Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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using System;
namespace Server.Items
{
public class BaseTreasureChest : LockableContainer
{
public enum TreasureLevel
{
Level1,
Level2,
Level3,
Level4,
Level5,
Level6
}
private TreasureResetTimer m_ResetTimer;
public BaseTreasureChest(int itemID, TreasureLevel level = TreasureLevel.Level2)
: base(itemID)
{
Level = level;
Locked = true;
Movable = false;
SetLockLevel();
GenerateTreasure();
}
public BaseTreasureChest(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public TreasureLevel Level{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public short MaxSpawnTime{ get; set; } = 60;
[CommandProperty(AccessLevel.GameMaster)]
public short MinSpawnTime{ get; set; } = 10;
[CommandProperty(AccessLevel.GameMaster)]
public override bool Locked
{
get => base.Locked;
set
{
if (base.Locked != value)
{
base.Locked = value;
if (!value)
StartResetTimer();
}
}
}
public override bool IsDecoContainer => false;
public override string DefaultName
{
get
{
if (Locked)
return "a locked treasure chest";
return "a treasure chest";
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write((byte)Level);
writer.Write(MinSpawnTime);
writer.Write(MaxSpawnTime);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Level = (TreasureLevel)reader.ReadByte();
MinSpawnTime = reader.ReadShort();
MaxSpawnTime = reader.ReadShort();
if (!Locked)
StartResetTimer();
}
protected virtual void SetLockLevel()
{
switch (Level)
{
case TreasureLevel.Level1:
RequiredSkill = LockLevel = 5;
break;
case TreasureLevel.Level2:
RequiredSkill = LockLevel = 20;
break;
case TreasureLevel.Level3:
RequiredSkill = LockLevel = 50;
break;
case TreasureLevel.Level4:
RequiredSkill = LockLevel = 70;
break;
case TreasureLevel.Level5:
RequiredSkill = LockLevel = 90;
break;
case TreasureLevel.Level6:
RequiredSkill = LockLevel = 100;
break;
}
}
private void StartResetTimer()
{
if (m_ResetTimer == null)
m_ResetTimer = new TreasureResetTimer(this);
else
m_ResetTimer.Delay = TimeSpan.FromMinutes(Utility.Random(MinSpawnTime, MaxSpawnTime));
m_ResetTimer.Start();
}
protected virtual void GenerateTreasure()
{
int MinGold = 1;
int MaxGold = 2;
switch (Level)
{
case TreasureLevel.Level1:
MinGold = 100;
MaxGold = 300;
break;
case TreasureLevel.Level2:
MinGold = 300;
MaxGold = 600;
break;
case TreasureLevel.Level3:
MinGold = 600;
MaxGold = 900;
break;
case TreasureLevel.Level4:
MinGold = 900;
MaxGold = 1200;
break;
case TreasureLevel.Level5:
MinGold = 1200;
MaxGold = 5000;
break;
case TreasureLevel.Level6:
MinGold = 5000;
MaxGold = 9000;
break;
}
DropItem(new Gold(MinGold, MaxGold));
}
public void ClearContents()
{
for (int i = Items.Count - 1; i >= 0; --i)
if (i < Items.Count)
Items[i].Delete();
}
public void Reset()
{
if (m_ResetTimer != null)
if (m_ResetTimer.Running)
m_ResetTimer.Stop();
Locked = true;
ClearContents();
GenerateTreasure();
}
private class TreasureResetTimer : Timer
{
private BaseTreasureChest m_Chest;
public TreasureResetTimer(BaseTreasureChest chest) : base(
TimeSpan.FromMinutes(Utility.Random(chest.MinSpawnTime, chest.MaxSpawnTime)))
{
m_Chest = chest;
Priority = TimerPriority.OneMinute;
}
protected override void OnTick()
{
m_Chest.Reset();
}
}
}
}

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using System.Collections.Generic;
using Server.ContextMenus;
using Server.Mobiles;
using Server.Multis;
using Server.Network;
namespace Server.Items
{
public abstract class BaseContainer : Container
{
public BaseContainer(int itemID) : base(itemID)
{
}
public BaseContainer(Serial serial) : base(serial)
{
}
public override int DefaultMaxWeight
{
get
{
if (IsSecure)
return 0;
return base.DefaultMaxWeight;
}
}
public override bool IsAccessibleTo(Mobile m)
{
if (!BaseHouse.CheckAccessible(m, this))
return false;
return base.IsAccessibleTo(m);
}
public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight)
{
if (IsSecure && !BaseHouse.CheckHold(m, this, item, message, checkItems, plusItems, plusWeight))
return false;
return base.CheckHold(m, item, message, checkItems, plusItems, plusWeight);
}
public override bool CheckItemUse(Mobile from, Item item)
{
if (IsDecoContainer && item is BaseBook)
return true;
return base.CheckItemUse(from, item);
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
SetSecureLevelEntry.AddTo(from, this, list);
}
public override bool TryDropItem(Mobile from, Item dropped, bool sendFullMessage)
{
if (!CheckHold(from, dropped, sendFullMessage, true))
return false;
BaseHouse house = BaseHouse.FindHouseAt(this);
if (house?.HasLockedDownItem(this) == true)
{
if (dropped is VendorRentalContract || dropped is Container container &&
container.FindItemByType<VendorRentalContract>() != null)
{
from.SendLocalizedMessage(1062492); // You cannot place a rental contract in a locked down container.
return false;
}
if (!house.LockDown(from, dropped, false))
return false;
}
List<Item> list = Items;
for (int i = 0; i < list.Count; ++i)
{
Item item = list[i];
if (!(item is Container) && item.StackWith(from, dropped, false))
return true;
}
DropItem(dropped);
return true;
}
public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
{
if (!CheckHold(from, item, true, true))
return false;
BaseHouse house = BaseHouse.FindHouseAt(this);
if (house?.HasLockedDownItem(this) == true)
{
if (item is VendorRentalContract || item is Container container &&
container.FindItemByType<VendorRentalContract>() != null)
{
from.SendLocalizedMessage(1062492); // You cannot place a rental contract in a locked down container.
return false;
}
if (!house.LockDown(from, item, false))
return false;
}
item.Location = new Point3D(p.X, p.Y, 0);
AddItem(item);
from.SendSound(GetDroppedSound(item), GetWorldLocation());
return true;
}
public override void UpdateTotal(Item sender, TotalType type, int delta)
{
base.UpdateTotal(sender, type, delta);
if (type == TotalType.Weight)
(RootParent as Mobile)?.InvalidateProperties();
}
public override void OnDoubleClick(Mobile from)
{
if (from.AccessLevel > AccessLevel.Player || from.InRange(GetWorldLocation(), 2) || RootParent is PlayerVendor)
Open(from);
else
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
}
public virtual void Open(Mobile from)
{
DisplayTo(from);
}
/* Note: base class insertion; we cannot serialize anything here */
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
}
}
public class CreatureBackpack : Backpack //Used on BaseCreature
{
[Constructible]
public CreatureBackpack(string name)
{
Name = name;
Layer = Layer.Backpack;
Hue = 5;
Weight = 3.0;
}
public CreatureBackpack(Serial serial) : base(serial)
{
}
public override void AddNameProperty(ObjectPropertyList list)
{
if (Name != null)
list.Add(1075257, Name); // Contents of ~1_PETNAME~'s pack.
else
base.AddNameProperty(list);
}
public override void OnItemRemoved(Item item)
{
if (Items.Count == 0)
Delete();
base.OnItemRemoved(item);
}
public override bool OnDragLift(Mobile from)
{
if (from.AccessLevel > AccessLevel.Player)
return true;
from.SendLocalizedMessage(500169); // You cannot pick that up.
return false;
}
public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
{
return false;
}
public override bool TryDropItem(Mobile from, Item dropped, bool sendFullMessage)
{
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0)
Weight = 13.0;
}
}
public class StrongBackpack : Backpack //Used on Pack animals
{
[Constructible]
public StrongBackpack()
{
Layer = Layer.Backpack;
Weight = 13.0;
}
public StrongBackpack(Serial serial) : base(serial)
{
}
public override int DefaultMaxWeight => 1600;
public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight)
{
return base.CheckHold(m, item, false, checkItems, plusItems, plusWeight);
}
public override bool CheckContentDisplay(Mobile from)
{
return RootParent is BaseCreature creature && creature.Controlled && creature.ControlMaster == from ||
base.CheckContentDisplay(from);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0)
Weight = 13.0;
}
}
public class Backpack : BaseContainer, IDyable
{
[Constructible]
public Backpack() : base(0xE75)
{
Layer = Layer.Backpack;
Weight = 3.0;
}
public Backpack(Serial serial) : base(serial)
{
}
public override int DefaultMaxWeight
{
get
{
if (Core.ML && Parent is Mobile m && m.Player && m.Backpack == this)
return 550;
return base.DefaultMaxWeight;
}
}
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted) return false;
Hue = sender.DyedHue;
return true;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && ItemID == 0x9B2)
ItemID = 0xE75;
}
}
public class Pouch : TrappableContainer
{
[Constructible]
public Pouch() : base(0xE79)
{
Weight = 1.0;
}
public Pouch(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public abstract class BaseBagBall : BaseContainer, IDyable
{
public BaseBagBall(int itemID) : base(itemID)
{
Weight = 1.0;
}
public BaseBagBall(Serial serial) : base(serial)
{
}
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)
return false;
Hue = sender.DyedHue;
return true;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SmallBagBall : BaseBagBall
{
[Constructible]
public SmallBagBall() : base(0x2256)
{
}
public SmallBagBall(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class LargeBagBall : BaseBagBall
{
[Constructible]
public LargeBagBall() : base(0x2257)
{
}
public LargeBagBall(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Bag : BaseContainer, IDyable
{
[Constructible]
public Bag() : base(0xE76)
{
Weight = 2.0;
}
public Bag(Serial serial) : base(serial)
{
}
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted) return false;
Hue = sender.DyedHue;
return true;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Barrel : BaseContainer
{
[Constructible]
public Barrel() : base(0xE77)
{
Weight = 25.0;
}
public Barrel(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 0.0)
Weight = 25.0;
}
}
public class Keg : BaseContainer
{
[Constructible]
public Keg() : base(0xE7F)
{
Weight = 15.0;
}
public Keg(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class PicnicBasket : BaseContainer
{
[Constructible]
public PicnicBasket() : base(0xE7A)
{
Weight = 2.0; // Stratics doesn't know weight
}
public PicnicBasket(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Basket : BaseContainer
{
[Constructible]
public Basket() : base(0x990)
{
Weight = 1.0; // Stratics doesn't know weight
}
public Basket(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0x9AA, 0xE7D)]
public class WoodenBox : LockableContainer
{
[Constructible]
public WoodenBox() : base(0x9AA)
{
Weight = 4.0;
}
public WoodenBox(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0x9A9, 0xE7E)]
public class SmallCrate : LockableContainer
{
[Constructible]
public SmallCrate() : base(0x9A9)
{
Weight = 2.0;
}
public SmallCrate(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 4.0)
Weight = 2.0;
}
}
[Furniture]
[Flippable(0xE3F, 0xE3E)]
public class MediumCrate : LockableContainer
{
[Constructible]
public MediumCrate() : base(0xE3F)
{
Weight = 2.0;
}
public MediumCrate(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 6.0)
Weight = 2.0;
}
}
[Furniture]
[Flippable(0xE3D, 0xE3C)]
public class LargeCrate : LockableContainer
{
[Constructible]
public LargeCrate() : base(0xE3D)
{
Weight = 1.0;
}
public LargeCrate(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 8.0)
Weight = 1.0;
}
}
[DynamicFliping]
[Flippable(0x9A8, 0xE80)]
public class MetalBox : LockableContainer
{
[Constructible]
public MetalBox() : base(0x9A8)
{
}
public MetalBox(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && Weight == 3)
Weight = -1;
}
}
[DynamicFliping]
[Flippable(0x9AB, 0xE7C)]
public class MetalChest : LockableContainer
{
[Constructible]
public MetalChest() : base(0x9AB)
{
}
public MetalChest(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && Weight == 25)
Weight = -1;
}
}
[DynamicFliping]
[Flippable(0xE41, 0xE40)]
public class MetalGoldenChest : LockableContainer
{
[Constructible]
public MetalGoldenChest() : base(0xE41)
{
}
public MetalGoldenChest(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && Weight == 25)
Weight = -1;
}
}
[Furniture]
[Flippable(0xe43, 0xe42)]
public class WoodenChest : LockableContainer
{
[Constructible]
public WoodenChest() : base(0xe43)
{
Weight = 2.0;
}
public WoodenChest(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 15.0)
Weight = 2.0;
}
}
[Furniture]
[Flippable(0x280B, 0x280C)]
public class PlainWoodenChest : LockableContainer
{
[Constructible]
public PlainWoodenChest() : base(0x280B)
{
}
public PlainWoodenChest(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && Weight == 15)
Weight = -1;
}
}
[Furniture]
[Flippable(0x280D, 0x280E)]
public class OrnateWoodenChest : LockableContainer
{
[Constructible]
public OrnateWoodenChest() : base(0x280D)
{
}
public OrnateWoodenChest(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && Weight == 15)
Weight = -1;
}
}
[Furniture]
[Flippable(0x280F, 0x2810)]
public class GildedWoodenChest : LockableContainer
{
[Constructible]
public GildedWoodenChest() : base(0x280F)
{
}
public GildedWoodenChest(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && Weight == 15)
Weight = -1;
}
}
[Furniture]
[Flippable(0x2811, 0x2812)]
public class WoodenFootLocker : LockableContainer
{
[Constructible]
public WoodenFootLocker() : base(0x2811)
{
GumpID = 0x10B;
}
public WoodenFootLocker(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(2); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && Weight == 15)
Weight = -1;
if (version < 2)
GumpID = 0x10B;
}
}
[Furniture]
[Flippable(0x2813, 0x2814)]
public class FinishedWoodenChest : LockableContainer
{
[Constructible]
public FinishedWoodenChest() : base(0x2813)
{
}
public FinishedWoodenChest(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && Weight == 15)
Weight = -1;
}
}
}

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using System;
using System.Collections.Generic;
namespace Server.Items
{
[Furniture]
[Flippable(0x2815, 0x2816)]
public class TallCabinet : BaseContainer
{
[Constructible]
public TallCabinet() : base(0x2815)
{
Weight = 1.0;
}
public TallCabinet(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0x2817, 0x2818)]
public class ShortCabinet : BaseContainer
{
[Constructible]
public ShortCabinet() : base(0x2817)
{
Weight = 1.0;
}
public ShortCabinet(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0x2857, 0x2858)]
public class RedArmoire : BaseContainer
{
[Constructible]
public RedArmoire() : base(0x2857)
{
Weight = 1.0;
}
public RedArmoire(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0x285D, 0x285E)]
public class CherryArmoire : BaseContainer
{
[Constructible]
public CherryArmoire() : base(0x285D)
{
Weight = 1.0;
}
public CherryArmoire(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0x285B, 0x285C)]
public class MapleArmoire : BaseContainer
{
[Constructible]
public MapleArmoire() : base(0x285B)
{
Weight = 1.0;
}
public MapleArmoire(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0x2859, 0x285A)]
public class ElegantArmoire : BaseContainer
{
[Constructible]
public ElegantArmoire() : base(0x2859)
{
Weight = 1.0;
}
public ElegantArmoire(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0xa97, 0xa99, 0xa98, 0xa9a, 0xa9b, 0xa9c)]
public class FullBookcase : BaseContainer
{
[Constructible]
public FullBookcase() : base(0xA97)
{
Weight = 1.0;
}
public FullBookcase(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0xa9d, 0xa9e)]
public class EmptyBookcase : BaseContainer
{
[Constructible]
public EmptyBookcase() : base(0xA9D)
{
}
public EmptyBookcase(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && Weight == 1.0)
Weight = -1;
}
}
[Furniture]
[Flippable(0xa2c, 0xa34)]
public class Drawer : BaseContainer
{
[Constructible]
public Drawer() : base(0xA2C)
{
Weight = 1.0;
}
public Drawer(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0xa30, 0xa38)]
public class FancyDrawer : BaseContainer
{
[Constructible]
public FancyDrawer() : base(0xA30)
{
Weight = 1.0;
}
public FancyDrawer(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0xa4f, 0xa53)]
public class Armoire : BaseContainer
{
[Constructible]
public Armoire() : base(0xA4F)
{
Weight = 1.0;
}
public Armoire(Serial serial) : base(serial)
{
}
public override void DisplayTo(Mobile m)
{
if (DynamicFurniture.Open(this, m))
base.DisplayTo(m);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
DynamicFurniture.Close(this);
}
}
[Furniture]
[Flippable(0xa4d, 0xa51)]
public class FancyArmoire : BaseContainer
{
[Constructible]
public FancyArmoire() : base(0xA4D)
{
Weight = 1.0;
}
public FancyArmoire(Serial serial) : base(serial)
{
}
public override void DisplayTo(Mobile m)
{
if (DynamicFurniture.Open(this, m))
base.DisplayTo(m);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
DynamicFurniture.Close(this);
}
}
public class DynamicFurniture
{
private static Dictionary<Container, Timer> m_Table = new Dictionary<Container, Timer>();
public static bool Open(Container c, Mobile m)
{
if (m_Table.ContainsKey(c))
{
c.SendRemovePacket();
Close(c);
c.Delta(ItemDelta.Update);
c.ProcessDelta();
return false;
}
if (c is Armoire || c is FancyArmoire)
{
Timer t = new FurnitureTimer(c, m);
t.Start();
m_Table[c] = t;
switch (c.ItemID)
{
case 0xA4D:
c.ItemID = 0xA4C;
break;
case 0xA4F:
c.ItemID = 0xA4E;
break;
case 0xA51:
c.ItemID = 0xA50;
break;
case 0xA53:
c.ItemID = 0xA52;
break;
}
}
return true;
}
public static void Close(Container c)
{
if (m_Table.TryGetValue(c, out Timer t))
{
t.Stop();
m_Table.Remove(c);
}
if (c is Armoire || c is FancyArmoire)
switch (c.ItemID)
{
case 0xA4C:
c.ItemID = 0xA4D;
break;
case 0xA4E:
c.ItemID = 0xA4F;
break;
case 0xA50:
c.ItemID = 0xA51;
break;
case 0xA52:
c.ItemID = 0xA53;
break;
}
}
}
public class FurnitureTimer : Timer
{
private Container m_Container;
private Mobile m_Mobile;
public FurnitureTimer(Container c, Mobile m) : base(TimeSpan.FromSeconds(0.5), TimeSpan.FromSeconds(0.5))
{
Priority = TimerPriority.TwoFiftyMS;
m_Container = c;
m_Mobile = m;
}
protected override void OnTick()
{
if (m_Mobile.Map != m_Container.Map || !m_Mobile.InRange(m_Container.GetWorldLocation(), 3))
DynamicFurniture.Close(m_Container);
}
}
}

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using System;
using Server.Engines.Craft;
using Server.Network;
namespace Server.Items
{
public abstract class LockableContainer : TrappableContainer, ILockable, ILockpickable, ICraftable, IShipwreckedItem
{
private bool m_Locked;
public LockableContainer(int itemID) : base(itemID)
{
MaxLockLevel = 100;
}
public LockableContainer(Serial serial) : base(serial)
{
}
public override bool TrapOnOpen => !TrapOnLockpick;
[CommandProperty(AccessLevel.GameMaster)]
public bool TrapOnLockpick{ get; set; }
public override bool DisplaysContent => !m_Locked;
#region ICraftable Members
public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
CraftItem craftItem, int resHue)
{
if (from.CheckSkill(SkillName.Tinkering, -5.0, 15.0))
{
from.SendLocalizedMessage(500636); // Your tinker skill was sufficient to make the item lockable.
Key key = new Key(KeyType.Copper, Key.RandomValue());
KeyValue = key.KeyValue;
DropItem(key);
double tinkering = from.Skills.Tinkering.Value;
int level = (int)(tinkering * 0.8);
RequiredSkill = level - 4;
LockLevel = level - 14;
MaxLockLevel = level + 35;
if (LockLevel == 0)
LockLevel = -1;
else if (LockLevel > 95)
LockLevel = 95;
if (RequiredSkill > 95)
RequiredSkill = 95;
if (MaxLockLevel > 95)
MaxLockLevel = 95;
}
else
{
from.SendLocalizedMessage(500637); // Your tinker skill was insufficient to make the item lockable.
}
return 1;
}
#endregion
[CommandProperty(AccessLevel.GameMaster)]
public virtual bool Locked
{
get => m_Locked;
set
{
m_Locked = value;
if (m_Locked)
Picker = null;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public uint KeyValue{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Picker{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int MaxLockLevel{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int LockLevel{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int RequiredSkill{ get; set; }
public virtual void LockPick(Mobile from)
{
Locked = false;
Picker = from;
if (TrapOnLockpick && ExecuteTrap(from)) TrapOnLockpick = false;
}
#region IShipwreckedItem Members
[CommandProperty(AccessLevel.GameMaster)]
public bool IsShipwreckedItem{ get; set; }
#endregion
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(6); // version
writer.Write(IsShipwreckedItem);
writer.Write(TrapOnLockpick);
writer.Write(RequiredSkill);
writer.Write(MaxLockLevel);
writer.Write(KeyValue);
writer.Write(LockLevel);
writer.Write(m_Locked);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 6:
{
IsShipwreckedItem = reader.ReadBool();
goto case 5;
}
case 5:
{
TrapOnLockpick = reader.ReadBool();
goto case 4;
}
case 4:
{
RequiredSkill = reader.ReadInt();
goto case 3;
}
case 3:
{
MaxLockLevel = reader.ReadInt();
goto case 2;
}
case 2:
{
KeyValue = reader.ReadUInt();
goto case 1;
}
case 1:
{
LockLevel = reader.ReadInt();
goto case 0;
}
case 0:
{
if (version < 3)
MaxLockLevel = 100;
if (version < 4)
{
if (MaxLockLevel - LockLevel == 40)
{
RequiredSkill = LockLevel + 6;
LockLevel = RequiredSkill - 10;
MaxLockLevel = RequiredSkill + 39;
}
else
{
RequiredSkill = LockLevel;
}
}
m_Locked = reader.ReadBool();
break;
}
}
}
public override bool CheckContentDisplay(Mobile from)
{
return !m_Locked && base.CheckContentDisplay(from);
}
public override bool TryDropItem(Mobile from, Item dropped, bool sendFullMessage)
{
if (from.AccessLevel < AccessLevel.GameMaster && m_Locked)
{
from.SendLocalizedMessage(501747); // It appears to be locked.
return false;
}
return base.TryDropItem(from, dropped, sendFullMessage);
}
public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
{
if (from.AccessLevel < AccessLevel.GameMaster && m_Locked)
{
from.SendLocalizedMessage(501747); // It appears to be locked.
return false;
}
return base.OnDragDropInto(from, item, p);
}
public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
{
if (!base.CheckLift(from, item, ref reject))
return false;
if (item != this && from.AccessLevel < AccessLevel.GameMaster && m_Locked)
return false;
return true;
}
public override bool CheckItemUse(Mobile from, Item item)
{
if (!base.CheckItemUse(from, item))
return false;
if (item != this && from.AccessLevel < AccessLevel.GameMaster && m_Locked)
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return false;
}
return true;
}
public virtual bool CheckLocked(Mobile from)
{
bool inaccessible = false;
if (m_Locked)
{
int number;
if (from.AccessLevel >= AccessLevel.GameMaster)
{
number = 502502; // That is locked, but you open it with your godly powers.
