Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
445
Projects/Scripts/Items/Construction/Ankhs.cs
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445
Projects/Scripts/Items/Construction/Ankhs.cs
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Gumps;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class Ankhs
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{
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public const int ResurrectRange = 2;
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public const int TitheRange = 2;
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public const int LockRange = 2;
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public static void GetContextMenuEntries(Mobile from, Item item, List<ContextMenuEntry> list)
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{
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if (from is PlayerMobile mobile)
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list.Add(new LockKarmaEntry(mobile));
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list.Add(new ResurrectEntry(from, item));
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if (Core.AOS)
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list.Add(new TitheEntry(from));
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}
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public static void Resurrect(Mobile m, Item item)
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{
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if (m.Alive)
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return;
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if (!m.InRange(item.GetWorldLocation(), ResurrectRange))
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{
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m.SendLocalizedMessage(500446); // That is too far away.
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}
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else if (m.Map != null && m.Map.CanFit(m.Location, 16, false, false))
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{
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m.CloseGump<ResurrectGump>();
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m.SendGump(new ResurrectGump(m, ResurrectMessage.VirtueShrine));
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}
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else
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{
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m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
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}
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}
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private class ResurrectEntry : ContextMenuEntry
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{
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private Item m_Item;
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private Mobile m_Mobile;
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public ResurrectEntry(Mobile mobile, Item item) : base(6195, ResurrectRange)
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{
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m_Mobile = mobile;
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m_Item = item;
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Enabled = !m_Mobile.Alive;
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}
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public override void OnClick()
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{
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Resurrect(m_Mobile, m_Item);
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}
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}
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private class LockKarmaEntry : ContextMenuEntry
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{
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private PlayerMobile m_Mobile;
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public LockKarmaEntry(PlayerMobile mobile) : base(mobile.KarmaLocked ? 6197 : 6196, LockRange)
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{
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m_Mobile = mobile;
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}
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public override void OnClick()
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{
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m_Mobile.KarmaLocked = !m_Mobile.KarmaLocked;
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if (m_Mobile.KarmaLocked)
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m_Mobile.SendLocalizedMessage(
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1060192); // Your karma has been locked. Your karma can no longer be raised.
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else
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m_Mobile.SendLocalizedMessage(1060191); // Your karma has been unlocked. Your karma can be raised again.
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}
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}
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private class TitheEntry : ContextMenuEntry
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{
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private Mobile m_Mobile;
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public TitheEntry(Mobile mobile) : base(6198, TitheRange)
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{
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m_Mobile = mobile;
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Enabled = m_Mobile.Alive;
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}
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public override void OnClick()
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{
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if (m_Mobile.CheckAlive())
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m_Mobile.SendGump(new TithingGump(m_Mobile, 0));
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}
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}
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}
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public class AnkhWest : Item
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{
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private InternalItem m_Item;
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[Constructible]
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public AnkhWest(bool bloodied = false) : base(bloodied ? 0x1D98 : 0x3)
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{
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Movable = false;
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m_Item = new InternalItem(bloodied, this);
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}
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public AnkhWest(Serial serial) : base(serial)
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{
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}
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public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
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[Hue]
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[CommandProperty(AccessLevel.GameMaster)]
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public override int Hue
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{
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get => base.Hue;
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set
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{
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base.Hue = value;
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if (m_Item.Hue != value) m_Item.Hue = value;
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}
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
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Ankhs.Resurrect(m, this);
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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Ankhs.GetContextMenuEntries(from, this, list);
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}
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public override void OnDoubleClickDead(Mobile m)
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{
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Ankhs.Resurrect(m, this);
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}
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public override void OnLocationChange(Point3D oldLocation)
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{
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if (m_Item != null)
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m_Item.Location = new Point3D(X, Y + 1, Z);
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}
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public override void OnMapChange()
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{
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if (m_Item != null)
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m_Item.Map = Map;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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m_Item?.Delete();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(m_Item);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_Item = reader.ReadItem() as InternalItem;
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}
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private class InternalItem : Item
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{
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private AnkhWest m_Item;
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public InternalItem(bool bloodied, AnkhWest item) : base(bloodied ? 0x1D97 : 0x2)
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{
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Movable = false;
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m_Item = item;
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}
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public InternalItem(Serial serial) : base(serial)
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{
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}
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public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
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[Hue]
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[CommandProperty(AccessLevel.GameMaster)]
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public override int Hue
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{
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get => base.Hue;
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set
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{
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base.Hue = value;
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if (m_Item.Hue != value) m_Item.Hue = value;
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}
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}
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public override void OnLocationChange(Point3D oldLocation)
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{
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if (m_Item != null)
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m_Item.Location = new Point3D(X, Y - 1, Z);
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}
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public override void OnMapChange()
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{
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if (m_Item != null)
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m_Item.Map = Map;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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m_Item?.Delete();
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
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Ankhs.Resurrect(m, this);
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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Ankhs.GetContextMenuEntries(from, this, list);
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}
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public override void OnDoubleClickDead(Mobile m)
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{
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Ankhs.Resurrect(m, this);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(m_Item);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_Item = reader.ReadItem() as AnkhWest;
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}
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}
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}
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[TypeAlias("Server.Items.AnkhEast")]
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public class AnkhNorth : Item
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{
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private InternalItem m_Item;
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[Constructible]
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public AnkhNorth(bool bloodied = false) : base(bloodied ? 0x1E5D : 0x4)
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{
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Movable = false;
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m_Item = new InternalItem(bloodied, this);
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}
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public AnkhNorth(Serial serial)
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: base(serial)
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{
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}
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public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
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[Hue]
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[CommandProperty(AccessLevel.GameMaster)]
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public override int Hue
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{
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get => base.Hue;
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set
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{
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base.Hue = value;
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if (m_Item.Hue != value) m_Item.Hue = value;
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}
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
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Ankhs.Resurrect(m, this);
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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Ankhs.GetContextMenuEntries(from, this, list);
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}
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public override void OnDoubleClickDead(Mobile m)
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{
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Ankhs.Resurrect(m, this);
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}
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public override void OnLocationChange(Point3D oldLocation)
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{
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if (m_Item != null)
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m_Item.Location = new Point3D(X + 1, Y, Z);
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}
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public override void OnMapChange()
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{
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if (m_Item != null)
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m_Item.Map = Map;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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m_Item?.Delete();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(m_Item);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_Item = reader.ReadItem() as InternalItem;
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}
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[TypeAlias("Server.Items.AnkhEast+InternalItem")]
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private class InternalItem : Item
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{
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private AnkhNorth m_Item;
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public InternalItem(bool bloodied, AnkhNorth item)
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: base(bloodied ? 0x1E5C : 0x5)
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{
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Movable = false;
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m_Item = item;
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}
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public InternalItem(Serial serial) : base(serial)
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{
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}
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public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
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[Hue]
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[CommandProperty(AccessLevel.GameMaster)]
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public override int Hue
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{
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get => base.Hue;
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set
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{
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base.Hue = value;
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if (m_Item.Hue != value) m_Item.Hue = value;
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}
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}
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public override void OnLocationChange(Point3D oldLocation)
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{
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if (m_Item != null)
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m_Item.Location = new Point3D(X - 1, Y, Z);
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}
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public override void OnMapChange()
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{
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if (m_Item != null)
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m_Item.Map = Map;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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m_Item?.Delete();
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
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Ankhs.Resurrect(m, this);
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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Ankhs.GetContextMenuEntries(from, this, list);
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}
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public override void OnDoubleClickDead(Mobile m)
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{
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Ankhs.Resurrect(m, this);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(m_Item);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_Item = reader.ReadItem() as AnkhNorth;
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}
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}
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}
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}
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31
Projects/Scripts/Items/Construction/Chairs/Benchs.cs
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31
Projects/Scripts/Items/Construction/Chairs/Benchs.cs
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@ -0,0 +1,31 @@
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namespace Server.Items
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{
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[Furniture]
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[Flippable(0xB2D, 0xB2C)]
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public class WoodenBench : Item
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{
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[Constructible]
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public WoodenBench() : base(0xB2D)
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{
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Weight = 6;
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}
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public WoodenBench(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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244
Projects/Scripts/Items/Construction/Chairs/Chairs.cs
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244
Projects/Scripts/Items/Construction/Chairs/Chairs.cs
Normal file
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@ -0,0 +1,244 @@
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namespace Server.Items
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{
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[Furniture]
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[Flippable(0xB4F, 0xB4E, 0xB50, 0xB51)]
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public class FancyWoodenChairCushion : Item
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{
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[Constructible]
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public FancyWoodenChairCushion() : base(0xB4F)
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{
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Weight = 20.0;
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}
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public FancyWoodenChairCushion(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (Weight == 6.0)
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Weight = 20.0;
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}
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}
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[Furniture]
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[Flippable(0xB53, 0xB52, 0xB54, 0xB55)]
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public class WoodenChairCushion : Item
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{
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[Constructible]
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public WoodenChairCushion() : base(0xB53)
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{
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Weight = 20.0;
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}
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public WoodenChairCushion(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (Weight == 6.0)
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Weight = 20.0;
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}
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}
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[Furniture]
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[Flippable(0xB57, 0xB56, 0xB59, 0xB58)]
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public class WoodenChair : Item
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{
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[Constructible]
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public WoodenChair() : base(0xB57)
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{
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Weight = 20.0;
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}
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public WoodenChair(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (Weight == 6.0)
|
||||
Weight = 20.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flippable(0xB5B, 0xB5A, 0xB5C, 0xB5D)]
|
||||
public class BambooChair : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BambooChair() : base(0xB5B)
|
||||
{
|
||||
Weight = 20.0;
|
||||
}
|
||||
|
||||
public BambooChair(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (Weight == 6.0)
|
||||
Weight = 20.0;
|
||||
}
|
||||
}
|
||||
|
||||
[DynamicFliping]
|
||||
[Flippable(0x1218, 0x1219, 0x121A, 0x121B)]
|
||||
public class StoneChair : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StoneChair() : base(0x1218)
|
||||
{
|
||||
Weight = 20;
|
||||
}
|
||||
|
||||
public StoneChair(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[DynamicFliping]
|
||||
[Flippable(0x2DE3, 0x2DE4, 0x2DE5, 0x2DE6)]
|
||||
public class OrnateElvenChair : Item
|
||||
{
|
||||
[Constructible]
|
||||
public OrnateElvenChair() : base(0x2DE3)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public OrnateElvenChair(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
[DynamicFliping]
|
||||
[Flippable(0x2DEB, 0x2DEC, 0x2DED, 0x2DEE)]
|
||||
public class BigElvenChair : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BigElvenChair() : base(0x2DEB)
|
||||
{
|
||||
}
|
||||
|
||||
public BigElvenChair(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
[DynamicFliping]
|
||||
[Flippable(0x2DF5, 0x2DF6)]
|
||||
public class ElvenReadingChair : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ElvenReadingChair() : base(0x2DF5)
|
||||
{
|
||||
}
|
||||
|
||||
public ElvenReadingChair(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
64
Projects/Scripts/Items/Construction/Chairs/Stools.cs
Normal file
64
Projects/Scripts/Items/Construction/Chairs/Stools.cs
Normal file
|
|
@ -0,0 +1,64 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
public class Stool : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Stool() : base(0xA2A)
|
||||
{
|
||||
Weight = 10.0;
|
||||
}
|
||||
|
||||
public Stool(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (Weight == 6.0)
|
||||
Weight = 10.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
public class FootStool : Item
|
||||
{
|
||||
[Constructible]
|
||||
public FootStool() : base(0xB5E)
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
|
||||
public FootStool(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (Weight == 6.0)
|
||||
Weight = 10.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
66
Projects/Scripts/Items/Construction/Chairs/Thrones.cs
Normal file
66
Projects/Scripts/Items/Construction/Chairs/Thrones.cs
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
[Flippable(0xB32, 0xB33)]
|
||||
public class Throne : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Throne() : base(0xB33)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Throne(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (Weight == 6.0)
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flippable(0xB2E, 0xB2F, 0xB31, 0xB30)]
|
||||
public class WoodenThrone : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WoodenThrone() : base(0xB2E)
|
||||
{
|
||||
Weight = 15.0;
|
||||
}
|
||||
|
||||
public WoodenThrone(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (Weight == 6.0)
|
||||
Weight = 15.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,422 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0x156C, 0x156D)]
|
||||
public class DecorativeShield1 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield1() : base(0x156C)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield1(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x156E, 0x156F)]
|
||||
public class DecorativeShield2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield2() : base(0x156E)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1570, 0x1571)]
|
||||
public class DecorativeShield3 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield3() : base(0x1570)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield3(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1572, 0x1573)]
|
||||
public class DecorativeShield4 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield4() : base(0x1572)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield4(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1574, 0x1575)]
|
||||
public class DecorativeShield5 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield5() : base(0x1574)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield5(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1576, 0x1577)]
|
||||
public class DecorativeShield6 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield6() : base(0x1576)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield6(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1578, 0x1579)]
|
||||
public class DecorativeShield7 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield7() : base(0x1578)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield7(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x157A, 0x157B)]
|
||||
public class DecorativeShield8 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield8() : base(0x157A)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield8(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x157C, 0x157D)]
|
||||
public class DecorativeShield9 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield9() : base(0x157C)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield9(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x157E, 0x157F)]
|
||||
public class DecorativeShield10 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield10() : base(0x157E)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield10(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1580, 0x1581)]
|
||||
public class DecorativeShield11 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield11() : base(0x1580)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield11(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1582, 0x1583, 0x1634, 0x1635)]
|
||||
public class DecorativeShieldSword1North : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShieldSword1North() : base(Utility.Random(0x1582, 2))
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShieldSword1North(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1634, 0x1635, 0x1582, 0x1583)]
|
||||
public class DecorativeShieldSword1West : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShieldSword1West() : base(Utility.Random(0x1634, 2))
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShieldSword1West(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1584, 0x1585, 0x1636, 0x1637)]
|
||||
public class DecorativeShieldSword2North : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShieldSword2North() : base(Utility.Random(0x1584, 2))
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShieldSword2North(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1636, 0x1637, 0x1584, 0x1585)]
|
||||
public class DecorativeShieldSword2West : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShieldSword2West() : base(Utility.Random(0x1636, 2))
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShieldSword2West(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,542 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0x155E, 0x155F, 0x155C, 0x155D)]
|
||||
public class DecorativeBowWest : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeBowWest() : base(Utility.Random(0x155E, 2))
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeBowWest(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x155C, 0x155D, 0x155E, 0x155F)]
|
||||
public class DecorativeBowNorth : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeBowNorth() : base(Utility.Random(0x155C, 2))
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeBowNorth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1560, 0x1561, 0x1562, 0x1563)]
|
||||
public class DecorativeAxeNorth : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeAxeNorth() : base(Utility.Random(0x1560, 2))
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeAxeNorth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1562, 0x1563, 0x1560, 0x1561)]
|
||||
public class DecorativeAxeWest : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeAxeWest() : base(Utility.Random(0x1562, 2))
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeAxeWest(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DecorativeSwordNorth : Item
|
||||
{
|
||||
private InternalItem m_Item;
|
||||
|
||||
[Constructible]
|
||||
public DecorativeSwordNorth() : base(0x1565)
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
m_Item = new InternalItem(this);
|
||||
}
|
||||
|
||||
public DecorativeSwordNorth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnLocationChange(Point3D oldLocation)
|
||||
{
|
||||
if (m_Item != null)
|
||||
m_Item.Location = new Point3D(X - 1, Y, Z);
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if (m_Item != null)
|
||||
m_Item.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
m_Item?.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_Item);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Item = reader.ReadItem() as InternalItem;
|
||||
}
|
||||
|
||||
private class InternalItem : Item
|
||||
{
|
||||
private DecorativeSwordNorth m_Item;
|
||||
|
||||
public InternalItem(DecorativeSwordNorth item) : base(0x1564)
|
||||
{
|
||||
Movable = true;
|
||||
|
||||
m_Item = item;
|
||||
}
|
||||
|
||||
public InternalItem(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnLocationChange(Point3D oldLocation)
|
||||
{
|
||||
if (m_Item != null)
|
||||
m_Item.Location = new Point3D(X + 1, Y, Z);
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if (m_Item != null)
|
||||
m_Item.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
m_Item?.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_Item);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Item = reader.ReadItem() as DecorativeSwordNorth;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class DecorativeSwordWest : Item
|
||||
{
|
||||
private InternalItem m_Item;
|
||||
|
||||
[Constructible]
|
||||
public DecorativeSwordWest() : base(0x1566)
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
m_Item = new InternalItem(this);
|
||||
}
|
||||
|
||||
public DecorativeSwordWest(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnLocationChange(Point3D oldLocation)
|
||||
{
|
||||
if (m_Item != null)
|
||||
m_Item.Location = new Point3D(X, Y - 1, Z);
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if (m_Item != null)
|
||||
m_Item.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
m_Item?.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_Item);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Item = reader.ReadItem() as InternalItem;
|
||||
}
|
||||
|
||||
private class InternalItem : Item
|
||||
{
|
||||
private DecorativeSwordWest m_Item;
|
||||
|
||||
public InternalItem(DecorativeSwordWest item) : base(0x1567)
|
||||
{
|
||||
Movable = true;
|
||||
|
||||
m_Item = item;
|
||||
}
|
||||
|
||||
public InternalItem(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnLocationChange(Point3D oldLocation)
|
||||
{
|
||||
if (m_Item != null)
|
||||
m_Item.Location = new Point3D(X, Y + 1, Z);
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if (m_Item != null)
|
||||
m_Item.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
m_Item?.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_Item);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Item = reader.ReadItem() as DecorativeSwordWest;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class DecorativeDAxeNorth : Item
|
||||
{
|
||||
private InternalItem m_Item;
|
||||
|
||||
[Constructible]
|
||||
public DecorativeDAxeNorth() : base(0x1569)
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
m_Item = new InternalItem(this);
|
||||
}
|
||||
|
||||
public DecorativeDAxeNorth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnLocationChange(Point3D oldLocation)
|
||||
{
|
||||
if (m_Item != null)
|
||||
m_Item.Location = new Point3D(X - 1, Y, Z);
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if (m_Item != null)
|
||||
m_Item.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
m_Item?.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_Item);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Item = reader.ReadItem() as InternalItem;
|
||||
}
|
||||
|
||||
private class InternalItem : Item
|
||||
{
|
||||
private DecorativeDAxeNorth m_Item;
|
||||
|
||||
public InternalItem(DecorativeDAxeNorth item) : base(0x1568)
|
||||
{
|
||||
Movable = true;
|
||||
|
||||
m_Item = item;
|
||||
}
|
||||
|
||||
public InternalItem(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnLocationChange(Point3D oldLocation)
|
||||
{
|
||||
if (m_Item != null)
|
||||
m_Item.Location = new Point3D(X + 1, Y, Z);
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if (m_Item != null)
|
||||
m_Item.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
m_Item?.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_Item);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Item = reader.ReadItem() as DecorativeDAxeNorth;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class DecorativeDAxeWest : Item
|
||||
{
|
||||
private InternalItem m_Item;
|
||||
|
||||
[Constructible]
|
||||
public DecorativeDAxeWest() : base(0x156A)
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
m_Item = new InternalItem(this);
|
||||
}
|
||||
|
||||
public DecorativeDAxeWest(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnLocationChange(Point3D oldLocation)
|
||||
{
|
||||
if (m_Item != null)
|
||||
m_Item.Location = new Point3D(X, Y - 1, Z);
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if (m_Item != null)
|
||||
m_Item.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
m_Item?.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_Item);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Item = reader.ReadItem() as InternalItem;
|
||||
}
|
||||
|
||||
private class InternalItem : Item
|
||||
{
|
||||
private DecorativeDAxeWest m_Item;
|
||||
|
||||
public InternalItem(DecorativeDAxeWest item) : base(0x156B)
|
||||
{
|
||||
Movable = true;
|
||||
|
||||
m_Item = item;
|
||||
}
|
||||
|
||||
public InternalItem(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnLocationChange(Point3D oldLocation)
|
||||
{
|
||||
if (m_Item != null)
|
||||
m_Item.Location = new Point3D(X, Y + 1, Z);
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if (m_Item != null)
|
||||
m_Item.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
m_Item?.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_Item);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Item = reader.ReadItem() as DecorativeDAxeWest;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,197 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LargePainting : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LargePainting() : base(0x0EA0)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public LargePainting(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x0E9F, 0x0EC8)]
|
||||
public class WomanPortrait1 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WomanPortrait1() : base(0x0E9F)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public WomanPortrait1(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x0EE7, 0x0EC9)]
|
||||
public class WomanPortrait2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WomanPortrait2() : base(0x0EE7)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public WomanPortrait2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x0EA2, 0x0EA1)]
|
||||
public class ManPortrait1 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ManPortrait1() : base(0x0EA2)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public ManPortrait1(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x0EA3, 0x0EA4)]
|
||||
public class ManPortrait2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ManPortrait2() : base(0x0EA3)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public ManPortrait2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x0EA6, 0x0EA5)]
|
||||
public class LadyPortrait1 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LadyPortrait1() : base(0x0EA6)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public LadyPortrait1(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x0EA7, 0x0EA8)]
|
||||
public class LadyPortrait2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LadyPortrait2() : base(0x0EA7)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public LadyPortrait2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
1179
Projects/Scripts/Items/Construction/Decorative/Tapestry.cs
Normal file
1179
Projects/Scripts/Items/Construction/Decorative/Tapestry.cs
Normal file
File diff suppressed because it is too large
Load diff
524
Projects/Scripts/Items/Construction/Doors/BaseDoor.cs
Normal file
524
Projects/Scripts/Items/Construction/Doors/BaseDoor.cs
Normal file
|
|
@ -0,0 +1,524 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Commands;
|
||||
using Server.Network;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseDoor : Item, ILockable, ITelekinesisable
|
||||
{
|
||||
private static Point3D[] m_Offsets =
|
||||
{
|
||||
new Point3D(-1, 1, 0),
|
||||
new Point3D(1, 1, 0),
|
||||
new Point3D(-1, 0, 0),
|
||||
new Point3D(1, -1, 0),
|
||||
new Point3D(1, 1, 0),
|
||||
new Point3D(1, -1, 0),
|
||||
new Point3D(0, 0, 0),
|
||||
new Point3D(0, -1, 0),
|
||||
|
||||
new Point3D(0, 0, 0),
|
||||
new Point3D(0, 0, 0),
|
||||
new Point3D(0, 0, 0),
|
||||
new Point3D(0, 0, 0)
|
||||
};
|
||||
|
||||
private BaseDoor m_Link;
|
||||
private bool m_Open;
|
||||
|
||||
private Timer m_Timer;
|
||||
|
||||
public BaseDoor(int closedID, int openedID, int openedSound, int closedSound, Point3D offset) : base(closedID)
|
||||
{
|
||||
OpenedID = openedID;
|
||||
ClosedID = closedID;
|
||||
OpenedSound = openedSound;
|
||||
ClosedSound = closedSound;
|
||||
Offset = offset;
|
||||
|
||||
m_Timer = new InternalTimer(this);
|
||||
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public BaseDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool Open
|
||||
{
|
||||
get => m_Open;
|
||||
set
|
||||
{
|
||||
if (m_Open != value)
|
||||
{
|
||||
m_Open = value;
|
||||
|
||||
ItemID = m_Open ? OpenedID : ClosedID;
|
||||
|
||||
if (m_Open)
|
||||
Location = new Point3D(X + Offset.X, Y + Offset.Y, Z + Offset.Z);
|
||||
else
|
||||
Location = new Point3D(X - Offset.X, Y - Offset.Y, Z - Offset.Z);
|
||||
|
||||
Effects.PlaySound(this, Map, m_Open ? OpenedSound : ClosedSound);
|
||||
|
||||
if (m_Open)
|
||||
m_Timer.Start();
|
||||
else
|
||||
m_Timer.Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int OpenedID{ get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int ClosedID{ get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int OpenedSound{ get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int ClosedSound{ get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Point3D Offset{ get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public BaseDoor Link
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_Link?.Deleted == true)
|
||||
m_Link = null;
|
||||
|
||||
return m_Link;
|
||||
}
|
||||
set => m_Link = value;
|
||||
}
|
||||
|
||||
public virtual bool UseChainedFunctionality => false;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool Locked{ get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public uint KeyValue{ get; set; }
|
||||
|
||||
public void OnTelekinesis(Mobile from)
|
||||
{
|
||||
Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x376A, 9, 32, 5022);
|
||||
Effects.PlaySound(Location, Map, 0x1F5);
|
||||
|
||||
Use(from);
|
||||
}
|
||||
|
||||
// Called by RunUO
|
||||
public static void Initialize()
|
||||
{
|
||||
EventSink.OpenDoorMacroUsed += EventSink_OpenDoorMacroUsed;
|
||||
|
||||
CommandSystem.Register("Link", AccessLevel.GameMaster, Link_OnCommand);
|
||||
CommandSystem.Register("ChainLink", AccessLevel.GameMaster, ChainLink_OnCommand);
|
||||
}
|
||||
|
||||
[Usage("Link")]
|
||||
[Description("Links two targeted doors together.")]
|
||||
private static void Link_OnCommand(CommandEventArgs e)
|
||||
{
|
||||
e.Mobile.BeginTarget(-1, false, TargetFlags.None, Link_OnFirstTarget);
|
||||
e.Mobile.SendMessage("Target the first door to link.");
|
||||
}
|
||||
|
||||
private static void Link_OnFirstTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (!(targeted is BaseDoor door))
|
||||
{
|
||||
from.BeginTarget(-1, false, TargetFlags.None, Link_OnFirstTarget);
|
||||
from.SendMessage("That is not a door. Try again.");
|
||||
}
|
||||
else
|
||||
{
|
||||
from.BeginTarget(-1, false, TargetFlags.None, Link_OnSecondTarget, door);
|
||||
from.SendMessage("Target the second door to link.");
|
||||
}
|
||||
}
|
||||
|
||||
private static void Link_OnSecondTarget(Mobile from, object targeted, BaseDoor first)
|
||||
{
|
||||
if (!(targeted is BaseDoor second))
|
||||
{
|
||||
from.BeginTarget(-1, false, TargetFlags.None, Link_OnSecondTarget, first);
|
||||
from.SendMessage("That is not a door. Try again.");
|
||||
}
|
||||
else
|
||||
{
|
||||
first.Link = second;
|
||||
second.Link = first;
|
||||
from.SendMessage("The doors have been linked.");
|
||||
}
|
||||
}
|
||||
|
||||
[Usage("ChainLink")]
|
||||
[Description("Chain-links two or more targeted doors together.")]
|
||||
private static void ChainLink_OnCommand(CommandEventArgs e)
|
||||
{
|
||||
e.Mobile.BeginTarget(-1, false, TargetFlags.None, ChainLink_OnTarget, new List<BaseDoor>());
|
||||
e.Mobile.SendMessage("Target the first of a sequence of doors to link.");
|
||||
}
|
||||
|
||||
private static void ChainLink_OnTarget(Mobile from, object targeted, List<BaseDoor> list)
|
||||
{
|
||||
if (!(targeted is BaseDoor door))
|
||||
{
|
||||
from.BeginTarget(-1, false, TargetFlags.None, ChainLink_OnTarget, list);
|
||||
from.SendMessage("That is not a door. Try again.");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (list.Count > 0 && list[0] == door)
|
||||
{
|
||||
if (list.Count >= 2)
|
||||
{
|
||||
for (int i = 0; i < list.Count; ++i)
|
||||
list[i].Link = list[(i + 1) % list.Count];
|
||||
|
||||
from.SendMessage("The chain of doors have been linked.");
|
||||
}
|
||||
else
|
||||
{
|
||||
from.BeginTarget(-1, false, TargetFlags.None, ChainLink_OnTarget, list);
|
||||
from.SendMessage("You have not yet targeted two unique doors. Target the second door to link.");
|
||||
}
|
||||
}
|
||||
else if (list.Contains(door))
|
||||
{
|
||||
from.BeginTarget(-1, false, TargetFlags.None, ChainLink_OnTarget, list);
|
||||
from.SendMessage(
|
||||
"You have already targeted that door. Target another door, or retarget the first door to complete the chain.");
|
||||
}
|
||||
else
|
||||
{
|
||||
list.Add(door);
|
||||
|
||||
from.BeginTarget(-1, false, TargetFlags.None, ChainLink_OnTarget, list);
|
||||
|
||||
if (list.Count == 1)
|
||||
from.SendMessage("Target the second door to link.");
|
||||
else
|
||||
from.SendMessage("Target another door to link. To complete the chain, retarget the first door.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void EventSink_OpenDoorMacroUsed(OpenDoorMacroEventArgs args)
|
||||
{
|
||||
Mobile m = args.Mobile;
|
||||
|
||||
if (m.Map != null)
|
||||
{
|
||||
int x = m.X, y = m.Y;
|
||||
|
||||
switch (m.Direction & Direction.Mask)
|
||||
{
|
||||
case Direction.North:
|
||||
--y;
|
||||
break;
|
||||
case Direction.Right:
|
||||
++x;
|
||||
--y;
|
||||
break;
|
||||
case Direction.East:
|
||||
++x;
|
||||
break;
|
||||
case Direction.Down:
|
||||
++x;
|
||||
++y;
|
||||
break;
|
||||
case Direction.South:
|
||||
++y;
|
||||
break;
|
||||
case Direction.Left:
|
||||
--x;
|
||||
++y;
|
||||
break;
|
||||
case Direction.West:
|
||||
--x;
|
||||
break;
|
||||
case Direction.Up:
|
||||
--x;
|
||||
--y;
|
||||
break;
|
||||
}
|
||||
|
||||
Sector sector = m.Map.GetSector(x, y);
|
||||
|
||||
foreach (Item item in sector.Items)
|
||||
if (item.Location.X == x && item.Location.Y == y && item.Z + item.ItemData.Height > m.Z &&
|
||||
m.Z + 16 > item.Z && item is BaseDoor && m.CanSee(item) && m.InLOS(item))
|
||||
{
|
||||
if (m.CheckAlive())
|
||||
{
|
||||
m.SendLocalizedMessage(500024); // Opening door...
|
||||
item.OnDoubleClick(m);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static Point3D GetOffset(DoorFacing facing)
|
||||
{
|
||||
return m_Offsets[(int)facing];
|
||||
}
|
||||
|
||||
public bool CanClose()
|
||||
{
|
||||
if (!m_Open)
|
||||
return true;
|
||||
|
||||
Map map = Map;
|
||||
|
||||
if (map == null)
|
||||
return false;
|
||||
|
||||
Point3D p = new Point3D(X - Offset.X, Y - Offset.Y, Z - Offset.Z);
|
||||
|
||||
return CheckFit(map, p, 16);
|
||||
}
|
||||
|
||||
private bool CheckFit(Map map, Point3D p, int height)
|
||||
{
|
||||
if (map == Map.Internal)
|
||||
return false;
|
||||
|
||||
int x = p.X;
|
||||
int y = p.Y;
|
||||
int z = p.Z;
|
||||
|
||||
Sector sector = map.GetSector(x, y);
|
||||
List<Item> items = sector.Items;
|
||||
List<Mobile> mobs = sector.Mobiles;
|
||||
|
||||
for (int i = 0; i < items.Count; ++i)
|
||||
{
|
||||
Item item = items[i];
|
||||
|
||||
if (!(item is BaseMulti) && item.ItemID <= TileData.MaxItemValue && item.AtWorldPoint(x, y) &&
|
||||
!(item is BaseDoor))
|
||||
{
|
||||
ItemData id = item.ItemData;
|
||||
bool surface = id.Surface;
|
||||
bool impassable = id.Impassable;
|
||||
|
||||
if ((surface || impassable) && item.Z + id.CalcHeight > z && z + height > item.Z)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < mobs.Count; ++i)
|
||||
{
|
||||
Mobile m = mobs[i];
|
||||
|
||||
if (m.Location.X == x && m.Location.Y == y)
|
||||
{
|
||||
if (m.Hidden && m.AccessLevel > AccessLevel.Player)
|
||||
continue;
|
||||
|
||||
if (!m.Alive)
|
||||
continue;
|
||||
|
||||
if (m.Z + 16 > z && z + height > m.Z)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public List<BaseDoor> GetChain()
|
||||
{
|
||||
List<BaseDoor> list = new List<BaseDoor>();
|
||||
BaseDoor c = this;
|
||||
|
||||
do
|
||||
{
|
||||
list.Add(c);
|
||||
c = c.Link;
|
||||
} while (c != null && !list.Contains(c));
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public bool IsFreeToClose()
|
||||
{
|
||||
if (!UseChainedFunctionality)
|
||||
return CanClose();
|
||||
|
||||
List<BaseDoor> list = GetChain();
|
||||
|
||||
bool freeToClose = true;
|
||||
|
||||
for (int i = 0; freeToClose && i < list.Count; ++i)
|
||||
freeToClose = list[i].CanClose();
|
||||
|
||||
return freeToClose;
|
||||
}
|
||||
|
||||
public virtual bool IsInside(Mobile from)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual bool UseLocks()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual void Use(Mobile from)
|
||||
{
|
||||
if (Locked && !m_Open && UseLocks())
|
||||
{
|
||||
if (from.AccessLevel >= AccessLevel.GameMaster)
|
||||
{
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2,
|
||||
502502); // That is locked, but you open it with your godly powers.
|
||||
//from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, 502502, "", "" ) ); // That is locked, but you open it with your godly powers.
|
||||
}
|
||||
else if (Key.ContainsKey(from.Backpack, KeyValue))
|
||||
{
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2,
|
||||
501282); // You quickly unlock, open, and relock the door
|
||||
}
|
||||
else if (IsInside(from))
|
||||
{
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2,
|
||||
501280); // That is locked, but is usable from the inside.
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Hue == 0x44E && Map == Map.Malas) // doom door into healer room in doom
|
||||
SendLocalizedMessageTo(from, 1060014); // Only the dead may pass.
|
||||
else
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 502503); // That is locked.
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_Open && !IsFreeToClose())
|
||||
return;
|
||||
|
||||
if (m_Open)
|
||||
OnClosed(from);
|
||||
else
|
||||
OnOpened(from);
|
||||
|
||||
if (UseChainedFunctionality)
|
||||
{
|
||||
bool open = !m_Open;
|
||||
|
||||
List<BaseDoor> list = GetChain();
|
||||
|
||||
for (int i = 0; i < list.Count; ++i)
|
||||
list[i].Open = open;
|
||||
}
|
||||
else
|
||||
{
|
||||
Open = !m_Open;
|
||||
|
||||
BaseDoor link = Link;
|
||||
|
||||
if (m_Open && link?.Open == false)
|
||||
link.Open = true;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnOpened(Mobile from)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnClosed(Mobile from)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (from.AccessLevel == AccessLevel.Player && !from.InRange(GetWorldLocation(), 2))
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
|
||||
else
|
||||
Use(from);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(KeyValue);
|
||||
|
||||
writer.Write(m_Open);
|
||||
writer.Write(Locked);
|
||||
writer.Write(OpenedID);
|
||||
writer.Write(ClosedID);
|
||||
writer.Write(OpenedSound);
|
||||
writer.Write(ClosedSound);
|
||||
writer.Write(Offset);
|
||||
writer.Write(m_Link);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
KeyValue = reader.ReadUInt();
|
||||
m_Open = reader.ReadBool();
|
||||
Locked = reader.ReadBool();
|
||||
OpenedID = reader.ReadInt();
|
||||
ClosedID = reader.ReadInt();
|
||||
OpenedSound = reader.ReadInt();
|
||||
ClosedSound = reader.ReadInt();
|
||||
Offset = reader.ReadPoint3D();
|
||||
m_Link = reader.ReadItem() as BaseDoor;
|
||||
|
||||
m_Timer = new InternalTimer(this);
|
||||
|
||||
if (m_Open)
|
||||
m_Timer.Start();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private BaseDoor m_Door;
|
||||
|
||||
public InternalTimer(BaseDoor door) : base(TimeSpan.FromSeconds(20.0), TimeSpan.FromSeconds(10.0))
|
||||
{
|
||||
Priority = TimerPriority.OneSecond;
|
||||
m_Door = door;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (m_Door.Open && m_Door.IsFreeToClose())
|
||||
m_Door.Open = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
371
Projects/Scripts/Items/Construction/Doors/Doors.cs
Normal file
371
Projects/Scripts/Items/Construction/Doors/Doors.cs
Normal file
|
|
@ -0,0 +1,371 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public enum DoorFacing
|
||||
{
|
||||
WestCW,
|
||||
EastCCW,
|
||||
WestCCW,
|
||||
EastCW,
|
||||
SouthCW,
|
||||
NorthCCW,
|
||||
SouthCCW,
|
||||
NorthCW,
|
||||
|
||||
//Sliding Doors
|
||||
SouthSW,
|
||||
SouthSE,
|
||||
WestSS,
|
||||
WestSN
|
||||
}
|
||||
|
||||
public class IronGateShort : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public IronGateShort(DoorFacing facing) : base(0x84c + 2 * (int)facing, 0x84d + 2 * (int)facing, 0xEC, 0xF3,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public IronGateShort(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class IronGate : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public IronGate(DoorFacing facing) : base(0x824 + 2 * (int)facing, 0x825 + 2 * (int)facing, 0xEC, 0xF3,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public IronGate(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LightWoodGate : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public LightWoodGate(DoorFacing facing) : base(0x839 + 2 * (int)facing, 0x83A + 2 * (int)facing, 0xEB, 0xF2,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public LightWoodGate(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DarkWoodGate : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public DarkWoodGate(DoorFacing facing) : base(0x866 + 2 * (int)facing, 0x867 + 2 * (int)facing, 0xEB, 0xF2,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public DarkWoodGate(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class MetalDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public MetalDoor(DoorFacing facing) : base(0x675 + 2 * (int)facing, 0x676 + 2 * (int)facing, 0xEC, 0xF3,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public MetalDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BarredMetalDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public BarredMetalDoor(DoorFacing facing) : base(0x685 + 2 * (int)facing, 0x686 + 2 * (int)facing, 0xEC, 0xF3,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public BarredMetalDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BarredMetalDoor2 : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public BarredMetalDoor2(DoorFacing facing) : base(0x1FED + 2 * (int)facing, 0x1FEE + 2 * (int)facing, 0xEC, 0xF3,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public BarredMetalDoor2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class RattanDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public RattanDoor(DoorFacing facing) : base(0x695 + 2 * (int)facing, 0x696 + 2 * (int)facing, 0xEB, 0xF2,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public RattanDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DarkWoodDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public DarkWoodDoor(DoorFacing facing) : base(0x6A5 + 2 * (int)facing, 0x6A6 + 2 * (int)facing, 0xEA, 0xF1,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public DarkWoodDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class MediumWoodDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public MediumWoodDoor(DoorFacing facing) : base(0x6B5 + 2 * (int)facing, 0x6B6 + 2 * (int)facing, 0xEA, 0xF1,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public MediumWoodDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class MetalDoor2 : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public MetalDoor2(DoorFacing facing) : base(0x6C5 + 2 * (int)facing, 0x6C6 + 2 * (int)facing, 0xEC, 0xF3,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public MetalDoor2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LightWoodDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public LightWoodDoor(DoorFacing facing) : base(0x6D5 + 2 * (int)facing, 0x6D6 + 2 * (int)facing, 0xEA, 0xF1,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public LightWoodDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StrongWoodDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public StrongWoodDoor(DoorFacing facing) : base(0x6E5 + 2 * (int)facing, 0x6E6 + 2 * (int)facing, 0xEA, 0xF1,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public StrongWoodDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
257
Projects/Scripts/Items/Construction/Doors/HouseDoors.cs
Normal file
257
Projects/Scripts/Items/Construction/Doors/HouseDoors.cs
Normal file
|
|
@ -0,0 +1,257 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.ContextMenus;
|
||||
using Server.Gumps;
|
||||
using Server.Multis;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MetalHouseDoor : BaseHouseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public MetalHouseDoor(DoorFacing facing) : base(facing, 0x675 + 2 * (int)facing, 0x676 + 2 * (int)facing, 0xEC, 0xF3,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public MetalHouseDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DarkWoodHouseDoor : BaseHouseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public DarkWoodHouseDoor(DoorFacing facing) : base(facing, 0x6A5 + 2 * (int)facing, 0x6A6 + 2 * (int)facing, 0xEA,
|
||||
0xF1, GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public DarkWoodHouseDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GenericHouseDoor : BaseHouseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public GenericHouseDoor(DoorFacing facing, int baseItemID, int openedSound, int closedSound, bool autoAdjust = true)
|
||||
: base(facing, baseItemID + (autoAdjust ? 2 * (int)facing : 0),
|
||||
baseItemID + 1 + (autoAdjust ? 2 * (int)facing : 0), openedSound, closedSound, GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public GenericHouseDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class BaseHouseDoor : BaseDoor, ISecurable
|
||||
{
|
||||
public BaseHouseDoor(DoorFacing facing, int closedID, int openedID, int openedSound, int closedSound, Point3D offset)
|
||||
: base(closedID, openedID, openedSound, closedSound, offset)
|
||||
{
|
||||
Facing = facing;
|
||||
Level = SecureLevel.Anyone;
|
||||
}
|
||||
|
||||
public BaseHouseDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public DoorFacing Facing{ get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public SecureLevel Level{ get; set; }
|
||||
|
||||
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
{
|
||||
base.GetContextMenuEntries(from, list);
|
||||
SetSecureLevelEntry.AddTo(from, this, list);
|
||||
}
|
||||
|
||||
public BaseHouse FindHouse()
|
||||
{
|
||||
Point3D loc;
|
||||
|
||||
if (Open)
|
||||
loc = new Point3D(X - Offset.X, Y - Offset.Y, Z - Offset.Z);
|
||||
else
|
||||
loc = Location;
|
||||
|
||||
return BaseHouse.FindHouseAt(loc, Map, 20);
|
||||
}
|
||||
|
||||
public bool CheckAccess(Mobile m)
|
||||
{
|
||||
BaseHouse house = FindHouse();
|
||||
|
||||
if (house == null)
|
||||
return false;
|
||||
|
||||
if (!house.IsAosRules)
|
||||
return true;
|
||||
|
||||
if (house.Public ? house.IsBanned(m) : !house.HasAccess(m))
|
||||
return false;
|
||||
|
||||
return house.HasSecureAccess(m, Level);
|
||||
}
|
||||
|
||||
public override void OnOpened(Mobile from)
|
||||
{
|
||||
BaseHouse house = FindHouse();
|
||||
|
||||
if (house?.IsFriend(from) == true && from.AccessLevel == AccessLevel.Player && house.RefreshDecay())
|
||||
from.SendLocalizedMessage(1043293); // Your house's age and contents have been refreshed.
|
||||
|
||||
if (house?.Public == true && !house.IsFriend(from))
|
||||
house.Visits++;
|
||||
}
|
||||
|
||||
public override bool UseLocks()
|
||||
{
|
||||
return FindHouse()?.IsAosRules != true;
|
||||
}
|
||||
|
||||
public override void Use(Mobile from)
|
||||
{
|
||||
if (!CheckAccess(from))
|
||||
from.SendLocalizedMessage(1061637); // You are not allowed to access this.
|
||||
else
|
||||
base.Use(from);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write((int)Level);
|
||||
|
||||
writer.Write((int)Facing);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
Level = (SecureLevel)reader.ReadInt();
|
||||
goto case 0;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
if (version < 1)
|
||||
Level = SecureLevel.Anyone;
|
||||
|
||||
Facing = (DoorFacing)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsInside(Mobile from)
|
||||
{
|
||||
int x, y, w, h;
|
||||
|
||||
const int r = 2;
|
||||
const int bs = r * 2 + 1;
|
||||
const int ss = r + 1;
|
||||
|
||||
switch (Facing)
|
||||
{
|
||||
case DoorFacing.WestCW:
|
||||
case DoorFacing.EastCCW:
|
||||
x = -r;
|
||||
y = -r;
|
||||
w = bs;
|
||||
h = ss;
|
||||
break;
|
||||
|
||||
case DoorFacing.EastCW:
|
||||
case DoorFacing.WestCCW:
|
||||
x = -r;
|
||||
y = 0;
|
||||
w = bs;
|
||||
h = ss;
|
||||
break;
|
||||
|
||||
case DoorFacing.SouthCW:
|
||||
case DoorFacing.NorthCCW:
|
||||
x = -r;
|
||||
y = -r;
|
||||
w = ss;
|
||||
h = bs;
|
||||
break;
|
||||
|
||||
case DoorFacing.NorthCW:
|
||||
case DoorFacing.SouthCCW:
|
||||
x = 0;
|
||||
y = -r;
|
||||
w = ss;
|
||||
h = bs;
|
||||
break;
|
||||
|
||||
//No way to test the 'insideness' of SE Sliding doors on OSI, so leaving them default to false until further information gained
|
||||
|
||||
default: return false;
|
||||
}
|
||||
|
||||
int rx = from.X - X;
|
||||
int ry = from.Y - Y;
|
||||
int az = Math.Abs(from.Z - Z);
|
||||
|
||||
return rx >= x && rx < x + w && ry >= y && ry < y + h && az <= 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
58
Projects/Scripts/Items/Construction/Doors/Portcullis.cs
Normal file
58
Projects/Scripts/Items/Construction/Doors/Portcullis.cs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class PortcullisNS : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public PortcullisNS() : base(0x6F5, 0x6F5, 0xF0, 0xEF, new Point3D(0, 0, 20))
|
||||
{
|
||||
}
|
||||
|
||||
public PortcullisNS(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool UseChainedFunctionality => true;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class PortcullisEW : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public PortcullisEW() : base(0x6F6, 0x6F6, 0xF0, 0xEF, new Point3D(0, 0, 20))
|
||||
{
|
||||
}
|
||||
|
||||
public PortcullisEW(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool UseChainedFunctionality => true;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
164
Projects/Scripts/Items/Construction/Doors/SecretDoors.cs
Normal file
164
Projects/Scripts/Items/Construction/Doors/SecretDoors.cs
Normal file
|
|
@ -0,0 +1,164 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class SecretStoneDoor1 : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public SecretStoneDoor1(DoorFacing facing) : base(0xE8 + 2 * (int)facing, 0xE9 + 2 * (int)facing, 0xED, 0xF4,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public SecretStoneDoor1(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SecretDungeonDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public SecretDungeonDoor(DoorFacing facing) : base(0x314 + 2 * (int)facing, 0x315 + 2 * (int)facing, 0xED, 0xF4,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public SecretDungeonDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SecretStoneDoor2 : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public SecretStoneDoor2(DoorFacing facing) : base(0x324 + 2 * (int)facing, 0x325 + 2 * (int)facing, 0xED, 0xF4,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public SecretStoneDoor2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SecretWoodenDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public SecretWoodenDoor(DoorFacing facing) : base(0x334 + 2 * (int)facing, 0x335 + 2 * (int)facing, 0xED, 0xF4,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public SecretWoodenDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SecretLightWoodDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public SecretLightWoodDoor(DoorFacing facing) : base(0x344 + 2 * (int)facing, 0x345 + 2 * (int)facing, 0xED, 0xF4,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public SecretLightWoodDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SecretStoneDoor3 : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public SecretStoneDoor3(DoorFacing facing) : base(0x354 + 2 * (int)facing, 0x355 + 2 * (int)facing, 0xED, 0xF4,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public SecretStoneDoor3(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
626
Projects/Scripts/Items/Construction/Floors/Floors.cs
Normal file
626
Projects/Scripts/Items/Construction/Floors/Floors.cs
Normal file
|
|
@ -0,0 +1,626 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseFloor : Item
|
||||
{
|
||||
public BaseFloor(int itemID, int count) : base(Utility.Random(itemID, count))
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public BaseFloor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StonePaversLight : BaseFloor
|
||||
{
|
||||
[Constructible]
|
||||
public StonePaversLight() : base(0x519, 4)
|
||||
{
|
||||
}
|
||||
|
||||
public StonePaversLight(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StonePaversMedium : BaseFloor
|
||||
{
|
||||
[Constructible]
|
||||
public StonePaversMedium() : base(0x51D, 4)
|
||||
{
|
||||
}
|
||||
|
||||
public StonePaversMedium(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StonePaversDark : BaseFloor
|
||||
{
|
||||
[Constructible]
|
||||
public StonePaversDark() : base(0x521, 4)
|
||||
{
|
||||
}
|
||||
|
||||
public StonePaversDark(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GreyFlagstones : BaseFloor
|
||||
{
|
||||
[Constructible]
|
||||
public GreyFlagstones() : base(0x4FC, 4)
|
||||
{
|
||||
}
|
||||
|
||||
public GreyFlagstones(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SandFlagstones : BaseFloor
|
||||
{
|
||||
[Constructible]
|
||||
public SandFlagstones() : base(0x500, 4)
|
||||
{
|
||||
}
|
||||
|
||||
public SandFlagstones(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class MarbleFloor : BaseFloor
|
||||
{
|
||||
[Constructible]
|
||||
public MarbleFloor() : base(0x50D, 2)
|
||||
{
|
||||
}
|
||||
|
||||
public MarbleFloor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GreenMarbleFloor : BaseFloor
|
||||
{
|
||||
[Constructible]
|
||||
public GreenMarbleFloor() : base(0x50F, 2)
|
||||
{
|
||||
}
|
||||
|
||||
public GreenMarbleFloor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GreyMarbleFloor : BaseFloor
|
||||
{
|
||||
[Constructible]
|
||||
public GreyMarbleFloor() : base(0x511, 4)
|
||||
{
|
||||
}
|
||||
|
||||
public GreyMarbleFloor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class CobblestonesFloor : BaseFloor
|
||||
{
|
||||
[Constructible]
|
||||
public CobblestonesFloor() : base(0x515, 4)
|
||||
{
|
||||
}
|
||||
|
||||
public CobblestonesFloor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SandstoneFloorN : BaseFloor
|
||||
{
|
||||
[Constructible]
|
||||
public SandstoneFloorN() : base(0x525, 4)
|
||||
{
|
||||
}
|
||||
|
||||
public SandstoneFloorN(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SandstoneFloorW : BaseFloor
|
||||
{
|
||||
[Constructible]
|
||||
public SandstoneFloorW() : base(0x529, 4)
|
||||
{
|
||||
}
|
||||
|
||||
public SandstoneFloorW(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DarkSandstoneFloorN : BaseFloor
|
||||
{
|
||||
[Constructible]
|
||||
public DarkSandstoneFloorN() : base(0x52F, 4)
|
||||
{
|
||||
}
|
||||
|
||||
public DarkSandstoneFloorN(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DarkSandstoneFloorW : BaseFloor
|
||||
{
|
||||
[Constructible]
|
||||
public DarkSandstoneFloorW() : base(0x533, 4)
|
||||
{
|
||||
}
|
||||
|
||||
public DarkSandstoneFloorW(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BricksFloor1 : BaseFloor
|
||||
{
|
||||
[Constructible]
|
||||
public BricksFloor1() : base(0x4E2, 8)
|
||||
{
|
||||
}
|
||||
|
||||
public BricksFloor1(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BricksFloor2 : BaseFloor
|
||||
{
|
||||
[Constructible]
|
||||
public BricksFloor2() : base(0x537, 4)
|
||||
{
|
||||
}
|
||||
|
||||
public BricksFloor2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class CaveFloorCenter : BaseFloor
|
||||
{
|
||||
[Constructible]
|
||||
public CaveFloorCenter() : base(0x53B, 4)
|
||||
{
|
||||
}
|
||||
|
||||
public CaveFloorCenter(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class CaveFloorSouth : BaseFloor
|
||||
{
|
||||
[Constructible]
|
||||
public CaveFloorSouth() : base(0x541, 3)
|
||||
{
|
||||
}
|
||||
|
||||
public CaveFloorSouth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class CaveFloorEast : BaseFloor
|
||||
{
|
||||
[Constructible]
|
||||
public CaveFloorEast() : base(0x544, 3)
|
||||
{
|
||||
}
|
||||
|
||||
public CaveFloorEast(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class CaveFloorWest : BaseFloor
|
||||
{
|
||||
[Constructible]
|
||||
public CaveFloorWest() : base(0x54A, 3)
|
||||
{
|
||||
}
|
||||
|
||||
public CaveFloorWest(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class CaveFloorNorth : BaseFloor
|
||||
{
|
||||
[Constructible]
|
||||
public CaveFloorNorth() : base(0x54D, 3)
|
||||
{
|
||||
}
|
||||
|
||||
public CaveFloorNorth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class MarblePavers : BaseFloor
|
||||
{
|
||||
[Constructible]
|
||||
public MarblePavers() : base(0x495, 4)
|
||||
{
|
||||
}
|
||||
|
||||
public MarblePavers(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BlueSlateFloorCenter : BaseFloor
|
||||
{
|
||||
[Constructible]
|
||||
public BlueSlateFloorCenter() : base(0x49B, 1)
|
||||
{
|
||||
}
|
||||
|
||||
public BlueSlateFloorCenter(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GreySlateFloor : BaseFloor
|
||||
{
|
||||
[Constructible]
|
||||
public GreySlateFloor() : base(0x49C, 1)
|
||||
{
|
||||
}
|
||||
|
||||
public GreySlateFloor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
113
Projects/Scripts/Items/Construction/Misc/BarrelParts.cs
Normal file
113
Projects/Scripts/Items/Construction/Misc/BarrelParts.cs
Normal file
|
|
@ -0,0 +1,113 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class BarrelLid : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BarrelLid() : base(0x1DB8)
|
||||
{
|
||||
Weight = 2;
|
||||
}
|
||||
|
||||
public BarrelLid(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1EB1, 0x1EB2, 0x1EB3, 0x1EB4)]
|
||||
public class BarrelStaves : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BarrelStaves() : base(0x1EB1)
|
||||
{
|
||||
Weight = 1;
|
||||
}
|
||||
|
||||
public BarrelStaves(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BarrelHoops : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BarrelHoops() : base(0x1DB7)
|
||||
{
|
||||
Weight = 5;
|
||||
}
|
||||
|
||||
public BarrelHoops(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1011228; // Barrel hoops
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BarrelTap : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BarrelTap() : base(0x1004)
|
||||
{
|
||||
Weight = 1;
|
||||
}
|
||||
|
||||
public BarrelTap(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Projects/Scripts/Items/Construction/Misc/Easle.cs
Normal file
34
Projects/Scripts/Items/Construction/Misc/Easle.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
[Flippable(0xF65, 0xF67, 0xF69)]
|
||||
public class Easle : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Easle() : base(0xF65)
|
||||
{
|
||||
Weight = 25.0;
|
||||
}
|
||||
|
||||
public Easle(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (Weight == 10.0)
|
||||
Weight = 25.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Projects/Scripts/Items/Construction/Misc/MeltedWax.cs
Normal file
32
Projects/Scripts/Items/Construction/Misc/MeltedWax.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class MeltedWax : Item
|
||||
{
|
||||
[Constructible]
|
||||
public MeltedWax() : base(0x122A)
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x835;
|
||||
}
|
||||
|
||||
public MeltedWax(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1016492; // melted wax
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
66
Projects/Scripts/Items/Construction/Misc/MusicStand.cs
Normal file
66
Projects/Scripts/Items/Construction/Misc/MusicStand.cs
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
[Flippable(0xEBB, 0xEBC)]
|
||||
public class TallMusicStand : Item
|
||||
{
|
||||
[Constructible]
|
||||
public TallMusicStand() : base(0xEBB)
|
||||
{
|
||||
Weight = 10.0;
|
||||
}
|
||||
|
||||
public TallMusicStand(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (Weight == 8.0)
|
||||
Weight = 10.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flippable(0xEB6, 0xEB8)]
|
||||
public class ShortMusicStand : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ShortMusicStand() : base(0xEB6)
|
||||
{
|
||||
Weight = 10.0;
|
||||
}
|
||||
|
||||
public ShortMusicStand(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (Weight == 6.0)
|
||||
Weight = 10.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
31
Projects/Scripts/Items/Construction/Misc/Obelisk.cs
Normal file
31
Projects/Scripts/Items/Construction/Misc/Obelisk.cs
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Obelisk : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Obelisk() : base(0x1184)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public Obelisk(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1016474; // an obelisk
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
60
Projects/Scripts/Items/Construction/Misc/Screens.cs
Normal file
60
Projects/Scripts/Items/Construction/Misc/Screens.cs
Normal file
|
|
@ -0,0 +1,60 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
[Flippable(0x24D0, 0x24D1, 0x24D2, 0x24D3, 0x24D4)]
|
||||
public class BambooScreen : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BambooScreen() : base(0x24D0)
|
||||
{
|
||||
Weight = 20.0;
|
||||
}
|
||||
|
||||
public BambooScreen(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flippable(0x24CB, 0x24CC, 0x24CD, 0x24CE, 0x24CF)]
|
||||
public class ShojiScreen : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ShojiScreen() : base(0x24CB)
|
||||
{
|
||||
Weight = 20.0;
|
||||
}
|
||||
|
||||
public ShojiScreen(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
348
Projects/Scripts/Items/Construction/Misc/Statues.cs
Normal file
348
Projects/Scripts/Items/Construction/Misc/Statues.cs
Normal file
|
|
@ -0,0 +1,348 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class StatueSouth : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatueSouth() : base(0x139A)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatueSouth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatueSouth2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatueSouth2() : base(0x1227)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatueSouth2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatueNorth : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatueNorth() : base(0x139B)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatueNorth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatueWest : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatueWest() : base(0x1226)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatueWest(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatueEast : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatueEast() : base(0x139C)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatueEast(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatueEast2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatueEast2() : base(0x1224)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatueEast2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatueSouthEast : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatueSouthEast() : base(0x1225)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatueSouthEast(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BustSouth : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BustSouth() : base(0x12CB)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public BustSouth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BustEast : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BustEast() : base(0x12CA)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public BustEast(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatuePegasus : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatuePegasus() : base(0x139D)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatuePegasus(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatuePegasus2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatuePegasus2() : base(0x1228)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatuePegasus2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallTowerSculpture : Item
|
||||
{
|
||||
[Constructible]
|
||||
public SmallTowerSculpture() : base(0x241A)
|
||||
{
|
||||
Weight = 20.0;
|
||||
}
|
||||
|
||||
public SmallTowerSculpture(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
83
Projects/Scripts/Items/Construction/Misc/Vase.cs
Normal file
83
Projects/Scripts/Items/Construction/Misc/Vase.cs
Normal file
|
|
@ -0,0 +1,83 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Vase : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Vase() : base(0xB46)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public Vase(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LargeVase : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LargeVase() : base(0xB45)
|
||||
{
|
||||
Weight = 15;
|
||||
}
|
||||
|
||||
public LargeVase(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallUrn : Item
|
||||
{
|
||||
[Constructible]
|
||||
public SmallUrn() : base(0x241C)
|
||||
{
|
||||
Weight = 20.0;
|
||||
}
|
||||
|
||||
public SmallUrn(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
40
Projects/Scripts/Items/Construction/Misc/Vines.cs
Normal file
40
Projects/Scripts/Items/Construction/Misc/Vines.cs
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Vines : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Vines() : this(Utility.Random(8))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Vines(int v) : base(0xCEB)
|
||||
{
|
||||
if (v < 0 || v > 7)
|
||||
v = 0;
|
||||
|
||||
ItemID += v;
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Vines(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
307
Projects/Scripts/Items/Construction/Ruined/RuinedItemSingle.cs
Normal file
307
Projects/Scripts/Items/Construction/Ruined/RuinedItemSingle.cs
Normal file
|
|
@ -0,0 +1,307 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0xC10, 0xC11)]
|
||||
public class RuinedFallenChairA : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RuinedFallenChairA() : base(0xC10)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedFallenChairA(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0xC13, 0xC12)]
|
||||
public class RuinedArmoire : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RuinedArmoire() : base(0xC13)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedArmoire(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0xC14, 0xC15)]
|
||||
public class RuinedBookcase : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RuinedBookcase() : base(0xC14)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedBookcase(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class RuinedBooks : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RuinedBooks() : base(0xC16)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedBooks(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0xC17, 0xC18)]
|
||||
public class CoveredChair : Item
|
||||
{
|
||||
[Constructible]
|
||||
public CoveredChair() : base(0xC17)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public CoveredChair(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0xC19, 0xC1A)]
|
||||
public class RuinedFallenChairB : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RuinedFallenChairB() : base(0xC19)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedFallenChairB(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0xC1B, 0xC1C, 0xC1E, 0xC1D)]
|
||||
public class RuinedChair : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RuinedChair() : base(0xC1B)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedChair(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class RuinedClock : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RuinedClock() : base(0xC1F)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedClock(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0xC24, 0xC25)]
|
||||
public class RuinedDrawers : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RuinedDrawers() : base(0xC24)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedDrawers(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class RuinedPainting : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RuinedPainting() : base(0xC2C)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedPainting(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0xC2D, 0xC2F, 0xC2E, 0xC30)]
|
||||
public class WoodDebris : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WoodDebris() : base(0xC2D)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public WoodDebris(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
28
Projects/Scripts/Items/Construction/Signs/BaseSign.cs
Normal file
28
Projects/Scripts/Items/Construction/Signs/BaseSign.cs
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseSign : Item
|
||||
{
|
||||
public BaseSign(int dispID) : base(dispID)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public BaseSign(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
61
Projects/Scripts/Items/Construction/Signs/LocalizedSign.cs
Normal file
61
Projects/Scripts/Items/Construction/Signs/LocalizedSign.cs
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LocalizedSign : Sign
|
||||
{
|
||||
private int m_LabelNumber;
|
||||
|
||||
[Constructible]
|
||||
public LocalizedSign(SignType type, SignFacing facing, int labelNumber) : base(0xB95 + 2 * (int)type + (int)facing)
|
||||
{
|
||||
m_LabelNumber = labelNumber;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public LocalizedSign(int itemID, int labelNumber) : base(itemID)
|
||||
{
|
||||
m_LabelNumber = labelNumber;
|
||||
}
|
||||
|
||||
public LocalizedSign(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => m_LabelNumber;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int Number
|
||||
{
|
||||
get => m_LabelNumber;
|
||||
set
|
||||
{
|
||||
m_LabelNumber = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
|
||||
writer.Write(m_LabelNumber);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_LabelNumber = reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
104
Projects/Scripts/Items/Construction/Signs/Sign.cs
Normal file
104
Projects/Scripts/Items/Construction/Signs/Sign.cs
Normal file
|
|
@ -0,0 +1,104 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public enum SignFacing
|
||||
{
|
||||
North,
|
||||
West
|
||||
}
|
||||
|
||||
public enum SignType
|
||||
{
|
||||
Library,
|
||||
DarkWoodenPost,
|
||||
LightWoodenPost,
|
||||
MetalPostC,
|
||||
MetalPostB,
|
||||
MetalPostA,
|
||||
MetalPost,
|
||||
Bakery,
|
||||
Tailor,
|
||||
Tinker,
|
||||
Butcher,
|
||||
Healer,
|
||||
Mage,
|
||||
Woodworker,
|
||||
Customs,
|
||||
Inn,
|
||||
Shipwright,
|
||||
Stables,
|
||||
BarberShop,
|
||||
Bard,
|
||||
Fletcher,
|
||||
Armourer,
|
||||
Jeweler,
|
||||
Tavern,
|
||||
ReagentShop,
|
||||
Blacksmith,
|
||||
Painter,
|
||||
Provisioner,
|
||||
Bowyer,
|
||||
WoodenSign,
|
||||
BrassSign,
|
||||
ArmamentsGuild,
|
||||
ArmourersGuild,
|
||||
BlacksmithsGuild,
|
||||
WeaponsGuild,
|
||||
BardicGuild,
|
||||
BartersGuild,
|
||||
ProvisionersGuild,
|
||||
TradersGuild,
|
||||
CooksGuild,
|
||||
HealersGuild,
|
||||
MagesGuild,
|
||||
SorcerersGuild,
|
||||
IllusionistGuild,
|
||||
MinersGuild,
|
||||
ArchersGuild,
|
||||
SeamensGuild,
|
||||
FishermensGuild,
|
||||
SailorsGuild,
|
||||
ShipwrightsGuild,
|
||||
TailorsGuild,
|
||||
ThievesGuild,
|
||||
RoguesGuild,
|
||||
AssassinsGuild,
|
||||
TinkersGuild,
|
||||
WarriorsGuild,
|
||||
CavalryGuild,
|
||||
FightersGuild,
|
||||
MerchantsGuild,
|
||||
Bank,
|
||||
Theatre
|
||||
}
|
||||
|
||||
public class Sign : BaseSign
|
||||
{
|
||||
[Constructible]
|
||||
public Sign(SignType type, SignFacing facing) : base(0xB95 + 2 * (int)type + (int)facing)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Sign(int itemID) : base(itemID)
|
||||
{
|
||||
}
|
||||
|
||||
public Sign(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
71
Projects/Scripts/Items/Construction/Signs/SubtextSign.cs
Normal file
71
Projects/Scripts/Items/Construction/Signs/SubtextSign.cs
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class SubtextSign : Sign
|
||||
{
|
||||
private string m_Subtext;
|
||||
|
||||
[Constructible]
|
||||
public SubtextSign(SignType type, SignFacing facing, string subtext)
|
||||
: base(type, facing)
|
||||
{
|
||||
m_Subtext = subtext;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public SubtextSign(int itemID, string subtext)
|
||||
: base(itemID)
|
||||
{
|
||||
m_Subtext = subtext;
|
||||
}
|
||||
|
||||
public SubtextSign(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public string Subtext
|
||||
{
|
||||
get => m_Subtext;
|
||||
set
|
||||
{
|
||||
m_Subtext = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
base.OnSingleClick(from);
|
||||
|
||||
if (!string.IsNullOrEmpty(m_Subtext))
|
||||
LabelTo(from, m_Subtext);
|
||||
}
|
||||
|
||||
public override void AddNameProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.AddNameProperties(list);
|
||||
|
||||
if (!string.IsNullOrEmpty(m_Subtext))
|
||||
list.Add(m_Subtext);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
|
||||
writer.Write(m_Subtext);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Subtext = reader.ReadString();
|
||||
}
|
||||
}
|
||||
}
|
||||
154
Projects/Scripts/Items/Construction/Tables/Tables.cs
Normal file
154
Projects/Scripts/Items/Construction/Tables/Tables.cs
Normal file
|
|
@ -0,0 +1,154 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
public class ElegantLowTable : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ElegantLowTable() : base(0x2819)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public ElegantLowTable(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
public class PlainLowTable : Item
|
||||
{
|
||||
[Constructible]
|
||||
public PlainLowTable() : base(0x281A)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public PlainLowTable(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flippable(0xB90, 0xB7D)]
|
||||
public class LargeTable : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LargeTable() : base(0xB90)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public LargeTable(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (Weight == 4.0)
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flippable(0xB35, 0xB34)]
|
||||
public class Nightstand : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Nightstand() : base(0xB35)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Nightstand(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (Weight == 4.0)
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flippable(0xB8F, 0xB7C)]
|
||||
public class YewWoodTable : Item
|
||||
{
|
||||
[Constructible]
|
||||
public YewWoodTable() : base(0xB8F)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public YewWoodTable(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (Weight == 4.0)
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Projects/Scripts/Items/Construction/Tables/WritingTable.cs
Normal file
34
Projects/Scripts/Items/Construction/Tables/WritingTable.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
[Flippable(0xB4A, 0xB49, 0xB4B, 0xB4C)]
|
||||
public class WritingTable : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WritingTable() : base(0xB4A)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public WritingTable(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (Weight == 4.0)
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
28
Projects/Scripts/Items/Construction/Walls/BaseWall.cs
Normal file
28
Projects/Scripts/Items/Construction/Walls/BaseWall.cs
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseWall : Item
|
||||
{
|
||||
public BaseWall(int itemID) : base(itemID)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public BaseWall(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
52
Projects/Scripts/Items/Construction/Walls/DarkWoodWall.cs
Normal file
52
Projects/Scripts/Items/Construction/Walls/DarkWoodWall.cs
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public enum DarkWoodWallTypes
|
||||
{
|
||||
Corner,
|
||||
SouthWall,
|
||||
EastWall,
|
||||
CornerPost,
|
||||
EastDoorFrame,
|
||||
SouthDoorFrame,
|
||||
WestDoorFrame,
|
||||
NorthDoorFrame,
|
||||
SouthWindow,
|
||||
EastWindow,
|
||||
CornerMedium,
|
||||
EastWallMedium,
|
||||
SouthWallMedium,
|
||||
CornerPostMedium,
|
||||
CornerShort,
|
||||
EastWallShort,
|
||||
SouthWallShort,
|
||||
CornerPostShort,
|
||||
SouthWallVShort,
|
||||
EastWallVShort
|
||||
}
|
||||
|
||||
public class DarkWoodWall : BaseWall
|
||||
{
|
||||
[Constructible]
|
||||
public DarkWoodWall(DarkWoodWallTypes type) : base(0x0006 + (int)type)
|
||||
{
|
||||
}
|
||||
|
||||
public DarkWoodWall(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,62 @@
|
|||
/****************************************
|
||||
* NAME : Thick Gray Stone Wall *
|
||||
* SCRIPT : ThickGrayStoneWall.cs *
|
||||
* VERSION : v1.00 *
|
||||
* CREATOR : Mans Sjoberg (Allmight) *
|
||||
* CREATED : 10-07.2002 *
|
||||
* **************************************/
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public enum ThickGrayStoneWallTypes
|
||||
{
|
||||
WestArch,
|
||||
NorthArch,
|
||||
SouthArchTop,
|
||||
EastArchTop,
|
||||
EastArch,
|
||||
SouthArch,
|
||||
Wall1,
|
||||
Wall2,
|
||||
Wall3,
|
||||
SouthWindow,
|
||||
Wall4,
|
||||
EastWindow,
|
||||
WestArch2,
|
||||
NorthArch2,
|
||||
SouthArchTop2,
|
||||
EastArchTop2,
|
||||
EastArch2,
|
||||
SouthArch2,
|
||||
SWArchEdge2,
|
||||
SouthWindow2,
|
||||
NEArchEdge2,
|
||||
EastWindow2
|
||||
}
|
||||
|
||||
public class ThickGrayStoneWall : BaseWall
|
||||
{
|
||||
[Constructible]
|
||||
public ThickGrayStoneWall(ThickGrayStoneWallTypes type) : base(0x007A + (int)type)
|
||||
{
|
||||
}
|
||||
|
||||
public ThickGrayStoneWall(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
68
Projects/Scripts/Items/Construction/Walls/ThinBrickWall.cs
Normal file
68
Projects/Scripts/Items/Construction/Walls/ThinBrickWall.cs
Normal file
|
|
@ -0,0 +1,68 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public enum ThinBrickWallTypes
|
||||
{
|
||||
Corner,
|
||||
SouthWall,
|
||||
EastWall,
|
||||
CornerPost,
|
||||
EastDoorFrame,
|
||||
SouthDoorFrame,
|
||||
WestDoorFrame,
|
||||
NorthDoorFrame,
|
||||
SouthWindow,
|
||||
EastWindow,
|
||||
CornerMedium,
|
||||
SouthWallMedium,
|
||||
EastWallMedium,
|
||||
CornerPostMedium,
|
||||
CornerShort,
|
||||
SouthWallShort,
|
||||
EastWallShort,
|
||||
CornerPostShort,
|
||||
CornerArch,
|
||||
SouthArch,
|
||||
WestArch,
|
||||
EastArch,
|
||||
NorthArch,
|
||||
SouthCenterArchTall,
|
||||
EastCenterArchTall,
|
||||
EastCornerArchTall,
|
||||
SouthCornerArchTall,
|
||||
SouthCornerArch,
|
||||
EastCornerArch,
|
||||
SouthCenterArch,
|
||||
EastCenterArch,
|
||||
CornerVVShort,
|
||||
SouthWallVVShort,
|
||||
EastWallVVShort,
|
||||
SouthWallVShort,
|
||||
EastWallVShort
|
||||
}
|
||||
|
||||
public class ThinBrickWall : BaseWall
|
||||
{
|
||||
[Constructible]
|
||||
public ThinBrickWall(ThinBrickWallTypes type) : base(0x0033 + (int)type)
|
||||
{
|
||||
}
|
||||
|
||||
public ThinBrickWall(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
57
Projects/Scripts/Items/Construction/Walls/ThinStoneWall.cs
Normal file
57
Projects/Scripts/Items/Construction/Walls/ThinStoneWall.cs
Normal file
|
|
@ -0,0 +1,57 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public enum ThinStoneWallTypes
|
||||
{
|
||||
Corner,
|
||||
EastWall,
|
||||
SouthWall,
|
||||
CornerPost,
|
||||
EastDoorFrame,
|
||||
SouthDoorFrame,
|
||||
NorthDoorFrame,
|
||||
WestDoorFrame,
|
||||
SouthWindow,
|
||||
EastWindow,
|
||||
CornerMedium,
|
||||
SouthWallMedium,
|
||||
EastWallMedium,
|
||||
CornerPostMedium,
|
||||
CornerArch,
|
||||
EastArch,
|
||||
SouthArch,
|
||||
NorthArch,
|
||||
WestArch,
|
||||
CornerShort,
|
||||
EastWallShort,
|
||||
SouthWallShort,
|
||||
CornerPostShort,
|
||||
SouthWallShort2,
|
||||
EastWallShort2
|
||||
}
|
||||
|
||||
public class ThinStoneWall : BaseWall
|
||||
{
|
||||
[Constructible]
|
||||
public ThinStoneWall(ThinStoneWallTypes type) : base(0x001A + (int)type)
|
||||
{
|
||||
}
|
||||
|
||||
public ThinStoneWall(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
75
Projects/Scripts/Items/Construction/Walls/WhiteStoneWall.cs
Normal file
75
Projects/Scripts/Items/Construction/Walls/WhiteStoneWall.cs
Normal file
|
|
@ -0,0 +1,75 @@
|
|||
/****************************************
|
||||
* NAME : White Stone Wall *
|
||||
* SCRIPT : WhiteStoneWall.cs *
|
||||
* VERSION : v1.00 *
|
||||
* CREATOR : Mans Sjoberg (Allmight) *
|
||||
* CREATED : 10-07.2002 *
|
||||
* **************************************/
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public enum WhiteStoneWallTypes
|
||||
{
|
||||
EastWall,
|
||||
SouthWall,
|
||||
SECorner,
|
||||
NWCornerPost,
|
||||
EastArrowLoop,
|
||||
SouthArrowLoop,
|
||||
EastWindow,
|
||||
SouthWindow,
|
||||
SouthWallMedium,
|
||||
EastWallMedium,
|
||||
SECornerMedium,
|
||||
NWCornerPostMedium,
|
||||
SouthWallShort,
|
||||
EastWallShort,
|
||||
SECornerShort,
|
||||
NWCornerPostShort,
|
||||
NECornerPostShort,
|
||||
SWCornerPostShort,
|
||||
SouthWallVShort,
|
||||
EastWallVShort,
|
||||
SECornerVShort,
|
||||
NWCornerPostVShort,
|
||||
SECornerArch,
|
||||
SouthArch,
|
||||
WestArch,
|
||||
EastArch,
|
||||
NorthArch,
|
||||
EastBattlement,
|
||||
SECornerBattlement,
|
||||
SouthBattlement,
|
||||
NECornerBattlement,
|
||||
SWCornerBattlement,
|
||||
Column,
|
||||
SouthWallVVShort,
|
||||
EastWallVVShort
|
||||
}
|
||||
|
||||
public class WhiteStoneWall : BaseWall
|
||||
{
|
||||
[Constructible]
|
||||
public WhiteStoneWall(WhiteStoneWallTypes type) : base(0x0057 + (int)type)
|
||||
{
|
||||
}
|
||||
|
||||
public WhiteStoneWall(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue