Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
63
Projects/Scripts/Items/Resources/Tailor/BoltOfCloth.cs
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63
Projects/Scripts/Items/Resources/Tailor/BoltOfCloth.cs
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@ -0,0 +1,63 @@
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using Server.Network;
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namespace Server.Items
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{
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[Flippable(0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C)]
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public class BoltOfCloth : Item, IScissorable, IDyable, ICommodity
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{
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[Constructible]
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public BoltOfCloth(int amount = 1) : base(0xF95)
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{
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Stackable = true;
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Weight = 5.0;
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Amount = amount;
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}
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public BoltOfCloth(Serial serial) : base(serial)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public bool Dye(Mobile from, DyeTub sender)
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{
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if (Deleted) return false;
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Hue = sender.DyedHue;
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return true;
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}
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public bool Scissor(Mobile from, Scissors scissors)
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{
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if (Deleted || !from.CanSee(this)) return false;
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base.ScissorHelper(from, new Cloth(), 50);
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return true;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void OnSingleClick(Mobile from)
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{
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int number = Amount == 1 ? 1049122 : 1049121;
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from.Send(
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new MessageLocalized(Serial, ItemID, MessageType.Label, 0x3B2, 3, number, "", (Amount * 50).ToString()));
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}
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}
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}
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