}
else
{
number = 501747; // It appears to be locked.
inaccessible = true;
}
from.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", ""));
}
return inaccessible;
}
public override void OnTelekinesis(Mobile from)
{
if (CheckLocked(from))
{
Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x376A, 9, 32,
5022);
Effects.PlaySound(Location, Map, 0x1F5);
return;
}
base.OnTelekinesis(from);
}
public override void OnDoubleClickSecureTrade(Mobile from)
{
if (CheckLocked(from))
return;
base.OnDoubleClickSecureTrade(from);
}
public override void Open(Mobile from)
{
if (CheckLocked(from))
return;
base.Open(from);
}
public override void OnSnoop(Mobile from)
{
if (CheckLocked(from))
return;
base.OnSnoop(from);
}
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
if (IsShipwreckedItem)
list.Add(1041645); // recovered from a shipwreck
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
if (IsShipwreckedItem)
LabelTo(from, 1041645); //recovered from a shipwreck
}
}
}

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using System;
using System.Linq;
using Server.Commands;
namespace Server.Items
{
public class MarkContainer : LockableContainer
{
private bool m_AutoLock;
private InternalTimer m_RelockTimer;
[Constructible]
public MarkContainer(bool bone = false, bool locked = false) : base(bone ? 0xECA : 0xE79)
{
Movable = false;
if (bone)
Hue = 1102;
m_AutoLock = locked;
Locked = locked;
if (locked)
LockLevel = -255;
}
public MarkContainer(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public bool AutoLock
{
get => m_AutoLock;
set
{
m_AutoLock = value;
if (!m_AutoLock)
StopTimer();
else if (!Locked && m_RelockTimer == null)
m_RelockTimer = new InternalTimer(this);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Map TargetMap{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Point3D Target{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool Bone
{
get => ItemID == 0xECA;
set
{
ItemID = value ? 0xECA : 0xE79;
Hue = value ? 1102 : 0;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public string Description{ get; set; }
public override bool IsDecoContainer => false;
[CommandProperty(AccessLevel.GameMaster)]
public override bool Locked
{
get => base.Locked;
set
{
base.Locked = value;
if (m_AutoLock)
{
StopTimer();
if (!Locked)
m_RelockTimer = new InternalTimer(this);
}
}
}
public static void Initialize()
{
CommandSystem.Register("SecretLocGen", AccessLevel.Administrator, SecretLocGen_OnCommand);
}
[Usage("SecretLocGen")]
[Description("Generates mark containers to Malas secret locations.")]
public static void SecretLocGen_OnCommand(CommandEventArgs e)
{
CreateMalasPassage(951, 546, -70, 1006, 994, -70, false, false);
CreateMalasPassage(914, 192, -79, 1019, 1062, -70, false, false);
CreateMalasPassage(1614, 143, -90, 1214, 1313, -90, false, false);
CreateMalasPassage(2176, 324, -90, 1554, 172, -90, false, false);
CreateMalasPassage(864, 812, -90, 1061, 1161, -70, false, false);
CreateMalasPassage(1051, 1434, -85, 1076, 1244, -70, false, true);
CreateMalasPassage(1326, 523, -87, 1201, 1554, -70, false, false);
CreateMalasPassage(424, 189, -1, 2333, 1501, -90, true, false);
CreateMalasPassage(1313, 1115, -85, 1183, 462, -45, false, false);
e.Mobile.SendMessage("Secret mark containers have been created.");
}
private static bool FindMarkContainer(Point3D p, Map map)
{
IPooledEnumerable<MarkContainer> eable = map.GetItemsInRange<MarkContainer>(p, 0);
bool found = eable.Any(item => item.Z == p.Z);
eable.Free();
return found;
}
private static void CreateMalasPassage(int x, int y, int z, int xTarget, int yTarget, int zTarget, bool bone,
bool locked)
{
Point3D location = new Point3D(x, y, z);
if (FindMarkContainer(location, Map.Malas))
return;
MarkContainer cont = new MarkContainer(bone, locked)
{
TargetMap = Map.Malas,
Target = new Point3D(xTarget, yTarget, zTarget),
Description = "strange location"
};
cont.MoveToWorld(location, Map.Malas);
}
public void StopTimer()
{
m_RelockTimer?.Stop();
m_RelockTimer = null;
}
public void Mark(RecallRune rune)
{
if (TargetMap != null)
{
rune.Marked = true;
rune.TargetMap = TargetMap;
rune.Target = Target;
rune.Description = Description;
rune.House = null;
}
}
public override bool OnDragDrop(Mobile from, Item dropped)
{
if (dropped is RecallRune rune && base.OnDragDrop(from, dropped))
{
Mark(rune);
return true;
}
return false;
}
public override bool OnDragDropInto(Mobile from, Item dropped, Point3D p)
{
if (dropped is RecallRune rune && base.OnDragDropInto(from, dropped, p))
{
Mark(rune);
return true;
}
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_AutoLock);
if (!Locked && m_AutoLock)
writer.WriteDeltaTime(m_RelockTimer.RelockTime);
writer.Write(TargetMap);
writer.Write(Target);
writer.Write(Description);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_AutoLock = reader.ReadBool();
if (!Locked && m_AutoLock)
m_RelockTimer = new InternalTimer(this, reader.ReadDeltaTime() - DateTime.UtcNow);
TargetMap = reader.ReadMap();
Target = reader.ReadPoint3D();
Description = reader.ReadString();
}
private class InternalTimer : Timer
{
public InternalTimer(MarkContainer container) : this(container, TimeSpan.FromMinutes(5.0))
{
}
public InternalTimer(MarkContainer container, TimeSpan delay) : base(delay)
{
Container = container;
RelockTime = DateTime.UtcNow + delay;
Start();
}
public MarkContainer Container{ get; }
public DateTime RelockTime{ get; }
protected override void OnTick()
{
Container.Locked = true;
Container.LockLevel = -255;
}
}
}
}

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namespace Server.Items
{
[Flippable]
public class ParagonChest : LockableContainer
{
private static int[] m_ItemIDs =
{
0x9AB, 0xE40, 0xE41, 0xE7C
};
private static int[] m_Hues =
{
0x0, 0x455, 0x47E, 0x89F, 0x8A5, 0x8AB,
0x966, 0x96D, 0x972, 0x973, 0x979
};
private string m_Name;
[Constructible]
public ParagonChest(string name, int level) : base(Utility.RandomList(m_ItemIDs))
{
m_Name = name;
Hue = Utility.RandomList(m_Hues);
Fill(level);
}
public ParagonChest(Serial serial) : base(serial)
{
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
LabelTo(from, 1063449, m_Name);
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(1063449, m_Name);
}
private static void GetRandomAOSStats(out int attributeCount, out int min, out int max)
{
int rnd = Utility.Random(15);
if (rnd < 1)
{
attributeCount = Utility.RandomMinMax(2, 6);
min = 20;
max = 70;
}
else if (rnd < 3)
{
attributeCount = Utility.RandomMinMax(2, 4);
min = 20;
max = 50;
}
else if (rnd < 6)
{
attributeCount = Utility.RandomMinMax(2, 3);
min = 20;
max = 40;
}
else if (rnd < 10)
{
attributeCount = Utility.RandomMinMax(1, 2);
min = 10;
max = 30;
}
else
{
attributeCount = 1;
min = 10;
max = 20;
}
}
public void Flip()
{
switch (ItemID)
{
case 0x9AB:
ItemID = 0xE7C;
break;
case 0xE7C:
ItemID = 0x9AB;
break;
case 0xE40:
ItemID = 0xE41;
break;
case 0xE41:
ItemID = 0xE40;
break;
}
}
private void Fill(int level)
{
TrapType = TrapType.ExplosionTrap;
TrapPower = level * 25;
TrapLevel = level;
Locked = true;
switch (level)
{
case 1:
RequiredSkill = 36;
break;
case 2:
RequiredSkill = 76;
break;
case 3:
RequiredSkill = 84;
break;
case 4:
RequiredSkill = 92;
break;
case 5:
RequiredSkill = 100;
break;
}
LockLevel = RequiredSkill - 10;
MaxLockLevel = RequiredSkill + 40;
DropItem(new Gold(level * 200));
for (int i = 0; i < level; ++i)
DropItem(Loot.RandomScroll(0, 63, SpellbookType.Regular));
for (int i = 0; i < level * 2; ++i)
{
Item item;
if (Core.AOS)
item = Loot.RandomArmorOrShieldOrWeaponOrJewelry();
else
item = Loot.RandomArmorOrShieldOrWeapon();
if (item is BaseWeapon weapon)
{
if (Core.AOS)
{
GetRandomAOSStats(out int attributeCount, out int min, out int max);
BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max);
}
else
{
weapon.DamageLevel = (WeaponDamageLevel)Utility.Random(6);
weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random(6);
weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(6);
}
DropItem(weapon);
}
else if (item is BaseArmor armor)
{
if (Core.AOS)
{
GetRandomAOSStats(out int attributeCount, out int min, out int max);
BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max);
}
else
{
armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(6);
armor.Durability = (ArmorDurabilityLevel)Utility.Random(6);
}
DropItem(armor);
}
else if (item is BaseHat hat)
{
if (Core.AOS)
{
GetRandomAOSStats(out int attributeCount, out int min, out int max);
BaseRunicTool.ApplyAttributesTo(hat, attributeCount, min, max);
}
DropItem(hat);
}
else if (item is BaseJewel jewel)
{
GetRandomAOSStats(out int attributeCount, out int min, out int max);
BaseRunicTool.ApplyAttributesTo(jewel, attributeCount, min, max);
DropItem(jewel);
}
}
for (int i = 0; i < level; i++)
{
Item item = Loot.RandomPossibleReagent();
item.Amount = Utility.RandomMinMax(40, 60);
DropItem(item);
}
for (int i = 0; i < level; i++)
{
Item item = Loot.RandomGem();
DropItem(item);
}
DropItem(new TreasureMap(level + 1, Utility.RandomBool() ? Map.Felucca : Map.Trammel));
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Name);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Name = Utility.Intern(reader.ReadString());
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using Server.ContextMenus;
using Server.Engines.Craft;
using Server.Network;
namespace Server.Items
{
public class SalvageBag : Bag
{
private bool m_Failure;
[Constructible]
public SalvageBag()
: this(Utility.RandomBlueHue())
{
}
[Constructible]
public SalvageBag(int hue)
{
Weight = 2.0;
Hue = hue;
m_Failure = false;
}
public override int LabelNumber => 1079931; // Salvage Bag
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (from.Alive)
{
list.Add(new SalvageIngotsEntry(this, IsChildOf(from.Backpack) && Resmeltables()));
list.Add(new SalvageClothEntry(this, IsChildOf(from.Backpack) && Scissorables()));
list.Add(new SalvageAllEntry(this, IsChildOf(from.Backpack) && Resmeltables() && Scissorables()));
}
}
#region Resmelt.cs
private bool Resmelt(Mobile from, Item item, CraftResource resource)
{
try
{
if (CraftResources.GetType(resource) != CraftResourceType.Metal)
return false;
CraftResourceInfo info = CraftResources.GetInfo(resource);
if (info == null || info.ResourceTypes.Length == 0)
return false;
CraftItem craftItem = DefBlacksmithy.CraftSystem.CraftItems.SearchFor(item.GetType());
if (craftItem == null || craftItem.Resources.Count == 0)
return false;
CraftRes craftResource = craftItem.Resources.GetAt(0);
if (craftResource.Amount < 2)
return false; // Not enough metal to resmelt
double difficulty = 0.0;
switch (resource)
{
case CraftResource.DullCopper:
difficulty = 65.0;
break;
case CraftResource.ShadowIron:
difficulty = 70.0;
break;
case CraftResource.Copper:
difficulty = 75.0;
break;
case CraftResource.Bronze:
difficulty = 80.0;
break;
case CraftResource.Gold:
difficulty = 85.0;
break;
case CraftResource.Agapite:
difficulty = 90.0;
break;
case CraftResource.Verite:
difficulty = 95.0;
break;
case CraftResource.Valorite:
difficulty = 99.0;
break;
}
Type resourceType = info.ResourceTypes[0];
Item ingot = (Item)Activator.CreateInstance(resourceType);
if (item is DragonBardingDeed || item is BaseArmor armor && armor.PlayerConstructed ||
item is BaseWeapon weapon && weapon.PlayerConstructed ||
item is BaseClothing clothing && clothing.PlayerConstructed)
{
double mining = from.Skills.Mining.Value;
if (mining > 100.0)
mining = 100.0;
double amount = ((4 + mining) * craftResource.Amount - 4) * 0.0068;
if (amount < 2)
ingot.Amount = 2;
else
ingot.Amount = (int)amount;
}
else
{
ingot.Amount = 2;
}
if (difficulty > from.Skills.Mining.Value)
{
m_Failure = true;
ingot.Delete();
}
else
{
item.Delete();
}
from.AddToBackpack(ingot);
from.PlaySound(0x2A);
from.PlaySound(0x240);
return true;
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
return false;
}
#endregion
#region Checks
private bool Resmeltables() //Where context menu checks for metal items and dragon barding deeds
{
foreach (Item i in Items)
return i?.Deleted == false && (
i is BaseWeapon weapon && CraftResources.GetType(weapon.Resource) == CraftResourceType.Metal ||
i is BaseArmor armor && CraftResources.GetType(armor.Resource) == CraftResourceType.Metal ||
i is DragonBardingDeed);
return false;
}
private bool Scissorables() //Where context menu checks for Leather items and cloth items
{
foreach (Item i in Items)
{
if (!(i is IScissorable) || i.Deleted)
continue;
if (i is BaseClothing || i is Cloth || i is BoltOfCloth || i is Hides || i is BonePile ||
i is BaseArmor armor && CraftResources.GetType(armor.Resource) == CraftResourceType.Leather)
return true;
}
return false;
}
#endregion
#region Salvaging
private void SalvageIngots(Mobile from)
{
if (from.Backpack.FindItemsByType<BaseTool>().All(tool => tool.CraftSystem != DefBlacksmithy.CraftSystem))
{
from.SendLocalizedMessage(1079822); // You need a blacksmithing tool in order to salvage ingots.
return;
}
DefBlacksmithy.CheckAnvilAndForge(from, 2, out _, out bool forge);
if (!forge)
{
from.SendLocalizedMessage(1044265); // You must be near a forge.
return;
}
int salvaged = 0;
int notSalvaged = 0;
Container sBag = this;
List<Item> smeltables = sBag.FindItemsByType<Item>();
foreach (Item item in smeltables)
{
if (item?.Deleted != false)
continue;
if (item is BaseArmor armor && Resmelt(from, armor, armor.Resource) ||
item is BaseWeapon weapon && Resmelt(from, weapon, weapon.Resource) ||
item is DragonBardingDeed)
salvaged++;
else
notSalvaged++;
}
if (m_Failure)
{
from.SendLocalizedMessage(1079975); // You failed to smelt some metal for lack of skill.
m_Failure = false;
}
else
{
from.SendLocalizedMessage(1079973,
$"{salvaged}\t{salvaged + notSalvaged}"); // Salvaged: ~1_COUNT~/~2_NUM~ blacksmithed items
}
}
private void SalvageCloth(Mobile from)
{
Scissors scissors = from.Backpack.FindItemByType<Scissors>();
if (scissors == null)
{
from.SendLocalizedMessage(1079823); // You need scissors in order to salvage cloth.
return;
}
int salvaged = 0;
int notSalvaged = 0;
Container sBag = this;
List<Item> scissorables = sBag.FindItemsByType<Item>();
for (int i = scissorables.Count - 1; i >= 0; --i)
{
Item item = scissorables[i];
if (!(item is IScissorable scissorable))
continue;
if (Scissors.CanScissor(from, scissorable) && scissorable.Scissor(from, scissors))
++salvaged;
else
++notSalvaged;
}
from.SendLocalizedMessage(1079974,
$"{salvaged}\t{salvaged + notSalvaged}"); // Salvaged: ~1_COUNT~/~2_NUM~ tailored items
Item[] items = FindItemsByType(new[]{
typeof(Leather), typeof(Cloth), typeof(SpinedLeather), typeof(HornedLeather), typeof(BarbedLeather),
typeof(Bandage), typeof(Bone)
});
for (int i = 0; i < items.Length; i++)
{
from.AddToBackpack(items[i]);
}
}
private void SalvageAll(Mobile from)
{
SalvageIngots(from);
SalvageCloth(from);
}
#endregion
#region ContextMenuEntries
private class SalvageAllEntry : ContextMenuEntry
{
private SalvageBag m_Bag;
public SalvageAllEntry(SalvageBag bag, bool enabled)
: base(6276)
{
m_Bag = bag;
if (!enabled)
Flags |= CMEFlags.Disabled;
}
public override void OnClick()
{
if (m_Bag.Deleted)
return;
Mobile from = Owner.From;
if (from.CheckAlive())
m_Bag.SalvageAll(from);
}
}
private class SalvageIngotsEntry : ContextMenuEntry
{
private SalvageBag m_Bag;
public SalvageIngotsEntry(SalvageBag bag, bool enabled)
: base(6277)
{
m_Bag = bag;
if (!enabled)
Flags |= CMEFlags.Disabled;
}
public override void OnClick()
{
if (m_Bag.Deleted)
return;
Mobile from = Owner.From;
if (from.CheckAlive())
m_Bag.SalvageIngots(from);
}
}
private class SalvageClothEntry : ContextMenuEntry
{
private SalvageBag m_Bag;
public SalvageClothEntry(SalvageBag bag, bool enabled)
: base(6278)
{
m_Bag = bag;
if (!enabled)
Flags |= CMEFlags.Disabled;
}
public override void OnClick()
{
if (m_Bag.Deleted)
return;
Mobile from = Owner.From;
if (from.CheckAlive())
m_Bag.SalvageCloth(from);
}
}
#endregion
#region Serialization
public SalvageBag(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using Server.Multis;
namespace Server.Items
{
[Flippable(0xE80, 0x9A8)]
public class StrongBox : BaseContainer, IChopable
{
private BaseHouse m_House;
private Mobile m_Owner;
public StrongBox(Mobile owner, BaseHouse house) : base(0xE80)
{
m_Owner = owner;
m_House = house;
MaxItems = 25;
}
public StrongBox(Serial serial) : base(serial)
{
}
public override double DefaultWeight => 100;
public override int LabelNumber => 1023712;
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Owner
{
get => m_Owner;
set
{
m_Owner = value;
InvalidateProperties();
}
}
public override int DefaultMaxWeight => 0;
public override bool Decays => m_House == null || m_Owner?.Deleted != false || !m_House.IsCoOwner(m_Owner);
public override TimeSpan DecayTime => TimeSpan.FromMinutes(30.0);
public void OnChop(Mobile from)
{
if (m_House?.Deleted != false || m_Owner?.Deleted != false || from == m_Owner || m_House.IsOwner(from))
Chop(from);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Owner);
writer.Write(m_House);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Owner = reader.ReadMobile();
m_House = reader.ReadItem() as BaseHouse;
break;
}
}
Timer.DelayCall(TimeSpan.FromSeconds(1.0), Validate);
}
private void Validate()
{
if (m_Owner != null && m_House?.IsCoOwner(m_Owner) == false)
{
Console.WriteLine("Warning: Destroying strongbox of {0}", m_Owner.Name);
Destroy();
}
}
public override void AddNameProperty(ObjectPropertyList list)
{
if (m_Owner != null)
list.Add(1042887, m_Owner.Name); // a strong box owned by ~1_OWNER_NAME~
else
base.AddNameProperty(list);
}
public override void OnSingleClick(Mobile from)
{
if (m_Owner != null)
{
LabelTo(from, 1042887, m_Owner.Name); // a strong box owned by ~1_OWNER_NAME~
if (CheckContentDisplay(from))
LabelTo(from, "({0} items, {1} stones)", TotalItems, TotalWeight);
}
else
{
base.OnSingleClick(from);
}
}
public override bool IsAccessibleTo(Mobile m)
{
return m_Owner?.Deleted != false || m_House?.Deleted != false ||
m.AccessLevel >= AccessLevel.GameMaster ||
m == m_Owner && m_House.IsCoOwner(m) && base.IsAccessibleTo(m);
}
private void Chop(Mobile from)
{
Effects.PlaySound(Location, Map, 0x3B3);
from.SendLocalizedMessage(500461); // You destroy the item.
Destroy();
}
public Container ConvertToStandardContainer()
{
Container metalBox = new MetalBox();
List<Item> subItems = new List<Item>(Items);
foreach (Item subItem in subItems) metalBox.AddItem(subItem);
Delete();
return metalBox;
}
}
}

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using System;
using Server.Network;
namespace Server.Items
{
public enum TrapType
{
None,
MagicTrap,
ExplosionTrap,
DartTrap,
PoisonTrap
}
public abstract class TrappableContainer : BaseContainer, ITelekinesisable
{
public TrappableContainer(int itemID) : base(itemID)
{
}
public TrappableContainer(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public TrapType TrapType{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int TrapPower{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int TrapLevel{ get; set; }
public virtual bool TrapOnOpen => true;
public virtual void OnTelekinesis(Mobile from)
{
Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x376A, 9, 32, 5022);
Effects.PlaySound(Location, Map, 0x1F5);
if (TrapOnOpen) ExecuteTrap(from);
}
private void SendMessageTo(Mobile to, int number, int hue)
{
if (Deleted || !to.CanSee(this))
return;
to.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, hue, 3, number, "", ""));
}
private void SendMessageTo(Mobile to, string text, int hue)
{
if (Deleted || !to.CanSee(this))
return;
to.Send(new UnicodeMessage(Serial, ItemID, MessageType.Regular, hue, 3, "ENU", "", text));
}
public virtual bool ExecuteTrap(Mobile from)
{
if (TrapType != TrapType.None)
{
Point3D loc = GetWorldLocation();
Map facet = Map;
if (from.AccessLevel >= AccessLevel.GameMaster)
{
SendMessageTo(from, "That is trapped, but you open it with your godly powers.", 0x3B2);
return false;
}
switch (TrapType)
{
case TrapType.ExplosionTrap:
{
SendMessageTo(from, 502999, 0x3B2); // You set off a trap!
if (from.InRange(loc, 3))
{
int damage;
if (TrapLevel > 0)
damage = Utility.RandomMinMax(10, 30) * TrapLevel;
else
damage = TrapPower;
AOS.Damage(from, damage, 0, 100, 0, 0, 0);
// Your skin blisters from the heat!
from.LocalOverheadMessage(MessageType.Regular, 0x2A, 503000);
}
Effects.SendLocationEffect(loc, facet, 0x36BD, 15, 10);
Effects.PlaySound(loc, facet, 0x307);
break;
}
case TrapType.MagicTrap:
{
if (from.InRange(loc, 1))
from.Damage(TrapPower);
//AOS.Damage( from, m_TrapPower, 0, 100, 0, 0, 0 );
Effects.PlaySound(loc, Map, 0x307);
Effects.SendLocationEffect(new Point3D(loc.X - 1, loc.Y, loc.Z), Map, 0x36BD, 15);
Effects.SendLocationEffect(new Point3D(loc.X + 1, loc.Y, loc.Z), Map, 0x36BD, 15);
Effects.SendLocationEffect(new Point3D(loc.X, loc.Y - 1, loc.Z), Map, 0x36BD, 15);
Effects.SendLocationEffect(new Point3D(loc.X, loc.Y + 1, loc.Z), Map, 0x36BD, 15);
Effects.SendLocationEffect(new Point3D(loc.X + 1, loc.Y + 1, loc.Z + 11), Map, 0x36BD, 15);
break;
}
case TrapType.DartTrap:
{
SendMessageTo(from, 502999, 0x3B2); // You set off a trap!
if (from.InRange(loc, 3))
{
int damage;
if (TrapLevel > 0)
damage = Utility.RandomMinMax(5, 15) * TrapLevel;
else
damage = TrapPower;
AOS.Damage(from, damage, 100, 0, 0, 0, 0);
// A dart imbeds itself in your flesh!
from.LocalOverheadMessage(MessageType.Regular, 0x62, 502998);
}
Effects.PlaySound(loc, facet, 0x223);
break;
}
case TrapType.PoisonTrap:
{
SendMessageTo(from, 502999, 0x3B2); // You set off a trap!
if (from.InRange(loc, 3))
{
Poison poison;
if (TrapLevel > 0)
{
poison = Poison.GetPoison(Math.Max(0, Math.Min(4, TrapLevel - 1)));
}
else
{
AOS.Damage(from, TrapPower, 0, 0, 0, 100, 0);
poison = Poison.Greater;
}
from.ApplyPoison(from, poison);
// You are enveloped in a noxious green cloud!
from.LocalOverheadMessage(MessageType.Regular, 0x44, 503004);
}
Effects.SendLocationEffect(loc, facet, 0x113A, 10, 20);
Effects.PlaySound(loc, facet, 0x231);
break;
}
}
TrapType = TrapType.None;
TrapPower = 0;
TrapLevel = 0;
return true;
}
return false;
}
public override void Open(Mobile from)
{
if (!TrapOnOpen || !ExecuteTrap(from))
base.Open(from);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(2); // version
writer.Write(TrapLevel);
writer.Write(TrapPower);
writer.Write((int)TrapType);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 2:
{
TrapLevel = reader.ReadInt();
goto case 1;
}
case 1:
{
TrapPower = reader.ReadInt();
goto case 0;
}
case 0:
{
TrapType = (TrapType)reader.ReadInt();
break;
}
}
}
}
}

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namespace Server.Items
{
[Flippable(0xe43, 0xe42)]
public class WoodenTreasureChest : BaseTreasureChest
{
[Constructible]
public WoodenTreasureChest() : base(0xE43)
{
}
public WoodenTreasureChest(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0xe41, 0xe40)]
public class MetalGoldenTreasureChest : BaseTreasureChest
{
[Constructible]
public MetalGoldenTreasureChest() : base(0xE41)
{
}
public MetalGoldenTreasureChest(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x9ab, 0xe7c)]
public class MetalTreasureChest : BaseTreasureChest
{
[Constructible]
public MetalTreasureChest() : base(0x9AB)
{
}
public MetalTreasureChest(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Engines.PartySystem;
using Server.Gumps;
using Server.Network;
namespace Server.Items
{
public class TreasureMapChest : LockableContainer
{
private List<Item> m_Lifted = new List<Item>();
private Timer m_Timer;
[Constructible]
public TreasureMapChest(int level) : this(null, level)
{
}
public TreasureMapChest(Mobile owner, int level, bool temporary = false) : base(0xE40)
{
Owner = owner;
Level = level;
DeleteTime = DateTime.UtcNow + TimeSpan.FromHours(3.0);
Temporary = temporary;
Guardians = new List<Mobile>();
m_Timer = new DeleteTimer(this, DeleteTime);
m_Timer.Start();
Fill(this, level);
}
public TreasureMapChest(Serial serial) : base(serial)
{
}
public override int LabelNumber => 3000541;
public static Type[] Artifacts{ get; } =
{
typeof(CandelabraOfSouls), typeof(GoldBricks), typeof(PhillipsWoodenSteed),
typeof(ArcticDeathDealer), typeof(BlazeOfDeath), typeof(BurglarsBandana),
typeof(CavortingClub), typeof(DreadPirateHat),
typeof(EnchantedTitanLegBone), typeof(GwennosHarp), typeof(IolosLute),
typeof(LunaLance), typeof(NightsKiss), typeof(NoxRangersHeavyCrossbow),
typeof(PolarBearMask), typeof(VioletCourage), typeof(HeartOfTheLion),
typeof(ColdBlood), typeof(AlchemistsBauble)
};
[CommandProperty(AccessLevel.GameMaster)]
public int Level{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Owner{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime DeleteTime{ get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool Temporary{ get; set; }
public List<Mobile> Guardians{ get; private set; }
public override bool IsDecoContainer => false;
private static void GetRandomAOSStats(out int attributeCount, out int min, out int max)
{
int rnd = Utility.Random(15);
if (Core.SE)
{
if (rnd < 1)
{
attributeCount = Utility.RandomMinMax(3, 5);
min = 50;
max = 100;
}
else if (rnd < 3)
{
attributeCount = Utility.RandomMinMax(2, 5);
min = 40;
max = 80;
}
else if (rnd < 6)
{
attributeCount = Utility.RandomMinMax(2, 4);
min = 30;
max = 60;
}
else if (rnd < 10)
{
attributeCount = Utility.RandomMinMax(1, 3);
min = 20;
max = 40;
}
else
{
attributeCount = 1;
min = 10;
max = 20;
}
}
else
{
if (rnd < 1)
{
attributeCount = Utility.RandomMinMax(2, 5);
min = 20;
max = 70;
}
else if (rnd < 3)
{
attributeCount = Utility.RandomMinMax(2, 4);
min = 20;
max = 50;
}
else if (rnd < 6)
{
attributeCount = Utility.RandomMinMax(2, 3);
min = 20;
max = 40;
}
else if (rnd < 10)
{
attributeCount = Utility.RandomMinMax(1, 2);
min = 10;
max = 30;
}
else
{
attributeCount = 1;
min = 10;
max = 20;
}
}
}
public static void Fill(LockableContainer cont, int level)
{
cont.Movable = false;
cont.Locked = true;
int numberItems;
if (level == 0)
{
cont.LockLevel = 0; // Can't be unlocked
cont.DropItem(new Gold(Utility.RandomMinMax(50, 100)));
if (Utility.RandomDouble() < 0.75)
cont.DropItem(new TreasureMap(0, Map.Trammel));
}
else
{
cont.TrapType = TrapType.ExplosionTrap;
cont.TrapPower = level * 25;
cont.TrapLevel = level;
switch (level)
{
case 1:
cont.RequiredSkill = 36;
break;
case 2:
cont.RequiredSkill = 76;
break;
case 3:
cont.RequiredSkill = 84;
break;
case 4:
cont.RequiredSkill = 92;
break;
case 5:
cont.RequiredSkill = 100;
break;
case 6:
cont.RequiredSkill = 100;
break;
}
cont.LockLevel = cont.RequiredSkill - 10;
cont.MaxLockLevel = cont.RequiredSkill + 40;
//Publish 67 gold change
//if ( Core.SA )
// cont.DropItem( new Gold( level * 5000 ) );
//else
cont.DropItem(new Gold(level * 1000));
for (int i = 0; i < level * 5; ++i)
cont.DropItem(Loot.RandomScroll(0, 63, SpellbookType.Regular));
if (Core.SE)
{
switch (level)
{
case 1:
numberItems = 5;
break;
case 2:
numberItems = 10;
break;
case 3:
numberItems = 15;
break;
case 4:
numberItems = 38;
break;
case 5:
numberItems = 50;
break;
case 6:
numberItems = 60;
break;
default:
numberItems = 0;
break;
}
;
}
else
{
numberItems = level * 6;
}
for (int i = 0; i < numberItems; ++i)
{
Item item;
if (Core.AOS)
item = Loot.RandomArmorOrShieldOrWeaponOrJewelry();
else
item = Loot.RandomArmorOrShieldOrWeapon();
if (item is BaseWeapon weapon)
{
if (Core.AOS)
{
GetRandomAOSStats(out int attributeCount, out int min, out int max);
BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max);
}
else
{
weapon.DamageLevel = (WeaponDamageLevel)Utility.Random(6);
weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random(6);
weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(6);
}
cont.DropItem(weapon);
}
else if (item is BaseArmor armor)
{
if (Core.AOS)
{
GetRandomAOSStats(out int attributeCount, out int min, out int max);
BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max);
}
else
{
armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(6);
armor.Durability = (ArmorDurabilityLevel)Utility.Random(6);
}
cont.DropItem(armor);
}
else if (item is BaseHat hat)
{
if (Core.AOS)
{
GetRandomAOSStats(out int attributeCount, out int min, out int max);
BaseRunicTool.ApplyAttributesTo(hat, attributeCount, min, max);
}
cont.DropItem(hat);
}
else if (item is BaseJewel jewel)
{
GetRandomAOSStats(out int attributeCount, out int min, out int max);
BaseRunicTool.ApplyAttributesTo(jewel, attributeCount, min, max);
cont.DropItem(jewel);
}
}
}
int reagents;
if (level == 0)
reagents = 12;
else
reagents = level * 3;
for (int i = 0; i < reagents; i++)
{
Item item = Loot.RandomPossibleReagent();
item.Amount = Utility.RandomMinMax(40, 60);
cont.DropItem(item);
}
int gems;
if (level == 0)
gems = 2;
else
gems = level * 3;
for (int i = 0; i < gems; i++)
{
Item item = Loot.RandomGem();
cont.DropItem(item);
}
if (level == 6 && Core.AOS)
cont.DropItem((Item)Activator.CreateInstance(Artifacts[Utility.Random(Artifacts.Length)]));
}
public override bool CheckLocked(Mobile from)
{
if (!Locked)
return false;
if (Level == 0 && from.AccessLevel < AccessLevel.GameMaster)
{
foreach (Mobile m in Guardians)
if (m.Alive)
{
from.SendLocalizedMessage(
1046448); // You must first kill the guardians before you may open this chest.
return true;
}
LockPick(from);
return false;
}
return base.CheckLocked(from);
}
private bool CheckLoot(Mobile m, bool criminalAction)
{
if (Temporary)
return false;
if (m.AccessLevel >= AccessLevel.GameMaster || Owner == null || m == Owner)
return true;
if (Party.Get(Owner)?.Contains(m) == true)
return true;
Map map = Map;
if ((map?.Rules & MapRules.HarmfulRestrictions) == 0)
{
if (criminalAction)
m.CriminalAction(true);
else
m.SendLocalizedMessage(1010630); // Taking someone else's treasure is a criminal offense!
return true;
}
m.SendLocalizedMessage(1010631); // You did not discover this chest!
return false;
}
public override bool CheckItemUse(Mobile from, Item item)
{
return CheckLoot(from, item != this) && base.CheckItemUse(from, item);
}
public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
{
return CheckLoot(from, true) && base.CheckLift(from, item, ref reject);
}
public override void OnItemLifted(Mobile from, Item item)
{
bool notYetLifted = !m_Lifted.Contains(item);
from.RevealingAction();
if (notYetLifted)
{
m_Lifted.Add(item);
if (0.1 >= Utility.RandomDouble()) // 10% chance to spawn a new monster
TreasureMap.Spawn(Level, GetWorldLocation(), Map, from, false);
}
base.OnItemLifted(from, item);
}
public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight)
{
if (m.AccessLevel < AccessLevel.GameMaster)
{
m.SendLocalizedMessage(1048122, "", 0x8A5); // The chest refuses to be filled with treasure again.
return false;
}
return base.CheckHold(m, item, message, checkItems, plusItems, plusWeight);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(2); // version
writer.Write(Guardians, true);
writer.Write(Temporary);
writer.Write(Owner);
writer.Write(Level);
writer.WriteDeltaTime(DeleteTime);
writer.Write(m_Lifted, true);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 2:
{
Guardians = reader.ReadStrongMobileList();
Temporary = reader.ReadBool();
goto case 1;
}
case 1:
{
Owner = reader.ReadMobile();
goto case 0;
}
case 0:
{
Level = reader.ReadInt();
DeleteTime = reader.ReadDeltaTime();
m_Lifted = reader.ReadStrongItemList();
if (version < 2)
Guardians = new List<Mobile>();
break;
}
}
if (!Temporary)
{
m_Timer = new DeleteTimer(this, DeleteTime);
m_Timer.Start();
}
else
{
Delete();
}
}
public override void OnAfterDelete()
{
m_Timer?.Stop();
m_Timer = null;
base.OnAfterDelete();
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (from.Alive)
list.Add(new RemoveEntry(from, this));
}
public void BeginRemove(Mobile from)
{
if (!from.Alive)
return;
from.CloseGump<RemoveGump>();
from.SendGump(new RemoveGump(from, this));
}
public void EndRemove(Mobile from)
{
if (Deleted || from != Owner || !from.InRange(GetWorldLocation(), 3))
return;
from.SendLocalizedMessage(1048124, "", 0x8A5); // The old, rusted chest crumbles when you hit it.
Delete();
}
private class RemoveGump : Gump
{
private TreasureMapChest m_Chest;
private Mobile m_From;
public RemoveGump(Mobile from, TreasureMapChest chest) : base(15, 15)
{
m_From = from;
m_Chest = chest;
Closable = false;
Disposable = false;
AddPage(0);
AddBackground(30, 0, 240, 240, 2620);
AddHtmlLocalized(45, 15, 200, 80, 1048125, 0xFFFFFF); // When this treasure chest is removed, any items still inside of it will be lost.
AddHtmlLocalized(45, 95, 200, 60, 1048126, 0xFFFFFF); // Are you certain you're ready to remove this chest?
AddButton(40, 153, 4005, 4007, 1);
AddHtmlLocalized(75, 155, 180, 40, 1048127, 0xFFFFFF); // Remove the Treasure Chest
AddButton(40, 195, 4005, 4007, 2);
AddHtmlLocalized(75, 197, 180, 35, 1006045, 0xFFFFFF); // Cancel
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (info.ButtonID == 1)
m_Chest.EndRemove(m_From);
}
}
private class RemoveEntry : ContextMenuEntry
{
private TreasureMapChest m_Chest;
private Mobile m_From;
public RemoveEntry(Mobile from, TreasureMapChest chest) : base(6149, 3)
{
m_From = from;
m_Chest = chest;
Enabled = from == chest.Owner;
}
public override void OnClick()
{
if (m_Chest.Deleted || m_From != m_Chest.Owner || !m_From.CheckAlive())
return;
m_Chest.BeginRemove(m_From);
}
}
private class DeleteTimer : Timer
{
private Item m_Item;
public DeleteTimer(Item item, DateTime time) : base(time - DateTime.UtcNow)
{
m_Item = item;
Priority = TimerPriority.OneMinute;
}
protected override void OnTick()
{
m_Item.Delete();
}
}
}
}