Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
34
Projects/Scripts/Items/Jewels/Artifacts/BraceletOfHealth.cs
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34
Projects/Scripts/Items/Jewels/Artifacts/BraceletOfHealth.cs
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@ -0,0 +1,34 @@
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namespace Server.Items
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{
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public class BraceletOfHealth : GoldBracelet
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{
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[Constructible]
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public BraceletOfHealth()
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{
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Hue = 0x21;
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Attributes.BonusHits = 5;
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Attributes.RegenHits = 10;
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}
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public BraceletOfHealth(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1061103; // Bracelet of Health
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public override int ArtifactRarity => 11;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,34 @@
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namespace Server.Items
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{
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public class EssenceOfBattle : GoldRing
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{
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[Constructible]
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public EssenceOfBattle()
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{
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Hue = 0x550;
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Attributes.BonusDex = 7;
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Attributes.BonusStr = 7;
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Attributes.WeaponDamage = 30;
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}
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public EssenceOfBattle(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1072935; // Essence of Battle
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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@ -0,0 +1,36 @@
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namespace Server.Items
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{
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public class PendantOfTheMagi : GoldNecklace
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{
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[Constructible]
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public PendantOfTheMagi()
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{
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Hue = 0x48D;
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Attributes.BonusInt = 10;
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Attributes.RegenMana = 3;
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Attributes.SpellDamage = 5;
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Attributes.LowerManaCost = 10;
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Attributes.LowerRegCost = 30;
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}
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public PendantOfTheMagi(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1072937; // Pendant of the Magi
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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@ -0,0 +1,39 @@
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namespace Server.Items
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{
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public class ResilientBracer : GoldBracelet
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{
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[Constructible]
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public ResilientBracer()
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{
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Hue = 0x488;
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SkillBonuses.SetValues(0, SkillName.MagicResist, 15.0);
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Attributes.BonusHits = 5;
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Attributes.RegenHits = 2;
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Attributes.DefendChance = 10;
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}
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public ResilientBracer(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1072933; // Resillient Bracer
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public override int PhysicalResistance => 20;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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@ -0,0 +1,40 @@
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namespace Server.Items
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{
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public class OrnamentOfTheMagician : GoldBracelet
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{
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[Constructible]
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public OrnamentOfTheMagician()
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{
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Hue = 0x554;
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Attributes.CastRecovery = 3;
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Attributes.CastSpeed = 2;
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Attributes.LowerManaCost = 10;
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Attributes.LowerRegCost = 20;
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Resistances.Energy = 15;
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}
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public OrnamentOfTheMagician(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1061105; // Ornament of the Magician
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public override int ArtifactRarity => 11;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (Hue == 0x12B)
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Hue = 0x554;
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}
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}
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}
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37
Projects/Scripts/Items/Jewels/Artifacts/RingOfTheElements.cs
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37
Projects/Scripts/Items/Jewels/Artifacts/RingOfTheElements.cs
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@ -0,0 +1,37 @@
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namespace Server.Items
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{
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public class RingOfTheElements : GoldRing
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{
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[Constructible]
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public RingOfTheElements()
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{
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Hue = 0x4E9;
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Attributes.Luck = 100;
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Resistances.Fire = 16;
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Resistances.Cold = 16;
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Resistances.Poison = 16;
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Resistances.Energy = 16;
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}
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public RingOfTheElements(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1061104; // Ring of the Elements
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public override int ArtifactRarity => 11;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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39
Projects/Scripts/Items/Jewels/Artifacts/RingOfTheVile.cs
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39
Projects/Scripts/Items/Jewels/Artifacts/RingOfTheVile.cs
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namespace Server.Items
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{
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public class RingOfTheVile : GoldRing
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{
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[Constructible]
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public RingOfTheVile()
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{
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Hue = 0x4F7;
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Attributes.BonusDex = 8;
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Attributes.RegenStam = 6;
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Attributes.AttackChance = 15;
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Resistances.Poison = 20;
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}
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public RingOfTheVile(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1061102; // Ring of the Vile
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public override int ArtifactRarity => 11;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (Hue == 0x4F4)
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Hue = 0x4F7;
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}
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}
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}
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407
Projects/Scripts/Items/Jewels/BaseJewel.cs
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407
Projects/Scripts/Items/Jewels/BaseJewel.cs
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using System;
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using Server.Engines.Craft;
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namespace Server.Items
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{
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public enum GemType
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{
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None,
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StarSapphire,
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Emerald,
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Sapphire,
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Ruby,
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Citrine,
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Amethyst,
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Tourmaline,
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Amber,
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Diamond
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}
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public abstract class BaseJewel : Item, ICraftable
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{
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private GemType m_GemType;
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private int m_HitPoints;
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private int m_MaxHitPoints;
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private CraftResource m_Resource;
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public BaseJewel(int itemID, Layer layer) : base(itemID)
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{
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Attributes = new AosAttributes(this);
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Resistances = new AosElementAttributes(this);
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SkillBonuses = new AosSkillBonuses(this);
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m_Resource = CraftResource.Iron;
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m_GemType = GemType.None;
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Layer = layer;
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m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits);
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}
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public BaseJewel(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int MaxHitPoints
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{
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get => m_MaxHitPoints;
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set
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{
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m_MaxHitPoints = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int HitPoints
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{
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get => m_HitPoints;
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set
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{
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if (value != m_HitPoints && MaxHitPoints > 0)
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{
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m_HitPoints = value;
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if (m_HitPoints < 0)
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Delete();
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else if (m_HitPoints > MaxHitPoints)
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m_HitPoints = MaxHitPoints;
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InvalidateProperties();
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}
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}
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}
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[CommandProperty(AccessLevel.Player)]
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public AosAttributes Attributes{ get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public AosElementAttributes Resistances{ get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public AosSkillBonuses SkillBonuses{ get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get => m_Resource;
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set
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{
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m_Resource = value;
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Hue = CraftResources.GetHue(m_Resource);
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public GemType GemType
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{
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get => m_GemType;
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set
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{
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m_GemType = value;
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InvalidateProperties();
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}
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}
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public override int PhysicalResistance => Resistances.Physical;
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public override int FireResistance => Resistances.Fire;
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public override int ColdResistance => Resistances.Cold;
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public override int PoisonResistance => Resistances.Poison;
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public override int EnergyResistance => Resistances.Energy;
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public virtual int BaseGemTypeNumber => 0;
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public virtual int InitMinHits => 0;
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public virtual int InitMaxHits => 0;
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public override int LabelNumber
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{
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get
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{
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if (m_GemType == GemType.None)
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return base.LabelNumber;
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return BaseGemTypeNumber + (int)m_GemType - 1;
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}
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}
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public virtual int ArtifactRarity => 0;
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#region ICraftable Members
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public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
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CraftItem craftItem, int resHue)
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{
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Type resourceType = typeRes;
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if (resourceType == null)
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resourceType = craftItem.Resources.GetAt(0).ItemType;
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Resource = CraftResources.GetFromType(resourceType);
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CraftContext context = craftSystem.GetContext(from);
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if (context?.DoNotColor == true)
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Hue = 0;
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if (1 < craftItem.Resources.Count)
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{
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resourceType = craftItem.Resources.GetAt(1).ItemType;
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if (resourceType == typeof(StarSapphire))
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GemType = GemType.StarSapphire;
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else if (resourceType == typeof(Emerald))
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GemType = GemType.Emerald;
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else if (resourceType == typeof(Sapphire))
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GemType = GemType.Sapphire;
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else if (resourceType == typeof(Ruby))
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GemType = GemType.Ruby;
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else if (resourceType == typeof(Citrine))
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GemType = GemType.Citrine;
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else if (resourceType == typeof(Amethyst))
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GemType = GemType.Amethyst;
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else if (resourceType == typeof(Tourmaline))
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GemType = GemType.Tourmaline;
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else if (resourceType == typeof(Amber))
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GemType = GemType.Amber;
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else if (resourceType == typeof(Diamond))
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GemType = GemType.Diamond;
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}
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return 1;
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}
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#endregion
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public override void OnAfterDuped(Item newItem)
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{
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if (!(newItem is BaseJewel jewel))
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return;
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jewel.Attributes = new AosAttributes(newItem, Attributes);
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jewel.Resistances = new AosElementAttributes(newItem, Resistances);
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jewel.SkillBonuses = new AosSkillBonuses(newItem, SkillBonuses);
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}
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public override void OnAdded(IEntity parent)
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{
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if (Core.AOS && parent is Mobile from)
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{
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SkillBonuses.AddTo(from);
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int strBonus = Attributes.BonusStr;
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int dexBonus = Attributes.BonusDex;
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int intBonus = Attributes.BonusInt;
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if (strBonus != 0 || dexBonus != 0 || intBonus != 0)
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{
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string modName = Serial.ToString();
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if (strBonus != 0)
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from.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));
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if (dexBonus != 0)
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from.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));
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if (intBonus != 0)
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from.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
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}
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from.CheckStatTimers();
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}
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}
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public override void OnRemoved(IEntity parent)
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{
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if (Core.AOS && parent is Mobile from)
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{
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SkillBonuses.Remove();
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string modName = Serial.ToString();
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from.RemoveStatMod(modName + "Str");
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from.RemoveStatMod(modName + "Dex");
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from.RemoveStatMod(modName + "Int");
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from.CheckStatTimers();
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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SkillBonuses.GetProperties(list);
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int prop;
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if ((prop = ArtifactRarity) > 0)
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list.Add(1061078, prop.ToString()); // artifact rarity ~1_val~
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if ((prop = Attributes.WeaponDamage) != 0)
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list.Add(1060401, prop.ToString()); // damage increase ~1_val~%
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if ((prop = Attributes.DefendChance) != 0)
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list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~%
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if ((prop = Attributes.BonusDex) != 0)
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list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~
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if ((prop = Attributes.EnhancePotions) != 0)
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list.Add(1060411, prop.ToString()); // enhance potions ~1_val~%
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if ((prop = Attributes.CastRecovery) != 0)
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list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~
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if ((prop = Attributes.CastSpeed) != 0)
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list.Add(1060413, prop.ToString()); // faster casting ~1_val~
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if ((prop = Attributes.AttackChance) != 0)
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list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~%
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if ((prop = Attributes.BonusHits) != 0)
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list.Add(1060431, prop.ToString()); // hit point increase ~1_val~
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if ((prop = Attributes.BonusInt) != 0)
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list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~
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if ((prop = Attributes.LowerManaCost) != 0)
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list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~%
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if ((prop = Attributes.LowerRegCost) != 0)
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list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~%
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if ((prop = Attributes.Luck) != 0)
|
||||
list.Add(1060436, prop.ToString()); // luck ~1_val~
|
||||
|
||||
if ((prop = Attributes.BonusMana) != 0)
|
||||
list.Add(1060439, prop.ToString()); // mana increase ~1_val~
|
||||
|
||||
if ((prop = Attributes.RegenMana) != 0)
|
||||
list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~
|
||||
|
||||
if ((prop = Attributes.NightSight) != 0)
|
||||
list.Add(1060441); // night sight
|
||||
|
||||
if ((prop = Attributes.ReflectPhysical) != 0)
|
||||
list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~%
|
||||
|
||||
if ((prop = Attributes.RegenStam) != 0)
|
||||
list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~
|
||||
|
||||
if ((prop = Attributes.RegenHits) != 0)
|
||||
list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~
|
||||
|
||||
if ((prop = Attributes.SpellChanneling) != 0)
|
||||
list.Add(1060482); // spell channeling
|
||||
|
||||
if ((prop = Attributes.SpellDamage) != 0)
|
||||
list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~%
|
||||
|
||||
if ((prop = Attributes.BonusStam) != 0)
|
||||
list.Add(1060484, prop.ToString()); // stamina increase ~1_val~
|
||||
|
||||
if ((prop = Attributes.BonusStr) != 0)
|
||||
list.Add(1060485, prop.ToString()); // strength bonus ~1_val~
|
||||
|
||||
if ((prop = Attributes.WeaponSpeed) != 0)
|
||||
list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~%
|
||||
|
||||
if (Core.ML && (prop = Attributes.IncreasedKarmaLoss) != 0)
|
||||
list.Add(1075210, prop.ToString()); // Increased Karma Loss ~1val~%
|
||||
|
||||
base.AddResistanceProperties(list);
|
||||
|
||||
if (m_HitPoints >= 0 && m_MaxHitPoints > 0)
|
||||
list.Add(1060639, "{0}\t{1}", m_HitPoints, m_MaxHitPoints); // durability ~1_val~ / ~2_val~
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(3); // version
|
||||
|
||||
writer.WriteEncodedInt(m_MaxHitPoints);
|
||||
writer.WriteEncodedInt(m_HitPoints);
|
||||
|
||||
writer.WriteEncodedInt((int)m_Resource);
|
||||
writer.WriteEncodedInt((int)m_GemType);
|
||||
|
||||
Attributes.Serialize(writer);
|
||||
Resistances.Serialize(writer);
|
||||
SkillBonuses.Serialize(writer);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 3:
|
||||
{
|
||||
m_MaxHitPoints = reader.ReadEncodedInt();
|
||||
m_HitPoints = reader.ReadEncodedInt();
|
||||
|
||||
goto case 2;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadEncodedInt();
|
||||
m_GemType = (GemType)reader.ReadEncodedInt();
|
||||
|
||||
goto case 1;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
Attributes = new AosAttributes(this, reader);
|
||||
Resistances = new AosElementAttributes(this, reader);
|
||||
SkillBonuses = new AosSkillBonuses(this, reader);
|
||||
|
||||
Mobile m = Parent as Mobile;
|
||||
|
||||
if (Core.AOS && m != null)
|
||||
SkillBonuses.AddTo(m);
|
||||
|
||||
int strBonus = Attributes.BonusStr;
|
||||
int dexBonus = Attributes.BonusDex;
|
||||
int intBonus = Attributes.BonusInt;
|
||||
|
||||
if (m != null && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
|
||||
{
|
||||
string modName = Serial.ToString();
|
||||
|
||||
if (strBonus != 0)
|
||||
m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));
|
||||
|
||||
if (dexBonus != 0)
|
||||
m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));
|
||||
|
||||
if (intBonus != 0)
|
||||
m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
|
||||
}
|
||||
|
||||
m?.CheckStatTimers();
|
||||
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
Attributes = new AosAttributes(this);
|
||||
Resistances = new AosElementAttributes(this);
|
||||
SkillBonuses = new AosSkillBonuses(this);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (version < 2)
|
||||
{
|
||||
m_Resource = CraftResource.Iron;
|
||||
m_GemType = GemType.None;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
27
Projects/Scripts/Items/Jewels/Beads.cs
Normal file
27
Projects/Scripts/Items/Jewels/Beads.cs
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Beads : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Beads() : base(0x108B)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Beads(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
83
Projects/Scripts/Items/Jewels/Bracelet.cs
Normal file
83
Projects/Scripts/Items/Jewels/Bracelet.cs
Normal file
|
|
@ -0,0 +1,83 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseBracelet : BaseJewel
|
||||
{
|
||||
public BaseBracelet(int itemID) : base(itemID, Layer.Bracelet)
|
||||
{
|
||||
}
|
||||
|
||||
public BaseBracelet(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BaseGemTypeNumber => 1044221; // star sapphire bracelet
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GoldBracelet : BaseBracelet
|
||||
{
|
||||
[Constructible]
|
||||
public GoldBracelet() : base(0x1086)
|
||||
{
|
||||
Weight = 0.1;
|
||||
}
|
||||
|
||||
public GoldBracelet(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SilverBracelet : BaseBracelet
|
||||
{
|
||||
[Constructible]
|
||||
public SilverBracelet() : base(0x1F06)
|
||||
{
|
||||
Weight = 0.1;
|
||||
}
|
||||
|
||||
public SilverBracelet(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
83
Projects/Scripts/Items/Jewels/Earrings.cs
Normal file
83
Projects/Scripts/Items/Jewels/Earrings.cs
Normal file
|
|
@ -0,0 +1,83 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseEarrings : BaseJewel
|
||||
{
|
||||
public BaseEarrings(int itemID) : base(itemID, Layer.Earrings)
|
||||
{
|
||||
}
|
||||
|
||||
public BaseEarrings(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BaseGemTypeNumber => 1044203; // star sapphire earrings
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GoldEarrings : BaseEarrings
|
||||
{
|
||||
[Constructible]
|
||||
public GoldEarrings() : base(0x1087)
|
||||
{
|
||||
Weight = 0.1;
|
||||
}
|
||||
|
||||
public GoldEarrings(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SilverEarrings : BaseEarrings
|
||||
{
|
||||
[Constructible]
|
||||
public SilverEarrings() : base(0x1F07)
|
||||
{
|
||||
Weight = 0.1;
|
||||
}
|
||||
|
||||
public SilverEarrings(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
165
Projects/Scripts/Items/Jewels/Necklace.cs
Normal file
165
Projects/Scripts/Items/Jewels/Necklace.cs
Normal file
|
|
@ -0,0 +1,165 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseNecklace : BaseJewel
|
||||
{
|
||||
public BaseNecklace(int itemID) : base(itemID, Layer.Neck)
|
||||
{
|
||||
}
|
||||
|
||||
public BaseNecklace(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BaseGemTypeNumber => 1044241; // star sapphire necklace
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Necklace : BaseNecklace
|
||||
{
|
||||
[Constructible]
|
||||
public Necklace() : base(0x1085)
|
||||
{
|
||||
Weight = 0.1;
|
||||
}
|
||||
|
||||
public Necklace(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GoldNecklace : BaseNecklace
|
||||
{
|
||||
[Constructible]
|
||||
public GoldNecklace() : base(0x1088)
|
||||
{
|
||||
Weight = 0.1;
|
||||
}
|
||||
|
||||
public GoldNecklace(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GoldBeadNecklace : BaseNecklace
|
||||
{
|
||||
[Constructible]
|
||||
public GoldBeadNecklace() : base(0x1089)
|
||||
{
|
||||
Weight = 0.1;
|
||||
}
|
||||
|
||||
public GoldBeadNecklace(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class SilverNecklace : BaseNecklace
|
||||
{
|
||||
[Constructible]
|
||||
public SilverNecklace() : base(0x1F08)
|
||||
{
|
||||
Weight = 0.1;
|
||||
}
|
||||
|
||||
public SilverNecklace(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SilverBeadNecklace : BaseNecklace
|
||||
{
|
||||
[Constructible]
|
||||
public SilverBeadNecklace() : base(0x1F05)
|
||||
{
|
||||
Weight = 0.1;
|
||||
}
|
||||
|
||||
public SilverBeadNecklace(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
83
Projects/Scripts/Items/Jewels/Ring.cs
Normal file
83
Projects/Scripts/Items/Jewels/Ring.cs
Normal file
|
|
@ -0,0 +1,83 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseRing : BaseJewel
|
||||
{
|
||||
public BaseRing(int itemID) : base(itemID, Layer.Ring)
|
||||
{
|
||||
}
|
||||
|
||||
public BaseRing(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BaseGemTypeNumber => 1044176; // star sapphire ring
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GoldRing : BaseRing
|
||||
{
|
||||
[Constructible]
|
||||
public GoldRing() : base(0x108a)
|
||||
{
|
||||
Weight = 0.1;
|
||||
}
|
||||
|
||||
public GoldRing(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SilverRing : BaseRing
|
||||
{
|
||||
[Constructible]
|
||||
public SilverRing() : base(0x1F09)
|
||||
{
|
||||
Weight = 0.1;
|
||||
}
|
||||
|
||||
public SilverRing(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
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Reference in a new issue