Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
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@ -0,0 +1,41 @@
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namespace Server.Items
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{
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public class BagOfAllReagents : Bag
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{
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[Constructible]
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public BagOfAllReagents(int amount = 50)
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{
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DropItem(new BlackPearl(amount));
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DropItem(new Bloodmoss(amount));
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DropItem(new Garlic(amount));
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DropItem(new Ginseng(amount));
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DropItem(new MandrakeRoot(amount));
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DropItem(new Nightshade(amount));
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DropItem(new SulfurousAsh(amount));
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DropItem(new SpidersSilk(amount));
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DropItem(new BatWing(amount));
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DropItem(new GraveDust(amount));
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DropItem(new DaemonBlood(amount));
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DropItem(new NoxCrystal(amount));
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DropItem(new PigIron(amount));
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}
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public BagOfAllReagents(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,33 @@
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namespace Server.Items
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{
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public class BagOfNecroReagents : Bag
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{
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[Constructible]
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public BagOfNecroReagents(int amount = 50)
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{
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DropItem(new BatWing(amount));
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DropItem(new GraveDust(amount));
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DropItem(new DaemonBlood(amount));
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DropItem(new NoxCrystal(amount));
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DropItem(new PigIron(amount));
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}
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public BagOfNecroReagents(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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36
Projects/Scripts/Items/Resources/Reagents/BagOfReagents.cs
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36
Projects/Scripts/Items/Resources/Reagents/BagOfReagents.cs
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@ -0,0 +1,36 @@
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namespace Server.Items
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{
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public class BagOfReagents : Bag
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{
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[Constructible]
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public BagOfReagents(int amount = 50)
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{
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DropItem(new BlackPearl(amount));
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DropItem(new Bloodmoss(amount));
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DropItem(new Garlic(amount));
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DropItem(new Ginseng(amount));
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DropItem(new MandrakeRoot(amount));
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DropItem(new Nightshade(amount));
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DropItem(new SulfurousAsh(amount));
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DropItem(new SpidersSilk(amount));
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}
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public BagOfReagents(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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31
Projects/Scripts/Items/Resources/Reagents/BaseReagent.cs
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31
Projects/Scripts/Items/Resources/Reagents/BaseReagent.cs
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namespace Server.Items
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{
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public abstract class BaseReagent : Item
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{
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public BaseReagent(int itemID, int amount = 1) : base(itemID)
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{
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Stackable = true;
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Amount = amount;
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}
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public BaseReagent(Serial serial) : base(serial)
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{
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}
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public override double DefaultWeight => 0.1;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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32
Projects/Scripts/Items/Resources/Reagents/BatWing.cs
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32
Projects/Scripts/Items/Resources/Reagents/BatWing.cs
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namespace Server.Items
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{
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public class BatWing : BaseReagent, ICommodity
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{
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[Constructible]
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public BatWing(int amount = 1) : base(0xF78, amount)
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{
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}
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public BatWing(Serial serial) : base(serial)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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31
Projects/Scripts/Items/Resources/Reagents/BlackPearl.cs
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31
Projects/Scripts/Items/Resources/Reagents/BlackPearl.cs
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@ -0,0 +1,31 @@
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namespace Server.Items
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{
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public class BlackPearl : BaseReagent, ICommodity
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{
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[Constructible]
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public BlackPearl(int amount = 1) : base(0xF7A, amount)
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{
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}
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public BlackPearl(Serial serial) : base(serial)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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32
Projects/Scripts/Items/Resources/Reagents/Bloodmoss.cs
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32
Projects/Scripts/Items/Resources/Reagents/Bloodmoss.cs
Normal file
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namespace Server.Items
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{
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public class Bloodmoss : BaseReagent, ICommodity
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{
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[Constructible]
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public Bloodmoss(int amount = 1) : base(0xF7B, amount)
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{
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}
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public Bloodmoss(Serial serial) : base(serial)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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32
Projects/Scripts/Items/Resources/Reagents/DaemonBlood.cs
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32
Projects/Scripts/Items/Resources/Reagents/DaemonBlood.cs
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namespace Server.Items
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{
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public class DaemonBlood : BaseReagent, ICommodity
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{
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[Constructible]
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public DaemonBlood(int amount = 1) : base(0xF7D, amount)
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{
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}
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public DaemonBlood(Serial serial) : base(serial)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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32
Projects/Scripts/Items/Resources/Reagents/DaemonBone.cs
Normal file
32
Projects/Scripts/Items/Resources/Reagents/DaemonBone.cs
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namespace Server.Items
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{
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// TODO: Commodity?
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public class DaemonBone : BaseReagent
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{
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[Constructible]
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public DaemonBone(int amount = 1) : base(0xF80, amount)
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{
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}
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public DaemonBone(Serial serial) : base(serial)
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{
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}
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public override double DefaultWeight => 1.0;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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31
Projects/Scripts/Items/Resources/Reagents/DeadWood.cs
Normal file
31
Projects/Scripts/Items/Resources/Reagents/DeadWood.cs
Normal file
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namespace Server.Items
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{
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public class DeadWood : BaseReagent, ICommodity
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{
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[Constructible]
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public DeadWood(int amount = 1) : base(0xF90, amount)
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{
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}
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public DeadWood(Serial serial) : base(serial)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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33
Projects/Scripts/Items/Resources/Reagents/DragonsBlood.cs
Normal file
33
Projects/Scripts/Items/Resources/Reagents/DragonsBlood.cs
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namespace Server.Items
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{
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public class DragonsBlood : BaseReagent, ICommodity
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{
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[Constructible]
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public DragonsBlood(int amount = 1)
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: base(0x4077, amount)
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{
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}
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public DragonsBlood(Serial serial)
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: base(serial)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => Core.ML;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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32
Projects/Scripts/Items/Resources/Reagents/Garlic.cs
Normal file
32
Projects/Scripts/Items/Resources/Reagents/Garlic.cs
Normal file
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namespace Server.Items
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{
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public class Garlic : BaseReagent, ICommodity
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{
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[Constructible]
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public Garlic(int amount = 1) : base(0xF84, amount)
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{
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}
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public Garlic(Serial serial) : base(serial)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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32
Projects/Scripts/Items/Resources/Reagents/Ginseng.cs
Normal file
32
Projects/Scripts/Items/Resources/Reagents/Ginseng.cs
Normal file
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namespace Server.Items
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{
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public class Ginseng : BaseReagent, ICommodity
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{
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[Constructible]
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public Ginseng(int amount = 1) : base(0xF85, amount)
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{
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}
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public Ginseng(Serial serial) : base(serial)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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32
Projects/Scripts/Items/Resources/Reagents/GraveDust.cs
Normal file
32
Projects/Scripts/Items/Resources/Reagents/GraveDust.cs
Normal file
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namespace Server.Items
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{
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public class GraveDust : BaseReagent, ICommodity
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{
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[Constructible]
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public GraveDust(int amount = 1) : base(0xF8F, amount)
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{
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}
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public GraveDust(Serial serial) : base(serial)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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32
Projects/Scripts/Items/Resources/Reagents/MandrakeRoot.cs
Normal file
32
Projects/Scripts/Items/Resources/Reagents/MandrakeRoot.cs
Normal file
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namespace Server.Items
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{
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public class MandrakeRoot : BaseReagent, ICommodity
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{
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[Constructible]
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public MandrakeRoot(int amount = 1) : base(0xF86, amount)
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||||
{
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||||
}
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public MandrakeRoot(Serial serial) : base(serial)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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|
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writer.Write(0); // version
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||||
}
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public override void Deserialize(GenericReader reader)
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{
|
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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32
Projects/Scripts/Items/Resources/Reagents/Nightshade.cs
Normal file
32
Projects/Scripts/Items/Resources/Reagents/Nightshade.cs
Normal file
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namespace Server.Items
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{
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public class Nightshade : BaseReagent, ICommodity
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{
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[Constructible]
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public Nightshade(int amount = 1) : base(0xF88, amount)
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||||
{
|
||||
}
|
||||
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public Nightshade(Serial serial) : base(serial)
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||||
{
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||||
}
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||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
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||||
bool ICommodity.IsDeedable => true;
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||||
|
||||
|
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public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
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||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
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||||
}
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||||
}
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}
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32
Projects/Scripts/Items/Resources/Reagents/NoxCrystal.cs
Normal file
32
Projects/Scripts/Items/Resources/Reagents/NoxCrystal.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class NoxCrystal : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public NoxCrystal(int amount = 1) : base(0xF8E, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public NoxCrystal(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Projects/Scripts/Items/Resources/Reagents/PigIron.cs
Normal file
32
Projects/Scripts/Items/Resources/Reagents/PigIron.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class PigIron : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public PigIron(int amount = 1) : base(0xF8A, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public PigIron(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Projects/Scripts/Items/Resources/Reagents/SpidersSilk.cs
Normal file
32
Projects/Scripts/Items/Resources/Reagents/SpidersSilk.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class SpidersSilk : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public SpidersSilk(int amount = 1) : base(0xF8D, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public SpidersSilk(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Projects/Scripts/Items/Resources/Reagents/SulfurousAsh.cs
Normal file
32
Projects/Scripts/Items/Resources/Reagents/SulfurousAsh.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class SulfurousAsh : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public SulfurousAsh(int amount = 1) : base(0xF8C, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public SulfurousAsh(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue