Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
35
Projects/Scripts/Items/Resources/Arrows/Arrow.cs
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35
Projects/Scripts/Items/Resources/Arrows/Arrow.cs
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@ -0,0 +1,35 @@
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namespace Server.Items
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{
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public class Arrow : Item, ICommodity
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{
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[Constructible]
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public Arrow(int amount = 1) : base(0xF3F)
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{
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Stackable = true;
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Amount = amount;
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}
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public Arrow(Serial serial) : base(serial)
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{
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}
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public override double DefaultWeight => 0.1;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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35
Projects/Scripts/Items/Resources/Arrows/Bolt.cs
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35
Projects/Scripts/Items/Resources/Arrows/Bolt.cs
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@ -0,0 +1,35 @@
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namespace Server.Items
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{
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public class Bolt : Item, ICommodity
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{
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[Constructible]
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public Bolt(int amount = 1) : base(0x1BFB)
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{
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Stackable = true;
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Amount = amount;
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}
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public Bolt(Serial serial) : base(serial)
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{
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}
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public override double DefaultWeight => 0.1;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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34
Projects/Scripts/Items/Resources/Arrows/Feather.cs
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34
Projects/Scripts/Items/Resources/Arrows/Feather.cs
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@ -0,0 +1,34 @@
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namespace Server.Items
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{
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public class Feather : Item, ICommodity
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{
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[Constructible]
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public Feather(int amount = 1) : base(0x1BD1)
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{
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Stackable = true;
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Amount = amount;
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}
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public Feather(Serial serial) : base(serial)
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{
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}
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public override double DefaultWeight => 0.1;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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35
Projects/Scripts/Items/Resources/Arrows/Shaft.cs
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35
Projects/Scripts/Items/Resources/Arrows/Shaft.cs
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@ -0,0 +1,35 @@
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namespace Server.Items
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{
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public class Shaft : Item, ICommodity
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{
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[Constructible]
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public Shaft(int amount = 1) : base(0x1BD4)
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{
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Stackable = true;
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Amount = amount;
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}
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public Shaft(Serial serial) : base(serial)
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{
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}
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public override double DefaultWeight => 0.1;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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379
Projects/Scripts/Items/Resources/Blacksmithing/Ingots.cs
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379
Projects/Scripts/Items/Resources/Blacksmithing/Ingots.cs
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@ -0,0 +1,379 @@
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namespace Server.Items
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{
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public abstract class BaseIngot : Item, ICommodity
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{
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private CraftResource m_Resource;
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public BaseIngot(CraftResource resource, int amount = 1) : base(0x1BF2)
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{
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Stackable = true;
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Amount = amount;
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Hue = CraftResources.GetHue(resource);
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m_Resource = resource;
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}
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public BaseIngot(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get => m_Resource;
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set
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{
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m_Resource = value;
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InvalidateProperties();
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}
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}
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public override double DefaultWeight => 0.1;
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public override int LabelNumber
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{
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get
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{
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if (m_Resource >= CraftResource.DullCopper && m_Resource <= CraftResource.Valorite)
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return 1042684 + (m_Resource - CraftResource.DullCopper);
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return 1042692;
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}
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write((int)m_Resource);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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case 0:
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{
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OreInfo info;
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switch (reader.ReadInt())
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{
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case 0:
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info = OreInfo.Iron;
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break;
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case 1:
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info = OreInfo.DullCopper;
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break;
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case 2:
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info = OreInfo.ShadowIron;
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break;
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case 3:
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info = OreInfo.Copper;
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break;
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case 4:
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info = OreInfo.Bronze;
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break;
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case 5:
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info = OreInfo.Gold;
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break;
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case 6:
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info = OreInfo.Agapite;
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break;
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case 7:
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info = OreInfo.Verite;
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break;
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case 8:
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info = OreInfo.Valorite;
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break;
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default:
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info = null;
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break;
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}
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m_Resource = CraftResources.GetFromOreInfo(info);
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break;
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}
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}
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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if (Amount > 1)
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list.Add(1050039, "{0}\t#{1}", Amount, 1027154); // ~1_NUMBER~ ~2_ITEMNAME~
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else
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list.Add(1027154); // ingots
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (!CraftResources.IsStandard(m_Resource))
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{
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int num = CraftResources.GetLocalizationNumber(m_Resource);
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if (num > 0)
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list.Add(num);
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else
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list.Add(CraftResources.GetName(m_Resource));
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}
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}
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}
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[Flippable(0x1BF2, 0x1BEF)]
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public class IronIngot : BaseIngot
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{
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[Constructible]
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public IronIngot(int amount = 1) : base(CraftResource.Iron, amount)
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{
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}
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public IronIngot(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[Flippable(0x1BF2, 0x1BEF)]
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public class DullCopperIngot : BaseIngot
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{
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[Constructible]
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public DullCopperIngot(int amount = 1) : base(CraftResource.DullCopper, amount)
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{
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}
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public DullCopperIngot(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[Flippable(0x1BF2, 0x1BEF)]
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public class ShadowIronIngot : BaseIngot
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{
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[Constructible]
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public ShadowIronIngot(int amount = 1) : base(CraftResource.ShadowIron, amount)
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{
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}
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public ShadowIronIngot(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[Flippable(0x1BF2, 0x1BEF)]
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public class CopperIngot : BaseIngot
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{
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[Constructible]
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public CopperIngot(int amount = 1) : base(CraftResource.Copper, amount)
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{
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}
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public CopperIngot(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[Flippable(0x1BF2, 0x1BEF)]
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public class BronzeIngot : BaseIngot
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{
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[Constructible]
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public BronzeIngot(int amount = 1) : base(CraftResource.Bronze, amount)
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{
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}
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public BronzeIngot(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[Flippable(0x1BF2, 0x1BEF)]
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public class GoldIngot : BaseIngot
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{
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[Constructible]
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public GoldIngot(int amount = 1) : base(CraftResource.Gold, amount)
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{
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}
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public GoldIngot(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[Flippable(0x1BF2, 0x1BEF)]
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public class AgapiteIngot : BaseIngot
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{
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[Constructible]
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public AgapiteIngot(int amount = 1) : base(CraftResource.Agapite, amount)
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{
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}
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public AgapiteIngot(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[Flippable(0x1BF2, 0x1BEF)]
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public class VeriteIngot : BaseIngot
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{
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[Constructible]
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public VeriteIngot(int amount = 1) : base(CraftResource.Verite, amount)
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{
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}
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public VeriteIngot(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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|
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
|
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base.Deserialize(reader);
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|
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int version = reader.ReadInt();
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}
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}
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[Flippable(0x1BF2, 0x1BEF)]
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public class ValoriteIngot : BaseIngot
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{
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[Constructible]
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public ValoriteIngot(int amount = 1) : base(CraftResource.Valorite, amount)
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{
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}
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public ValoriteIngot(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
|
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base.Serialize(writer);
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|
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writer.Write(0); // version
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||||
}
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public override void Deserialize(GenericReader reader)
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||||
{
|
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base.Deserialize(reader);
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||||
|
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int version = reader.ReadInt();
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||||
}
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||||
}
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}
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703
Projects/Scripts/Items/Resources/Blacksmithing/Ore.cs
Normal file
703
Projects/Scripts/Items/Resources/Blacksmithing/Ore.cs
Normal file
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@ -0,0 +1,703 @@
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using Server.Engines.Craft;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Items
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{
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public abstract class BaseOre : Item
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{
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private CraftResource m_Resource;
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public BaseOre(CraftResource resource, int amount = 1) : base(RandomSize())
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{
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Stackable = true;
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Amount = amount;
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Hue = CraftResources.GetHue(resource);
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m_Resource = resource;
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}
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public BaseOre(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
|
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get => m_Resource;
|
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set
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||||
{
|
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m_Resource = value;
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||||
InvalidateProperties();
|
||||
}
|
||||
}
|
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|
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public override int LabelNumber
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{
|
||||
get
|
||||
{
|
||||
if (m_Resource >= CraftResource.DullCopper && m_Resource <= CraftResource.Valorite)
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return 1042845 + (m_Resource - CraftResource.DullCopper);
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return 1042853; // iron ore;
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}
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}
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public abstract BaseIngot GetIngot();
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public override void Serialize(GenericWriter writer)
|
||||
{
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||||
base.Serialize(writer);
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||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write((int)m_Resource);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
OreInfo info;
|
||||
|
||||
switch (reader.ReadInt())
|
||||
{
|
||||
case 0:
|
||||
info = OreInfo.Iron;
|
||||
break;
|
||||
case 1:
|
||||
info = OreInfo.DullCopper;
|
||||
break;
|
||||
case 2:
|
||||
info = OreInfo.ShadowIron;
|
||||
break;
|
||||
case 3:
|
||||
info = OreInfo.Copper;
|
||||
break;
|
||||
case 4:
|
||||
info = OreInfo.Bronze;
|
||||
break;
|
||||
case 5:
|
||||
info = OreInfo.Gold;
|
||||
break;
|
||||
case 6:
|
||||
info = OreInfo.Agapite;
|
||||
break;
|
||||
case 7:
|
||||
info = OreInfo.Verite;
|
||||
break;
|
||||
case 8:
|
||||
info = OreInfo.Valorite;
|
||||
break;
|
||||
default:
|
||||
info = null;
|
||||
break;
|
||||
}
|
||||
|
||||
m_Resource = CraftResources.GetFromOreInfo(info);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static int RandomSize()
|
||||
{
|
||||
double rand = Utility.RandomDouble();
|
||||
|
||||
if (rand < 0.12)
|
||||
return 0x19B7;
|
||||
if (rand < 0.18)
|
||||
return 0x19B8;
|
||||
if (rand < 0.25)
|
||||
return 0x19BA;
|
||||
return 0x19B9;
|
||||
}
|
||||
|
||||
public override bool CanStackWith(Item dropped)
|
||||
{
|
||||
return dropped.Stackable && Stackable && dropped.GetType() == GetType() && dropped.Hue == Hue &&
|
||||
dropped.Name == Name && dropped.Amount + Amount <= 60000 && dropped != this;
|
||||
}
|
||||
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
{
|
||||
if (Amount > 1)
|
||||
list.Add(1050039, "{0}\t#{1}", Amount, 1026583); // ~1_NUMBER~ ~2_ITEMNAME~
|
||||
else
|
||||
list.Add(1026583); // ore
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (!CraftResources.IsStandard(m_Resource))
|
||||
{
|
||||
int num = CraftResources.GetLocalizationNumber(m_Resource);
|
||||
|
||||
if (num > 0)
|
||||
list.Add(num);
|
||||
else
|
||||
list.Add(CraftResources.GetName(m_Resource));
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (!Movable)
|
||||
return;
|
||||
|
||||
if (RootParent is BaseCreature)
|
||||
{
|
||||
from.SendLocalizedMessage(500447); // That is not accessible
|
||||
}
|
||||
else if (from.InRange(GetWorldLocation(), 2))
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
501971); // Select the forge on which to smelt the ore, or another pile of ore with which to combine it.
|
||||
from.Target = new InternalTarget(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(501976); // The ore is too far away.
|
||||
}
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private BaseOre m_Ore;
|
||||
|
||||
public InternalTarget(BaseOre ore) : base(2, false, TargetFlags.None)
|
||||
{
|
||||
m_Ore = ore;
|
||||
}
|
||||
|
||||
private bool IsForge(object obj)
|
||||
{
|
||||
if (Core.ML && obj is Mobile mobile && mobile.IsDeadBondedPet)
|
||||
return false;
|
||||
|
||||
if (obj.GetType().IsDefined(typeof(ForgeAttribute), false))
|
||||
return true;
|
||||
|
||||
int itemID = 0;
|
||||
|
||||
if (obj is Item item)
|
||||
itemID = item.ItemID;
|
||||
else if (obj is StaticTarget target)
|
||||
itemID = target.ItemID;
|
||||
|
||||
return itemID == 4017 || itemID >= 6522 && itemID <= 6569;
|
||||
}
|
||||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (m_Ore.Deleted)
|
||||
return;
|
||||
|
||||
if (!from.InRange(m_Ore.GetWorldLocation(), 2))
|
||||
{
|
||||
from.SendLocalizedMessage(501976); // The ore is too far away.
|
||||
return;
|
||||
}
|
||||
|
||||
#region Combine Ore
|
||||
|
||||
if (targeted is BaseOre ore)
|
||||
{
|
||||
if (!ore.Movable) return;
|
||||
if (m_Ore == ore)
|
||||
{
|
||||
from.SendLocalizedMessage(501972); // Select another pile or ore with which to combine this.
|
||||
from.Target = new InternalTarget(ore);
|
||||
return;
|
||||
}
|
||||
|
||||
if (ore.Resource != m_Ore.Resource)
|
||||
{
|
||||
from.SendLocalizedMessage(501979); // You cannot combine ores of different metals.
|
||||
return;
|
||||
}
|
||||
|
||||
int worth = ore.Amount;
|
||||
|
||||
if (ore.ItemID == 0x19B9)
|
||||
worth *= 8;
|
||||
else if (ore.ItemID == 0x19B7)
|
||||
worth *= 2;
|
||||
else
|
||||
worth *= 4;
|
||||
|
||||
int sourceWorth = m_Ore.Amount;
|
||||
|
||||
if (m_Ore.ItemID == 0x19B9)
|
||||
sourceWorth *= 8;
|
||||
else if (m_Ore.ItemID == 0x19B7)
|
||||
sourceWorth *= 2;
|
||||
else
|
||||
sourceWorth *= 4;
|
||||
|
||||
worth += sourceWorth;
|
||||
|
||||
int plusWeight = 0;
|
||||
int newID = ore.ItemID;
|
||||
|
||||
if (ore.DefaultWeight != m_Ore.DefaultWeight)
|
||||
{
|
||||
if (ore.ItemID == 0x19B7 || m_Ore.ItemID == 0x19B7)
|
||||
{
|
||||
newID = 0x19B7;
|
||||
}
|
||||
else if (ore.ItemID == 0x19B9)
|
||||
{
|
||||
newID = m_Ore.ItemID;
|
||||
plusWeight = ore.Amount * 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
plusWeight = m_Ore.Amount * 2;
|
||||
}
|
||||
}
|
||||
|
||||
if (ore.ItemID == 0x19B9 && worth > 120000 ||
|
||||
(ore.ItemID == 0x19B8 || ore.ItemID == 0x19BA) && worth > 60000 ||
|
||||
ore.ItemID == 0x19B7 && worth > 30000)
|
||||
{
|
||||
from.SendLocalizedMessage(1062844); // There is too much ore to combine.
|
||||
return;
|
||||
}
|
||||
|
||||
if (ore.RootParent is Mobile mobile &&
|
||||
plusWeight + mobile.Backpack.TotalWeight > mobile.Backpack.MaxWeight)
|
||||
{
|
||||
from.SendLocalizedMessage(501978); // The weight is too great to combine in a container.
|
||||
return;
|
||||
}
|
||||
|
||||
ore.ItemID = newID;
|
||||
|
||||
if (ore.ItemID == 0x19B9)
|
||||
ore.Amount = worth / 8;
|
||||
else if (ore.ItemID == 0x19B7)
|
||||
ore.Amount = worth / 2;
|
||||
else
|
||||
ore.Amount = worth / 4;
|
||||
|
||||
m_Ore.Delete();
|
||||
return;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
if (IsForge(targeted))
|
||||
{
|
||||
double difficulty;
|
||||
|
||||
switch (m_Ore.Resource)
|
||||
{
|
||||
default:
|
||||
difficulty = 50.0;
|
||||
break;
|
||||
case CraftResource.DullCopper:
|
||||
difficulty = 65.0;
|
||||
break;
|
||||
case CraftResource.ShadowIron:
|
||||
difficulty = 70.0;
|
||||
break;
|
||||
case CraftResource.Copper:
|
||||
difficulty = 75.0;
|
||||
break;
|
||||
case CraftResource.Bronze:
|
||||
difficulty = 80.0;
|
||||
break;
|
||||
case CraftResource.Gold:
|
||||
difficulty = 85.0;
|
||||
break;
|
||||
case CraftResource.Agapite:
|
||||
difficulty = 90.0;
|
||||
break;
|
||||
case CraftResource.Verite:
|
||||
difficulty = 95.0;
|
||||
break;
|
||||
case CraftResource.Valorite:
|
||||
difficulty = 99.0;
|
||||
break;
|
||||
}
|
||||
|
||||
double minSkill = difficulty - 25.0;
|
||||
double maxSkill = difficulty + 25.0;
|
||||
|
||||
if (difficulty > 50.0 && difficulty > from.Skills.Mining.Value)
|
||||
{
|
||||
from.SendLocalizedMessage(501986); // You have no idea how to smelt this strange ore!
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Ore.ItemID == 0x19B7 && m_Ore.Amount < 2)
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
501987); // There is not enough metal-bearing ore in this pile to make an ingot.
|
||||
return;
|
||||
}
|
||||
|
||||
if (from.CheckTargetSkill(SkillName.Mining, targeted, minSkill, maxSkill))
|
||||
{
|
||||
int toConsume = m_Ore.Amount;
|
||||
|
||||
if (toConsume <= 0)
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
501987); // There is not enough metal-bearing ore in this pile to make an ingot.
|
||||
}
|
||||
else
|
||||
{
|
||||
if (toConsume > 30000)
|
||||
toConsume = 30000;
|
||||
|
||||
int ingotAmount;
|
||||
|
||||
if (m_Ore.ItemID == 0x19B7)
|
||||
{
|
||||
ingotAmount = toConsume / 2;
|
||||
|
||||
if (toConsume % 2 != 0)
|
||||
--toConsume;
|
||||
}
|
||||
else if (m_Ore.ItemID == 0x19B9)
|
||||
{
|
||||
ingotAmount = toConsume * 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
ingotAmount = toConsume;
|
||||
}
|
||||
|
||||
BaseIngot ingot = m_Ore.GetIngot();
|
||||
ingot.Amount = ingotAmount;
|
||||
|
||||
m_Ore.Consume(toConsume);
|
||||
from.AddToBackpack(ingot);
|
||||
//from.PlaySound( 0x57 );
|
||||
|
||||
from.SendLocalizedMessage(
|
||||
501988); // You smelt the ore removing the impurities and put the metal in your backpack.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_Ore.Amount < 2)
|
||||
{
|
||||
if (m_Ore.ItemID == 0x19B9)
|
||||
m_Ore.ItemID = 0x19B8;
|
||||
else
|
||||
m_Ore.ItemID = 0x19B7;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Ore.Amount /= 2;
|
||||
}
|
||||
|
||||
from.SendLocalizedMessage(
|
||||
501990); // You burn away the impurities but are left with less useable metal.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class IronOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public IronOre(int amount = 1) : base(CraftResource.Iron, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public IronOre(bool fixedSize) : this()
|
||||
{
|
||||
if (fixedSize)
|
||||
ItemID = 0x19B8;
|
||||
}
|
||||
|
||||
public IronOre(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot()
|
||||
{
|
||||
return new IronIngot();
|
||||
}
|
||||
}
|
||||
|
||||
public class DullCopperOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public DullCopperOre(int amount = 1) : base(CraftResource.DullCopper, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public DullCopperOre(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot()
|
||||
{
|
||||
return new DullCopperIngot();
|
||||
}
|
||||
}
|
||||
|
||||
public class ShadowIronOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public ShadowIronOre(int amount = 1) : base(CraftResource.ShadowIron, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public ShadowIronOre(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot()
|
||||
{
|
||||
return new ShadowIronIngot();
|
||||
}
|
||||
}
|
||||
|
||||
public class CopperOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public CopperOre(int amount = 1) : base(CraftResource.Copper, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public CopperOre(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot()
|
||||
{
|
||||
return new CopperIngot();
|
||||
}
|
||||
}
|
||||
|
||||
public class BronzeOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public BronzeOre(int amount = 1) : base(CraftResource.Bronze, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public BronzeOre(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot()
|
||||
{
|
||||
return new BronzeIngot();
|
||||
}
|
||||
}
|
||||
|
||||
public class GoldOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public GoldOre(int amount = 1) : base(CraftResource.Gold, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public GoldOre(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot()
|
||||
{
|
||||
return new GoldIngot();
|
||||
}
|
||||
}
|
||||
|
||||
public class AgapiteOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public AgapiteOre(int amount = 1) : base(CraftResource.Agapite, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public AgapiteOre(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot()
|
||||
{
|
||||
return new AgapiteIngot();
|
||||
}
|
||||
}
|
||||
|
||||
public class VeriteOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public VeriteOre(int amount = 1) : base(CraftResource.Verite, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public VeriteOre(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot()
|
||||
{
|
||||
return new VeriteIngot();
|
||||
}
|
||||
}
|
||||
|
||||
public class ValoriteOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public ValoriteOre(int amount = 1) : base(CraftResource.Valorite, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public ValoriteOre(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot()
|
||||
{
|
||||
return new ValoriteIngot();
|
||||
}
|
||||
}
|
||||
}
|
||||
221
Projects/Scripts/Items/Resources/Blacksmithing/Scales.cs
Normal file
221
Projects/Scripts/Items/Resources/Blacksmithing/Scales.cs
Normal file
|
|
@ -0,0 +1,221 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseScales : Item, ICommodity
|
||||
{
|
||||
private CraftResource m_Resource;
|
||||
|
||||
public BaseScales(CraftResource resource, int amount = 1) : base(0x26B4)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Hue = CraftResources.GetHue(resource);
|
||||
|
||||
m_Resource = resource;
|
||||
}
|
||||
|
||||
public BaseScales(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1053139; // dragon scales
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get => m_Resource;
|
||||
set
|
||||
{
|
||||
m_Resource = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public override double DefaultWeight => 0.1;
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write((int)m_Resource);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class RedScales : BaseScales
|
||||
{
|
||||
[Constructible]
|
||||
public RedScales(int amount = 1) : base(CraftResource.RedScales, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public RedScales(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class YellowScales : BaseScales
|
||||
{
|
||||
[Constructible]
|
||||
public YellowScales(int amount = 1) : base(CraftResource.YellowScales, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public YellowScales(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BlackScales : BaseScales
|
||||
{
|
||||
[Constructible]
|
||||
public BlackScales(int amount = 1) : base(CraftResource.BlackScales, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public BlackScales(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GreenScales : BaseScales
|
||||
{
|
||||
[Constructible]
|
||||
public GreenScales(int amount = 1) : base(CraftResource.GreenScales, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public GreenScales(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class WhiteScales : BaseScales
|
||||
{
|
||||
[Constructible]
|
||||
public WhiteScales(int amount = 1) : base(CraftResource.WhiteScales, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public WhiteScales(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BlueScales : BaseScales
|
||||
{
|
||||
[Constructible]
|
||||
public BlueScales(int amount = 1) : base(CraftResource.BlueScales, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public BlueScales(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1053140; // sea serpent scales
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
82
Projects/Scripts/Items/Resources/Fishing/BigFish.cs
Normal file
82
Projects/Scripts/Items/Resources/Fishing/BigFish.cs
Normal file
|
|
@ -0,0 +1,82 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class BigFish : Item, ICarvable
|
||||
{
|
||||
private Mobile m_Fisher;
|
||||
|
||||
[Constructible]
|
||||
public BigFish() : base(0x09CC)
|
||||
{
|
||||
Weight = Utility.RandomMinMax(3,
|
||||
200); //TODO: Find correct formula. max on OSI currently 200, OSI dev says it's not 200 as max, and ~ 1/1,000,000 chance to get highest
|
||||
Hue = Utility.RandomBool() ? 0x847 : 0x58C;
|
||||
}
|
||||
|
||||
public BigFish(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Mobile Fisher
|
||||
{
|
||||
get => m_Fisher;
|
||||
set
|
||||
{
|
||||
m_Fisher = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1041112; // a big fish
|
||||
|
||||
public void Carve(Mobile from, Item item)
|
||||
{
|
||||
base.ScissorHelper(from, new RawFishSteak(), Math.Max(16, (int)Weight) / 4, false);
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (Weight >= 20)
|
||||
{
|
||||
if (m_Fisher != null)
|
||||
list.Add(1070857, m_Fisher.Name); // Caught by ~1_fisherman~
|
||||
|
||||
list.Add(1070858, ((int)Weight).ToString()); // ~1_weight~ stones
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write(m_Fisher);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Fisher = reader.ReadMobile();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
Weight = Utility.RandomMinMax(3, 200);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
37
Projects/Scripts/Items/Resources/Fishing/Fish.cs
Normal file
37
Projects/Scripts/Items/Resources/Fishing/Fish.cs
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Fish : Item, ICarvable
|
||||
{
|
||||
[Constructible]
|
||||
public Fish(int amount = 1) : base(Utility.Random(0x09CC, 4))
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 1.0;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
|
||||
public Fish(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public void Carve(Mobile from, Item item)
|
||||
{
|
||||
base.ScissorHelper(from, new RawFishSteak(), 4);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
201
Projects/Scripts/Items/Resources/Fishing/MagicFish.cs
Normal file
201
Projects/Scripts/Items/Resources/Fishing/MagicFish.cs
Normal file
|
|
@ -0,0 +1,201 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Spells;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseMagicFish : Item
|
||||
{
|
||||
public BaseMagicFish(int hue) : base(0xDD6)
|
||||
{
|
||||
Hue = hue;
|
||||
}
|
||||
|
||||
public BaseMagicFish(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual int Bonus => 0;
|
||||
public virtual StatType Type => StatType.Str;
|
||||
|
||||
public override double DefaultWeight => 1.0;
|
||||
|
||||
public virtual bool Apply(Mobile from)
|
||||
{
|
||||
bool applied = SpellHelper.AddStatOffset(from, Type, Bonus, TimeSpan.FromMinutes(1.0));
|
||||
|
||||
if (!applied)
|
||||
from.SendLocalizedMessage(502173); // You are already under a similar effect.
|
||||
|
||||
return applied;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (!IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (Apply(from))
|
||||
{
|
||||
from.FixedEffect(0x375A, 10, 15);
|
||||
from.PlaySound(0x1E7);
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 501774); // You swallow the fish whole!
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class PrizedFish : BaseMagicFish
|
||||
{
|
||||
[Constructible]
|
||||
public PrizedFish() : base(51)
|
||||
{
|
||||
}
|
||||
|
||||
public PrizedFish(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int Bonus => 5;
|
||||
public override StatType Type => StatType.Int;
|
||||
|
||||
public override int LabelNumber => 1041073; // prized fish
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (Hue == 151)
|
||||
Hue = 51;
|
||||
}
|
||||
}
|
||||
|
||||
public class WondrousFish : BaseMagicFish
|
||||
{
|
||||
[Constructible]
|
||||
public WondrousFish() : base(86)
|
||||
{
|
||||
}
|
||||
|
||||
public WondrousFish(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int Bonus => 5;
|
||||
public override StatType Type => StatType.Dex;
|
||||
|
||||
public override int LabelNumber => 1041074; // wondrous fish
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (Hue == 286)
|
||||
Hue = 86;
|
||||
}
|
||||
}
|
||||
|
||||
public class TrulyRareFish : BaseMagicFish
|
||||
{
|
||||
[Constructible]
|
||||
public TrulyRareFish() : base(76)
|
||||
{
|
||||
}
|
||||
|
||||
public TrulyRareFish(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int Bonus => 5;
|
||||
public override StatType Type => StatType.Str;
|
||||
|
||||
public override int LabelNumber => 1041075; // truly rare fish
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (Hue == 376)
|
||||
Hue = 76;
|
||||
}
|
||||
}
|
||||
|
||||
public class PeculiarFish : BaseMagicFish
|
||||
{
|
||||
[Constructible]
|
||||
public PeculiarFish() : base(66)
|
||||
{
|
||||
}
|
||||
|
||||
public PeculiarFish(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1041076; // highly peculiar fish
|
||||
|
||||
public override bool Apply(Mobile from)
|
||||
{
|
||||
from.Stam += 10;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (Hue == 266)
|
||||
Hue = 66;
|
||||
}
|
||||
}
|
||||
}
|
||||
312
Projects/Scripts/Items/Resources/Masonry/Granite.cs
Normal file
312
Projects/Scripts/Items/Resources/Masonry/Granite.cs
Normal file
|
|
@ -0,0 +1,312 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseGranite : Item
|
||||
{
|
||||
private CraftResource m_Resource;
|
||||
|
||||
public BaseGranite(CraftResource resource) : base(0x1779)
|
||||
{
|
||||
Hue = CraftResources.GetHue(resource);
|
||||
Stackable = Core.ML;
|
||||
|
||||
m_Resource = resource;
|
||||
}
|
||||
|
||||
public BaseGranite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get => m_Resource;
|
||||
set
|
||||
{
|
||||
m_Resource = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public override double DefaultWeight => Core.ML ? 1.0 : 10.0;
|
||||
|
||||
public override int LabelNumber => 1044607; // high quality granite
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write((int)m_Resource);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
case 0:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (version < 1)
|
||||
Stackable = Core.ML;
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (!CraftResources.IsStandard(m_Resource))
|
||||
{
|
||||
int num = CraftResources.GetLocalizationNumber(m_Resource);
|
||||
|
||||
if (num > 0)
|
||||
list.Add(num);
|
||||
else
|
||||
list.Add(CraftResources.GetName(m_Resource));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Granite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public Granite() : base(CraftResource.Iron)
|
||||
{
|
||||
}
|
||||
|
||||
public Granite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DullCopperGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public DullCopperGranite() : base(CraftResource.DullCopper)
|
||||
{
|
||||
}
|
||||
|
||||
public DullCopperGranite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class ShadowIronGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public ShadowIronGranite() : base(CraftResource.ShadowIron)
|
||||
{
|
||||
}
|
||||
|
||||
public ShadowIronGranite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class CopperGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public CopperGranite() : base(CraftResource.Copper)
|
||||
{
|
||||
}
|
||||
|
||||
public CopperGranite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BronzeGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public BronzeGranite() : base(CraftResource.Bronze)
|
||||
{
|
||||
}
|
||||
|
||||
public BronzeGranite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GoldGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public GoldGranite() : base(CraftResource.Gold)
|
||||
{
|
||||
}
|
||||
|
||||
public GoldGranite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class AgapiteGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public AgapiteGranite() : base(CraftResource.Agapite)
|
||||
{
|
||||
}
|
||||
|
||||
public AgapiteGranite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class VeriteGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public VeriteGranite() : base(CraftResource.Verite)
|
||||
{
|
||||
}
|
||||
|
||||
public VeriteGranite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class ValoriteGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public ValoriteGranite() : base(CraftResource.Valorite)
|
||||
{
|
||||
}
|
||||
|
||||
public ValoriteGranite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
901
Projects/Scripts/Items/Resources/MiscMLResources.cs
Normal file
901
Projects/Scripts/Items/Resources/MiscMLResources.cs
Normal file
|
|
@ -0,0 +1,901 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Blight : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Blight(int amount = 1)
|
||||
: base(0x3183)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public Blight(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LuminescentFungi : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LuminescentFungi(int amount = 1)
|
||||
: base(0x3191)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public LuminescentFungi(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class CapturedEssence : Item
|
||||
{
|
||||
[Constructible]
|
||||
public CapturedEssence(int amount = 1)
|
||||
: base(0x318E)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public CapturedEssence(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class EyeOfTheTravesty : Item
|
||||
{
|
||||
[Constructible]
|
||||
public EyeOfTheTravesty(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public EyeOfTheTravesty(int amount = 1)
|
||||
: base(0x318D)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public EyeOfTheTravesty(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class Corruption : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Corruption(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Corruption(int amount = 1)
|
||||
: base(0x3184)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public Corruption(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class DreadHornMane : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DreadHornMane(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public DreadHornMane(int amount = 1)
|
||||
: base(0x318A)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public DreadHornMane(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class ParasiticPlant : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ParasiticPlant(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ParasiticPlant(int amount = 1)
|
||||
: base(0x3190)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public ParasiticPlant(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class Muculent : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Muculent(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Muculent(int amount = 1)
|
||||
: base(0x3188)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public Muculent(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class DiseasedBark : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DiseasedBark(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public DiseasedBark(int amount = 1)
|
||||
: base(0x318B)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public DiseasedBark(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class BarkFragment : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BarkFragment(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BarkFragment(int amount = 1)
|
||||
: base(0x318F)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public BarkFragment(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class GrizzledBones : Item
|
||||
{
|
||||
[Constructible]
|
||||
public GrizzledBones(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public GrizzledBones(int amount = 1)
|
||||
: base(0x318C)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public GrizzledBones(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (version <= 0 && ItemID == 0x318F)
|
||||
ItemID = 0x318C;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class LardOfParoxysmus : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LardOfParoxysmus(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public LardOfParoxysmus(int amount = 1)
|
||||
: base(0x3189)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public LardOfParoxysmus(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class PerfectEmerald : Item
|
||||
{
|
||||
[Constructible]
|
||||
public PerfectEmerald(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public PerfectEmerald(int amount = 1)
|
||||
: base(0x3194)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public PerfectEmerald(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DarkSapphire : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DarkSapphire(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public DarkSapphire(int amount = 1)
|
||||
: base(0x3192)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public DarkSapphire(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class Turquoise : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Turquoise(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Turquoise(int amount = 1)
|
||||
: base(0x3193)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public Turquoise(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class EcruCitrine : Item
|
||||
{
|
||||
[Constructible]
|
||||
public EcruCitrine(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public EcruCitrine(int amount = 1)
|
||||
: base(0x3195)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public EcruCitrine(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class WhitePearl : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WhitePearl(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public WhitePearl(int amount = 1)
|
||||
: base(0x3196)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public WhitePearl(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class FireRuby : Item
|
||||
{
|
||||
[Constructible]
|
||||
public FireRuby(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public FireRuby(int amount = 1)
|
||||
: base(0x3197)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public FireRuby(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class BlueDiamond : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BlueDiamond(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BlueDiamond(int amount = 1)
|
||||
: base(0x3198)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public BlueDiamond(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class BrilliantAmber : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BrilliantAmber(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BrilliantAmber(int amount = 1)
|
||||
: base(0x3199)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public BrilliantAmber(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Scourge : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Scourge(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Scourge(int amount = 1)
|
||||
: base(0x3185)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Hue = 150;
|
||||
}
|
||||
|
||||
public Scourge(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class Putrefication : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Putrefication(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Putrefication(int amount = 1)
|
||||
: base(0x3186)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Hue = 883;
|
||||
}
|
||||
|
||||
public Putrefication(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class Taint : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Taint(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Taint(int amount = 1)
|
||||
: base(0x3187)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Hue = 731;
|
||||
}
|
||||
|
||||
public Taint(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x315A, 0x315B)]
|
||||
public class PristineDreadHorn : Item
|
||||
{
|
||||
[Constructible]
|
||||
public PristineDreadHorn()
|
||||
: base(0x315A)
|
||||
{
|
||||
}
|
||||
|
||||
public PristineDreadHorn(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SwitchItem : Item
|
||||
{
|
||||
[Constructible]
|
||||
public SwitchItem(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public SwitchItem(int amount = 1)
|
||||
: base(0x2F5F)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public SwitchItem(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,41 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class BagOfAllReagents : Bag
|
||||
{
|
||||
[Constructible]
|
||||
public BagOfAllReagents(int amount = 50)
|
||||
{
|
||||
DropItem(new BlackPearl(amount));
|
||||
DropItem(new Bloodmoss(amount));
|
||||
DropItem(new Garlic(amount));
|
||||
DropItem(new Ginseng(amount));
|
||||
DropItem(new MandrakeRoot(amount));
|
||||
DropItem(new Nightshade(amount));
|
||||
DropItem(new SulfurousAsh(amount));
|
||||
DropItem(new SpidersSilk(amount));
|
||||
DropItem(new BatWing(amount));
|
||||
DropItem(new GraveDust(amount));
|
||||
DropItem(new DaemonBlood(amount));
|
||||
DropItem(new NoxCrystal(amount));
|
||||
DropItem(new PigIron(amount));
|
||||
}
|
||||
|
||||
public BagOfAllReagents(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,33 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class BagOfNecroReagents : Bag
|
||||
{
|
||||
[Constructible]
|
||||
public BagOfNecroReagents(int amount = 50)
|
||||
{
|
||||
DropItem(new BatWing(amount));
|
||||
DropItem(new GraveDust(amount));
|
||||
DropItem(new DaemonBlood(amount));
|
||||
DropItem(new NoxCrystal(amount));
|
||||
DropItem(new PigIron(amount));
|
||||
}
|
||||
|
||||
public BagOfNecroReagents(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
36
Projects/Scripts/Items/Resources/Reagents/BagOfReagents.cs
Normal file
36
Projects/Scripts/Items/Resources/Reagents/BagOfReagents.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class BagOfReagents : Bag
|
||||
{
|
||||
[Constructible]
|
||||
public BagOfReagents(int amount = 50)
|
||||
{
|
||||
DropItem(new BlackPearl(amount));
|
||||
DropItem(new Bloodmoss(amount));
|
||||
DropItem(new Garlic(amount));
|
||||
DropItem(new Ginseng(amount));
|
||||
DropItem(new MandrakeRoot(amount));
|
||||
DropItem(new Nightshade(amount));
|
||||
DropItem(new SulfurousAsh(amount));
|
||||
DropItem(new SpidersSilk(amount));
|
||||
}
|
||||
|
||||
public BagOfReagents(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
31
Projects/Scripts/Items/Resources/Reagents/BaseReagent.cs
Normal file
31
Projects/Scripts/Items/Resources/Reagents/BaseReagent.cs
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseReagent : Item
|
||||
{
|
||||
public BaseReagent(int itemID, int amount = 1) : base(itemID)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public BaseReagent(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override double DefaultWeight => 0.1;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Projects/Scripts/Items/Resources/Reagents/BatWing.cs
Normal file
32
Projects/Scripts/Items/Resources/Reagents/BatWing.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class BatWing : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public BatWing(int amount = 1) : base(0xF78, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public BatWing(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
31
Projects/Scripts/Items/Resources/Reagents/BlackPearl.cs
Normal file
31
Projects/Scripts/Items/Resources/Reagents/BlackPearl.cs
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class BlackPearl : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public BlackPearl(int amount = 1) : base(0xF7A, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public BlackPearl(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Projects/Scripts/Items/Resources/Reagents/Bloodmoss.cs
Normal file
32
Projects/Scripts/Items/Resources/Reagents/Bloodmoss.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Bloodmoss : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public Bloodmoss(int amount = 1) : base(0xF7B, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public Bloodmoss(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Projects/Scripts/Items/Resources/Reagents/DaemonBlood.cs
Normal file
32
Projects/Scripts/Items/Resources/Reagents/DaemonBlood.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class DaemonBlood : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public DaemonBlood(int amount = 1) : base(0xF7D, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public DaemonBlood(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Projects/Scripts/Items/Resources/Reagents/DaemonBone.cs
Normal file
32
Projects/Scripts/Items/Resources/Reagents/DaemonBone.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
// TODO: Commodity?
|
||||
public class DaemonBone : BaseReagent
|
||||
{
|
||||
[Constructible]
|
||||
public DaemonBone(int amount = 1) : base(0xF80, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public DaemonBone(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override double DefaultWeight => 1.0;
|
||||
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
31
Projects/Scripts/Items/Resources/Reagents/DeadWood.cs
Normal file
31
Projects/Scripts/Items/Resources/Reagents/DeadWood.cs
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class DeadWood : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public DeadWood(int amount = 1) : base(0xF90, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public DeadWood(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Projects/Scripts/Items/Resources/Reagents/DragonsBlood.cs
Normal file
33
Projects/Scripts/Items/Resources/Reagents/DragonsBlood.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class DragonsBlood : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public DragonsBlood(int amount = 1)
|
||||
: base(0x4077, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public DragonsBlood(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => Core.ML;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Projects/Scripts/Items/Resources/Reagents/Garlic.cs
Normal file
32
Projects/Scripts/Items/Resources/Reagents/Garlic.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Garlic : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public Garlic(int amount = 1) : base(0xF84, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public Garlic(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Projects/Scripts/Items/Resources/Reagents/Ginseng.cs
Normal file
32
Projects/Scripts/Items/Resources/Reagents/Ginseng.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Ginseng : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public Ginseng(int amount = 1) : base(0xF85, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public Ginseng(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Projects/Scripts/Items/Resources/Reagents/GraveDust.cs
Normal file
32
Projects/Scripts/Items/Resources/Reagents/GraveDust.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class GraveDust : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public GraveDust(int amount = 1) : base(0xF8F, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public GraveDust(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Projects/Scripts/Items/Resources/Reagents/MandrakeRoot.cs
Normal file
32
Projects/Scripts/Items/Resources/Reagents/MandrakeRoot.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class MandrakeRoot : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public MandrakeRoot(int amount = 1) : base(0xF86, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public MandrakeRoot(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Projects/Scripts/Items/Resources/Reagents/Nightshade.cs
Normal file
32
Projects/Scripts/Items/Resources/Reagents/Nightshade.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Nightshade : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public Nightshade(int amount = 1) : base(0xF88, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public Nightshade(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Projects/Scripts/Items/Resources/Reagents/NoxCrystal.cs
Normal file
32
Projects/Scripts/Items/Resources/Reagents/NoxCrystal.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class NoxCrystal : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public NoxCrystal(int amount = 1) : base(0xF8E, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public NoxCrystal(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Projects/Scripts/Items/Resources/Reagents/PigIron.cs
Normal file
32
Projects/Scripts/Items/Resources/Reagents/PigIron.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class PigIron : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public PigIron(int amount = 1) : base(0xF8A, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public PigIron(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Projects/Scripts/Items/Resources/Reagents/SpidersSilk.cs
Normal file
32
Projects/Scripts/Items/Resources/Reagents/SpidersSilk.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class SpidersSilk : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public SpidersSilk(int amount = 1) : base(0xF8D, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public SpidersSilk(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Projects/Scripts/Items/Resources/Reagents/SulfurousAsh.cs
Normal file
32
Projects/Scripts/Items/Resources/Reagents/SulfurousAsh.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class SulfurousAsh : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public SulfurousAsh(int amount = 1) : base(0xF8C, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public SulfurousAsh(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
63
Projects/Scripts/Items/Resources/Tailor/BoltOfCloth.cs
Normal file
63
Projects/Scripts/Items/Resources/Tailor/BoltOfCloth.cs
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C)]
|
||||
public class BoltOfCloth : Item, IScissorable, IDyable, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public BoltOfCloth(int amount = 1) : base(0xF95)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 5.0;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public BoltOfCloth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted) return false;
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this)) return false;
|
||||
|
||||
base.ScissorHelper(from, new Cloth(), 50);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
int number = Amount == 1 ? 1049122 : 1049121;
|
||||
|
||||
from.Send(
|
||||
new MessageLocalized(Serial, ItemID, MessageType.Label, 0x3B2, 3, number, "", (Amount * 50).ToString()));
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Projects/Scripts/Items/Resources/Tailor/Bone.cs
Normal file
35
Projects/Scripts/Items/Resources/Tailor/Bone.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Bone : Item, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public Bone(int amount = 1) : base(0xf7e)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Bone(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
63
Projects/Scripts/Items/Resources/Tailor/Cloth.cs
Normal file
63
Projects/Scripts/Items/Resources/Tailor/Cloth.cs
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0x1766, 0x1768)]
|
||||
public class Cloth : Item, IScissorable, IDyable, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public Cloth(int amount = 1) : base(0x1766)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public Cloth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override double DefaultWeight => 0.1;
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted)
|
||||
return false;
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this)) return false;
|
||||
|
||||
base.ScissorHelper(from, new Bandage(), 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
int number = Amount == 1 ? 1049124 : 1049123;
|
||||
|
||||
from.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString()));
|
||||
}
|
||||
}
|
||||
}
|
||||
107
Projects/Scripts/Items/Resources/Tailor/Cotton.cs
Normal file
107
Projects/Scripts/Items/Resources/Tailor/Cotton.cs
Normal file
|
|
@ -0,0 +1,107 @@
|
|||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Cotton : Item, IDyable
|
||||
{
|
||||
[Constructible]
|
||||
public Cotton(int amount = 1) : base(0xDF9)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 4.0;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public Cotton(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted)
|
||||
return false;
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(502655); // What spinning wheel do you wish to spin this on?
|
||||
from.Target = new PickWheelTarget(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
|
||||
{
|
||||
Item item = new SpoolOfThread(6);
|
||||
item.Hue = hue;
|
||||
|
||||
from.AddToBackpack(item);
|
||||
from.SendLocalizedMessage(1010577); // You put the spools of thread in your backpack.
|
||||
}
|
||||
|
||||
private class PickWheelTarget : Target
|
||||
{
|
||||
private Cotton m_Cotton;
|
||||
|
||||
public PickWheelTarget(Cotton cotton) : base(3, false, TargetFlags.None)
|
||||
{
|
||||
m_Cotton = cotton;
|
||||
}
|
||||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (m_Cotton.Deleted)
|
||||
return;
|
||||
|
||||
ISpinningWheel wheel = targeted as ISpinningWheel;
|
||||
|
||||
if (wheel == null && targeted is AddonComponent component)
|
||||
wheel = component.Addon as ISpinningWheel;
|
||||
|
||||
if (wheel is Item)
|
||||
{
|
||||
if (!m_Cotton.IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (wheel.Spinning)
|
||||
{
|
||||
from.SendLocalizedMessage(502656); // That spinning wheel is being used.
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Cotton.Consume();
|
||||
wheel.BeginSpin(m_Cotton.OnSpun, from, m_Cotton.Hue);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
97
Projects/Scripts/Items/Resources/Tailor/Flax.cs
Normal file
97
Projects/Scripts/Items/Resources/Tailor/Flax.cs
Normal file
|
|
@ -0,0 +1,97 @@
|
|||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Flax : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Flax(int amount = 1) : base(0x1A9C)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 1.0;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public Flax(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(502655); // What spinning wheel do you wish to spin this on?
|
||||
from.Target = new PickWheelTarget(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
|
||||
{
|
||||
Item item = new SpoolOfThread(6);
|
||||
item.Hue = hue;
|
||||
|
||||
from.AddToBackpack(item);
|
||||
from.SendLocalizedMessage(1010577); // You put the spools of thread in your backpack.
|
||||
}
|
||||
|
||||
private class PickWheelTarget : Target
|
||||
{
|
||||
private Flax m_Flax;
|
||||
|
||||
public PickWheelTarget(Flax flax) : base(3, false, TargetFlags.None)
|
||||
{
|
||||
m_Flax = flax;
|
||||
}
|
||||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (m_Flax.Deleted)
|
||||
return;
|
||||
|
||||
ISpinningWheel wheel = targeted as ISpinningWheel;
|
||||
|
||||
if (wheel == null && targeted is AddonComponent component)
|
||||
wheel = component.Addon as ISpinningWheel;
|
||||
|
||||
if (wheel is Item)
|
||||
{
|
||||
if (!m_Flax.IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (wheel.Spinning)
|
||||
{
|
||||
from.SendLocalizedMessage(502656); // That spinning wheel is being used.
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Flax.Consume();
|
||||
wheel.BeginSpin(m_Flax.OnSpun, from, m_Flax.Hue);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
269
Projects/Scripts/Items/Resources/Tailor/Hides.cs
Normal file
269
Projects/Scripts/Items/Resources/Tailor/Hides.cs
Normal file
|
|
@ -0,0 +1,269 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseHides : Item, ICommodity
|
||||
{
|
||||
private CraftResource m_Resource;
|
||||
|
||||
public BaseHides(CraftResource resource, int amount = 1) : base(0x1079)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 5.0;
|
||||
Amount = amount;
|
||||
Hue = CraftResources.GetHue(resource);
|
||||
|
||||
m_Resource = resource;
|
||||
}
|
||||
|
||||
public BaseHides(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get => m_Resource;
|
||||
set
|
||||
{
|
||||
m_Resource = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_Resource >= CraftResource.SpinedLeather && m_Resource <= CraftResource.BarbedLeather)
|
||||
return 1049687 + (m_Resource - CraftResource.SpinedLeather);
|
||||
|
||||
return 1047023;
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write((int)m_Resource);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
OreInfo info = new OreInfo(reader.ReadInt(), reader.ReadInt(), reader.ReadString());
|
||||
|
||||
m_Resource = CraftResources.GetFromOreInfo(info);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
{
|
||||
if (Amount > 1)
|
||||
list.Add(1050039, "{0}\t#{1}", Amount, 1024216); // ~1_NUMBER~ ~2_ITEMNAME~
|
||||
else
|
||||
list.Add(1024216); // pile of hides
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (!CraftResources.IsStandard(m_Resource))
|
||||
{
|
||||
int num = CraftResources.GetLocalizationNumber(m_Resource);
|
||||
|
||||
if (num > 0)
|
||||
list.Add(num);
|
||||
else
|
||||
list.Add(CraftResources.GetName(m_Resource));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1079, 0x1078)]
|
||||
public class Hides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public Hides(int amount = 1) : base(CraftResource.RegularLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public Hides(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this)) return false;
|
||||
|
||||
if (Core.AOS && !IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
|
||||
return false;
|
||||
}
|
||||
|
||||
base.ScissorHelper(from, new Leather(), 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1079, 0x1078)]
|
||||
public class SpinedHides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public SpinedHides(int amount = 1) : base(CraftResource.SpinedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public SpinedHides(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this)) return false;
|
||||
|
||||
if (Core.AOS && !IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
|
||||
return false;
|
||||
}
|
||||
|
||||
base.ScissorHelper(from, new SpinedLeather(), 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1079, 0x1078)]
|
||||
public class HornedHides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public HornedHides(int amount = 1) : base(CraftResource.HornedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public HornedHides(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this)) return false;
|
||||
|
||||
if (Core.AOS && !IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
|
||||
return false;
|
||||
}
|
||||
|
||||
base.ScissorHelper(from, new HornedLeather(), 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1079, 0x1078)]
|
||||
public class BarbedHides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public BarbedHides(int amount = 1) : base(CraftResource.BarbedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public BarbedHides(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this)) return false;
|
||||
|
||||
if (Core.AOS && !IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
|
||||
return false;
|
||||
}
|
||||
|
||||
base.ScissorHelper(from, new BarbedLeather(), 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
209
Projects/Scripts/Items/Resources/Tailor/Leathers.cs
Normal file
209
Projects/Scripts/Items/Resources/Tailor/Leathers.cs
Normal file
|
|
@ -0,0 +1,209 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseLeather : Item, ICommodity
|
||||
{
|
||||
private CraftResource m_Resource;
|
||||
|
||||
public BaseLeather(CraftResource resource, int amount = 1) : base(0x1081)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 1.0;
|
||||
Amount = amount;
|
||||
Hue = CraftResources.GetHue(resource);
|
||||
|
||||
m_Resource = resource;
|
||||
}
|
||||
|
||||
public BaseLeather(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get => m_Resource;
|
||||
set
|
||||
{
|
||||
m_Resource = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_Resource >= CraftResource.SpinedLeather && m_Resource <= CraftResource.BarbedLeather)
|
||||
return 1049684 + (m_Resource - CraftResource.SpinedLeather);
|
||||
|
||||
return 1047022;
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write((int)m_Resource);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
OreInfo info = new OreInfo(reader.ReadInt(), reader.ReadInt(), reader.ReadString());
|
||||
|
||||
m_Resource = CraftResources.GetFromOreInfo(info);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
{
|
||||
if (Amount > 1)
|
||||
list.Add(1050039, "{0}\t#{1}", Amount, 1024199); // ~1_NUMBER~ ~2_ITEMNAME~
|
||||
else
|
||||
list.Add(1024199); // cut leather
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (!CraftResources.IsStandard(m_Resource))
|
||||
{
|
||||
int num = CraftResources.GetLocalizationNumber(m_Resource);
|
||||
|
||||
if (num > 0)
|
||||
list.Add(num);
|
||||
else
|
||||
list.Add(CraftResources.GetName(m_Resource));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1081, 0x1082)]
|
||||
public class Leather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public Leather(int amount = 1) : base(CraftResource.RegularLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public Leather(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1081, 0x1082)]
|
||||
public class SpinedLeather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public SpinedLeather(int amount = 1) : base(CraftResource.SpinedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public SpinedLeather(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1081, 0x1082)]
|
||||
public class HornedLeather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public HornedLeather(int amount = 1) : base(CraftResource.HornedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public HornedLeather(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1081, 0x1082)]
|
||||
public class BarbedLeather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public BarbedLeather(int amount = 1) : base(CraftResource.BarbedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public BarbedLeather(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
63
Projects/Scripts/Items/Resources/Tailor/UncutCloth.cs
Normal file
63
Projects/Scripts/Items/Resources/Tailor/UncutCloth.cs
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0x1765, 0x1767)]
|
||||
public class UncutCloth : Item, IScissorable, IDyable, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public UncutCloth(int amount = 1) : base(0x1767)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public UncutCloth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override double DefaultWeight => 0.1;
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted)
|
||||
return false;
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this)) return false;
|
||||
|
||||
base.ScissorHelper(from, new Bandage(), 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
int number = Amount == 1 ? 1049124 : 1049123;
|
||||
|
||||
from.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString()));
|
||||
}
|
||||
}
|
||||
}
|
||||
145
Projects/Scripts/Items/Resources/Tailor/Wool.cs
Normal file
145
Projects/Scripts/Items/Resources/Tailor/Wool.cs
Normal file
|
|
@ -0,0 +1,145 @@
|
|||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Wool : Item, IDyable
|
||||
{
|
||||
[Constructible]
|
||||
public Wool(int amount = 1) : base(0xDF8)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 4.0;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public Wool(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted)
|
||||
return false;
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(502655); // What spinning wheel do you wish to spin this on?
|
||||
from.Target = new PickWheelTarget(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
|
||||
{
|
||||
Item item = new DarkYarn(3);
|
||||
item.Hue = hue;
|
||||
|
||||
from.AddToBackpack(item);
|
||||
from.SendLocalizedMessage(1010576); // You put the balls of yarn in your backpack.
|
||||
}
|
||||
|
||||
private class PickWheelTarget : Target
|
||||
{
|
||||
private Wool m_Wool;
|
||||
|
||||
public PickWheelTarget(Wool wool) : base(3, false, TargetFlags.None)
|
||||
{
|
||||
m_Wool = wool;
|
||||
}
|
||||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (m_Wool.Deleted)
|
||||
return;
|
||||
|
||||
ISpinningWheel wheel = targeted as ISpinningWheel;
|
||||
|
||||
if (wheel == null && targeted is AddonComponent component)
|
||||
wheel = component.Addon as ISpinningWheel;
|
||||
|
||||
if (wheel is Item)
|
||||
{
|
||||
if (!m_Wool.IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (wheel.Spinning)
|
||||
{
|
||||
from.SendLocalizedMessage(502656); // That spinning wheel is being used.
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Wool.Consume();
|
||||
wheel.BeginSpin(m_Wool.OnSpun, from, m_Wool.Hue);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class TaintedWool : Wool
|
||||
{
|
||||
[Constructible]
|
||||
public TaintedWool(int amount = 1) : base(0x101F)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 4.0;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public TaintedWool(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
|
||||
{
|
||||
Item item = new DarkYarn();
|
||||
item.Hue = hue;
|
||||
|
||||
from.AddToBackpack(item);
|
||||
from.SendLocalizedMessage(1010574); // You put a ball of yarn in your backpack.
|
||||
}
|
||||
}
|
||||
}
|
||||
209
Projects/Scripts/Items/Resources/Tailor/YarnsAndThreads.cs
Normal file
209
Projects/Scripts/Items/Resources/Tailor/YarnsAndThreads.cs
Normal file
|
|
@ -0,0 +1,209 @@
|
|||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseClothMaterial : Item, IDyable
|
||||
{
|
||||
public BaseClothMaterial(int itemID, int amount = 1) : base(itemID)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 1.0;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public BaseClothMaterial(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted)
|
||||
return false;
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(500366); // Select a loom to use that on.
|
||||
from.Target = new PickLoomTarget(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
}
|
||||
|
||||
private class PickLoomTarget : Target
|
||||
{
|
||||
private BaseClothMaterial m_Material;
|
||||
|
||||
public PickLoomTarget(BaseClothMaterial material) : base(3, false, TargetFlags.None)
|
||||
{
|
||||
m_Material = material;
|
||||
}
|
||||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (m_Material.Deleted)
|
||||
return;
|
||||
|
||||
ILoom loom = targeted as ILoom;
|
||||
|
||||
if (loom == null && targeted is AddonComponent component)
|
||||
loom = component.Addon as ILoom;
|
||||
|
||||
if (loom != null)
|
||||
{
|
||||
if (!m_Material.IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (loom.Phase < 4)
|
||||
{
|
||||
m_Material.Consume();
|
||||
|
||||
if (targeted is Item item)
|
||||
item.SendLocalizedMessageTo(from, 1010001 + loom.Phase++);
|
||||
}
|
||||
else
|
||||
{
|
||||
Item create = new BoltOfCloth();
|
||||
create.Hue = m_Material.Hue;
|
||||
|
||||
m_Material.Consume();
|
||||
loom.Phase = 0;
|
||||
from.SendLocalizedMessage(500368); // You create some cloth and put it in your backpack.
|
||||
from.AddToBackpack(create);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(500367); // Try using that on a loom.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class DarkYarn : BaseClothMaterial
|
||||
{
|
||||
[Constructible]
|
||||
public DarkYarn(int amount = 1) : base(0xE1D, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public DarkYarn(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LightYarn : BaseClothMaterial
|
||||
{
|
||||
[Constructible]
|
||||
public LightYarn(int amount = 1) : base(0xE1E, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public LightYarn(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LightYarnUnraveled : BaseClothMaterial
|
||||
{
|
||||
[Constructible]
|
||||
public LightYarnUnraveled(int amount = 1) : base(0xE1F, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public LightYarnUnraveled(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SpoolOfThread : BaseClothMaterial
|
||||
{
|
||||
[Constructible]
|
||||
public SpoolOfThread(int amount = 1) : base(0xFA0, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public SpoolOfThread(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue