnMapChange()
{
if (m_Item != null)
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Item = reader.ReadItem() as InternalItem;
}
private class InternalItem : Item
{
private DecorativeSwordNorth m_Item;
public InternalItem(DecorativeSwordNorth item) : base(0x1564)
{
Movable = true;
m_Item = item;
}
public InternalItem(Serial serial) : base(serial)
{
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
m_Item.Location = new Point3D(X + 1, Y, Z);
}
public override void OnMapChange()
{
if (m_Item != null)
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Item = reader.ReadItem() as DecorativeSwordNorth;
}
}
}
public class DecorativeSwordWest : Item
{
private InternalItem m_Item;
[Constructible]
public DecorativeSwordWest() : base(0x1566)
{
Movable = false;
m_Item = new InternalItem(this);
}
public DecorativeSwordWest(Serial serial) : base(serial)
{
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
m_Item.Location = new Point3D(X, Y - 1, Z);
}
public override void OnMapChange()
{
if (m_Item != null)
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Item = reader.ReadItem() as InternalItem;
}
private class InternalItem : Item
{
private DecorativeSwordWest m_Item;
public InternalItem(DecorativeSwordWest item) : base(0x1567)
{
Movable = true;
m_Item = item;
}
public InternalItem(Serial serial) : base(serial)
{
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
m_Item.Location = new Point3D(X, Y + 1, Z);
}
public override void OnMapChange()
{
if (m_Item != null)
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Item = reader.ReadItem() as DecorativeSwordWest;
}
}
}
public class DecorativeDAxeNorth : Item
{
private InternalItem m_Item;
[Constructible]
public DecorativeDAxeNorth() : base(0x1569)
{
Movable = false;
m_Item = new InternalItem(this);
}
public DecorativeDAxeNorth(Serial serial) : base(serial)
{
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
m_Item.Location = new Point3D(X - 1, Y, Z);
}
public override void OnMapChange()
{
if (m_Item != null)
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Item = reader.ReadItem() as InternalItem;
}
private class InternalItem : Item
{
private DecorativeDAxeNorth m_Item;
public InternalItem(DecorativeDAxeNorth item) : base(0x1568)
{
Movable = true;
m_Item = item;
}
public InternalItem(Serial serial) : base(serial)
{
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
m_Item.Location = new Point3D(X + 1, Y, Z);
}
public override void OnMapChange()
{
if (m_Item != null)
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Item = reader.ReadItem() as DecorativeDAxeNorth;
}
}
}
public class DecorativeDAxeWest : Item
{
private InternalItem m_Item;
[Constructible]
public DecorativeDAxeWest() : base(0x156A)
{
Movable = false;
m_Item = new InternalItem(this);
}
public DecorativeDAxeWest(Serial serial) : base(serial)
{
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
m_Item.Location = new Point3D(X, Y - 1, Z);
}
public override void OnMapChange()
{
if (m_Item != null)
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Item = reader.ReadItem() as InternalItem;
}
private class InternalItem : Item
{
private DecorativeDAxeWest m_Item;
public InternalItem(DecorativeDAxeWest item) : base(0x156B)
{
Movable = true;
m_Item = item;
}
public InternalItem(Serial serial) : base(serial)
{
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
m_Item.Location = new Point3D(X, Y + 1, Z);
}
public override void OnMapChange()
{
if (m_Item != null)
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Item = reader.ReadItem() as DecorativeDAxeWest;
}
}
}
}

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namespace Server.Items
{
public class LargePainting : Item
{
[Constructible]
public LargePainting() : base(0x0EA0)
{
Movable = false;
}
public LargePainting(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x0E9F, 0x0EC8)]
public class WomanPortrait1 : Item
{
[Constructible]
public WomanPortrait1() : base(0x0E9F)
{
Movable = false;
}
public WomanPortrait1(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x0EE7, 0x0EC9)]
public class WomanPortrait2 : Item
{
[Constructible]
public WomanPortrait2() : base(0x0EE7)
{
Movable = false;
}
public WomanPortrait2(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x0EA2, 0x0EA1)]
public class ManPortrait1 : Item
{
[Constructible]
public ManPortrait1() : base(0x0EA2)
{
Movable = false;
}
public ManPortrait1(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x0EA3, 0x0EA4)]
public class ManPortrait2 : Item
{
[Constructible]
public ManPortrait2() : base(0x0EA3)
{
Movable = false;
}
public ManPortrait2(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x0EA6, 0x0EA5)]
public class LadyPortrait1 : Item
{
[Constructible]
public LadyPortrait1() : base(0x0EA6)
{
Movable = false;
}
public LadyPortrait1(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x0EA7, 0x0EA8)]
public class LadyPortrait2 : Item
{
[Constructible]
public LadyPortrait2() : base(0x0EA7)
{
Movable = false;
}
public LadyPortrait2(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections.Generic;
using Server.Commands;
using Server.Network;
using Server.Targeting;
namespace Server.Items
{
public abstract class BaseDoor : Item, ILockable, ITelekinesisable
{
private static Point3D[] m_Offsets =
{
new Point3D(-1, 1, 0),
new Point3D(1, 1, 0),
new Point3D(-1, 0, 0),
new Point3D(1, -1, 0),
new Point3D(1, 1, 0),
new Point3D(1, -1, 0),
new Point3D(0, 0, 0),
new Point3D(0, -1, 0),
new Point3D(0, 0, 0),
new Point3D(0, 0, 0),
new Point3D(0, 0, 0),
new Point3D(0, 0, 0)
};
private BaseDoor m_Link;
private bool m_Open;
private Timer m_Timer;
public BaseDoor(int closedID, int openedID, int openedSound, int closedSound, Point3D offset) : base(closedID)
{
OpenedID = openedID;
ClosedID = closedID;
OpenedSound = openedSound;
ClosedSound = closedSound;
Offset = offset;
m_Timer = new InternalTimer(this);
Movable = false;
}
public BaseDoor(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Open
{
get => m_Open;
set
{
if (m_Open != value)
{
m_Open = value;
ItemID = m_Open ? OpenedID : ClosedID;
if (m_Open)
Location = new Point3D(X + Offset.X, Y + Offset.Y, Z + Offset.Z);
else
Location = new Point3D(X - Offset.X, Y - Offset.Y, Z - Offset.Z);
Effects.PlaySound(this, Map, m_Open ? OpenedSound : ClosedSound);
if (m_Open)
m_Timer.Start();
else
m_Timer.Stop();
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int OpenedID{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int ClosedID{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int OpenedSound{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int ClosedSound{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Point3D Offset{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public BaseDoor Link
{
get
{
if (m_Link?.Deleted == true)
m_Link = null;
return m_Link;
}
set => m_Link = value;
}
public virtual bool UseChainedFunctionality => false;
[CommandProperty(AccessLevel.GameMaster)]
public bool Locked{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public uint KeyValue{ get; set; }
public void OnTelekinesis(Mobile from)
{
Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x376A, 9, 32, 5022);
Effects.PlaySound(Location, Map, 0x1F5);
Use(from);
}
// Called by RunUO
public static void Initialize()
{
EventSink.OpenDoorMacroUsed += EventSink_OpenDoorMacroUsed;
CommandSystem.Register("Link", AccessLevel.GameMaster, Link_OnCommand);
CommandSystem.Register("ChainLink", AccessLevel.GameMaster, ChainLink_OnCommand);
}
[Usage("Link")]
[Description("Links two targeted doors together.")]
private static void Link_OnCommand(CommandEventArgs e)
{
e.Mobile.BeginTarget(-1, false, TargetFlags.None, Link_OnFirstTarget);
e.Mobile.SendMessage("Target the first door to link.");
}
private static void Link_OnFirstTarget(Mobile from, object targeted)
{
if (!(targeted is BaseDoor door))
{
from.BeginTarget(-1, false, TargetFlags.None, Link_OnFirstTarget);
from.SendMessage("That is not a door. Try again.");
}
else
{
from.BeginTarget(-1, false, TargetFlags.None, Link_OnSecondTarget, door);
from.SendMessage("Target the second door to link.");
}
}
private static void Link_OnSecondTarget(Mobile from, object targeted, BaseDoor first)
{
if (!(targeted is BaseDoor second))
{
from.BeginTarget(-1, false, TargetFlags.None, Link_OnSecondTarget, first);
from.SendMessage("That is not a door. Try again.");
}
else
{
first.Link = second;
second.Link = first;
from.SendMessage("The doors have been linked.");
}
}
[Usage("ChainLink")]
[Description("Chain-links two or more targeted doors together.")]
private static void ChainLink_OnCommand(CommandEventArgs e)
{
e.Mobile.BeginTarget(-1, false, TargetFlags.None, ChainLink_OnTarget, new List<BaseDoor>());
e.Mobile.SendMessage("Target the first of a sequence of doors to link.");
}
private static void ChainLink_OnTarget(Mobile from, object targeted, List<BaseDoor> list)
{
if (!(targeted is BaseDoor door))
{
from.BeginTarget(-1, false, TargetFlags.None, ChainLink_OnTarget, list);
from.SendMessage("That is not a door. Try again.");
}
else
{
if (list.Count > 0 && list[0] == door)
{
if (list.Count >= 2)
{
for (int i = 0; i < list.Count; ++i)
list[i].Link = list[(i + 1) % list.Count];
from.SendMessage("The chain of doors have been linked.");
}
else
{
from.BeginTarget(-1, false, TargetFlags.None, ChainLink_OnTarget, list);
from.SendMessage("You have not yet targeted two unique doors. Target the second door to link.");
}
}
else if (list.Contains(door))
{
from.BeginTarget(-1, false, TargetFlags.None, ChainLink_OnTarget, list);
from.SendMessage(
"You have already targeted that door. Target another door, or retarget the first door to complete the chain.");
}
else
{
list.Add(door);
from.BeginTarget(-1, false, TargetFlags.None, ChainLink_OnTarget, list);
if (list.Count == 1)
from.SendMessage("Target the second door to link.");
else
from.SendMessage("Target another door to link. To complete the chain, retarget the first door.");
}
}
}
private static void EventSink_OpenDoorMacroUsed(OpenDoorMacroEventArgs args)
{
Mobile m = args.Mobile;
if (m.Map != null)
{
int x = m.X, y = m.Y;
switch (m.Direction & Direction.Mask)
{
case Direction.North:
--y;
break;
case Direction.Right:
++x;
--y;
break;
case Direction.East:
++x;
break;
case Direction.Down:
++x;
++y;
break;
case Direction.South:
++y;
break;
case Direction.Left:
--x;
++y;
break;
case Direction.West:
--x;
break;
case Direction.Up:
--x;
--y;
break;
}
Sector sector = m.Map.GetSector(x, y);
foreach (Item item in sector.Items)
if (item.Location.X == x && item.Location.Y == y && item.Z + item.ItemData.Height > m.Z &&
m.Z + 16 > item.Z && item is BaseDoor && m.CanSee(item) && m.InLOS(item))
{
if (m.CheckAlive())
{
m.SendLocalizedMessage(500024); // Opening door...
item.OnDoubleClick(m);
}
break;
}
}
}
public static Point3D GetOffset(DoorFacing facing)
{
return m_Offsets[(int)facing];
}
public bool CanClose()
{
if (!m_Open)
return true;
Map map = Map;
if (map == null)
return false;
Point3D p = new Point3D(X - Offset.X, Y - Offset.Y, Z - Offset.Z);
return CheckFit(map, p, 16);
}
private bool CheckFit(Map map, Point3D p, int height)
{
if (map == Map.Internal)
return false;
int x = p.X;
int y = p.Y;
int z = p.Z;
Sector sector = map.GetSector(x, y);
List<Item> items = sector.Items;
List<Mobile> mobs = sector.Mobiles;
for (int i = 0; i < items.Count; ++i)
{
Item item = items[i];
if (!(item is BaseMulti) && item.ItemID <= TileData.MaxItemValue && item.AtWorldPoint(x, y) &&
!(item is BaseDoor))
{
ItemData id = item.ItemData;
bool surface = id.Surface;
bool impassable = id.Impassable;
if ((surface || impassable) && item.Z + id.CalcHeight > z && z + height > item.Z)
return false;
}
}
for (int i = 0; i < mobs.Count; ++i)
{
Mobile m = mobs[i];
if (m.Location.X == x && m.Location.Y == y)
{
if (m.Hidden && m.AccessLevel > AccessLevel.Player)
continue;
if (!m.Alive)
continue;
if (m.Z + 16 > z && z + height > m.Z)
return false;
}
}
return true;
}
public List<BaseDoor> GetChain()
{
List<BaseDoor> list = new List<BaseDoor>();
BaseDoor c = this;
do
{
list.Add(c);
c = c.Link;
} while (c != null && !list.Contains(c));
return list;
}
public bool IsFreeToClose()
{
if (!UseChainedFunctionality)
return CanClose();
List<BaseDoor> list = GetChain();
bool freeToClose = true;
for (int i = 0; freeToClose && i < list.Count; ++i)
freeToClose = list[i].CanClose();
return freeToClose;
}
public virtual bool IsInside(Mobile from)
{
return false;
}
public virtual bool UseLocks()
{
return true;
}
public virtual void Use(Mobile from)
{
if (Locked && !m_Open && UseLocks())
{
if (from.AccessLevel >= AccessLevel.GameMaster)
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2,
502502); // That is locked, but you open it with your godly powers.
//from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, 502502, "", "" ) ); // That is locked, but you open it with your godly powers.
}
else if (Key.ContainsKey(from.Backpack, KeyValue))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2,
501282); // You quickly unlock, open, and relock the door
}
else if (IsInside(from))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2,
501280); // That is locked, but is usable from the inside.
}
else
{
if (Hue == 0x44E && Map == Map.Malas) // doom door into healer room in doom
SendLocalizedMessageTo(from, 1060014); // Only the dead may pass.
else
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 502503); // That is locked.
return;
}
}
if (m_Open && !IsFreeToClose())
return;
if (m_Open)
OnClosed(from);
else
OnOpened(from);
if (UseChainedFunctionality)
{
bool open = !m_Open;
List<BaseDoor> list = GetChain();
for (int i = 0; i < list.Count; ++i)
list[i].Open = open;
}
else
{
Open = !m_Open;
BaseDoor link = Link;
if (m_Open && link?.Open == false)
link.Open = true;
}
}
public virtual void OnOpened(Mobile from)
{
}
public virtual void OnClosed(Mobile from)
{
}
public override void OnDoubleClick(Mobile from)
{
if (from.AccessLevel == AccessLevel.Player && !from.InRange(GetWorldLocation(), 2))
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
else
Use(from);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(KeyValue);
writer.Write(m_Open);
writer.Write(Locked);
writer.Write(OpenedID);
writer.Write(ClosedID);
writer.Write(OpenedSound);
writer.Write(ClosedSound);
writer.Write(Offset);
writer.Write(m_Link);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
KeyValue = reader.ReadUInt();
m_Open = reader.ReadBool();
Locked = reader.ReadBool();
OpenedID = reader.ReadInt();
ClosedID = reader.ReadInt();
OpenedSound = reader.ReadInt();
ClosedSound = reader.ReadInt();
Offset = reader.ReadPoint3D();
m_Link = reader.ReadItem() as BaseDoor;
m_Timer = new InternalTimer(this);
if (m_Open)
m_Timer.Start();
break;
}
}
}
private class InternalTimer : Timer
{
private BaseDoor m_Door;
public InternalTimer(BaseDoor door) : base(TimeSpan.FromSeconds(20.0), TimeSpan.FromSeconds(10.0))
{
Priority = TimerPriority.OneSecond;
m_Door = door;
}
protected override void OnTick()
{
if (m_Door.Open && m_Door.IsFreeToClose())
m_Door.Open = false;
}
}
}
}

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namespace Server.Items
{
public enum DoorFacing
{
WestCW,
EastCCW,
WestCCW,
EastCW,
SouthCW,
NorthCCW,
SouthCCW,
NorthCW,
//Sliding Doors
SouthSW,
SouthSE,
WestSS,
WestSN
}
public class IronGateShort : BaseDoor
{
[Constructible]
public IronGateShort(DoorFacing facing) : base(0x84c + 2 * (int)facing, 0x84d + 2 * (int)facing, 0xEC, 0xF3,
GetOffset(facing))
{
}
public IronGateShort(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class IronGate : BaseDoor
{
[Constructible]
public IronGate(DoorFacing facing) : base(0x824 + 2 * (int)facing, 0x825 + 2 * (int)facing, 0xEC, 0xF3,
GetOffset(facing))
{
}
public IronGate(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class LightWoodGate : BaseDoor
{
[Constructible]
public LightWoodGate(DoorFacing facing) : base(0x839 + 2 * (int)facing, 0x83A + 2 * (int)facing, 0xEB, 0xF2,
GetOffset(facing))
{
}
public LightWoodGate(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class DarkWoodGate : BaseDoor
{
[Constructible]
public DarkWoodGate(DoorFacing facing) : base(0x866 + 2 * (int)facing, 0x867 + 2 * (int)facing, 0xEB, 0xF2,
GetOffset(facing))
{
}
public DarkWoodGate(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class MetalDoor : BaseDoor
{
[Constructible]
public MetalDoor(DoorFacing facing) : base(0x675 + 2 * (int)facing, 0x676 + 2 * (int)facing, 0xEC, 0xF3,
GetOffset(facing))
{
}
public MetalDoor(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BarredMetalDoor : BaseDoor
{
[Constructible]
public BarredMetalDoor(DoorFacing facing) : base(0x685 + 2 * (int)facing, 0x686 + 2 * (int)facing, 0xEC, 0xF3,
GetOffset(facing))
{
}
public BarredMetalDoor(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BarredMetalDoor2 : BaseDoor
{
[Constructible]
public BarredMetalDoor2(DoorFacing facing) : base(0x1FED + 2 * (int)facing, 0x1FEE + 2 * (int)facing, 0xEC, 0xF3,
GetOffset(facing))
{
}
public BarredMetalDoor2(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class RattanDoor : BaseDoor
{
[Constructible]
public RattanDoor(DoorFacing facing) : base(0x695 + 2 * (int)facing, 0x696 + 2 * (int)facing, 0xEB, 0xF2,
GetOffset(facing))
{
}
public RattanDoor(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class DarkWoodDoor : BaseDoor
{
[Constructible]
public DarkWoodDoor(DoorFacing facing) : base(0x6A5 + 2 * (int)facing, 0x6A6 + 2 * (int)facing, 0xEA, 0xF1,
GetOffset(facing))
{
}
public DarkWoodDoor(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class MediumWoodDoor : BaseDoor
{
[Constructible]
public MediumWoodDoor(DoorFacing facing) : base(0x6B5 + 2 * (int)facing, 0x6B6 + 2 * (int)facing, 0xEA, 0xF1,
GetOffset(facing))
{
}
public MediumWoodDoor(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class MetalDoor2 : BaseDoor
{
[Constructible]
public MetalDoor2(DoorFacing facing) : base(0x6C5 + 2 * (int)facing, 0x6C6 + 2 * (int)facing, 0xEC, 0xF3,
GetOffset(facing))
{
}
public MetalDoor2(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class LightWoodDoor : BaseDoor
{
[Constructible]
public LightWoodDoor(DoorFacing facing) : base(0x6D5 + 2 * (int)facing, 0x6D6 + 2 * (int)facing, 0xEA, 0xF1,
GetOffset(facing))
{
}
public LightWoodDoor(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StrongWoodDoor : BaseDoor
{
[Constructible]
public StrongWoodDoor(DoorFacing facing) : base(0x6E5 + 2 * (int)facing, 0x6E6 + 2 * (int)facing, 0xEA, 0xF1,
GetOffset(facing))
{
}
public StrongWoodDoor(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,257 @@
using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Gumps;
using Server.Multis;
namespace Server.Items
{
public class MetalHouseDoor : BaseHouseDoor
{
[Constructible]
public MetalHouseDoor(DoorFacing facing) : base(facing, 0x675 + 2 * (int)facing, 0x676 + 2 * (int)facing, 0xEC, 0xF3,
GetOffset(facing))
{
}
public MetalHouseDoor(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class DarkWoodHouseDoor : BaseHouseDoor
{
[Constructible]
public DarkWoodHouseDoor(DoorFacing facing) : base(facing, 0x6A5 + 2 * (int)facing, 0x6A6 + 2 * (int)facing, 0xEA,
0xF1, GetOffset(facing))
{
}
public DarkWoodHouseDoor(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class GenericHouseDoor : BaseHouseDoor
{
[Constructible]
public GenericHouseDoor(DoorFacing facing, int baseItemID, int openedSound, int closedSound, bool autoAdjust = true)
: base(facing, baseItemID + (autoAdjust ? 2 * (int)facing : 0),
baseItemID + 1 + (autoAdjust ? 2 * (int)facing : 0), openedSound, closedSound, GetOffset(facing))
{
}
public GenericHouseDoor(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public abstract class BaseHouseDoor : BaseDoor, ISecurable
{
public BaseHouseDoor(DoorFacing facing, int closedID, int openedID, int openedSound, int closedSound, Point3D offset)
: base(closedID, openedID, openedSound, closedSound, offset)
{
Facing = facing;
Level = SecureLevel.Anyone;
}
public BaseHouseDoor(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public DoorFacing Facing{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public SecureLevel Level{ get; set; }
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
SetSecureLevelEntry.AddTo(from, this, list);
}
public BaseHouse FindHouse()
{
Point3D loc;
if (Open)
loc = new Point3D(X - Offset.X, Y - Offset.Y, Z - Offset.Z);
else
loc = Location;
return BaseHouse.FindHouseAt(loc, Map, 20);
}
public bool CheckAccess(Mobile m)
{
BaseHouse house = FindHouse();
if (house == null)
return false;
if (!house.IsAosRules)
return true;
if (house.Public ? house.IsBanned(m) : !house.HasAccess(m))
return false;
return house.HasSecureAccess(m, Level);
}
public override void OnOpened(Mobile from)
{
BaseHouse house = FindHouse();
if (house?.IsFriend(from) == true && from.AccessLevel == AccessLevel.Player && house.RefreshDecay())
from.SendLocalizedMessage(1043293); // Your house's age and contents have been refreshed.
if (house?.Public == true && !house.IsFriend(from))
house.Visits++;
}
public override bool UseLocks()
{
return FindHouse()?.IsAosRules != true;
}
public override void Use(Mobile from)
{
if (!CheckAccess(from))
from.SendLocalizedMessage(1061637); // You are not allowed to access this.
else
base.Use(from);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write((int)Level);
writer.Write((int)Facing);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
Level = (SecureLevel)reader.ReadInt();
goto case 0;
}
case 0:
{
if (version < 1)
Level = SecureLevel.Anyone;
Facing = (DoorFacing)reader.ReadInt();
break;
}
}
}
public override bool IsInside(Mobile from)
{
int x, y, w, h;
const int r = 2;
const int bs = r * 2 + 1;
const int ss = r + 1;
switch (Facing)
{
case DoorFacing.WestCW:
case DoorFacing.EastCCW:
x = -r;
y = -r;
w = bs;
h = ss;
break;
case DoorFacing.EastCW:
case DoorFacing.WestCCW:
x = -r;
y = 0;
w = bs;
h = ss;
break;
case DoorFacing.SouthCW:
case DoorFacing.NorthCCW:
x = -r;
y = -r;
w = ss;
h = bs;
break;
case DoorFacing.NorthCW:
case DoorFacing.SouthCCW:
x = 0;
y = -r;
w = ss;
h = bs;
break;
//No way to test the 'insideness' of SE Sliding doors on OSI, so leaving them default to false until further information gained
default: return false;
}
int rx = from.X - X;
int ry = from.Y - Y;
int az = Math.Abs(from.Z - Z);
return rx >= x && rx < x + w && ry >= y && ry < y + h && az <= 4;
}
}
}

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namespace Server.Items
{
public class PortcullisNS : BaseDoor
{
[Constructible]
public PortcullisNS() : base(0x6F5, 0x6F5, 0xF0, 0xEF, new Point3D(0, 0, 20))
{
}
public PortcullisNS(Serial serial) : base(serial)
{
}
public override bool UseChainedFunctionality => true;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class PortcullisEW : BaseDoor
{
[Constructible]
public PortcullisEW() : base(0x6F6, 0x6F6, 0xF0, 0xEF, new Point3D(0, 0, 20))
{
}
public PortcullisEW(Serial serial) : base(serial)
{
}
public override bool UseChainedFunctionality => true;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class SecretStoneDoor1 : BaseDoor
{
[Constructible]
public SecretStoneDoor1(DoorFacing facing) : base(0xE8 + 2 * (int)facing, 0xE9 + 2 * (int)facing, 0xED, 0xF4,
GetOffset(facing))
{
}
public SecretStoneDoor1(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SecretDungeonDoor : BaseDoor
{
[Constructible]
public SecretDungeonDoor(DoorFacing facing) : base(0x314 + 2 * (int)facing, 0x315 + 2 * (int)facing, 0xED, 0xF4,
GetOffset(facing))
{
}
public SecretDungeonDoor(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SecretStoneDoor2 : BaseDoor
{
[Constructible]
public SecretStoneDoor2(DoorFacing facing) : base(0x324 + 2 * (int)facing, 0x325 + 2 * (int)facing, 0xED, 0xF4,
GetOffset(facing))
{
}
public SecretStoneDoor2(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SecretWoodenDoor : BaseDoor
{
[Constructible]
public SecretWoodenDoor(DoorFacing facing) : base(0x334 + 2 * (int)facing, 0x335 + 2 * (int)facing, 0xED, 0xF4,
GetOffset(facing))
{
}
public SecretWoodenDoor(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SecretLightWoodDoor : BaseDoor
{
[Constructible]
public SecretLightWoodDoor(DoorFacing facing) : base(0x344 + 2 * (int)facing, 0x345 + 2 * (int)facing, 0xED, 0xF4,
GetOffset(facing))
{
}
public SecretLightWoodDoor(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SecretStoneDoor3 : BaseDoor
{
[Constructible]
public SecretStoneDoor3(DoorFacing facing) : base(0x354 + 2 * (int)facing, 0x355 + 2 * (int)facing, 0xED, 0xF4,
GetOffset(facing))
{
}
public SecretStoneDoor3(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public abstract class BaseFloor : Item
{
public BaseFloor(int itemID, int count) : base(Utility.Random(itemID, count))
{
Movable = false;
}
public BaseFloor(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StonePaversLight : BaseFloor
{
[Constructible]
public StonePaversLight() : base(0x519, 4)
{
}
public StonePaversLight(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StonePaversMedium : BaseFloor
{
[Constructible]
public StonePaversMedium() : base(0x51D, 4)
{
}
public StonePaversMedium(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StonePaversDark : BaseFloor
{
[Constructible]
public StonePaversDark() : base(0x521, 4)
{
}
public StonePaversDark(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class GreyFlagstones : BaseFloor
{
[Constructible]
public GreyFlagstones() : base(0x4FC, 4)
{
}
public GreyFlagstones(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SandFlagstones : BaseFloor
{
[Constructible]
public SandFlagstones() : base(0x500, 4)
{
}
public SandFlagstones(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class MarbleFloor : BaseFloor
{
[Constructible]
public MarbleFloor() : base(0x50D, 2)
{
}
public MarbleFloor(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class GreenMarbleFloor : BaseFloor
{
[Constructible]
public GreenMarbleFloor() : base(0x50F, 2)
{
}
public GreenMarbleFloor(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class GreyMarbleFloor : BaseFloor
{
[Constructible]
public GreyMarbleFloor() : base(0x511, 4)
{
}
public GreyMarbleFloor(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class CobblestonesFloor : BaseFloor
{
[Constructible]
public CobblestonesFloor() : base(0x515, 4)
{
}
public CobblestonesFloor(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SandstoneFloorN : BaseFloor
{
[Constructible]
public SandstoneFloorN() : base(0x525, 4)
{
}
public SandstoneFloorN(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SandstoneFloorW : BaseFloor
{
[Constructible]
public SandstoneFloorW() : base(0x529, 4)
{
}
public SandstoneFloorW(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class DarkSandstoneFloorN : BaseFloor
{
[Constructible]
public DarkSandstoneFloorN() : base(0x52F, 4)
{
}
public DarkSandstoneFloorN(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class DarkSandstoneFloorW : BaseFloor
{
[Constructible]
public DarkSandstoneFloorW() : base(0x533, 4)
{
}
public DarkSandstoneFloorW(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BricksFloor1 : BaseFloor
{
[Constructible]
public BricksFloor1() : base(0x4E2, 8)
{
}
public BricksFloor1(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BricksFloor2 : BaseFloor
{
[Constructible]
public BricksFloor2() : base(0x537, 4)
{
}
public BricksFloor2(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class CaveFloorCenter : BaseFloor
{
[Constructible]
public CaveFloorCenter() : base(0x53B, 4)
{
}
public CaveFloorCenter(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class CaveFloorSouth : BaseFloor
{
[Constructible]
public CaveFloorSouth() : base(0x541, 3)
{
}
public CaveFloorSouth(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class CaveFloorEast : BaseFloor
{
[Constructible]
public CaveFloorEast() : base(0x544, 3)
{
}
public CaveFloorEast(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class CaveFloorWest : BaseFloor
{
[Constructible]
public CaveFloorWest() : base(0x54A, 3)
{
}
public CaveFloorWest(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class CaveFloorNorth : BaseFloor
{
[Constructible]
public CaveFloorNorth() : base(0x54D, 3)
{
}
public CaveFloorNorth(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class MarblePavers : BaseFloor
{
[Constructible]
public MarblePavers() : base(0x495, 4)
{
}
public MarblePavers(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BlueSlateFloorCenter : BaseFloor
{
[Constructible]
public BlueSlateFloorCenter() : base(0x49B, 1)
{
}
public BlueSlateFloorCenter(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class GreySlateFloor : BaseFloor
{
[Constructible]
public GreySlateFloor() : base(0x49C, 1)
{
}
public GreySlateFloor(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,113 @@
namespace Server.Items
{
public class BarrelLid : Item
{
[Constructible]
public BarrelLid() : base(0x1DB8)
{
Weight = 2;
}
public BarrelLid(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1EB1, 0x1EB2, 0x1EB3, 0x1EB4)]
public class BarrelStaves : Item
{
[Constructible]
public BarrelStaves() : base(0x1EB1)
{
Weight = 1;
}
public BarrelStaves(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BarrelHoops : Item
{
[Constructible]
public BarrelHoops() : base(0x1DB7)
{
Weight = 5;
}
public BarrelHoops(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1011228; // Barrel hoops
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BarrelTap : Item
{
[Constructible]
public BarrelTap() : base(0x1004)
{
Weight = 1;
}
public BarrelTap(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,34 @@
namespace Server.Items
{
[Furniture]
[Flippable(0xF65, 0xF67, 0xF69)]
public class Easle : Item
{
[Constructible]
public Easle() : base(0xF65)
{
Weight = 25.0;
}
public Easle(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 10.0)
Weight = 25.0;
}
}
}

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@ -0,0 +1,32 @@
namespace Server.Items
{
public class MeltedWax : Item
{
[Constructible]
public MeltedWax() : base(0x122A)
{
Movable = false;
Hue = 0x835;
}
public MeltedWax(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1016492; // melted wax
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,66 @@
namespace Server.Items
{
[Furniture]
[Flippable(0xEBB, 0xEBC)]
public class TallMusicStand : Item
{
[Constructible]
public TallMusicStand() : base(0xEBB)
{
Weight = 10.0;
}
public TallMusicStand(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 8.0)
Weight = 10.0;
}
}
[Furniture]
[Flippable(0xEB6, 0xEB8)]
public class ShortMusicStand : Item
{
[Constructible]
public ShortMusicStand() : base(0xEB6)
{
Weight = 10.0;
}
public ShortMusicStand(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 6.0)
Weight = 10.0;
}
}
}

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@ -0,0 +1,31 @@
namespace Server.Items
{
public class Obelisk : Item
{
[Constructible]
public Obelisk() : base(0x1184)
{
Movable = false;
}
public Obelisk(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1016474; // an obelisk
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,60 @@
namespace Server.Items
{
[Furniture]
[Flippable(0x24D0, 0x24D1, 0x24D2, 0x24D3, 0x24D4)]
public class BambooScreen : Item
{
[Constructible]
public BambooScreen() : base(0x24D0)
{
Weight = 20.0;
}
public BambooScreen(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0x24CB, 0x24CC, 0x24CD, 0x24CE, 0x24CF)]
public class ShojiScreen : Item
{
[Constructible]
public ShojiScreen() : base(0x24CB)
{
Weight = 20.0;
}
public ShojiScreen(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,348 @@
namespace Server.Items
{
public class StatueSouth : Item
{
[Constructible]
public StatueSouth() : base(0x139A)
{
Weight = 10;
}
public StatueSouth(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StatueSouth2 : Item
{
[Constructible]
public StatueSouth2() : base(0x1227)
{
Weight = 10;
}
public StatueSouth2(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StatueNorth : Item
{
[Constructible]
public StatueNorth() : base(0x139B)
{
Weight = 10;
}
public StatueNorth(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StatueWest : Item
{
[Constructible]
public StatueWest() : base(0x1226)
{
Weight = 10;
}
public StatueWest(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StatueEast : Item
{
[Constructible]
public StatueEast() : base(0x139C)
{
Weight = 10;
}
public StatueEast(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StatueEast2 : Item
{
[Constructible]
public StatueEast2() : base(0x1224)
{
Weight = 10;
}
public StatueEast2(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StatueSouthEast : Item
{
[Constructible]
public StatueSouthEast() : base(0x1225)
{
Weight = 10;
}
public StatueSouthEast(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BustSouth : Item
{
[Constructible]
public BustSouth() : base(0x12CB)
{
Weight = 10;
}
public BustSouth(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BustEast : Item
{
[Constructible]
public BustEast() : base(0x12CA)
{
Weight = 10;
}
public BustEast(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StatuePegasus : Item
{
[Constructible]
public StatuePegasus() : base(0x139D)
{
Weight = 10;
}
public StatuePegasus(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StatuePegasus2 : Item
{
[Constructible]
public StatuePegasus2() : base(0x1228)
{
Weight = 10;
}
public StatuePegasus2(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SmallTowerSculpture : Item
{
[Constructible]
public SmallTowerSculpture() : base(0x241A)
{
Weight = 20.0;
}
public SmallTowerSculpture(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,83 @@
namespace Server.Items
{
public class Vase : Item
{
[Constructible]
public Vase() : base(0xB46)
{
Weight = 10;
}
public Vase(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class LargeVase : Item
{
[Constructible]
public LargeVase() : base(0xB45)
{
Weight = 15;
}
public LargeVase(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SmallUrn : Item
{
[Constructible]
public SmallUrn() : base(0x241C)
{
Weight = 20.0;
}
public SmallUrn(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,40 @@
namespace Server.Items
{
public class Vines : Item
{
[Constructible]
public Vines() : this(Utility.Random(8))
{
}
[Constructible]
public Vines(int v) : base(0xCEB)
{
if (v < 0 || v > 7)
v = 0;
ItemID += v;
Weight = 1.0;
}
public Vines(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,307 @@
namespace Server.Items
{
[Flippable(0xC10, 0xC11)]
public class RuinedFallenChairA : Item
{
[Constructible]
public RuinedFallenChairA() : base(0xC10)
{
Movable = false;
}
public RuinedFallenChairA(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0xC13, 0xC12)]
public class RuinedArmoire : Item
{
[Constructible]
public RuinedArmoire() : base(0xC13)
{
Movable = false;
}
public RuinedArmoire(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0xC14, 0xC15)]
public class RuinedBookcase : Item
{
[Constructible]
public RuinedBookcase() : base(0xC14)
{
Movable = false;
}
public RuinedBookcase(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class RuinedBooks : Item
{
[Constructible]
public RuinedBooks() : base(0xC16)
{
Movable = false;
}
public RuinedBooks(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0xC17, 0xC18)]
public class CoveredChair : Item
{
[Constructible]
public CoveredChair() : base(0xC17)
{
Movable = false;
}
public CoveredChair(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0xC19, 0xC1A)]
public class RuinedFallenChairB : Item
{
[Constructible]
public RuinedFallenChairB() : base(0xC19)
{
Movable = false;
}
public RuinedFallenChairB(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0xC1B, 0xC1C, 0xC1E, 0xC1D)]
public class RuinedChair : Item
{
[Constructible]
public RuinedChair() : base(0xC1B)
{
Movable = false;
}
public RuinedChair(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class RuinedClock : Item
{
[Constructible]
public RuinedClock() : base(0xC1F)
{
Movable = false;
}
public RuinedClock(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0xC24, 0xC25)]
public class RuinedDrawers : Item
{
[Constructible]
public RuinedDrawers() : base(0xC24)
{
Movable = false;
}
public RuinedDrawers(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class RuinedPainting : Item
{
[Constructible]
public RuinedPainting() : base(0xC2C)
{
Movable = false;
}
public RuinedPainting(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0xC2D, 0xC2F, 0xC2E, 0xC30)]
public class WoodDebris : Item
{
[Constructible]
public WoodDebris() : base(0xC2D)
{
Movable = false;
}
public WoodDebris(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public abstract class BaseSign : Item
{
public BaseSign(int dispID) : base(dispID)
{
Movable = false;
}
public BaseSign(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class LocalizedSign : Sign
{
private int m_LabelNumber;
[Constructible]
public LocalizedSign(SignType type, SignFacing facing, int labelNumber) : base(0xB95 + 2 * (int)type + (int)facing)
{
m_LabelNumber = labelNumber;
}
[Constructible]
public LocalizedSign(int itemID, int labelNumber) : base(itemID)
{
m_LabelNumber = labelNumber;
}
public LocalizedSign(Serial serial) : base(serial)
{
}
public override int LabelNumber => m_LabelNumber;
[CommandProperty(AccessLevel.GameMaster)]
public int Number
{
get => m_LabelNumber;
set
{
m_LabelNumber = value;
InvalidateProperties();
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write(m_LabelNumber);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_LabelNumber = reader.ReadInt();
break;
}
}
}
}
}

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namespace Server.Items
{
public enum SignFacing
{
North,
West
}
public enum SignType
{
Library,
DarkWoodenPost,
LightWoodenPost,
MetalPostC,
MetalPostB,
MetalPostA,
MetalPost,
Bakery,
Tailor,
Tinker,
Butcher,
Healer,
Mage,
Woodworker,
Customs,
Inn,
Shipwright,
Stables,
BarberShop,
Bard,
Fletcher,
Armourer,
Jeweler,
Tavern,
ReagentShop,
Blacksmith,
Painter,
Provisioner,
Bowyer,
WoodenSign,
BrassSign,
ArmamentsGuild,
ArmourersGuild,
BlacksmithsGuild,
WeaponsGuild,
BardicGuild,
BartersGuild,
ProvisionersGuild,
TradersGuild,
CooksGuild,
HealersGuild,
MagesGuild,
SorcerersGuild,
IllusionistGuild,
MinersGuild,
ArchersGuild,
SeamensGuild,
FishermensGuild,
SailorsGuild,
ShipwrightsGuild,
TailorsGuild,
ThievesGuild,
RoguesGuild,
AssassinsGuild,
TinkersGuild,
WarriorsGuild,
CavalryGuild,
FightersGuild,
MerchantsGuild,
Bank,
Theatre
}
public class Sign : BaseSign
{
[Constructible]
public Sign(SignType type, SignFacing facing) : base(0xB95 + 2 * (int)type + (int)facing)
{
}
[Constructible]
public Sign(int itemID) : base(itemID)
{
}
public Sign(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class SubtextSign : Sign
{
private string m_Subtext;
[Constructible]
public SubtextSign(SignType type, SignFacing facing, string subtext)
: base(type, facing)
{
m_Subtext = subtext;
}
[Constructible]
public SubtextSign(int itemID, string subtext)
: base(itemID)
{
m_Subtext = subtext;
}
public SubtextSign(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public string Subtext
{
get => m_Subtext;
set
{
m_Subtext = value;
InvalidateProperties();
}
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
if (!string.IsNullOrEmpty(m_Subtext))
LabelTo(from, m_Subtext);
}
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
if (!string.IsNullOrEmpty(m_Subtext))
list.Add(m_Subtext);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write(m_Subtext);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Subtext = reader.ReadString();
}
}
}

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namespace Server.Items
{
[Furniture]
public class ElegantLowTable : Item
{
[Constructible]
public ElegantLowTable() : base(0x2819)
{
Weight = 1.0;
}
public ElegantLowTable(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Furniture]
public class PlainLowTable : Item
{
[Constructible]
public PlainLowTable() : base(0x281A)
{
Weight = 1.0;
}
public PlainLowTable(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0xB90, 0xB7D)]
public class LargeTable : Item
{
[Constructible]
public LargeTable() : base(0xB90)
{
Weight = 1.0;
}
public LargeTable(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 4.0)
Weight = 1.0;
}
}
[Furniture]
[Flippable(0xB35, 0xB34)]
public class Nightstand : Item
{
[Constructible]
public Nightstand() : base(0xB35)
{
Weight = 1.0;
}
public Nightstand(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 4.0)
Weight = 1.0;
}
}
[Furniture]
[Flippable(0xB8F, 0xB7C)]
public class YewWoodTable : Item
{
[Constructible]
public YewWoodTable() : base(0xB8F)
{
Weight = 1.0;
}
public YewWoodTable(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 4.0)
Weight = 1.0;
}
}
}

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namespace Server.Items
{
[Furniture]
[Flippable(0xB4A, 0xB49, 0xB4B, 0xB4C)]
public class WritingTable : Item
{
[Constructible]
public WritingTable() : base(0xB4A)
{
Weight = 1.0;
}
public WritingTable(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 4.0)
Weight = 1.0;
}
}
}

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namespace Server.Items
{
public abstract class BaseWall : Item
{
public BaseWall(int itemID) : base(itemID)
{
Movable = false;
}
public BaseWall(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public enum DarkWoodWallTypes
{
Corner,
SouthWall,
EastWall,
CornerPost,
EastDoorFrame,
SouthDoorFrame,
WestDoorFrame,
NorthDoorFrame,
SouthWindow,
EastWindow,
CornerMedium,
EastWallMedium,
SouthWallMedium,
CornerPostMedium,
CornerShort,
EastWallShort,
SouthWallShort,
CornerPostShort,
SouthWallVShort,
EastWallVShort
}
public class DarkWoodWall : BaseWall
{
[Constructible]
public DarkWoodWall(DarkWoodWallTypes type) : base(0x0006 + (int)type)
{
}
public DarkWoodWall(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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/****************************************
* NAME : Thick Gray Stone Wall *
* SCRIPT : ThickGrayStoneWall.cs *
* VERSION : v1.00 *
* CREATOR : Mans Sjoberg (Allmight) *
* CREATED : 10-07.2002 *
* **************************************/
namespace Server.Items
{
public enum ThickGrayStoneWallTypes
{
WestArch,
NorthArch,
SouthArchTop,
EastArchTop,
EastArch,
SouthArch,
Wall1,
Wall2,
Wall3,
SouthWindow,
Wall4,
EastWindow,
WestArch2,
NorthArch2,
SouthArchTop2,
EastArchTop2,
EastArch2,
SouthArch2,
SWArchEdge2,
SouthWindow2,
NEArchEdge2,
EastWindow2
}
public class ThickGrayStoneWall : BaseWall
{
[Constructible]
public ThickGrayStoneWall(ThickGrayStoneWallTypes type) : base(0x007A + (int)type)
{
}
public ThickGrayStoneWall(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public enum ThinBrickWallTypes
{
Corner,
SouthWall,
EastWall,
CornerPost,
EastDoorFrame,
SouthDoorFrame,
WestDoorFrame,
NorthDoorFrame,
SouthWindow,
EastWindow,
CornerMedium,
SouthWallMedium,
EastWallMedium,
CornerPostMedium,
CornerShort,
SouthWallShort,
EastWallShort,
CornerPostShort,
CornerArch,
SouthArch,
WestArch,
EastArch,
NorthArch,
SouthCenterArchTall,
EastCenterArchTall,
EastCornerArchTall,
SouthCornerArchTall,
SouthCornerArch,
EastCornerArch,
SouthCenterArch,
EastCenterArch,
CornerVVShort,
SouthWallVVShort,
EastWallVVShort,
SouthWallVShort,
EastWallVShort
}
public class ThinBrickWall : BaseWall
{
[Constructible]
public ThinBrickWall(ThinBrickWallTypes type) : base(0x0033 + (int)type)
{
}
public ThinBrickWall(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public enum ThinStoneWallTypes
{
Corner,
EastWall,
SouthWall,
CornerPost,
EastDoorFrame,
SouthDoorFrame,
NorthDoorFrame,
WestDoorFrame,
SouthWindow,
EastWindow,
CornerMedium,
SouthWallMedium,
EastWallMedium,
CornerPostMedium,
CornerArch,
EastArch,
SouthArch,
NorthArch,
WestArch,
CornerShort,
EastWallShort,
SouthWallShort,
CornerPostShort,
SouthWallShort2,
EastWallShort2
}
public class ThinStoneWall : BaseWall
{
[Constructible]
public ThinStoneWall(ThinStoneWallTypes type) : base(0x001A + (int)type)
{
}
public ThinStoneWall(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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/****************************************
* NAME : White Stone Wall *
* SCRIPT : WhiteStoneWall.cs *
* VERSION : v1.00 *
* CREATOR : Mans Sjoberg (Allmight) *
* CREATED : 10-07.2002 *
* **************************************/
namespace Server.Items
{
public enum WhiteStoneWallTypes
{
EastWall,
SouthWall,
SECorner,
NWCornerPost,
EastArrowLoop,
SouthArrowLoop,
EastWindow,
SouthWindow,
SouthWallMedium,
EastWallMedium,
SECornerMedium,
NWCornerPostMedium,
SouthWallShort,
EastWallShort,
SECornerShort,
NWCornerPostShort,
NECornerPostShort,
SWCornerPostShort,
SouthWallVShort,
EastWallVShort,
SECornerVShort,
NWCornerPostVShort,
SECornerArch,
SouthArch,
WestArch,
EastArch,
NorthArch,
EastBattlement,
SECornerBattlement,
SouthBattlement,
NECornerBattlement,
SWCornerBattlement,
Column,
SouthWallVVShort,
EastWallVVShort
}
public class WhiteStoneWall : BaseWall
{
[Constructible]
public WhiteStoneWall(WhiteStoneWallTypes type) : base(0x0057 + (int)type)
{
}
public WhiteStoneWall(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}