Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
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@ -0,0 +1,32 @@
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namespace Server.Items
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{
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public class AmeliasToolbox : TinkerTools
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{
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[Constructible]
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public AmeliasToolbox() : base(500)
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{
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LootType = LootType.Blessed;
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Hue = 1895; // TODO check
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}
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public AmeliasToolbox(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1077749; // Amelias Toolbox
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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@ -0,0 +1,40 @@
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namespace Server.Items
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{
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public class ArmsOfArmstrong : LeatherArms
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{
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[Constructible]
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public ArmsOfArmstrong()
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{
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LootType = LootType.Blessed;
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Attributes.BonusStr = 3;
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Attributes.RegenHits = 1;
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}
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public ArmsOfArmstrong(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1077675; // Arms of Armstrong
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public override int BasePhysicalResistance => 6;
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public override int BaseFireResistance => 6;
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public override int BaseColdResistance => 5;
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public override int BasePoisonResistance => 5;
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public override int BaseEnergyResistance => 5;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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@ -0,0 +1,33 @@
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namespace Server.Items
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{
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public class BagOfNecromancerReagents : Bag
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{
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[Constructible]
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public BagOfNecromancerReagents(int amount = 50)
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{
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DropItem(new BatWing(amount));
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DropItem(new GraveDust(amount));
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DropItem(new DaemonBlood(amount));
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DropItem(new NoxCrystal(amount));
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DropItem(new PigIron(amount));
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}
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public BagOfNecromancerReagents(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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namespace Server.Items
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{
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public class BagOfSmokeBombs : Bag
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{
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[Constructible]
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public BagOfSmokeBombs(int amount = 20)
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{
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for (int i = 0; i < amount; ++i)
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DropItem(new SmokeBomb());
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}
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public BagOfSmokeBombs(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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namespace Server.Items
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{
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public class BraceletOfResilience : GoldBracelet
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{
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[Constructible]
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public BraceletOfResilience()
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{
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LootType = LootType.Blessed;
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Attributes.DefendChance = 5;
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Resistances.Fire = 5;
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Resistances.Cold = 5;
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Resistances.Poison = 5;
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Resistances.Energy = 5;
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}
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public BraceletOfResilience(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1077627; // Bracelet of Resilience
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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namespace Server.Items
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{
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public class BulwarkLeggings : RingmailLegs
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{
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[Constructible]
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public BulwarkLeggings()
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{
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LootType = LootType.Blessed;
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Attributes.RegenStam = 1;
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Attributes.RegenMana = 1;
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}
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public BulwarkLeggings(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1077727; // Bulwark Leggings
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public override int BasePhysicalResistance => 9;
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public override int BaseFireResistance => 5;
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public override int BaseColdResistance => 5;
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public override int BasePoisonResistance => 5;
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public override int BaseEnergyResistance => 3;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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namespace Server.Items
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{
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public class ChurchillsWarMace : WarMace
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{
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[Constructible]
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public ChurchillsWarMace()
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{
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LootType = LootType.Blessed;
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Attributes.AttackChance = 5;
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Attributes.WeaponSpeed = 10;
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Attributes.WeaponDamage = 25;
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WeaponAttributes.LowerStatReq = 70;
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}
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public ChurchillsWarMace(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1078062; // Churchill's War Mace
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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namespace Server.Items
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{
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public class ClaspOfConcentration : SilverBracelet
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{
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[Constructible]
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public ClaspOfConcentration()
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{
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LootType = LootType.Blessed;
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Attributes.RegenStam = 2;
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Attributes.RegenMana = 1;
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Resistances.Fire = 5;
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Resistances.Cold = 5;
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}
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public ClaspOfConcentration(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1077695; // Clasp of Concentration
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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37
Projects/Scripts/Items/New Haven Quest Rewards/EmberStaff.cs
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37
Projects/Scripts/Items/New Haven Quest Rewards/EmberStaff.cs
Normal file
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namespace Server.Items
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{
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public class EmberStaff : QuarterStaff
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{
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[Constructible]
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public EmberStaff()
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{
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LootType = LootType.Blessed;
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WeaponAttributes.HitFireball = 15;
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WeaponAttributes.MageWeapon = 10;
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Attributes.SpellChanneling = 1;
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Attributes.CastSpeed = -1;
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WeaponAttributes.LowerStatReq = 50;
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}
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public EmberStaff(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1077582; // Ember Staff
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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namespace Server.Items
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{
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public class EscutcheonDeAriadne : MetalKiteShield
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{
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[Constructible]
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public EscutcheonDeAriadne()
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{
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LootType = LootType.Blessed;
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Hue = 0x8A5;
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ArmorAttributes.DurabilityBonus = 49;
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Attributes.ReflectPhysical = 5;
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Attributes.DefendChance = 5;
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}
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public EscutcheonDeAriadne(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1077694; // Escutcheon de Ariadne
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public override int BasePhysicalResistance => 5;
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public override int BaseEnergyResistance => 1;
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public override int AosStrReq => 14;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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namespace Server.Items
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{
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public class GlovesOfSafeguarding : LeatherGloves
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{
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[Constructible]
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public GlovesOfSafeguarding()
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{
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LootType = LootType.Blessed;
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Attributes.BonusStam = 3;
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Attributes.RegenHits = 1;
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}
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public GlovesOfSafeguarding(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1077614; // Gloves of Safeguarding
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public override int BasePhysicalResistance => 6;
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public override int BaseFireResistance => 6;
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public override int BaseColdResistance => 5;
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public override int BasePoisonResistance => 5;
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public override int BaseEnergyResistance => 5;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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namespace Server.Items
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{
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public class HallowedSpellbook : Spellbook
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{
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[Constructible]
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public HallowedSpellbook() : base(0x3FFFFFFFF)
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{
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LootType = LootType.Blessed;
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Slayer = SlayerName.Silver;
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}
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public HallowedSpellbook(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1077620; // Hallowed Spellbook
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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using System;
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namespace Server.Items
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{
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[Flippable(0x13E3, 0x13E4)]
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public class HammerOfHephaestus : SmithHammer
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{
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public static readonly TimeSpan RechargeDelay = TimeSpan.FromMinutes(5);
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[Constructible]
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public HammerOfHephaestus()
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{
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UsesRemaining = 20;
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LootType = LootType.Blessed;
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// TODO: Blacksmith +10 bonus when equipped
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StartRechargeTimer();
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}
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public HammerOfHephaestus(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber => 1077740; // Hammer of Hephaestus
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public override bool BreakOnDepletion => false;
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/* Note:
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* On EA, it also leaves the crafting gump open when it reaches 0 charges.
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* When crafting again, only then the crafting gump closes with the 1072306 system message.
|
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*/
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public override void OnDoubleClick(Mobile from)
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{
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if (!IsChildOf(from.Backpack) && Parent != from
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) // TODO: These checks don't match EA, but they match BaseTool for now
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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else if (UsesRemaining <= 0)
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from.SendLocalizedMessage(1072306); // You must wait a moment for it to recharge.
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else
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base.OnDoubleClick(from);
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}
|
||||
|
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private void StartRechargeTimer()
|
||||
{
|
||||
// TODO: Needs work
|
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//Timer.DelayCall( RechargeDelay, RechargeDelay, new TimerCallback( Recharge ) );
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||||
}
|
||||
|
||||
public void Recharge()
|
||||
{
|
||||
// TODO: Stop timer at 20? Count downtime? Something more generic so we can use it for JacobsPickaxe too (both are IUsesRemaining)?
|
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if (UsesRemaining < 20)
|
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++UsesRemaining;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
StartRechargeTimer();
|
||||
}
|
||||
}
|
||||
}
|
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namespace Server.Items
|
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{
|
||||
public class HealersTouch : LeatherGloves
|
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{
|
||||
[Constructible]
|
||||
public HealersTouch()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.BonusStam = 3;
|
||||
Attributes.ReflectPhysical = 5;
|
||||
}
|
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|
||||
public HealersTouch(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1077684; // Healer's Touch
|
||||
|
||||
public override int BasePhysicalResistance => 6;
|
||||
public override int BaseFireResistance => 6;
|
||||
public override int BaseColdResistance => 5;
|
||||
public override int BasePoisonResistance => 5;
|
||||
public override int BaseEnergyResistance => 5;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
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@ -0,0 +1,36 @@
|
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namespace Server.Items
|
||||
{
|
||||
public class Heartseeker : CompositeBow
|
||||
{
|
||||
[Constructible]
|
||||
public Heartseeker()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.AttackChance = 5;
|
||||
Attributes.WeaponSpeed = 10;
|
||||
Attributes.WeaponDamage = 25;
|
||||
WeaponAttributes.LowerStatReq = 70;
|
||||
}
|
||||
|
||||
public Heartseeker(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1078210; // Heartseeker
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,37 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class JacobsPickaxe : Pickaxe
|
||||
{
|
||||
// TODO: Recharges 1 use every 5 minutes. Doesn't break when it reaches 0, you get a system message "You must wait a moment for it to recharge" 1072306 if you attempt to use it with no uses remaining.
|
||||
|
||||
[Constructible]
|
||||
public JacobsPickaxe()
|
||||
{
|
||||
UsesRemaining = 20;
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
SkillBonuses.SetValues(0, SkillName.Mining, 10.0);
|
||||
}
|
||||
|
||||
public JacobsPickaxe(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1077758; // Jacob's Pickaxe
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,35 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class JocklesQuicksword : Longsword
|
||||
{
|
||||
[Constructible]
|
||||
public JocklesQuicksword()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.AttackChance = 5;
|
||||
Attributes.WeaponSpeed = 10;
|
||||
Attributes.WeaponDamage = 25;
|
||||
}
|
||||
|
||||
public JocklesQuicksword(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1077666; // Jockles' Quicksword
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,40 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class PhilosophersHat : WizardsHat
|
||||
{
|
||||
[Constructible]
|
||||
public PhilosophersHat()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.RegenMana = 1;
|
||||
Attributes.LowerRegCost = 7;
|
||||
}
|
||||
|
||||
public PhilosophersHat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1077602; // Philosopher's Hat
|
||||
|
||||
public override int BasePhysicalResistance => 5;
|
||||
public override int BaseFireResistance => 5;
|
||||
public override int BaseColdResistance => 9;
|
||||
public override int BasePoisonResistance => 5;
|
||||
public override int BaseEnergyResistance => 5;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,35 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class RecarosRiposte : WarFork
|
||||
{
|
||||
[Constructible]
|
||||
public RecarosRiposte()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.AttackChance = 5;
|
||||
Attributes.WeaponSpeed = 10;
|
||||
Attributes.WeaponDamage = 25;
|
||||
}
|
||||
|
||||
public RecarosRiposte(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1078195; // Recaro's Riposte
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,35 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class RingOfTheSavant : GoldRing
|
||||
{
|
||||
[Constructible]
|
||||
public RingOfTheSavant()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.BonusInt = 3;
|
||||
Attributes.CastRecovery = 1;
|
||||
Attributes.CastSpeed = 1;
|
||||
}
|
||||
|
||||
public RingOfTheSavant(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1077608; // Ring of the Savant
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,35 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class SilverSerpentBlade : Kryss
|
||||
{
|
||||
[Constructible]
|
||||
public SilverSerpentBlade()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.AttackChance = 5;
|
||||
Attributes.WeaponSpeed = 10;
|
||||
Attributes.WeaponDamage = 25;
|
||||
}
|
||||
|
||||
public SilverSerpentBlade(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1078163; // Silver Serpent Blade
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,38 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class TheDragonsTail : NoDachi
|
||||
{
|
||||
[Constructible]
|
||||
public TheDragonsTail()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
WeaponAttributes.HitLeechStam = 16;
|
||||
Attributes.WeaponSpeed = 10;
|
||||
Attributes.WeaponDamage = 25;
|
||||
}
|
||||
|
||||
public TheDragonsTail(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1078015; // The Dragon's Tail
|
||||
|
||||
public override int InitMinHits => 80;
|
||||
public override int InitMaxHits => 80;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,40 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class TunicOfGuarding : LeatherChest
|
||||
{
|
||||
[Constructible]
|
||||
public TunicOfGuarding()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.BonusHits = 2;
|
||||
Attributes.ReflectPhysical = 5;
|
||||
}
|
||||
|
||||
public TunicOfGuarding(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1077693; // Tunic of Guarding
|
||||
|
||||
public override int BasePhysicalResistance => 6;
|
||||
public override int BaseFireResistance => 6;
|
||||
public override int BaseColdResistance => 5;
|
||||
public override int BasePoisonResistance => 5;
|
||||
public override int BaseEnergyResistance => 5;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,39 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class TwilightJacket : LeatherNinjaJacket
|
||||
{
|
||||
[Constructible]
|
||||
public TwilightJacket()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.ReflectPhysical = 5;
|
||||
}
|
||||
|
||||
public TwilightJacket(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1078183; // Twilight Jacket
|
||||
|
||||
public override int BasePhysicalResistance => 6;
|
||||
public override int BaseFireResistance => 12;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,37 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class WalkersLeggings : LeatherNinjaPants
|
||||
{
|
||||
[Constructible]
|
||||
public WalkersLeggings()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public WalkersLeggings(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1078222; // Walker's Leggings
|
||||
|
||||
public override int BasePhysicalResistance => 10;
|
||||
public override int BaseFireResistance => 6;
|
||||
public override int BaseColdResistance => 6;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue