Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
63
Projects/Scripts/Items/Resources/Tailor/BoltOfCloth.cs
Normal file
63
Projects/Scripts/Items/Resources/Tailor/BoltOfCloth.cs
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@ -0,0 +1,63 @@
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using Server.Network;
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namespace Server.Items
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{
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[Flippable(0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C)]
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public class BoltOfCloth : Item, IScissorable, IDyable, ICommodity
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{
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[Constructible]
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public BoltOfCloth(int amount = 1) : base(0xF95)
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{
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Stackable = true;
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Weight = 5.0;
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Amount = amount;
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}
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public BoltOfCloth(Serial serial) : base(serial)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public bool Dye(Mobile from, DyeTub sender)
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{
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if (Deleted) return false;
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Hue = sender.DyedHue;
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return true;
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}
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public bool Scissor(Mobile from, Scissors scissors)
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{
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if (Deleted || !from.CanSee(this)) return false;
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base.ScissorHelper(from, new Cloth(), 50);
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return true;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void OnSingleClick(Mobile from)
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{
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int number = Amount == 1 ? 1049122 : 1049121;
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from.Send(
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new MessageLocalized(Serial, ItemID, MessageType.Label, 0x3B2, 3, number, "", (Amount * 50).ToString()));
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}
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}
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}
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35
Projects/Scripts/Items/Resources/Tailor/Bone.cs
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35
Projects/Scripts/Items/Resources/Tailor/Bone.cs
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@ -0,0 +1,35 @@
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namespace Server.Items
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{
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public class Bone : Item, ICommodity
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{
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[Constructible]
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public Bone(int amount = 1) : base(0xf7e)
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{
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Stackable = true;
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Amount = amount;
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Weight = 1.0;
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}
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public Bone(Serial serial) : base(serial)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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63
Projects/Scripts/Items/Resources/Tailor/Cloth.cs
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63
Projects/Scripts/Items/Resources/Tailor/Cloth.cs
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@ -0,0 +1,63 @@
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using Server.Network;
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namespace Server.Items
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{
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[Flippable(0x1766, 0x1768)]
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public class Cloth : Item, IScissorable, IDyable, ICommodity
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{
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[Constructible]
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public Cloth(int amount = 1) : base(0x1766)
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{
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Stackable = true;
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Amount = amount;
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}
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public Cloth(Serial serial) : base(serial)
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{
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}
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public override double DefaultWeight => 0.1;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public bool Dye(Mobile from, DyeTub sender)
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{
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if (Deleted)
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return false;
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Hue = sender.DyedHue;
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return true;
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}
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public bool Scissor(Mobile from, Scissors scissors)
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{
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if (Deleted || !from.CanSee(this)) return false;
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base.ScissorHelper(from, new Bandage(), 1);
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return true;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void OnSingleClick(Mobile from)
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{
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int number = Amount == 1 ? 1049124 : 1049123;
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from.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString()));
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}
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}
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}
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107
Projects/Scripts/Items/Resources/Tailor/Cotton.cs
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107
Projects/Scripts/Items/Resources/Tailor/Cotton.cs
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@ -0,0 +1,107 @@
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using Server.Targeting;
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namespace Server.Items
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{
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public class Cotton : Item, IDyable
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{
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[Constructible]
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public Cotton(int amount = 1) : base(0xDF9)
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{
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Stackable = true;
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Weight = 4.0;
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Amount = amount;
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}
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public Cotton(Serial serial) : base(serial)
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{
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}
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public bool Dye(Mobile from, DyeTub sender)
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{
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if (Deleted)
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return false;
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Hue = sender.DyedHue;
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return true;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(502655); // What spinning wheel do you wish to spin this on?
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from.Target = new PickWheelTarget(this);
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}
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else
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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}
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public virtual void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
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{
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Item item = new SpoolOfThread(6);
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item.Hue = hue;
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from.AddToBackpack(item);
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from.SendLocalizedMessage(1010577); // You put the spools of thread in your backpack.
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}
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private class PickWheelTarget : Target
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{
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private Cotton m_Cotton;
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public PickWheelTarget(Cotton cotton) : base(3, false, TargetFlags.None)
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{
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m_Cotton = cotton;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (m_Cotton.Deleted)
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return;
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ISpinningWheel wheel = targeted as ISpinningWheel;
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if (wheel == null && targeted is AddonComponent component)
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wheel = component.Addon as ISpinningWheel;
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if (wheel is Item)
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{
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if (!m_Cotton.IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else if (wheel.Spinning)
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{
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from.SendLocalizedMessage(502656); // That spinning wheel is being used.
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}
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else
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{
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m_Cotton.Consume();
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wheel.BeginSpin(m_Cotton.OnSpun, from, m_Cotton.Hue);
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}
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}
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else
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{
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from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
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}
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}
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}
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}
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}
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97
Projects/Scripts/Items/Resources/Tailor/Flax.cs
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97
Projects/Scripts/Items/Resources/Tailor/Flax.cs
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@ -0,0 +1,97 @@
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using Server.Targeting;
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namespace Server.Items
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{
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public class Flax : Item
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{
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[Constructible]
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public Flax(int amount = 1) : base(0x1A9C)
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{
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Stackable = true;
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Weight = 1.0;
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Amount = amount;
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}
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public Flax(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(502655); // What spinning wheel do you wish to spin this on?
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from.Target = new PickWheelTarget(this);
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}
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else
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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}
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public virtual void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
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{
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Item item = new SpoolOfThread(6);
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item.Hue = hue;
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from.AddToBackpack(item);
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from.SendLocalizedMessage(1010577); // You put the spools of thread in your backpack.
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}
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private class PickWheelTarget : Target
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{
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private Flax m_Flax;
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public PickWheelTarget(Flax flax) : base(3, false, TargetFlags.None)
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{
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m_Flax = flax;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (m_Flax.Deleted)
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return;
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ISpinningWheel wheel = targeted as ISpinningWheel;
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if (wheel == null && targeted is AddonComponent component)
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wheel = component.Addon as ISpinningWheel;
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if (wheel is Item)
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{
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if (!m_Flax.IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else if (wheel.Spinning)
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{
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from.SendLocalizedMessage(502656); // That spinning wheel is being used.
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}
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else
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{
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m_Flax.Consume();
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wheel.BeginSpin(m_Flax.OnSpun, from, m_Flax.Hue);
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}
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}
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else
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{
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from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
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}
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}
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}
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}
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}
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269
Projects/Scripts/Items/Resources/Tailor/Hides.cs
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269
Projects/Scripts/Items/Resources/Tailor/Hides.cs
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@ -0,0 +1,269 @@
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namespace Server.Items
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{
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public abstract class BaseHides : Item, ICommodity
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{
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private CraftResource m_Resource;
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public BaseHides(CraftResource resource, int amount = 1) : base(0x1079)
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{
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Stackable = true;
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Weight = 5.0;
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Amount = amount;
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Hue = CraftResources.GetHue(resource);
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m_Resource = resource;
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}
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public BaseHides(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get => m_Resource;
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set
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{
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m_Resource = value;
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InvalidateProperties();
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}
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}
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public override int LabelNumber
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{
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get
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{
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if (m_Resource >= CraftResource.SpinedLeather && m_Resource <= CraftResource.BarbedLeather)
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return 1049687 + (m_Resource - CraftResource.SpinedLeather);
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return 1047023;
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}
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write((int)m_Resource);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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case 0:
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{
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OreInfo info = new OreInfo(reader.ReadInt(), reader.ReadInt(), reader.ReadString());
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m_Resource = CraftResources.GetFromOreInfo(info);
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break;
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}
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}
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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if (Amount > 1)
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list.Add(1050039, "{0}\t#{1}", Amount, 1024216); // ~1_NUMBER~ ~2_ITEMNAME~
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else
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list.Add(1024216); // pile of hides
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (!CraftResources.IsStandard(m_Resource))
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{
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int num = CraftResources.GetLocalizationNumber(m_Resource);
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if (num > 0)
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list.Add(num);
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else
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list.Add(CraftResources.GetName(m_Resource));
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}
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}
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}
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[Flippable(0x1079, 0x1078)]
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public class Hides : BaseHides, IScissorable
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{
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[Constructible]
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public Hides(int amount = 1) : base(CraftResource.RegularLeather, amount)
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{
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}
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public Hides(Serial serial) : base(serial)
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{
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}
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public bool Scissor(Mobile from, Scissors scissors)
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{
|
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if (Deleted || !from.CanSee(this)) return false;
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|
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if (Core.AOS && !IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
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return false;
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}
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||||
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base.ScissorHelper(from, new Leather(), 1);
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return true;
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}
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public override void Serialize(GenericWriter writer)
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||||
{
|
||||
base.Serialize(writer);
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||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
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||||
}
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}
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[Flippable(0x1079, 0x1078)]
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public class SpinedHides : BaseHides, IScissorable
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{
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[Constructible]
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public SpinedHides(int amount = 1) : base(CraftResource.SpinedLeather, amount)
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||||
{
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||||
}
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|
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public SpinedHides(Serial serial) : base(serial)
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||||
{
|
||||
}
|
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|
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public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this)) return false;
|
||||
|
||||
if (Core.AOS && !IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
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||||
return false;
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||||
}
|
||||
|
||||
base.ScissorHelper(from, new SpinedLeather(), 1);
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||||
|
||||
return true;
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||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1079, 0x1078)]
|
||||
public class HornedHides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public HornedHides(int amount = 1) : base(CraftResource.HornedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public HornedHides(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this)) return false;
|
||||
|
||||
if (Core.AOS && !IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
|
||||
return false;
|
||||
}
|
||||
|
||||
base.ScissorHelper(from, new HornedLeather(), 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1079, 0x1078)]
|
||||
public class BarbedHides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public BarbedHides(int amount = 1) : base(CraftResource.BarbedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public BarbedHides(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this)) return false;
|
||||
|
||||
if (Core.AOS && !IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
|
||||
return false;
|
||||
}
|
||||
|
||||
base.ScissorHelper(from, new BarbedLeather(), 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
209
Projects/Scripts/Items/Resources/Tailor/Leathers.cs
Normal file
209
Projects/Scripts/Items/Resources/Tailor/Leathers.cs
Normal file
|
|
@ -0,0 +1,209 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseLeather : Item, ICommodity
|
||||
{
|
||||
private CraftResource m_Resource;
|
||||
|
||||
public BaseLeather(CraftResource resource, int amount = 1) : base(0x1081)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 1.0;
|
||||
Amount = amount;
|
||||
Hue = CraftResources.GetHue(resource);
|
||||
|
||||
m_Resource = resource;
|
||||
}
|
||||
|
||||
public BaseLeather(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get => m_Resource;
|
||||
set
|
||||
{
|
||||
m_Resource = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_Resource >= CraftResource.SpinedLeather && m_Resource <= CraftResource.BarbedLeather)
|
||||
return 1049684 + (m_Resource - CraftResource.SpinedLeather);
|
||||
|
||||
return 1047022;
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write((int)m_Resource);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
OreInfo info = new OreInfo(reader.ReadInt(), reader.ReadInt(), reader.ReadString());
|
||||
|
||||
m_Resource = CraftResources.GetFromOreInfo(info);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
{
|
||||
if (Amount > 1)
|
||||
list.Add(1050039, "{0}\t#{1}", Amount, 1024199); // ~1_NUMBER~ ~2_ITEMNAME~
|
||||
else
|
||||
list.Add(1024199); // cut leather
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (!CraftResources.IsStandard(m_Resource))
|
||||
{
|
||||
int num = CraftResources.GetLocalizationNumber(m_Resource);
|
||||
|
||||
if (num > 0)
|
||||
list.Add(num);
|
||||
else
|
||||
list.Add(CraftResources.GetName(m_Resource));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1081, 0x1082)]
|
||||
public class Leather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public Leather(int amount = 1) : base(CraftResource.RegularLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public Leather(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1081, 0x1082)]
|
||||
public class SpinedLeather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public SpinedLeather(int amount = 1) : base(CraftResource.SpinedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public SpinedLeather(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1081, 0x1082)]
|
||||
public class HornedLeather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public HornedLeather(int amount = 1) : base(CraftResource.HornedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public HornedLeather(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1081, 0x1082)]
|
||||
public class BarbedLeather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public BarbedLeather(int amount = 1) : base(CraftResource.BarbedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public BarbedLeather(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
63
Projects/Scripts/Items/Resources/Tailor/UncutCloth.cs
Normal file
63
Projects/Scripts/Items/Resources/Tailor/UncutCloth.cs
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0x1765, 0x1767)]
|
||||
public class UncutCloth : Item, IScissorable, IDyable, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public UncutCloth(int amount = 1) : base(0x1767)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public UncutCloth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override double DefaultWeight => 0.1;
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted)
|
||||
return false;
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this)) return false;
|
||||
|
||||
base.ScissorHelper(from, new Bandage(), 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
int number = Amount == 1 ? 1049124 : 1049123;
|
||||
|
||||
from.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString()));
|
||||
}
|
||||
}
|
||||
}
|
||||
145
Projects/Scripts/Items/Resources/Tailor/Wool.cs
Normal file
145
Projects/Scripts/Items/Resources/Tailor/Wool.cs
Normal file
|
|
@ -0,0 +1,145 @@
|
|||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Wool : Item, IDyable
|
||||
{
|
||||
[Constructible]
|
||||
public Wool(int amount = 1) : base(0xDF8)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 4.0;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public Wool(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted)
|
||||
return false;
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(502655); // What spinning wheel do you wish to spin this on?
|
||||
from.Target = new PickWheelTarget(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
|
||||
{
|
||||
Item item = new DarkYarn(3);
|
||||
item.Hue = hue;
|
||||
|
||||
from.AddToBackpack(item);
|
||||
from.SendLocalizedMessage(1010576); // You put the balls of yarn in your backpack.
|
||||
}
|
||||
|
||||
private class PickWheelTarget : Target
|
||||
{
|
||||
private Wool m_Wool;
|
||||
|
||||
public PickWheelTarget(Wool wool) : base(3, false, TargetFlags.None)
|
||||
{
|
||||
m_Wool = wool;
|
||||
}
|
||||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (m_Wool.Deleted)
|
||||
return;
|
||||
|
||||
ISpinningWheel wheel = targeted as ISpinningWheel;
|
||||
|
||||
if (wheel == null && targeted is AddonComponent component)
|
||||
wheel = component.Addon as ISpinningWheel;
|
||||
|
||||
if (wheel is Item)
|
||||
{
|
||||
if (!m_Wool.IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (wheel.Spinning)
|
||||
{
|
||||
from.SendLocalizedMessage(502656); // That spinning wheel is being used.
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Wool.Consume();
|
||||
wheel.BeginSpin(m_Wool.OnSpun, from, m_Wool.Hue);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class TaintedWool : Wool
|
||||
{
|
||||
[Constructible]
|
||||
public TaintedWool(int amount = 1) : base(0x101F)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 4.0;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public TaintedWool(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
|
||||
{
|
||||
Item item = new DarkYarn();
|
||||
item.Hue = hue;
|
||||
|
||||
from.AddToBackpack(item);
|
||||
from.SendLocalizedMessage(1010574); // You put a ball of yarn in your backpack.
|
||||
}
|
||||
}
|
||||
}
|
||||
209
Projects/Scripts/Items/Resources/Tailor/YarnsAndThreads.cs
Normal file
209
Projects/Scripts/Items/Resources/Tailor/YarnsAndThreads.cs
Normal file
|
|
@ -0,0 +1,209 @@
|
|||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseClothMaterial : Item, IDyable
|
||||
{
|
||||
public BaseClothMaterial(int itemID, int amount = 1) : base(itemID)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 1.0;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public BaseClothMaterial(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted)
|
||||
return false;
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(500366); // Select a loom to use that on.
|
||||
from.Target = new PickLoomTarget(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
}
|
||||
|
||||
private class PickLoomTarget : Target
|
||||
{
|
||||
private BaseClothMaterial m_Material;
|
||||
|
||||
public PickLoomTarget(BaseClothMaterial material) : base(3, false, TargetFlags.None)
|
||||
{
|
||||
m_Material = material;
|
||||
}
|
||||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (m_Material.Deleted)
|
||||
return;
|
||||
|
||||
ILoom loom = targeted as ILoom;
|
||||
|
||||
if (loom == null && targeted is AddonComponent component)
|
||||
loom = component.Addon as ILoom;
|
||||
|
||||
if (loom != null)
|
||||
{
|
||||
if (!m_Material.IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (loom.Phase < 4)
|
||||
{
|
||||
m_Material.Consume();
|
||||
|
||||
if (targeted is Item item)
|
||||
item.SendLocalizedMessageTo(from, 1010001 + loom.Phase++);
|
||||
}
|
||||
else
|
||||
{
|
||||
Item create = new BoltOfCloth();
|
||||
create.Hue = m_Material.Hue;
|
||||
|
||||
m_Material.Consume();
|
||||
loom.Phase = 0;
|
||||
from.SendLocalizedMessage(500368); // You create some cloth and put it in your backpack.
|
||||
from.AddToBackpack(create);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(500367); // Try using that on a loom.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class DarkYarn : BaseClothMaterial
|
||||
{
|
||||
[Constructible]
|
||||
public DarkYarn(int amount = 1) : base(0xE1D, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public DarkYarn(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LightYarn : BaseClothMaterial
|
||||
{
|
||||
[Constructible]
|
||||
public LightYarn(int amount = 1) : base(0xE1E, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public LightYarn(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LightYarnUnraveled : BaseClothMaterial
|
||||
{
|
||||
[Constructible]
|
||||
public LightYarnUnraveled(int amount = 1) : base(0xE1F, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public LightYarnUnraveled(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SpoolOfThread : BaseClothMaterial
|
||||
{
|
||||
[Constructible]
|
||||
public SpoolOfThread(int amount = 1) : base(0xFA0, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public SpoolOfThread(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue