Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
33
Projects/Scripts/Items/Maps/BlankMap.cs
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33
Projects/Scripts/Items/Maps/BlankMap.cs
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@ -0,0 +1,33 @@
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namespace Server.Items
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{
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public class BlankMap : MapItem
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{
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[Constructible]
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public BlankMap()
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{
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}
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public BlankMap(Serial serial) : base(serial)
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{
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}
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public override void OnDoubleClick(Mobile from)
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{
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SendLocalizedMessageTo(from, 500208); // It appears to be blank.
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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49
Projects/Scripts/Items/Maps/CityMap.cs
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49
Projects/Scripts/Items/Maps/CityMap.cs
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@ -0,0 +1,49 @@
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namespace Server.Items
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{
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public class CityMap : MapItem
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{
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[Constructible]
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public CityMap()
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{
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SetDisplay(0, 0, 5119, 4095, 400, 400);
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}
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public CityMap(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1015231; // city map
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public override void CraftInit(Mobile from)
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{
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double skillValue = from.Skills.Cartography.Value;
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int dist = 64 + (int)(skillValue * 4);
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if (dist < 200)
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dist = 200;
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int size = 32 + (int)(skillValue * 2);
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if (size < 200)
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size = 200;
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else if (size > 400)
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size = 400;
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SetDisplay(from.X - dist, from.Y - dist, from.X + dist, from.Y + dist, size, size);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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39
Projects/Scripts/Items/Maps/IndecipherableMap.cs
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39
Projects/Scripts/Items/Maps/IndecipherableMap.cs
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@ -0,0 +1,39 @@
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namespace Server.Items
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{
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public class IndecipherableMap : MapItem
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{
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[Constructible]
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public IndecipherableMap()
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{
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if (Utility.RandomDouble() < 0.2)
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Hue = 0x965;
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else
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Hue = 0x961;
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}
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public IndecipherableMap(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1070799; // indecipherable map
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public override void OnDoubleClick(Mobile from)
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{
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from.SendLocalizedMessage(1070801); // You cannot decipher this ruined map.
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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39
Projects/Scripts/Items/Maps/LocalMap.cs
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39
Projects/Scripts/Items/Maps/LocalMap.cs
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@ -0,0 +1,39 @@
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namespace Server.Items
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{
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public class LocalMap : MapItem
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{
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[Constructible]
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public LocalMap()
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{
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SetDisplay(0, 0, 5119, 4095, 400, 400);
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}
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public LocalMap(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1015230; // local map
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public override void CraftInit(Mobile from)
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{
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double skillValue = from.Skills.Cartography.Value;
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int dist = 64 + (int)(skillValue * 2);
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SetDisplay(from.X - dist, from.Y - dist, from.X + dist, from.Y + dist, 200, 200);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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379
Projects/Scripts/Items/Maps/MapItem.cs
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379
Projects/Scripts/Items/Maps/MapItem.cs
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@ -0,0 +1,379 @@
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using System;
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using System.Collections.Generic;
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using Server.Engines.Craft;
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using Server.Network;
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namespace Server.Items
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{
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[Flippable(0x14EB, 0x14EC)]
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public class MapItem : Item, ICraftable
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{
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private const int MaxUserPins = 50;
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private bool m_Editable;
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[Constructible]
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public MapItem() : base(0x14EC)
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{
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Weight = 1.0;
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Width = 200;
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Height = 200;
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}
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public MapItem(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Protected{ get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Rectangle2D Bounds{ get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int Width{ get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int Height{ get; set; }
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public List<Point2D> Pins{ get; } = new List<Point2D>();
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#region ICraftable Members
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public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
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CraftItem craftItem, int resHue)
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{
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CraftInit(from);
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return 1;
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}
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#endregion
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public virtual void CraftInit(Mobile from)
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{
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}
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public void SetDisplay(int x1, int y1, int x2, int y2, int w, int h)
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{
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Width = w;
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Height = h;
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if (x1 < 0)
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x1 = 0;
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if (y1 < 0)
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y1 = 0;
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if (x2 >= 5120)
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x2 = 5119;
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if (y2 >= 4096)
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y2 = 4095;
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Bounds = new Rectangle2D(x1, y1, x2 - x1, y2 - y1);
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.InRange(GetWorldLocation(), 2))
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DisplayTo(from);
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else
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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public virtual void DisplayTo(Mobile from)
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{
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from.Send(new MapDetails(this));
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from.Send(new MapDisplay(this));
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for (int i = 0; i < Pins.Count; ++i)
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from.Send(new MapAddPin(this, Pins[i]));
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from.Send(new MapSetEditable(this, ValidateEdit(from)));
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}
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public virtual void OnAddPin(Mobile from, int x, int y)
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{
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if (!ValidateEdit(from))
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return;
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if (Pins.Count >= MaxUserPins)
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return;
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Validate(ref x, ref y);
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AddPin(x, y);
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}
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public virtual void OnRemovePin(Mobile from, int number)
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{
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if (!ValidateEdit(from))
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return;
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RemovePin(number);
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}
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public virtual void OnChangePin(Mobile from, int number, int x, int y)
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{
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if (!ValidateEdit(from))
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return;
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Validate(ref x, ref y);
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ChangePin(number, x, y);
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}
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public virtual void OnInsertPin(Mobile from, int number, int x, int y)
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{
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if (!ValidateEdit(from))
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return;
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if (Pins.Count >= MaxUserPins)
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return;
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Validate(ref x, ref y);
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InsertPin(number, x, y);
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}
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public virtual void OnClearPins(Mobile from)
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{
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if (!ValidateEdit(from))
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return;
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ClearPins();
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}
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public virtual void OnToggleEditable(Mobile from)
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{
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if (Validate(from))
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m_Editable = !m_Editable;
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from.Send(new MapSetEditable(this, Validate(from) && m_Editable));
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}
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public virtual void Validate(ref int x, ref int y)
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{
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if (x < 0)
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x = 0;
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else if (x >= Width)
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x = Width - 1;
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if (y < 0)
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y = 0;
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else if (y >= Height)
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y = Height - 1;
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}
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public virtual bool ValidateEdit(Mobile from)
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{
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return m_Editable && Validate(from);
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}
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public virtual bool Validate(Mobile from)
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{
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if (!from.CanSee(this) || from.Map != Map || !from.Alive || InSecureTrade)
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return false;
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if (from.AccessLevel >= AccessLevel.GameMaster)
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return true;
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if (!Movable || Protected || !from.InRange(GetWorldLocation(), 2))
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return false;
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return !(RootParent is Mobile && RootParent != from);
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}
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public void ConvertToWorld(int x, int y, out int worldX, out int worldY)
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{
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worldX = Bounds.Width * x / Width + Bounds.X;
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worldY = Bounds.Height * y / Height + Bounds.Y;
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}
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public void ConvertToMap(int x, int y, out int mapX, out int mapY)
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{
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mapX = (x - Bounds.X) * Width / Bounds.Width;
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mapY = (y - Bounds.Y) * Width / Bounds.Height;
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}
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public virtual void AddWorldPin(int x, int y)
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{
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ConvertToMap(x, y, out int mapX, out int mapY);
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AddPin(mapX, mapY);
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}
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public virtual void AddPin(int x, int y)
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{
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Pins.Add(new Point2D(x, y));
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}
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public virtual void RemovePin(int index)
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{
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if (index > 0 && index < Pins.Count)
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Pins.RemoveAt(index);
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}
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public virtual void InsertPin(int index, int x, int y)
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{
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if (index < 0 || index >= Pins.Count)
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Pins.Add(new Point2D(x, y));
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else
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Pins.Insert(index, new Point2D(x, y));
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}
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public virtual void ChangePin(int index, int x, int y)
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{
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if (index >= 0 && index < Pins.Count)
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Pins[index] = new Point2D(x, y);
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}
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public virtual void ClearPins()
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{
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Pins.Clear();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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writer.Write(Bounds);
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writer.Write(Width);
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writer.Write(Height);
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writer.Write(Protected);
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writer.Write(Pins.Count);
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for (int i = 0; i < Pins.Count; ++i)
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writer.Write(Pins[i]);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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Bounds = reader.ReadRect2D();
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Width = reader.ReadInt();
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Height = reader.ReadInt();
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Protected = reader.ReadBool();
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int count = reader.ReadInt();
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for (int i = 0; i < count; i++)
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Pins.Add(reader.ReadPoint2D());
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break;
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}
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}
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}
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public static void Initialize()
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{
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PacketHandlers.Register(0x56, 11, true, OnMapCommand);
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}
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private static void OnMapCommand(NetState state, PacketReader pvSrc)
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{
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Mobile from = state.Mobile;
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if (!(World.FindItem(pvSrc.ReadUInt32()) is MapItem map))
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return;
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int command = pvSrc.ReadByte();
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int number = pvSrc.ReadByte();
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int x = pvSrc.ReadInt16();
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int y = pvSrc.ReadInt16();
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switch (command)
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{
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case 1:
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map.OnAddPin(from, x, y);
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break;
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case 2:
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map.OnInsertPin(from, number, x, y);
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break;
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case 3:
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map.OnChangePin(from, number, x, y);
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break;
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case 4:
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map.OnRemovePin(from, number);
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break;
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case 5:
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map.OnClearPins(from);
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break;
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case 6:
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map.OnToggleEditable(from);
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break;
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}
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}
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private sealed class MapDetails : Packet
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{
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public MapDetails(MapItem map) : base(0x90, 19)
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{
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m_Stream.Write(map.Serial);
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m_Stream.Write((short)0x139D);
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m_Stream.Write((short)map.Bounds.Start.X);
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m_Stream.Write((short)map.Bounds.Start.Y);
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m_Stream.Write((short)map.Bounds.End.X);
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m_Stream.Write((short)map.Bounds.End.Y);
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m_Stream.Write((short)map.Width);
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m_Stream.Write((short)map.Height);
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}
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}
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/*
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private sealed class MapDetailsNew : Packet
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{
|
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public MapDetailsNew( MapItem map ) : base ( 0xF5, 21 )
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{
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m_Stream.Write( (int) map.Serial );
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m_Stream.Write( (short) 0x139D );
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m_Stream.Write( (short) map.Bounds.Start.X );
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m_Stream.Write( (short) map.Bounds.Start.Y );
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m_Stream.Write( (short) map.Bounds.End.X );
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m_Stream.Write( (short) map.Bounds.End.Y );
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m_Stream.Write( (short) map.Width );
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m_Stream.Write( (short) map.Height );
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m_Stream.Write( (short) ( map.Facet == null ? 0 : map.Facet.MapID ) );
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}
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}
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*/
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private abstract class MapCommand : Packet
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{
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public MapCommand(MapItem map, int command, int number, int x, int y) : base(0x56, 11)
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{
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m_Stream.Write(map.Serial);
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m_Stream.Write((byte)command);
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m_Stream.Write((byte)number);
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m_Stream.Write((short)x);
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m_Stream.Write((short)y);
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}
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}
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private sealed class MapDisplay : MapCommand
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{
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public MapDisplay(MapItem map) : base(map, 5, 0, 0, 0)
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{
|
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}
|
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}
|
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|
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private sealed class MapAddPin : MapCommand
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{
|
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public MapAddPin(MapItem map, Point2D point) : base(map, 1, 0, point.X, point.Y)
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{
|
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}
|
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}
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|
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private sealed class MapSetEditable : MapCommand
|
||||
{
|
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public MapSetEditable(MapItem map, bool editable) : base(map, 7, editable ? 1 : 0, 0, 0)
|
||||
{
|
||||
}
|
||||
}
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||||
}
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}
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145
Projects/Scripts/Items/Maps/PresetMap.cs
Normal file
145
Projects/Scripts/Items/Maps/PresetMap.cs
Normal file
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@ -0,0 +1,145 @@
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namespace Server.Items
|
||||
{
|
||||
public class PresetMap : MapItem
|
||||
{
|
||||
private int m_LabelNumber;
|
||||
|
||||
[Constructible]
|
||||
public PresetMap(PresetMapType type)
|
||||
{
|
||||
int v = (int)type;
|
||||
|
||||
if (v >= 0 && v < PresetMapEntry.Table.Length)
|
||||
InitEntry(PresetMapEntry.Table[v]);
|
||||
}
|
||||
|
||||
public PresetMap(PresetMapEntry entry)
|
||||
{
|
||||
InitEntry(entry);
|
||||
}
|
||||
|
||||
public PresetMap(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => m_LabelNumber == 0 ? base.LabelNumber : m_LabelNumber;
|
||||
|
||||
public void InitEntry(PresetMapEntry entry)
|
||||
{
|
||||
m_LabelNumber = entry.Name;
|
||||
|
||||
Width = entry.Width;
|
||||
Height = entry.Height;
|
||||
|
||||
Bounds = entry.Bounds;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
|
||||
writer.Write(m_LabelNumber);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_LabelNumber = reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class PresetMapEntry
|
||||
{
|
||||
public PresetMapEntry(int name, int width, int height, int xLeft, int yTop, int xRight, int yBottom)
|
||||
{
|
||||
Name = name;
|
||||
Width = width;
|
||||
Height = height;
|
||||
Bounds = new Rectangle2D(xLeft, yTop, xRight - xLeft, yBottom - yTop);
|
||||
}
|
||||
|
||||
public int Name{ get; }
|
||||
|
||||
public int Width{ get; }
|
||||
|
||||
public int Height{ get; }
|
||||
|
||||
public Rectangle2D Bounds{ get; }
|
||||
|
||||
public static PresetMapEntry[] Table{ get; } =
|
||||
{
|
||||
new PresetMapEntry(1041189, 200, 200, 1092, 1396, 1736, 1924), // map of Britain
|
||||
new PresetMapEntry(1041203, 200, 200, 0256, 1792, 1736, 2560), // map of Britain to Skara Brae
|
||||
new PresetMapEntry(1041192, 200, 200, 1024, 1280, 2304, 3072), // map of Britain to Trinsic
|
||||
new PresetMapEntry(1041183, 200, 200, 2500, 1900, 3000, 2400), // map of Buccaneer's Den
|
||||
new PresetMapEntry(1041198, 200, 200, 2560, 1792, 3840, 2560), // map of Buccaneer's Den to Magincia
|
||||
new PresetMapEntry(1041194, 200, 200, 2560, 1792, 3840, 3072), // map of Buccaneer's Den to Ocllo
|
||||
new PresetMapEntry(1041181, 200, 200, 1088, 3572, 1528, 4056), // map of Jhelom
|
||||
new PresetMapEntry(1041186, 200, 200, 3530, 2022, 3818, 2298), // map of Magincia
|
||||
new PresetMapEntry(1041199, 200, 200, 3328, 1792, 3840, 2304), // map of Magincia to Ocllo
|
||||
new PresetMapEntry(1041182, 200, 200, 2360, 0356, 2706, 0702), // map of Minoc
|
||||
new PresetMapEntry(1041190, 200, 200, 0000, 0256, 2304, 3072), // map of Minoc to Yew
|
||||
new PresetMapEntry(1041191, 200, 200, 2467, 0572, 2878, 0746), // map of Minoc to Vesper
|
||||
new PresetMapEntry(1041188, 200, 200, 4156, 0808, 4732, 1528), // map of Moonglow
|
||||
new PresetMapEntry(1041201, 200, 200, 3328, 0768, 4864, 1536), // map of Moonglow to Nujelm
|
||||
new PresetMapEntry(1041185, 200, 200, 3446, 1030, 3832, 1424), // map of Nujelm
|
||||
new PresetMapEntry(1041197, 200, 200, 3328, 1024, 3840, 2304), // map of Nujelm to Magincia
|
||||
new PresetMapEntry(1041187, 200, 200, 3582, 2456, 3770, 2742), // map of Ocllo
|
||||
new PresetMapEntry(1041184, 200, 200, 2714, 3329, 3100, 3639), // map of Serpent's Hold
|
||||
new PresetMapEntry(1041200, 200, 200, 2560, 2560, 3840, 3840), // map of Serpent's Hold to Ocllo
|
||||
new PresetMapEntry(1041180, 200, 200, 0524, 2064, 0960, 2452), // map of Skara Brae
|
||||
new PresetMapEntry(1041204, 200, 200, 0000, 0000, 5199, 4095), // map of The World
|
||||
new PresetMapEntry(1041177, 200, 200, 1792, 2630, 2118, 2952), // map of Trinsic
|
||||
new PresetMapEntry(1041193, 200, 200, 1792, 1792, 3072, 3072), // map of Trinsic to Buccaneer's Den
|
||||
new PresetMapEntry(1041195, 200, 200, 0256, 1792, 2304, 4095), // map of Trinsic to Jhelom
|
||||
new PresetMapEntry(1041178, 200, 200, 2636, 0592, 3064, 1012), // map of Vesper
|
||||
new PresetMapEntry(1041196, 200, 200, 2636, 0592, 3840, 1536), // map of Vesper to Nujelm
|
||||
new PresetMapEntry(1041179, 200, 200, 0236, 0741, 0766, 1269), // map of Yew
|
||||
new PresetMapEntry(1041202, 200, 200, 0000, 0512, 1792, 2048) // map of Yew to Britain
|
||||
};
|
||||
}
|
||||
|
||||
public enum PresetMapType
|
||||
{
|
||||
Britain,
|
||||
BritainToSkaraBrae,
|
||||
BritainToTrinsic,
|
||||
BucsDen,
|
||||
BucsDenToMagincia,
|
||||
BucsDenToOcllo,
|
||||
Jhelom,
|
||||
Magincia,
|
||||
MaginciaToOcllo,
|
||||
Minoc,
|
||||
MinocToYew,
|
||||
MinocToVesper,
|
||||
Moonglow,
|
||||
MoonglowToNujelm,
|
||||
Nujelm,
|
||||
NujelmToMagincia,
|
||||
Ocllo,
|
||||
SerpentsHold,
|
||||
SerpentsHoldToOcllo,
|
||||
SkaraBrae,
|
||||
TheWorld,
|
||||
Trinsic,
|
||||
TrinsicToBucsDen,
|
||||
TrinsicToJhelom,
|
||||
Vesper,
|
||||
VesperToNujelm,
|
||||
Yew,
|
||||
YewToBritain
|
||||
}
|
||||
}
|
||||
49
Projects/Scripts/Items/Maps/SeaChart.cs
Normal file
49
Projects/Scripts/Items/Maps/SeaChart.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class SeaChart : MapItem
|
||||
{
|
||||
[Constructible]
|
||||
public SeaChart()
|
||||
{
|
||||
SetDisplay(0, 0, 5119, 4095, 400, 400);
|
||||
}
|
||||
|
||||
public SeaChart(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1015232; // sea chart
|
||||
|
||||
public override void CraftInit(Mobile from)
|
||||
{
|
||||
double skillValue = from.Skills.Cartography.Value;
|
||||
int dist = 64 + (int)(skillValue * 10);
|
||||
|
||||
if (dist < 200)
|
||||
dist = 200;
|
||||
|
||||
int size = 24 + (int)(skillValue * 3.3);
|
||||
|
||||
if (size < 200)
|
||||
size = 200;
|
||||
else if (size > 400)
|
||||
size = 400;
|
||||
|
||||
SetDisplay(from.X - dist, from.Y - dist, from.X + dist, from.Y + dist, size, size);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
979
Projects/Scripts/Items/Maps/TreasureMap.cs
Normal file
979
Projects/Scripts/Items/Maps/TreasureMap.cs
Normal file
|
|
@ -0,0 +1,979 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Server.ContextMenus;
|
||||
using Server.Engines.Harvest;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TreasureMap : MapItem
|
||||
{
|
||||
public const double LootChance = 0.01; // 1% chance to appear as loot
|
||||
|
||||
private static Point2D[] m_Locations;
|
||||
private static Point2D[] m_HavenLocations;
|
||||
|
||||
private static Type[][] m_SpawnTypes =
|
||||
{
|
||||
new[] { typeof(HeadlessOne), typeof(Skeleton) },
|
||||
new[] { typeof(Mongbat), typeof(Ratman), typeof(HeadlessOne), typeof(Skeleton), typeof(Zombie) },
|
||||
new[] { typeof(OrcishMage), typeof(Gargoyle), typeof(Gazer), typeof(HellHound), typeof(EarthElemental) },
|
||||
new[] { typeof(Lich), typeof(OgreLord), typeof(DreadSpider), typeof(AirElemental), typeof(FireElemental) },
|
||||
new[] { typeof(DreadSpider), typeof(LichLord), typeof(Daemon), typeof(ElderGazer), typeof(OgreLord) },
|
||||
new[] { typeof(LichLord), typeof(Daemon), typeof(ElderGazer), typeof(PoisonElemental), typeof(BloodElemental) },
|
||||
new[] { typeof(AncientWyrm), typeof(Balron), typeof(BloodElemental), typeof(PoisonElemental), typeof(Titan) }
|
||||
};
|
||||
|
||||
private bool m_Completed;
|
||||
private Mobile m_CompletedBy;
|
||||
private Mobile m_Decoder;
|
||||
private int m_Level;
|
||||
private Map m_Map;
|
||||
|
||||
[Constructible]
|
||||
public TreasureMap(int level, Map map)
|
||||
{
|
||||
m_Level = level;
|
||||
m_Map = map;
|
||||
|
||||
if (level == 0)
|
||||
ChestLocation = GetRandomHavenLocation();
|
||||
else
|
||||
ChestLocation = GetRandomLocation();
|
||||
|
||||
Width = 300;
|
||||
Height = 300;
|
||||
|
||||
int width = 600;
|
||||
int height = 600;
|
||||
|
||||
int x1 = ChestLocation.X - Utility.RandomMinMax(width / 4, width / 4 * 3);
|
||||
int y1 = ChestLocation.Y - Utility.RandomMinMax(height / 4, height / 4 * 3);
|
||||
|
||||
if (x1 < 0)
|
||||
x1 = 0;
|
||||
|
||||
if (y1 < 0)
|
||||
y1 = 0;
|
||||
|
||||
int x2 = x1 + width;
|
||||
int y2 = y1 + height;
|
||||
|
||||
if (x2 >= 5120)
|
||||
x2 = 5119;
|
||||
|
||||
if (y2 >= 4096)
|
||||
y2 = 4095;
|
||||
|
||||
x1 = x2 - width;
|
||||
y1 = y2 - height;
|
||||
|
||||
Bounds = new Rectangle2D(x1, y1, width, height);
|
||||
Protected = true;
|
||||
|
||||
AddWorldPin(ChestLocation.X, ChestLocation.Y);
|
||||
}
|
||||
|
||||
public TreasureMap(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int Level
|
||||
{
|
||||
get => m_Level;
|
||||
set
|
||||
{
|
||||
m_Level = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool Completed
|
||||
{
|
||||
get => m_Completed;
|
||||
set
|
||||
{
|
||||
m_Completed = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Mobile CompletedBy
|
||||
{
|
||||
get => m_CompletedBy;
|
||||
set
|
||||
{
|
||||
m_CompletedBy = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Mobile Decoder
|
||||
{
|
||||
get => m_Decoder;
|
||||
set
|
||||
{
|
||||
m_Decoder = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Map ChestMap
|
||||
{
|
||||
get => m_Map;
|
||||
set
|
||||
{
|
||||
m_Map = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Point2D ChestLocation{ get; set; }
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_Decoder != null)
|
||||
{
|
||||
if (m_Level == 6)
|
||||
return 1063453;
|
||||
return 1041516 + m_Level;
|
||||
}
|
||||
|
||||
if (m_Level == 6)
|
||||
return 1063452;
|
||||
return 1041510 + m_Level;
|
||||
}
|
||||
}
|
||||
|
||||
public static Point2D GetRandomLocation()
|
||||
{
|
||||
if (m_Locations == null)
|
||||
LoadLocations();
|
||||
|
||||
if (m_Locations.Length > 0)
|
||||
return m_Locations[Utility.Random(m_Locations.Length)];
|
||||
|
||||
return Point2D.Zero;
|
||||
}
|
||||
|
||||
public static Point2D GetRandomHavenLocation()
|
||||
{
|
||||
if (m_HavenLocations == null)
|
||||
LoadLocations();
|
||||
|
||||
if (m_HavenLocations.Length > 0)
|
||||
return m_HavenLocations[Utility.Random(m_HavenLocations.Length)];
|
||||
|
||||
return Point2D.Zero;
|
||||
}
|
||||
|
||||
private static void LoadLocations()
|
||||
{
|
||||
string filePath = Path.Combine(Core.BaseDirectory, "Data/treasure.cfg");
|
||||
|
||||
List<Point2D> list = new List<Point2D>();
|
||||
List<Point2D> havenList = new List<Point2D>();
|
||||
|
||||
if (File.Exists(filePath))
|
||||
using (StreamReader ip = new StreamReader(filePath))
|
||||
{
|
||||
string line;
|
||||
|
||||
while ((line = ip.ReadLine()) != null)
|
||||
try
|
||||
{
|
||||
string[] split = line.Split(' ');
|
||||
|
||||
int x = Convert.ToInt32(split[0]), y = Convert.ToInt32(split[1]);
|
||||
|
||||
Point2D loc = new Point2D(x, y);
|
||||
list.Add(loc);
|
||||
|
||||
if (IsInHavenIsland(loc))
|
||||
havenList.Add(loc);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
|
||||
m_Locations = list.ToArray();
|
||||
m_HavenLocations = havenList.ToArray();
|
||||
}
|
||||
|
||||
public static bool IsInHavenIsland(IPoint2D loc)
|
||||
{
|
||||
return loc.X >= 3314 && loc.X <= 3814 && loc.Y >= 2345 && loc.Y <= 3095;
|
||||
}
|
||||
|
||||
public static BaseCreature Spawn(int level, Point3D p, bool guardian)
|
||||
{
|
||||
if (level >= 0 && level < m_SpawnTypes.Length)
|
||||
{
|
||||
BaseCreature bc;
|
||||
|
||||
try
|
||||
{
|
||||
bc = (BaseCreature)Activator.CreateInstance(
|
||||
m_SpawnTypes[level][Utility.Random(m_SpawnTypes[level].Length)]);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
bc.Home = p;
|
||||
bc.RangeHome = 5;
|
||||
|
||||
if (guardian && level == 0)
|
||||
{
|
||||
bc.Name = "a chest guardian";
|
||||
bc.Hue = 0x835;
|
||||
}
|
||||
|
||||
return bc;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static BaseCreature Spawn(int level, Point3D p, Map map, Mobile target, bool guardian)
|
||||
{
|
||||
if (map == null)
|
||||
return null;
|
||||
|
||||
BaseCreature c = Spawn(level, p, guardian);
|
||||
|
||||
if (c != null)
|
||||
{
|
||||
bool spawned = false;
|
||||
|
||||
for (int i = 0; !spawned && i < 10; ++i)
|
||||
{
|
||||
int x = p.X - 3 + Utility.Random(7);
|
||||
int y = p.Y - 3 + Utility.Random(7);
|
||||
|
||||
if (map.CanSpawnMobile(x, y, p.Z))
|
||||
{
|
||||
c.MoveToWorld(new Point3D(x, y, p.Z), map);
|
||||
spawned = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
int z = map.GetAverageZ(x, y);
|
||||
|
||||
if (map.CanSpawnMobile(x, y, z))
|
||||
{
|
||||
c.MoveToWorld(new Point3D(x, y, z), map);
|
||||
spawned = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!spawned)
|
||||
{
|
||||
c.Delete();
|
||||
return null;
|
||||
}
|
||||
|
||||
if (target != null)
|
||||
c.Combatant = target;
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static bool HasDiggingTool(Mobile m)
|
||||
{
|
||||
return m.Backpack?.FindItemsByType<BaseHarvestTool>().Any(tool => tool.HarvestSystem == Mining.System) == true;
|
||||
}
|
||||
|
||||
public void OnBeginDig(Mobile from)
|
||||
{
|
||||
if (m_Completed)
|
||||
{
|
||||
from.SendLocalizedMessage(503028); // The treasure for this map has already been found.
|
||||
}
|
||||
else if (m_Level == 0 && !CheckYoung(from))
|
||||
{
|
||||
from.SendLocalizedMessage(1046447); // Only a young player may use this treasure map.
|
||||
}
|
||||
/*
|
||||
else if ( from != m_Decoder )
|
||||
{
|
||||
from.SendLocalizedMessage( 503016 ); // Only the person who decoded this map may actually dig up the treasure.
|
||||
}
|
||||
*/
|
||||
else if (m_Decoder != from && !HasRequiredSkill(from))
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
503031); // You did not decode this map and have no clue where to look for the treasure.
|
||||
}
|
||||
else if (!from.CanBeginAction<TreasureMap>())
|
||||
{
|
||||
from.SendLocalizedMessage(503020); // You are already digging treasure.
|
||||
}
|
||||
else if (from.Map != m_Map)
|
||||
{
|
||||
from.SendLocalizedMessage(1010479); // You seem to be in the right place, but may be on the wrong facet!
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(503033); // Where do you wish to dig?
|
||||
from.Target = new DigTarget(this);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (!from.InRange(GetWorldLocation(), 2))
|
||||
{
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m_Completed && m_Decoder == null)
|
||||
Decode(from);
|
||||
else
|
||||
DisplayTo(from);
|
||||
}
|
||||
|
||||
private bool CheckYoung(Mobile from)
|
||||
{
|
||||
if (from.AccessLevel >= AccessLevel.GameMaster)
|
||||
return true;
|
||||
|
||||
if (from is PlayerMobile mobile && mobile.Young)
|
||||
return true;
|
||||
|
||||
if (from == Decoder)
|
||||
{
|
||||
Level = 1;
|
||||
from.SendLocalizedMessage(1046446); // This is now a level one treasure map.
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private double GetMinSkillLevel()
|
||||
{
|
||||
switch (m_Level)
|
||||
{
|
||||
case 1: return -3.0;
|
||||
case 2: return 41.0;
|
||||
case 3: return 51.0;
|
||||
case 4: return 61.0;
|
||||
case 5: return 70.0;
|
||||
case 6: return 70.0;
|
||||
|
||||
default: return 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
private bool HasRequiredSkill(Mobile from)
|
||||
{
|
||||
return from.Skills.Cartography.Value >= GetMinSkillLevel();
|
||||
}
|
||||
|
||||
public void Decode(Mobile from)
|
||||
{
|
||||
if (m_Completed || m_Decoder != null)
|
||||
return;
|
||||
|
||||
if (m_Level == 0)
|
||||
{
|
||||
if (!CheckYoung(from))
|
||||
{
|
||||
from.SendLocalizedMessage(1046447); // Only a young player may use this treasure map.
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
double minSkill = GetMinSkillLevel();
|
||||
|
||||
if (from.Skills.Cartography.Value < minSkill)
|
||||
from.SendLocalizedMessage(503013); // The map is too difficult to attempt to decode.
|
||||
|
||||
double maxSkill = minSkill + 60.0;
|
||||
|
||||
if (!from.CheckSkill(SkillName.Cartography, minSkill, maxSkill))
|
||||
{
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 503018); // You fail to make anything of the map.
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 503019); // You successfully decode a treasure map!
|
||||
Decoder = from;
|
||||
|
||||
if (Core.AOS)
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
DisplayTo(from);
|
||||
}
|
||||
|
||||
public override void DisplayTo(Mobile from)
|
||||
{
|
||||
if (m_Completed)
|
||||
{
|
||||
SendLocalizedMessageTo(from, 503014); // This treasure hunt has already been completed.
|
||||
}
|
||||
else if (m_Level == 0 && !CheckYoung(from))
|
||||
{
|
||||
from.SendLocalizedMessage(1046447); // Only a young player may use this treasure map.
|
||||
return;
|
||||
}
|
||||
else if (m_Decoder != from && !HasRequiredSkill(from))
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
503031); // You did not decode this map and have no clue where to look for the treasure.
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
SendLocalizedMessageTo(from,
|
||||
503017); // The treasure is marked by the red pin. Grab a shovel and go dig it up!
|
||||
}
|
||||
|
||||
from.PlaySound(0x249);
|
||||
base.DisplayTo(from);
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
{
|
||||
base.GetContextMenuEntries(from, list);
|
||||
|
||||
if (!m_Completed)
|
||||
{
|
||||
if (m_Decoder == null)
|
||||
{
|
||||
list.Add(new DecodeMapEntry(this));
|
||||
}
|
||||
else
|
||||
{
|
||||
bool digTool = HasDiggingTool(from);
|
||||
|
||||
list.Add(new OpenMapEntry(this));
|
||||
list.Add(new DigEntry(this, digTool));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
list.Add(m_Map == Map.Felucca ? 1041502 : 1041503); // for somewhere in Felucca : for somewhere in Trammel
|
||||
|
||||
if (m_Completed)
|
||||
list.Add(1041507, m_CompletedBy == null ? "someone" : m_CompletedBy.Name); // completed by ~1_val~
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
if (m_Completed)
|
||||
{
|
||||
from.Send(new MessageLocalizedAffix(Serial, ItemID, MessageType.Label, 0x3B2, 3, 1048030, "",
|
||||
AffixType.Append,
|
||||
$" completed by {(m_CompletedBy == null ? "someone" : m_CompletedBy.Name)}", ""));
|
||||
}
|
||||
else if (m_Decoder != null)
|
||||
{
|
||||
if (m_Level == 6)
|
||||
LabelTo(from, 1063453);
|
||||
else
|
||||
LabelTo(from, 1041516 + m_Level);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_Level == 6)
|
||||
LabelTo(from, 1041522, $"#{1063452}\t \t#{(m_Map == Map.Felucca ? 1041502 : 1041503)}");
|
||||
else
|
||||
LabelTo(from, 1041522, $"#{1041510 + m_Level}\t \t#{(m_Map == Map.Felucca ? 1041502 : 1041503)}");
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1);
|
||||
|
||||
writer.Write(m_CompletedBy);
|
||||
|
||||
writer.Write(m_Level);
|
||||
writer.Write(m_Completed);
|
||||
writer.Write(m_Decoder);
|
||||
writer.Write(m_Map);
|
||||
writer.Write(ChestLocation);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_CompletedBy = reader.ReadMobile();
|
||||
|
||||
goto case 0;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
m_Level = reader.ReadInt();
|
||||
m_Completed = reader.ReadBool();
|
||||
m_Decoder = reader.ReadMobile();
|
||||
m_Map = reader.ReadMap();
|
||||
ChestLocation = reader.ReadPoint2D();
|
||||
|
||||
if (version == 0 && m_Completed)
|
||||
m_CompletedBy = m_Decoder;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (Core.AOS && m_Decoder != null && LootType == LootType.Regular)
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
private class DigTarget : Target
|
||||
{
|
||||
private TreasureMap m_Map;
|
||||
|
||||
public DigTarget(TreasureMap map) : base(6, true, TargetFlags.None)
|
||||
{
|
||||
m_Map = map;
|
||||
}
|
||||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (m_Map.Deleted)
|
||||
return;
|
||||
|
||||
Map map = m_Map.m_Map;
|
||||
|
||||
if (m_Map.m_Completed)
|
||||
{
|
||||
from.SendLocalizedMessage(503028); // The treasure for this map has already been found.
|
||||
}
|
||||
/*
|
||||
else if ( from != m_Map.m_Decoder )
|
||||
{
|
||||
from.SendLocalizedMessage( 503016 ); // Only the person who decoded this map may actually dig up the treasure.
|
||||
}
|
||||
*/
|
||||
else if (m_Map.m_Decoder != from && !m_Map.HasRequiredSkill(from))
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
503031); // You did not decode this map and have no clue where to look for the treasure.
|
||||
}
|
||||
else if (!from.CanBeginAction<TreasureMap>())
|
||||
{
|
||||
from.SendLocalizedMessage(503020); // You are already digging treasure.
|
||||
}
|
||||
else if (!HasDiggingTool(from))
|
||||
{
|
||||
from.SendMessage("You must have a digging tool to dig for treasure.");
|
||||
}
|
||||
else if (from.Map != map)
|
||||
{
|
||||
from.SendLocalizedMessage(1010479); // You seem to be in the right place, but may be on the wrong facet!
|
||||
}
|
||||
else
|
||||
{
|
||||
IPoint3D p = targeted as IPoint3D;
|
||||
|
||||
Point3D targ3D = (p as Item)?.GetWorldLocation() ?? new Point3D(p);
|
||||
|
||||
int maxRange;
|
||||
double skillValue = from.Skills.Mining.Value;
|
||||
|
||||
if (skillValue >= 100.0)
|
||||
maxRange = 4;
|
||||
else if (skillValue >= 81.0)
|
||||
maxRange = 3;
|
||||
else if (skillValue >= 51.0)
|
||||
maxRange = 2;
|
||||
else
|
||||
maxRange = 1;
|
||||
|
||||
Point2D loc = m_Map.ChestLocation;
|
||||
int x = loc.X, y = loc.Y;
|
||||
|
||||
Point3D chest3D0 = new Point3D(loc, 0);
|
||||
|
||||
if (Utility.InRange(targ3D, chest3D0, maxRange))
|
||||
{
|
||||
if (from.Location.X == x && from.Location.Y == y)
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
503030); // The chest can't be dug up because you are standing on top of it.
|
||||
}
|
||||
else if (map != null)
|
||||
{
|
||||
int z = map.GetAverageZ(x, y);
|
||||
|
||||
if (!map.CanFit(x, y, z, 16, true))
|
||||
from.SendLocalizedMessage(
|
||||
503021); // You have found the treasure chest but something is keeping it from being dug up.
|
||||
else if (from.BeginAction<TreasureMap>())
|
||||
new DigTimer(from, m_Map, new Point3D(x, y, z), map).Start();
|
||||
else
|
||||
from.SendLocalizedMessage(503020); // You are already digging treasure.
|
||||
}
|
||||
}
|
||||
else if (m_Map.Level > 0)
|
||||
{
|
||||
if (Utility.InRange(targ3D, chest3D0, 8)) // We're close, but not quite
|
||||
from.SendLocalizedMessage(503032); // You dig and dig but no treasure seems to be here.
|
||||
else
|
||||
from.SendLocalizedMessage(503035); // You dig and dig but fail to find any treasure.
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Utility.InRange(targ3D, chest3D0, 8)) // We're close, but not quite
|
||||
{
|
||||
from.SendAsciiMessage(0x44, "The treasure chest is very close!");
|
||||
}
|
||||
else
|
||||
{
|
||||
Direction dir = Utility.GetDirection(targ3D, chest3D0);
|
||||
|
||||
string sDir;
|
||||
switch (dir)
|
||||
{
|
||||
case Direction.North:
|
||||
sDir = "north";
|
||||
break;
|
||||
case Direction.Right:
|
||||
sDir = "northeast";
|
||||
break;
|
||||
case Direction.East:
|
||||
sDir = "east";
|
||||
break;
|
||||
case Direction.Down:
|
||||
sDir = "southeast";
|
||||
break;
|
||||
case Direction.South:
|
||||
sDir = "south";
|
||||
break;
|
||||
case Direction.Left:
|
||||
sDir = "southwest";
|
||||
break;
|
||||
case Direction.West:
|
||||
sDir = "west";
|
||||
break;
|
||||
default:
|
||||
sDir = "northwest";
|
||||
break;
|
||||
}
|
||||
|
||||
from.SendAsciiMessage(0x44, "Try looking for the treasure chest more to the {0}.", sDir);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class DigTimer : Timer
|
||||
{
|
||||
private TreasureMapChest m_Chest;
|
||||
|
||||
private int m_Count;
|
||||
|
||||
private TreasureChestDirt m_Dirt1;
|
||||
private TreasureChestDirt m_Dirt2;
|
||||
private Mobile m_From;
|
||||
private long m_LastMoveTime;
|
||||
|
||||
private Point3D m_Location;
|
||||
private Map m_Map;
|
||||
private long m_NextActionTime;
|
||||
|
||||
private long m_NextSkillTime;
|
||||
private long m_NextSpellTime;
|
||||
private TreasureMap m_TreasureMap;
|
||||
|
||||
public DigTimer(Mobile from, TreasureMap treasureMap, Point3D location, Map map) : base(TimeSpan.Zero,
|
||||
TimeSpan.FromSeconds(1.0))
|
||||
{
|
||||
m_From = from;
|
||||
m_TreasureMap = treasureMap;
|
||||
|
||||
m_Location = location;
|
||||
m_Map = map;
|
||||
|
||||
m_NextSkillTime = from.NextSkillTime;
|
||||
m_NextSpellTime = from.NextSpellTime;
|
||||
m_NextActionTime = from.NextActionTime;
|
||||
m_LastMoveTime = from.LastMoveTime;
|
||||
|
||||
Priority = TimerPriority.TenMS;
|
||||
}
|
||||
|
||||
private void Terminate()
|
||||
{
|
||||
Stop();
|
||||
m_From.EndAction<TreasureMap>();
|
||||
|
||||
m_Chest?.Delete();
|
||||
|
||||
if (m_Dirt1 != null)
|
||||
{
|
||||
m_Dirt1.Delete();
|
||||
m_Dirt2.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (m_NextSkillTime != m_From.NextSkillTime || m_NextSpellTime != m_From.NextSpellTime ||
|
||||
m_NextActionTime != m_From.NextActionTime)
|
||||
{
|
||||
Terminate();
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_LastMoveTime != m_From.LastMoveTime)
|
||||
{
|
||||
m_From.SendLocalizedMessage(
|
||||
503023); // You cannot move around while digging up treasure. You will need to start digging anew.
|
||||
Terminate();
|
||||
return;
|
||||
}
|
||||
|
||||
int z = m_Chest != null ? m_Chest.Z + m_Chest.ItemData.Height : int.MinValue;
|
||||
int height = 16;
|
||||
|
||||
if (z > m_Location.Z)
|
||||
height -= z - m_Location.Z;
|
||||
else
|
||||
z = m_Location.Z;
|
||||
|
||||
if (!m_Map.CanFit(m_Location.X, m_Location.Y, z, height, true, true, false))
|
||||
{
|
||||
m_From.SendLocalizedMessage(
|
||||
503024); // You stop digging because something is directly on top of the treasure chest.
|
||||
Terminate();
|
||||
return;
|
||||
}
|
||||
|
||||
m_Count++;
|
||||
|
||||
m_From.RevealingAction();
|
||||
m_From.Direction = m_From.GetDirectionTo(m_Location);
|
||||
|
||||
if (m_Count > 1 && m_Dirt1 == null)
|
||||
{
|
||||
m_Dirt1 = new TreasureChestDirt();
|
||||
m_Dirt1.MoveToWorld(m_Location, m_Map);
|
||||
|
||||
m_Dirt2 = new TreasureChestDirt();
|
||||
m_Dirt2.MoveToWorld(new Point3D(m_Location.X, m_Location.Y - 1, m_Location.Z), m_Map);
|
||||
}
|
||||
|
||||
if (m_Count == 5)
|
||||
{
|
||||
m_Dirt1.Turn1();
|
||||
}
|
||||
else if (m_Count == 10)
|
||||
{
|
||||
m_Dirt1.Turn2();
|
||||
m_Dirt2.Turn2();
|
||||
}
|
||||
else if (m_Count > 10)
|
||||
{
|
||||
if (m_Chest == null)
|
||||
{
|
||||
m_Chest = new TreasureMapChest(m_From, m_TreasureMap.Level, true);
|
||||
m_Chest.MoveToWorld(new Point3D(m_Location.X, m_Location.Y, m_Location.Z - 15), m_Map);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Chest.Z++;
|
||||
}
|
||||
|
||||
Effects.PlaySound(m_Chest, m_Map, 0x33B);
|
||||
}
|
||||
|
||||
if (m_Chest?.Location.Z >= m_Location.Z)
|
||||
{
|
||||
Stop();
|
||||
m_From.EndAction<TreasureMap>();
|
||||
|
||||
m_Chest.Temporary = false;
|
||||
m_TreasureMap.Completed = true;
|
||||
m_TreasureMap.CompletedBy = m_From;
|
||||
|
||||
int spawns;
|
||||
switch (m_TreasureMap.Level)
|
||||
{
|
||||
case 0:
|
||||
spawns = 3;
|
||||
break;
|
||||
case 1:
|
||||
spawns = 0;
|
||||
break;
|
||||
default:
|
||||
spawns = 4;
|
||||
break;
|
||||
}
|
||||
|
||||
for (int i = 0; i < spawns; ++i)
|
||||
{
|
||||
BaseCreature bc = Spawn(m_TreasureMap.Level, m_Chest.Location, m_Chest.Map, null, true);
|
||||
|
||||
if (bc != null)
|
||||
m_Chest.Guardians.Add(bc);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_From.Body.IsHuman && !m_From.Mounted)
|
||||
m_From.Animate(11, 5, 1, true, false, 0);
|
||||
|
||||
new SoundTimer(m_From, 0x125 + m_Count % 2).Start();
|
||||
}
|
||||
}
|
||||
|
||||
private class SoundTimer : Timer
|
||||
{
|
||||
private Mobile m_From;
|
||||
private int m_SoundID;
|
||||
|
||||
public SoundTimer(Mobile from, int soundID) : base(TimeSpan.FromSeconds(0.9))
|
||||
{
|
||||
m_From = from;
|
||||
m_SoundID = soundID;
|
||||
|
||||
Priority = TimerPriority.TenMS;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_From.PlaySound(m_SoundID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class DecodeMapEntry : ContextMenuEntry
|
||||
{
|
||||
private TreasureMap m_Map;
|
||||
|
||||
public DecodeMapEntry(TreasureMap map) : base(6147, 2)
|
||||
{
|
||||
m_Map = map;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if (!m_Map.Deleted)
|
||||
m_Map.Decode(Owner.From);
|
||||
}
|
||||
}
|
||||
|
||||
private class OpenMapEntry : ContextMenuEntry
|
||||
{
|
||||
private TreasureMap m_Map;
|
||||
|
||||
public OpenMapEntry(TreasureMap map) : base(6150, 2)
|
||||
{
|
||||
m_Map = map;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if (!m_Map.Deleted)
|
||||
m_Map.DisplayTo(Owner.From);
|
||||
}
|
||||
}
|
||||
|
||||
private class DigEntry : ContextMenuEntry
|
||||
{
|
||||
private TreasureMap m_Map;
|
||||
|
||||
public DigEntry(TreasureMap map, bool enabled) : base(6148, 2)
|
||||
{
|
||||
m_Map = map;
|
||||
|
||||
if (!enabled)
|
||||
Flags |= CMEFlags.Disabled;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if (m_Map.Deleted)
|
||||
return;
|
||||
|
||||
Mobile from = Owner.From;
|
||||
|
||||
if (HasDiggingTool(from))
|
||||
m_Map.OnBeginDig(from);
|
||||
else
|
||||
from.SendMessage("You must have a digging tool to dig for treasure.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class TreasureChestDirt : Item
|
||||
{
|
||||
public TreasureChestDirt() : base(0x912)
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
Timer.DelayCall(TimeSpan.FromMinutes(2.0), Delete);
|
||||
}
|
||||
|
||||
public TreasureChestDirt(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public void Turn1()
|
||||
{
|
||||
ItemID = 0x913;
|
||||
}
|
||||
|
||||
public void Turn2()
|
||||
{
|
||||
ItemID = 0x914;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
47
Projects/Scripts/Items/Maps/WorldMap.cs
Normal file
47
Projects/Scripts/Items/Maps/WorldMap.cs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class WorldMap : MapItem
|
||||
{
|
||||
[Constructible]
|
||||
public WorldMap()
|
||||
{
|
||||
SetDisplay(0, 0, 5119, 4095, 400, 400);
|
||||
}
|
||||
|
||||
public WorldMap(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1015233; // world map
|
||||
|
||||
public override void CraftInit(Mobile from)
|
||||
{
|
||||
// Unlike the others, world map is not based on crafted location
|
||||
|
||||
double skillValue = from.Skills.Cartography.Value;
|
||||
int x20 = (int)(skillValue * 20);
|
||||
int size = 25 + (int)(skillValue * 6.6);
|
||||
|
||||
if (size < 200)
|
||||
size = 200;
|
||||
else if (size > 400)
|
||||
size = 400;
|
||||
|
||||
SetDisplay(1344 - x20, 1600 - x20, 1472 + x20, 1728 + x20, size, size);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue