Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
505
Projects/Scripts/Items/Games/Mahjong/MahjongPlayers.cs
Normal file
505
Projects/Scripts/Items/Games/Mahjong/MahjongPlayers.cs
Normal file
|
|
@ -0,0 +1,505 @@
|
|||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Engines.Mahjong
|
||||
{
|
||||
public class MahjongPlayers
|
||||
{
|
||||
private bool[] m_InGame;
|
||||
private Mobile[] m_Players;
|
||||
private bool[] m_PublicHand;
|
||||
private int[] m_Scores;
|
||||
private List<Mobile> m_Spectators;
|
||||
|
||||
public MahjongPlayers(MahjongGame game, int maxPlayers, int baseScore)
|
||||
{
|
||||
Game = game;
|
||||
m_Spectators = new List<Mobile>();
|
||||
|
||||
m_Players = new Mobile[maxPlayers];
|
||||
m_InGame = new bool[maxPlayers];
|
||||
m_PublicHand = new bool[maxPlayers];
|
||||
m_Scores = new int[maxPlayers];
|
||||
|
||||
for (int i = 0; i < m_Scores.Length; i++)
|
||||
m_Scores[i] = baseScore;
|
||||
}
|
||||
|
||||
public MahjongPlayers(MahjongGame game, GenericReader reader)
|
||||
{
|
||||
Game = game;
|
||||
m_Spectators = new List<Mobile>();
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
int seats = reader.ReadInt();
|
||||
m_Players = new Mobile[seats];
|
||||
m_InGame = new bool[seats];
|
||||
m_PublicHand = new bool[seats];
|
||||
m_Scores = new int[seats];
|
||||
|
||||
for (int i = 0; i < seats; i++)
|
||||
{
|
||||
m_Players[i] = reader.ReadMobile();
|
||||
m_PublicHand[i] = reader.ReadBool();
|
||||
m_Scores[i] = reader.ReadInt();
|
||||
}
|
||||
|
||||
DealerPosition = reader.ReadInt();
|
||||
}
|
||||
|
||||
public MahjongGame Game{ get; }
|
||||
|
||||
public int Seats => m_Players.Length;
|
||||
public Mobile Dealer => m_Players[DealerPosition];
|
||||
public int DealerPosition{ get; private set; }
|
||||
|
||||
public Mobile GetPlayer(int index)
|
||||
{
|
||||
if (index < 0 || index >= m_Players.Length)
|
||||
return null;
|
||||
return m_Players[index];
|
||||
}
|
||||
|
||||
public int GetPlayerIndex(Mobile mobile)
|
||||
{
|
||||
for (int i = 0; i < m_Players.Length; i++)
|
||||
if (m_Players[i] == mobile)
|
||||
return i;
|
||||
return -1;
|
||||
}
|
||||
|
||||
public bool IsInGameDealer(Mobile mobile)
|
||||
{
|
||||
if (Dealer != mobile)
|
||||
return false;
|
||||
return m_InGame[DealerPosition];
|
||||
}
|
||||
|
||||
public bool IsInGamePlayer(int index)
|
||||
{
|
||||
if (index < 0 || index >= m_Players.Length || m_Players[index] == null)
|
||||
return false;
|
||||
return m_InGame[index];
|
||||
}
|
||||
|
||||
public bool IsInGamePlayer(Mobile mobile)
|
||||
{
|
||||
int index = GetPlayerIndex(mobile);
|
||||
|
||||
return IsInGamePlayer(index);
|
||||
}
|
||||
|
||||
public bool IsSpectator(Mobile mobile)
|
||||
{
|
||||
return m_Spectators.Contains(mobile);
|
||||
}
|
||||
|
||||
public int GetScore(int index)
|
||||
{
|
||||
if (index < 0 || index >= m_Scores.Length)
|
||||
return 0;
|
||||
return m_Scores[index];
|
||||
}
|
||||
|
||||
public bool IsPublic(int index)
|
||||
{
|
||||
if (index < 0 || index >= m_PublicHand.Length)
|
||||
return false;
|
||||
return m_PublicHand[index];
|
||||
}
|
||||
|
||||
public void SetPublic(int index, bool value)
|
||||
{
|
||||
if (index < 0 || index >= m_PublicHand.Length || m_PublicHand[index] == value)
|
||||
return;
|
||||
|
||||
m_PublicHand[index] = value;
|
||||
|
||||
SendTilesPacket(true, !Game.SpectatorVision);
|
||||
|
||||
if (IsInGamePlayer(index))
|
||||
m_Players[index].SendLocalizedMessage(value ? 1062775 : 1062776); // Your hand is [not] publicly viewable.
|
||||
}
|
||||
|
||||
public List<Mobile> GetInGameMobiles(bool players, bool spectators)
|
||||
{
|
||||
List<Mobile> list = new List<Mobile>();
|
||||
|
||||
if (players)
|
||||
for (int i = 0; i < m_Players.Length; i++)
|
||||
if (IsInGamePlayer(i))
|
||||
list.Add(m_Players[i]);
|
||||
|
||||
if (spectators)
|
||||
list.AddRange(m_Spectators);
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public void CheckPlayers()
|
||||
{
|
||||
bool removed = false;
|
||||
|
||||
for (int i = 0; i < m_Players.Length; i++)
|
||||
{
|
||||
Mobile player = m_Players[i];
|
||||
|
||||
if (player == null)
|
||||
continue;
|
||||
|
||||
if (player.Deleted)
|
||||
{
|
||||
m_Players[i] = null;
|
||||
|
||||
SendPlayerExitMessage(player);
|
||||
UpdateDealer(true);
|
||||
|
||||
removed = true;
|
||||
}
|
||||
else if (m_InGame[i])
|
||||
{
|
||||
if (player.NetState == null)
|
||||
{
|
||||
m_InGame[i] = false;
|
||||
|
||||
SendPlayerExitMessage(player);
|
||||
UpdateDealer(true);
|
||||
|
||||
removed = true;
|
||||
}
|
||||
else if (!Game.IsAccessibleTo(player) || player.Map != Game.Map ||
|
||||
!player.InRange(Game.GetWorldLocation(), 5))
|
||||
{
|
||||
m_InGame[i] = false;
|
||||
|
||||
player.Send(new MahjongRelieve(Game));
|
||||
|
||||
SendPlayerExitMessage(player);
|
||||
UpdateDealer(true);
|
||||
|
||||
removed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < m_Spectators.Count;)
|
||||
{
|
||||
Mobile mobile = m_Spectators[i];
|
||||
|
||||
if (mobile.NetState == null || mobile.Deleted)
|
||||
{
|
||||
m_Spectators.RemoveAt(i);
|
||||
}
|
||||
else if (!Game.IsAccessibleTo(mobile) || mobile.Map != Game.Map ||
|
||||
!mobile.InRange(Game.GetWorldLocation(), 5))
|
||||
{
|
||||
m_Spectators.RemoveAt(i);
|
||||
|
||||
mobile.Send(new MahjongRelieve(Game));
|
||||
}
|
||||
else
|
||||
{
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
if (removed && !UpdateSpectators())
|
||||
SendPlayersPacket(true, true);
|
||||
}
|
||||
|
||||
private void UpdateDealer(bool message)
|
||||
{
|
||||
if (IsInGamePlayer(DealerPosition))
|
||||
return;
|
||||
|
||||
for (int i = DealerPosition + 1; i < m_Players.Length; i++)
|
||||
if (IsInGamePlayer(i))
|
||||
{
|
||||
DealerPosition = i;
|
||||
|
||||
if (message)
|
||||
SendDealerChangedMessage();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < DealerPosition; i++)
|
||||
if (IsInGamePlayer(i))
|
||||
{
|
||||
DealerPosition = i;
|
||||
|
||||
if (message)
|
||||
SendDealerChangedMessage();
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private int GetNextSeat()
|
||||
{
|
||||
for (int i = DealerPosition; i < m_Players.Length; i++)
|
||||
if (m_Players[i] == null)
|
||||
return i;
|
||||
|
||||
for (int i = 0; i < DealerPosition; i++)
|
||||
if (m_Players[i] == null)
|
||||
return i;
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
private bool UpdateSpectators()
|
||||
{
|
||||
if (m_Spectators.Count == 0)
|
||||
return false;
|
||||
|
||||
int nextSeat = GetNextSeat();
|
||||
|
||||
if (nextSeat >= 0)
|
||||
{
|
||||
Mobile newPlayer = m_Spectators[0];
|
||||
|
||||
m_Spectators.RemoveAt(0);
|
||||
|
||||
AddPlayer(newPlayer, nextSeat, false);
|
||||
|
||||
UpdateSpectators();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void AddPlayer(Mobile player, int index, bool sendJoinGame)
|
||||
{
|
||||
m_Players[index] = player;
|
||||
m_InGame[index] = true;
|
||||
|
||||
UpdateDealer(false);
|
||||
|
||||
if (sendJoinGame)
|
||||
player.Send(new MahjongJoinGame(Game));
|
||||
|
||||
SendPlayersPacket(true, true);
|
||||
|
||||
player.Send(new MahjongGeneralInfo(Game));
|
||||
player.Send(new MahjongTilesInfo(Game, player));
|
||||
|
||||
if (DealerPosition == index)
|
||||
SendLocalizedMessage(1062773, player.Name); // ~1_name~ has entered the game as the dealer.
|
||||
else
|
||||
SendLocalizedMessage(1062772, player.Name); // ~1_name~ has entered the game as a player.
|
||||
}
|
||||
|
||||
private void AddSpectator(Mobile mobile)
|
||||
{
|
||||
if (!IsSpectator(mobile)) m_Spectators.Add(mobile);
|
||||
|
||||
mobile.Send(new MahjongJoinGame(Game));
|
||||
mobile.Send(new MahjongPlayersInfo(Game, mobile));
|
||||
mobile.Send(new MahjongGeneralInfo(Game));
|
||||
mobile.Send(new MahjongTilesInfo(Game, mobile));
|
||||
}
|
||||
|
||||
public void Join(Mobile mobile)
|
||||
{
|
||||
int index = GetPlayerIndex(mobile);
|
||||
|
||||
if (index >= 0)
|
||||
{
|
||||
AddPlayer(mobile, index, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
int nextSeat = GetNextSeat();
|
||||
|
||||
if (nextSeat >= 0)
|
||||
AddPlayer(mobile, nextSeat, true);
|
||||
else
|
||||
AddSpectator(mobile);
|
||||
}
|
||||
}
|
||||
|
||||
public void LeaveGame(Mobile player)
|
||||
{
|
||||
int index = GetPlayerIndex(player);
|
||||
if (index >= 0)
|
||||
{
|
||||
m_InGame[index] = false;
|
||||
|
||||
SendPlayerExitMessage(player);
|
||||
UpdateDealer(true);
|
||||
|
||||
SendPlayersPacket(true, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Spectators.Remove(player);
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetScores(int value)
|
||||
{
|
||||
for (int i = 0; i < m_Scores.Length; i++) m_Scores[i] = value;
|
||||
|
||||
SendPlayersPacket(true, Game.ShowScores);
|
||||
|
||||
SendLocalizedMessage(1062697); // The dealer redistributes the score sticks evenly.
|
||||
}
|
||||
|
||||
public void TransferScore(Mobile from, int toPosition, int amount)
|
||||
{
|
||||
int fromPosition = GetPlayerIndex(from);
|
||||
Mobile to = GetPlayer(toPosition);
|
||||
|
||||
if (fromPosition < 0 || to == null || m_Scores[fromPosition] < amount)
|
||||
return;
|
||||
|
||||
m_Scores[fromPosition] -= amount;
|
||||
m_Scores[toPosition] += amount;
|
||||
|
||||
if (Game.ShowScores)
|
||||
{
|
||||
SendPlayersPacket(true, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.Send(new MahjongPlayersInfo(Game, from));
|
||||
to.Send(new MahjongPlayersInfo(Game, to));
|
||||
}
|
||||
|
||||
SendLocalizedMessage(1062774,
|
||||
$"{from.Name}\t{to.Name}\t{amount}"); // ~1_giver~ gives ~2_receiver~ ~3_number~ points.
|
||||
}
|
||||
|
||||
public void OpenSeat(int index)
|
||||
{
|
||||
Mobile player = GetPlayer(index);
|
||||
if (player == null)
|
||||
return;
|
||||
|
||||
if (m_InGame[index])
|
||||
player.Send(new MahjongRelieve(Game));
|
||||
|
||||
m_Players[index] = null;
|
||||
|
||||
SendLocalizedMessage(1062699, player.Name); // ~1_name~ is relieved from the game by the dealer.
|
||||
|
||||
UpdateDealer(true);
|
||||
|
||||
if (!UpdateSpectators())
|
||||
SendPlayersPacket(true, true);
|
||||
}
|
||||
|
||||
public void AssignDealer(int index)
|
||||
{
|
||||
Mobile to = GetPlayer(index);
|
||||
|
||||
if (to == null || !m_InGame[index])
|
||||
return;
|
||||
|
||||
int oldDealer = DealerPosition;
|
||||
|
||||
DealerPosition = index;
|
||||
|
||||
if (IsInGamePlayer(oldDealer))
|
||||
m_Players[oldDealer].Send(new MahjongPlayersInfo(Game, m_Players[oldDealer]));
|
||||
|
||||
to.Send(new MahjongPlayersInfo(Game, to));
|
||||
|
||||
SendDealerChangedMessage();
|
||||
}
|
||||
|
||||
private void SendDealerChangedMessage()
|
||||
{
|
||||
if (Dealer != null)
|
||||
SendLocalizedMessage(1062698, Dealer.Name); // ~1_name~ is assigned the dealer.
|
||||
}
|
||||
|
||||
private void SendPlayerExitMessage(Mobile who)
|
||||
{
|
||||
SendLocalizedMessage(1062762, who.Name); // ~1_name~ has left the game.
|
||||
}
|
||||
|
||||
public void SendPlayersPacket(bool players, bool spectators)
|
||||
{
|
||||
foreach (Mobile mobile in GetInGameMobiles(players, spectators))
|
||||
mobile.Send(new MahjongPlayersInfo(Game, mobile));
|
||||
}
|
||||
|
||||
public void SendGeneralPacket(bool players, bool spectators)
|
||||
{
|
||||
List<Mobile> mobiles = GetInGameMobiles(players, spectators);
|
||||
|
||||
if (mobiles.Count == 0)
|
||||
return;
|
||||
|
||||
MahjongGeneralInfo generalInfo = new MahjongGeneralInfo(Game);
|
||||
|
||||
generalInfo.Acquire();
|
||||
|
||||
foreach (Mobile mobile in mobiles)
|
||||
mobile.Send(generalInfo);
|
||||
|
||||
generalInfo.Release();
|
||||
}
|
||||
|
||||
public void SendTilesPacket(bool players, bool spectators)
|
||||
{
|
||||
foreach (Mobile mobile in GetInGameMobiles(players, spectators))
|
||||
mobile.Send(new MahjongTilesInfo(Game, mobile));
|
||||
}
|
||||
|
||||
public void SendTilePacket(MahjongTile tile, bool players, bool spectators)
|
||||
{
|
||||
foreach (Mobile mobile in GetInGameMobiles(players, spectators))
|
||||
mobile.Send(new MahjongTileInfo(tile, mobile));
|
||||
}
|
||||
|
||||
public void SendRelievePacket(bool players, bool spectators)
|
||||
{
|
||||
List<Mobile> mobiles = GetInGameMobiles(players, spectators);
|
||||
|
||||
if (mobiles.Count == 0)
|
||||
return;
|
||||
|
||||
MahjongRelieve relieve = new MahjongRelieve(Game);
|
||||
|
||||
relieve.Acquire();
|
||||
|
||||
foreach (Mobile mobile in mobiles)
|
||||
mobile.Send(relieve);
|
||||
|
||||
relieve.Release();
|
||||
}
|
||||
|
||||
public void SendLocalizedMessage(int number)
|
||||
{
|
||||
foreach (Mobile mobile in GetInGameMobiles(true, true))
|
||||
mobile.SendLocalizedMessage(number);
|
||||
}
|
||||
|
||||
public void SendLocalizedMessage(int number, string args)
|
||||
{
|
||||
foreach (Mobile mobile in GetInGameMobiles(true, true))
|
||||
mobile.SendLocalizedMessage(number, args);
|
||||
}
|
||||
|
||||
public void Save(GenericWriter writer)
|
||||
{
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(Seats);
|
||||
|
||||
for (int i = 0; i < Seats; i++)
|
||||
{
|
||||
writer.Write(m_Players[i]);
|
||||
writer.Write(m_PublicHand[i]);
|
||||
writer.Write(m_Scores[i]);
|
||||
}
|
||||
|
||||
writer.Write(DealerPosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue