Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
334
Projects/Scripts/Items/Skill Items/Lumberjack/Log.cs
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334
Projects/Scripts/Items/Skill Items/Lumberjack/Log.cs
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namespace Server.Items
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{
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[Flippable(0x1bdd, 0x1be0)]
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public class Log : Item, ICommodity, IAxe
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{
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private CraftResource m_Resource;
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[Constructible]
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public Log(int amount = 1) : this(CraftResource.RegularWood, amount)
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{
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}
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[Constructible]
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public Log(CraftResource resource)
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: this(resource, 1)
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{
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}
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[Constructible]
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public Log(CraftResource resource, int amount)
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: base(0x1BDD)
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{
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Stackable = true;
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Weight = 2.0;
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Amount = amount;
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m_Resource = resource;
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Hue = CraftResources.GetHue(resource);
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}
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public Log(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get => m_Resource;
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set
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{
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m_Resource = value;
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InvalidateProperties();
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}
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}
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public virtual bool Axe(Mobile from, BaseAxe axe)
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{
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if (!TryCreateBoards(from, 0, new Board()))
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return false;
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return true;
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}
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int ICommodity.DescriptionNumber => CraftResources.IsStandard(m_Resource)
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? LabelNumber
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: 1075062 + ((int)m_Resource - (int)CraftResource.RegularWood);
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bool ICommodity.IsDeedable => true;
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (!CraftResources.IsStandard(m_Resource))
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{
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int num = CraftResources.GetLocalizationNumber(m_Resource);
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if (num > 0)
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list.Add(num);
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else
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list.Add(CraftResources.GetName(m_Resource));
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write((int)m_Resource);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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}
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if (version == 0)
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m_Resource = CraftResource.RegularWood;
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}
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public virtual bool TryCreateBoards(Mobile from, double skill, Item item)
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{
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if (Deleted || !from.CanSee(this))
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return false;
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if (from.Skills.Carpentry.Value < skill &&
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from.Skills.Lumberjacking.Value < skill)
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{
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item.Delete();
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from.SendLocalizedMessage(1072652); // You cannot work this strange and unusual wood.
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return false;
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}
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base.ScissorHelper(from, item, 1, false);
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return true;
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}
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}
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public class HeartwoodLog : Log
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{
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[Constructible]
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public HeartwoodLog(int amount = 1)
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: base(CraftResource.Heartwood, amount)
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{
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}
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public HeartwoodLog(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override bool Axe(Mobile from, BaseAxe axe)
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{
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if (!TryCreateBoards(from, 100, new HeartwoodBoard()))
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return false;
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return true;
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}
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}
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public class BloodwoodLog : Log
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{
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[Constructible]
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public BloodwoodLog(int amount = 1)
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: base(CraftResource.Bloodwood, amount)
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{
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}
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public BloodwoodLog(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override bool Axe(Mobile from, BaseAxe axe)
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{
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if (!TryCreateBoards(from, 100, new BloodwoodBoard()))
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return false;
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return true;
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}
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}
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public class FrostwoodLog : Log
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{
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[Constructible]
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public FrostwoodLog(int amount = 1)
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: base(CraftResource.Frostwood, amount)
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{
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}
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public FrostwoodLog(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override bool Axe(Mobile from, BaseAxe axe)
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{
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if (!TryCreateBoards(from, 100, new FrostwoodBoard()))
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return false;
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return true;
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}
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}
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public class OakLog : Log
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{
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[Constructible]
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public OakLog(int amount = 1)
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: base(CraftResource.OakWood, amount)
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{
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}
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public OakLog(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override bool Axe(Mobile from, BaseAxe axe)
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{
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if (!TryCreateBoards(from, 65, new OakBoard()))
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return false;
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return true;
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}
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}
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public class AshLog : Log
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{
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[Constructible]
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public AshLog(int amount = 1)
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: base(CraftResource.AshWood, amount)
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{
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}
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public AshLog(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override bool Axe(Mobile from, BaseAxe axe)
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{
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if (!TryCreateBoards(from, 80, new AshBoard()))
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return false;
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return true;
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}
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}
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public class YewLog : Log
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{
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[Constructible]
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public YewLog(int amount = 1)
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: base(CraftResource.YewWood, amount)
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{
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}
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public YewLog(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override bool Axe(Mobile from, BaseAxe axe)
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{
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if (!TryCreateBoards(from, 95, new YewBoard()))
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return false;
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return true;
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}
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}
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}
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