Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
49
Projects/Scripts/Items/Minor Artifacts/ML/AegisOfGrace.cs
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49
Projects/Scripts/Items/Minor Artifacts/ML/AegisOfGrace.cs
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@ -0,0 +1,49 @@
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namespace Server.Items
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{
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public class AegisOfGrace : DragonHelm
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{
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[Constructible]
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public AegisOfGrace()
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{
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SkillBonuses.SetValues(0, SkillName.MagicResist, 10.0);
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Attributes.DefendChance = 20;
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ArmorAttributes.SelfRepair = 2;
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}
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public AegisOfGrace(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1075047; // Aegis of Grace
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public override int BasePhysicalResistance => 10;
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public override int BaseFireResistance => 9;
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public override int BaseColdResistance => 7;
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public override int BasePoisonResistance => 7;
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public override int BaseEnergyResistance => 15;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Dragon;
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public override CraftResource DefaultResource => CraftResource.Iron;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override Race RequiredRace => Race.Elf;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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40
Projects/Scripts/Items/Minor Artifacts/ML/BladeDance.cs
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40
Projects/Scripts/Items/Minor Artifacts/ML/BladeDance.cs
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@ -0,0 +1,40 @@
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namespace Server.Items
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{
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public class BladeDance : RuneBlade
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{
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[Constructible]
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public BladeDance()
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{
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Hue = 0x66C;
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Attributes.BonusMana = 8;
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Attributes.SpellChanneling = 1;
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Attributes.WeaponDamage = 30;
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WeaponAttributes.HitLeechMana = 20;
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WeaponAttributes.UseBestSkill = 1;
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}
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public BladeDance(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1075033; // Blade Dance
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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43
Projects/Scripts/Items/Minor Artifacts/ML/BloodwoodSpirit.cs
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43
Projects/Scripts/Items/Minor Artifacts/ML/BloodwoodSpirit.cs
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@ -0,0 +1,43 @@
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namespace Server.Items
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{
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public class BloodwoodSpirit : BaseTalisman
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{
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[Constructible]
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public BloodwoodSpirit() : base(0x2F5A)
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{
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Hue = 0x27;
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MaxChargeTime = 1200;
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Removal = TalismanRemoval.Damage;
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Blessed = GetRandomBlessed();
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Protection = GetRandomProtection(false);
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SkillBonuses.SetValues(0, SkillName.SpiritSpeak, 10.0);
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SkillBonuses.SetValues(1, SkillName.Necromancy, 5.0);
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}
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public BloodwoodSpirit(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1075034; // Bloodwood Spirit
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public override bool ForceShowName => true;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0 && (Protection == null || Protection.IsEmpty))
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Protection = GetRandomProtection(false);
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}
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}
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}
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40
Projects/Scripts/Items/Minor Artifacts/ML/Bonesmasher.cs
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40
Projects/Scripts/Items/Minor Artifacts/ML/Bonesmasher.cs
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@ -0,0 +1,40 @@
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namespace Server.Items
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{
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public class Bonesmasher : DiamondMace
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{
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[Constructible]
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public Bonesmasher()
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{
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ItemID = 0x2D30;
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Hue = 0x482;
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SkillBonuses.SetValues(0, SkillName.Macing, 10.0);
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WeaponAttributes.HitLeechMana = 40;
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WeaponAttributes.SelfRepair = 2;
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}
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public Bonesmasher(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1075030; // Bonesmasher
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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46
Projects/Scripts/Items/Minor Artifacts/ML/Boomstick.cs
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46
Projects/Scripts/Items/Minor Artifacts/ML/Boomstick.cs
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@ -0,0 +1,46 @@
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namespace Server.Items
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{
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public class Boomstick : WildStaff
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{
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[Constructible]
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public Boomstick()
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{
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Hue = 0x25;
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Attributes.SpellChanneling = 1;
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Attributes.RegenMana = 3;
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Attributes.CastSpeed = 1;
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Attributes.LowerRegCost = 20;
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}
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public Boomstick(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1075032; // Boomstick
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct)
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{
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phys = fire = cold = pois = nrgy = direct = 0;
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chaos = 100;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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@ -0,0 +1,51 @@
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namespace Server.Items
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{
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public class BrightsightLenses : ElvenGlasses
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{
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[Constructible]
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public BrightsightLenses()
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{
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Hue = 0x501;
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Attributes.NightSight = 1;
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Attributes.RegenMana = 3;
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ArmorAttributes.SelfRepair = 3;
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}
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public BrightsightLenses(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1075039; // Brightsight Lenses
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public override int BasePhysicalResistance => 9;
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public override int BaseFireResistance => 29;
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public override int BaseColdResistance => 7;
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public override int BasePoisonResistance => 8;
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public override int BaseEnergyResistance => 7;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version < 1)
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{
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WeaponAttributes.SelfRepair = 0;
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ArmorAttributes.SelfRepair = 3;
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}
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}
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}
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}
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45
Projects/Scripts/Items/Minor Artifacts/ML/FeyLeggings.cs
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45
Projects/Scripts/Items/Minor Artifacts/ML/FeyLeggings.cs
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@ -0,0 +1,45 @@
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namespace Server.Items
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{
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public class FeyLeggings : ChainLegs
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{
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[Constructible]
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public FeyLeggings()
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{
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Attributes.BonusHits = 6;
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Attributes.DefendChance = 20;
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ArmorAttributes.MageArmor = 1;
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}
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public FeyLeggings(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1075041; // Fey Leggings
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public override int BasePhysicalResistance => 12;
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public override int BaseFireResistance => 8;
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public override int BaseColdResistance => 7;
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public override int BasePoisonResistance => 4;
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public override int BaseEnergyResistance => 19;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override Race RequiredRace => Race.Elf;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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43
Projects/Scripts/Items/Minor Artifacts/ML/FleshRipper.cs
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43
Projects/Scripts/Items/Minor Artifacts/ML/FleshRipper.cs
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namespace Server.Items
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{
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public class FleshRipper : AssassinSpike
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{
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[Constructible]
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public FleshRipper()
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{
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Hue = 0x341;
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SkillBonuses.SetValues(0, SkillName.Anatomy, 10.0);
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Attributes.BonusStr = 5;
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Attributes.AttackChance = 15;
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Attributes.WeaponSpeed = 40;
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WeaponAttributes.UseBestSkill = 1;
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// TODO: Mage Slayer
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}
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public FleshRipper(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1075045; // Flesh Ripper
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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45
Projects/Scripts/Items/Minor Artifacts/ML/HelmOfSwiftness.cs
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45
Projects/Scripts/Items/Minor Artifacts/ML/HelmOfSwiftness.cs
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namespace Server.Items
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{
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public class HelmOfSwiftness : WingedHelm
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{
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[Constructible]
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public HelmOfSwiftness()
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{
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Hue = 0x592;
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Attributes.BonusInt = 5;
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Attributes.CastSpeed = 1;
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Attributes.CastRecovery = 2;
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ArmorAttributes.MageArmor = 1;
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}
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public HelmOfSwiftness(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1075037; // Helm of Swiftness
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public override int BasePhysicalResistance => 6;
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public override int BaseFireResistance => 5;
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public override int BaseColdResistance => 6;
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public override int BasePoisonResistance => 6;
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public override int BaseEnergyResistance => 8;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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@ -0,0 +1,39 @@
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namespace Server.Items
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{
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public class MelisandesCorrodedHatchet : Hatchet
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{
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[Constructible]
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public MelisandesCorrodedHatchet()
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{
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Hue = 0x494;
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SkillBonuses.SetValues(0, SkillName.Lumberjacking, 5.0);
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Attributes.SpellChanneling = 1;
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Attributes.WeaponSpeed = 15;
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Attributes.WeaponDamage = -50;
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WeaponAttributes.SelfRepair = 4;
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}
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public MelisandesCorrodedHatchet(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1072115; // Melisande's Corroded Hatchet
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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namespace Server.Items
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{
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public class PadsOfTheCuSidhe : FurBoots
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{
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[Constructible]
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public PadsOfTheCuSidhe() : base(0x47E)
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{
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}
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public PadsOfTheCuSidhe(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1075048; // Pads of the Cu Sidhe
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
|
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base.Deserialize(reader);
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|
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int version = reader.ReadEncodedInt();
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||||
}
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}
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}
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@ -0,0 +1,39 @@
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namespace Server.Items
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{
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public class QuiverOfElements : BaseQuiver
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{
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[Constructible]
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public QuiverOfElements()
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{
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Hue = 0xEB;
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WeightReduction = 50;
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}
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public QuiverOfElements(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1075040; // Quiver of the Elements
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public override void AlterBowDamage(ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy,
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ref int chaos, ref int direct)
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{
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phys = fire = cold = pois = nrgy = direct = 0;
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chaos = 100;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
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|
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public override void Deserialize(GenericReader reader)
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||||
{
|
||||
base.Deserialize(reader);
|
||||
|
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int version = reader.ReadEncodedInt();
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||||
}
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}
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}
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41
Projects/Scripts/Items/Minor Artifacts/ML/QuiverOfRage.cs
Normal file
41
Projects/Scripts/Items/Minor Artifacts/ML/QuiverOfRage.cs
Normal file
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namespace Server.Items
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{
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public class QuiverOfRage : BaseQuiver
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{
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[Constructible]
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public QuiverOfRage()
|
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{
|
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Hue = 0x24C;
|
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|
||||
WeightReduction = 25;
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DamageIncrease = 10;
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}
|
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public QuiverOfRage(Serial serial) : base(serial)
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||||
{
|
||||
}
|
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public override int LabelNumber => 1075038; // Quiver of Rage
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||||
|
||||
public override void AlterBowDamage(ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy,
|
||||
ref int chaos, ref int direct)
|
||||
{
|
||||
chaos = direct = 0;
|
||||
phys = fire = cold = pois = nrgy = 20;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
41
Projects/Scripts/Items/Minor Artifacts/ML/RaedsGlory.cs
Normal file
41
Projects/Scripts/Items/Minor Artifacts/ML/RaedsGlory.cs
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class RaedsGlory : WarCleaver
|
||||
{
|
||||
[Constructible]
|
||||
public RaedsGlory()
|
||||
{
|
||||
ItemID = 0x2D23;
|
||||
Hue = 0x1E6;
|
||||
|
||||
Attributes.BonusMana = 8;
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.WeaponSpeed = 20;
|
||||
|
||||
WeaponAttributes.HitLeechHits = 40;
|
||||
}
|
||||
|
||||
public RaedsGlory(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075036; // Raed's Glory
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
39
Projects/Scripts/Items/Minor Artifacts/ML/RighteousAnger.cs
Normal file
39
Projects/Scripts/Items/Minor Artifacts/ML/RighteousAnger.cs
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class RighteousAnger : ElvenMachete
|
||||
{
|
||||
[Constructible]
|
||||
public RighteousAnger()
|
||||
{
|
||||
Hue = 0x284;
|
||||
|
||||
Attributes.AttackChance = 15;
|
||||
Attributes.DefendChance = 5;
|
||||
Attributes.WeaponSpeed = 35;
|
||||
Attributes.WeaponDamage = 40;
|
||||
}
|
||||
|
||||
public RighteousAnger(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075049; // Righteous Anger
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,36 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0x1F03, 0x1F04)]
|
||||
public class RobeOfTheEclipse : BaseOuterTorso
|
||||
{
|
||||
[Constructible]
|
||||
public RobeOfTheEclipse() : base(0x1F03, 0x486)
|
||||
{
|
||||
Weight = 3.0;
|
||||
|
||||
Attributes.Luck = 95;
|
||||
|
||||
// TODO: Supports arcane?
|
||||
}
|
||||
|
||||
public RobeOfTheEclipse(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075082; // Robe of the Eclipse
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,37 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0x1F03, 0x1F04)]
|
||||
public class RobeOfTheEquinox : BaseOuterTorso
|
||||
{
|
||||
[Constructible]
|
||||
public RobeOfTheEquinox() : base(0x1F04, 0xD6)
|
||||
{
|
||||
Weight = 3.0;
|
||||
|
||||
Attributes.Luck = 95;
|
||||
|
||||
// TODO: Supports arcane?
|
||||
// TODO: Elves Only
|
||||
}
|
||||
|
||||
public RobeOfTheEquinox(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075042; // Robe of the Equinox
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
48
Projects/Scripts/Items/Minor Artifacts/ML/SoulSeeker.cs
Normal file
48
Projects/Scripts/Items/Minor Artifacts/ML/SoulSeeker.cs
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class SoulSeeker : RadiantScimitar
|
||||
{
|
||||
[Constructible]
|
||||
public SoulSeeker()
|
||||
{
|
||||
Hue = 0x38C;
|
||||
|
||||
WeaponAttributes.HitLeechStam = 40;
|
||||
WeaponAttributes.HitLeechMana = 40;
|
||||
WeaponAttributes.HitLeechHits = 40;
|
||||
Attributes.WeaponSpeed = 60;
|
||||
Slayer = SlayerName.Repond;
|
||||
}
|
||||
|
||||
public SoulSeeker(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075046; // Soul Seeker
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
|
||||
out int nrgy, out int chaos, out int direct)
|
||||
{
|
||||
cold = 100;
|
||||
|
||||
pois = fire = phys = nrgy = chaos = direct = 0;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
44
Projects/Scripts/Items/Minor Artifacts/ML/TalonBite.cs
Normal file
44
Projects/Scripts/Items/Minor Artifacts/ML/TalonBite.cs
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class TalonBite : OrnateAxe
|
||||
{
|
||||
[Constructible]
|
||||
public TalonBite()
|
||||
{
|
||||
ItemID = 0x2D34;
|
||||
Hue = 0x47E;
|
||||
|
||||
SkillBonuses.SetValues(0, SkillName.Tactics, 10.0);
|
||||
|
||||
Attributes.BonusDex = 8;
|
||||
Attributes.WeaponSpeed = 20;
|
||||
Attributes.WeaponDamage = 35;
|
||||
|
||||
WeaponAttributes.HitHarm = 33;
|
||||
WeaponAttributes.UseBestSkill = 1;
|
||||
}
|
||||
|
||||
public TalonBite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075029; // Talon Bite
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
50
Projects/Scripts/Items/Minor Artifacts/ML/TotemOfVoid.cs
Normal file
50
Projects/Scripts/Items/Minor Artifacts/ML/TotemOfVoid.cs
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TotemOfVoid : BaseTalisman
|
||||
{
|
||||
[Constructible]
|
||||
public TotemOfVoid() : base(0x2F5B)
|
||||
{
|
||||
Hue = 0x2D0;
|
||||
MaxChargeTime = 1800;
|
||||
|
||||
Blessed = GetRandomBlessed();
|
||||
Protection = GetRandomProtection(false);
|
||||
|
||||
Attributes.RegenHits = 2;
|
||||
Attributes.LowerManaCost = 10;
|
||||
}
|
||||
|
||||
public TotemOfVoid(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075035; // Totem of the Void
|
||||
public override bool ForceShowName => true;
|
||||
|
||||
public override Type GetSummoner()
|
||||
{
|
||||
return Utility.RandomBool() ? typeof(SummonedSkeletalKnight) : typeof(SummonedSheep);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (version == 0 && (Protection == null || Protection.IsEmpty))
|
||||
Protection = GetRandomProtection(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Projects/Scripts/Items/Minor Artifacts/ML/WildfireBow.cs
Normal file
46
Projects/Scripts/Items/Minor Artifacts/ML/WildfireBow.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class WildfireBow : ElvenCompositeLongbow
|
||||
{
|
||||
[Constructible]
|
||||
public WildfireBow()
|
||||
{
|
||||
Hue = 0x489;
|
||||
|
||||
SkillBonuses.SetValues(0, SkillName.Archery, 10);
|
||||
WeaponAttributes.ResistFireBonus = 25;
|
||||
|
||||
Velocity = 15;
|
||||
}
|
||||
|
||||
public WildfireBow(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075044; // Wildfire Bow
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
|
||||
out int nrgy, out int chaos, out int direct)
|
||||
{
|
||||
phys = cold = pois = nrgy = chaos = direct = 0;
|
||||
fire = 100;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
39
Projects/Scripts/Items/Minor Artifacts/ML/Windsong.cs
Normal file
39
Projects/Scripts/Items/Minor Artifacts/ML/Windsong.cs
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Windsong : MagicalShortbow
|
||||
{
|
||||
[Constructible]
|
||||
public Windsong()
|
||||
{
|
||||
Hue = 0xF7;
|
||||
|
||||
Attributes.WeaponDamage = 35;
|
||||
WeaponAttributes.SelfRepair = 3;
|
||||
|
||||
Velocity = 25;
|
||||
}
|
||||
|
||||
public Windsong(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075031; // Windsong
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue