Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
130
Projects/Scripts/Items/Skill Items/Camping/Bedroll.cs
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130
Projects/Scripts/Items/Skill Items/Camping/Bedroll.cs
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using System;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Items
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{
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[Flippable(0xA57, 0xA58, 0xA59)]
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public class Bedroll : Item
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{
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[Constructible]
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public Bedroll() : base(0xA57)
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{
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Weight = 5.0;
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}
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public Bedroll(Serial serial) : base(serial)
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{
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (Parent != null || !VerifyMove(from))
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return;
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if (!from.InRange(this, 2))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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return;
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}
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if (ItemID == 0xA57) // rolled
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{
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Direction dir = PlayerMobile.GetDirection4(from.Location, Location);
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if (dir == Direction.North || dir == Direction.South)
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ItemID = 0xA55;
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else
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ItemID = 0xA56;
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}
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else // unrolled
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{
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ItemID = 0xA57;
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if (!from.HasGump<LogoutGump>())
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{
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CampfireEntry entry = Campfire.GetEntry(from);
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if (entry?.Safe == true)
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from.SendGump(new LogoutGump(entry, this));
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}
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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private class LogoutGump : Gump
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{
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private Bedroll m_Bedroll;
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private Timer m_CloseTimer;
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private CampfireEntry m_Entry;
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public LogoutGump(CampfireEntry entry, Bedroll bedroll) : base(100, 0)
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{
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m_Entry = entry;
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m_Bedroll = bedroll;
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m_CloseTimer = Timer.DelayCall(TimeSpan.FromSeconds(10.0), CloseGump);
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AddBackground(0, 0, 400, 350, 0xA28);
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AddHtmlLocalized(100, 20, 200, 35, 1011015); // <center>Logging out via camping</center>
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/* Using a bedroll in the safety of a camp will log you out of the game safely.
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* If this is what you wish to do choose CONTINUE and you will be logged out.
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* Otherwise, select the CANCEL button to avoid logging out at this time.
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* The camp will remain secure for 10 seconds at which time this window will close
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* and you not be logged out.
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*/
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AddHtmlLocalized(50, 55, 300, 140, 1011016, true, true);
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AddButton(45, 298, 0xFA5, 0xFA7, 1);
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AddHtmlLocalized(80, 300, 110, 35, 1011011); // CONTINUE
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AddButton(200, 298, 0xFA5, 0xFA7, 0);
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AddHtmlLocalized(235, 300, 110, 35, 1011012); // CANCEL
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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PlayerMobile pm = m_Entry.Player;
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m_CloseTimer.Stop();
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if (Campfire.GetEntry(pm) != m_Entry)
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return;
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if (info.ButtonID == 1 && m_Entry.Safe && m_Bedroll.Parent == null && m_Bedroll.IsAccessibleTo(pm)
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&& m_Bedroll.VerifyMove(pm) && m_Bedroll.Map == pm.Map && pm.InRange(m_Bedroll, 2))
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{
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pm.PlaceInBackpack(m_Bedroll);
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pm.BedrollLogout = true;
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sender.Dispose();
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}
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Campfire.RemoveEntry(m_Entry);
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}
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private void CloseGump()
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{
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Campfire.RemoveEntry(m_Entry);
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m_Entry.Player.CloseGump<LogoutGump>();
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}
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}
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}
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}
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199
Projects/Scripts/Items/Skill Items/Camping/Campfire.cs
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199
Projects/Scripts/Items/Skill Items/Camping/Campfire.cs
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@ -0,0 +1,199 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Items
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{
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public enum CampfireStatus
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{
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Burning,
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Extinguishing,
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Off
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}
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public class Campfire : Item
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{
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public static readonly int SecureRange = 7;
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private static readonly Dictionary<Mobile, CampfireEntry> m_Table = new Dictionary<Mobile, CampfireEntry>();
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private List<CampfireEntry> m_Entries;
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private Timer m_Timer;
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public Campfire() : base(0xDE3)
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{
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Movable = false;
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Light = LightType.Circle300;
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m_Entries = new List<CampfireEntry>();
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Created = DateTime.UtcNow;
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m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0), OnTick);
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}
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public Campfire(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime Created{ get; }
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[CommandProperty(AccessLevel.GameMaster)]
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public CampfireStatus Status
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{
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get
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{
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switch (ItemID)
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{
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case 0xDE3:
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return CampfireStatus.Burning;
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case 0xDE9:
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return CampfireStatus.Extinguishing;
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default:
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return CampfireStatus.Off;
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}
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}
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set
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{
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if (Status == value)
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return;
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switch (value)
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{
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case CampfireStatus.Burning:
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ItemID = 0xDE3;
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Light = LightType.Circle300;
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break;
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case CampfireStatus.Extinguishing:
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ItemID = 0xDE9;
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Light = LightType.Circle150;
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break;
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default:
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ItemID = 0xDEA;
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Light = LightType.ArchedWindowEast;
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ClearEntries();
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break;
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}
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}
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}
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public static CampfireEntry GetEntry(Mobile player)
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{
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m_Table.TryGetValue(player, out CampfireEntry value);
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return value;
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}
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public static void RemoveEntry(CampfireEntry entry)
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{
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m_Table.Remove(entry.Player);
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entry.Fire.m_Entries.Remove(entry);
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}
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private void OnTick()
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{
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DateTime now = DateTime.UtcNow;
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TimeSpan age = now - Created;
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if (age >= TimeSpan.FromSeconds(100.0))
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Delete();
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else if (age >= TimeSpan.FromSeconds(90.0))
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Status = CampfireStatus.Off;
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else if (age >= TimeSpan.FromSeconds(60.0))
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Status = CampfireStatus.Extinguishing;
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if (Status == CampfireStatus.Off || Deleted)
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return;
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foreach (CampfireEntry entry in m_Entries.ToList())
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if (!entry.Valid || entry.Player.NetState == null)
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RemoveEntry(entry);
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else if (!entry.Safe && now - entry.Start >= TimeSpan.FromSeconds(30.0))
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{
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entry.Safe = true;
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entry.Player.SendLocalizedMessage(500621); // The camp is now secure.
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}
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IPooledEnumerable<NetState> eable = GetClientsInRange(SecureRange);
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foreach (NetState state in eable)
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if (state.Mobile is PlayerMobile pm && GetEntry(pm) == null)
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{
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CampfireEntry entry = new CampfireEntry(pm, this);
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m_Table[pm] = entry;
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m_Entries.Add(entry);
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pm.SendLocalizedMessage(500620); // You feel it would take a few moments to secure your camp.
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}
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eable.Free();
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}
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private void ClearEntries()
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{
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if (m_Entries == null)
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return;
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foreach (CampfireEntry entry in m_Entries.ToList())
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RemoveEntry(entry);
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}
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public override void OnAfterDelete()
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{
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m_Timer?.Stop();
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ClearEntries();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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Delete();
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}
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}
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public class CampfireEntry
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{
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private bool m_Safe;
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public CampfireEntry(PlayerMobile player, Campfire fire)
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{
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Player = player;
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Fire = fire;
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Start = DateTime.UtcNow;
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m_Safe = false;
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}
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public PlayerMobile Player{ get; }
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public Campfire Fire{ get; }
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public DateTime Start{ get; }
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public bool Valid => !Fire.Deleted && Fire.Status != CampfireStatus.Off && Player.Map == Fire.Map &&
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Player.InRange(Fire, Campfire.SecureRange);
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public bool Safe
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{
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get => Valid && m_Safe;
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set => m_Safe = value;
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}
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}
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}
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112
Projects/Scripts/Items/Skill Items/Camping/Kindling.cs
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112
Projects/Scripts/Items/Skill Items/Camping/Kindling.cs
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@ -0,0 +1,112 @@
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using System.Collections.Generic;
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using Server.Network;
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using Server.Regions;
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namespace Server.Items
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{
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public class Kindling : Item
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{
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[Constructible]
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public Kindling(int amount = 1) : base(0xDE1)
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{
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Stackable = true;
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Weight = 5.0;
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Amount = amount;
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}
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public Kindling(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!VerifyMove(from))
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return;
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if (!from.InRange(GetWorldLocation(), 2))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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return;
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}
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Point3D fireLocation = GetFireLocation(from);
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if (fireLocation == Point3D.Zero)
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{
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from.SendLocalizedMessage(501695); // There is not a spot nearby to place your campfire.
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}
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else if (!from.CheckSkill(SkillName.Camping, 0.0, 100.0))
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{
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from.SendLocalizedMessage(501696); // You fail to ignite the campfire.
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}
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else
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{
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Consume();
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if (!Deleted && Parent == null)
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from.PlaceInBackpack(this);
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new Campfire().MoveToWorld(fireLocation, from.Map);
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}
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}
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private Point3D GetFireLocation(Mobile from)
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{
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if (from.Region.IsPartOf<DungeonRegion>())
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return Point3D.Zero;
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if (Parent == null)
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return Location;
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List<Point3D> list = new List<Point3D>(4);
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AddOffsetLocation(from, 0, -1, list);
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AddOffsetLocation(from, -1, 0, list);
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AddOffsetLocation(from, 0, 1, list);
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AddOffsetLocation(from, 1, 0, list);
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if (list.Count == 0)
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return Point3D.Zero;
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int idx = Utility.Random(list.Count);
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return list[idx];
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}
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private void AddOffsetLocation(Mobile from, int offsetX, int offsetY, List<Point3D> list)
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{
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Map map = from.Map;
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int x = from.X + offsetX;
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int y = from.Y + offsetY;
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Point3D loc = new Point3D(x, y, from.Z);
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if (map.CanFit(loc, 1) && from.InLOS(loc))
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{
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list.Add(loc);
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}
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else
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{
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loc = new Point3D(x, y, map.GetAverageZ(x, y));
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if (map.CanFit(loc, 1) && from.InLOS(loc))
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list.Add(loc);
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}
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}
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}
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}
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