Reorganizes Project (#41)

This commit is contained in:
Kamron Batman 2019-08-02 18:13:40 -07:00 committed by GitHub
parent 08bf44af9a
commit 3614a66aee
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3499 changed files with 79 additions and 55 deletions

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namespace Server.Items
{
public class EarthquakeScroll : SpellScroll
{
[Constructible]
public EarthquakeScroll(int amount = 1) : base(56, 0x1F65, amount)
{
}
public EarthquakeScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class EnergyVortexScroll : SpellScroll
{
[Constructible]
public EnergyVortexScroll(int amount = 1) : base(57, 0x1F66, amount)
{
}
public EnergyVortexScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class ResurrectionScroll : SpellScroll
{
[Constructible]
public ResurrectionScroll(int amount = 1) : base(58, 0x1F67, amount)
{
}
public ResurrectionScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class SummonAirElementalScroll : SpellScroll
{
[Constructible]
public SummonAirElementalScroll(int amount = 1) : base(59, 0x1F68, amount)
{
}
public SummonAirElementalScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class SummonDaemonScroll : SpellScroll
{
[Constructible]
public SummonDaemonScroll(int amount = 1) : base(60, 0x1F69, amount)
{
}
public SummonDaemonScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class SummonEarthElementalScroll : SpellScroll
{
[Constructible]
public SummonEarthElementalScroll(int amount = 1) : base(61, 0x1F6A, amount)
{
}
public SummonEarthElementalScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class SummonFireElementalScroll : SpellScroll
{
[Constructible]
public SummonFireElementalScroll(int amount = 1) : base(62, 0x1F6B, amount)
{
}
public SummonFireElementalScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class SummonWaterElementalScroll : SpellScroll
{
[Constructible]
public SummonWaterElementalScroll(int amount = 1) : base(63, 0x1F6C, amount)
{
}
public SummonWaterElementalScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class BladeSpiritsScroll : SpellScroll
{
[Constructible]
public BladeSpiritsScroll(int amount = 1) : base(32, 0x1F4D, amount)
{
}
public BladeSpiritsScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class DispelFieldScroll : SpellScroll
{
[Constructible]
public DispelFieldScroll(int amount = 1) : base(33, 0x1F4E, amount)
{
}
public DispelFieldScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class IncognitoScroll : SpellScroll
{
[Constructible]
public IncognitoScroll(int amount = 1) : base(34, 0x1F4F, amount)
{
}
public IncognitoScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class MagicReflectScroll : SpellScroll
{
[Constructible]
public MagicReflectScroll(int amount = 1) : base(35, 0x1F50, amount)
{
}
public MagicReflectScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class MindBlastScroll : SpellScroll
{
[Constructible]
public MindBlastScroll(int amount = 1) : base(36, 0x1F51, amount)
{
}
public MindBlastScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class ParalyzeScroll : SpellScroll
{
[Constructible]
public ParalyzeScroll(int amount = 1) : base(37, 0x1F52, amount)
{
}
public ParalyzeScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class PoisonFieldScroll : SpellScroll
{
[Constructible]
public PoisonFieldScroll(int amount = 1) : base(38, 0x1F53, amount)
{
}
public PoisonFieldScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class SummonCreatureScroll : SpellScroll
{
[Constructible]
public SummonCreatureScroll(int amount = 1) : base(39, 0x1F54, amount)
{
}
public SummonCreatureScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class ClumsyScroll : SpellScroll
{
[Constructible]
public ClumsyScroll(int amount = 1) : base(0, 0x1F2E, amount)
{
}
public ClumsyScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class CreateFoodScroll : SpellScroll
{
[Constructible]
public CreateFoodScroll(int amount = 1) : base(1, 0x1F2F, amount)
{
}
public CreateFoodScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class FeeblemindScroll : SpellScroll
{
[Constructible]
public FeeblemindScroll(int amount = 1) : base(2, 0x1F30, amount)
{
}
public FeeblemindScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class HealScroll : SpellScroll
{
[Constructible]
public HealScroll(int amount = 1) : base(3, 0x1F31, amount)
{
}
public HealScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class MagicArrowScroll : SpellScroll
{
[Constructible]
public MagicArrowScroll(int amount = 1) : base(4, 0x1F32, amount)
{
}
public MagicArrowScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class NightSightScroll : SpellScroll
{
[Constructible]
public NightSightScroll(int amount = 1) : base(5, 0x1F33, amount)
{
}
public NightSightScroll(Serial ser) : base(ser)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class ReactiveArmorScroll : SpellScroll
{
[Constructible]
public ReactiveArmorScroll(int amount = 1) : base(6, 0x1F2D, amount)
{
}
public ReactiveArmorScroll(Serial ser) : base(ser)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class WeakenScroll : SpellScroll
{
[Constructible]
public WeakenScroll(int amount = 1) : base(7, 0x1F34, amount)
{
}
public WeakenScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class ArchProtectionScroll : SpellScroll
{
[Constructible]
public ArchProtectionScroll(int amount = 1) : base(25, 0x1F46, amount)
{
}
public ArchProtectionScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class ArchCureScroll : SpellScroll
{
[Constructible]
public ArchCureScroll(int amount = 1) : base(24, 0x1F45, amount)
{
}
public ArchCureScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class CurseScroll : SpellScroll
{
[Constructible]
public CurseScroll(int amount = 1) : base(26, 0x1F47, amount)
{
}
public CurseScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class FireFieldScroll : SpellScroll
{
[Constructible]
public FireFieldScroll(int amount = 1) : base(27, 0x1F48, amount)
{
}
public FireFieldScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class GreaterHealScroll : SpellScroll
{
[Constructible]
public GreaterHealScroll(int amount = 1) : base(28, 0x1F49, amount)
{
}
public GreaterHealScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class LightningScroll : SpellScroll
{
[Constructible]
public LightningScroll(int amount = 1) : base(29, 0x1F4A, amount)
{
}
public LightningScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class ManaDrainScroll : SpellScroll
{
[Constructible]
public ManaDrainScroll(int amount = 1) : base(30, 0x1F4B, amount)
{
}
public ManaDrainScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class RecallScroll : SpellScroll
{
[Constructible]
public RecallScroll(int amount = 1) : base(31, 0x1F4C, amount)
{
}
public RecallScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class AnimatedWeaponScroll : SpellScroll
{
[Constructible]
public AnimatedWeaponScroll(int amount = 1)
: base(683, 0x2DA4, amount)
{
}
public AnimatedWeaponScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class BombardScroll : SpellScroll
{
[Constructible]
public BombardScroll(int amount = 1)
: base(688, 0x2DA9, amount)
{
}
public BombardScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class CleansingWindsScroll : SpellScroll
{
[Constructible]
public CleansingWindsScroll(int amount = 1)
: base(687, 0x2DA8, amount)
{
}
public CleansingWindsScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class EagleStrikeScroll : SpellScroll
{
[Constructible]
public EagleStrikeScroll(int amount = 1)
: base(682, 0x2DA3, amount)
{
}
public EagleStrikeScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}

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@ -0,0 +1,31 @@
namespace Server.Items
{
public class EnchantScroll : SpellScroll
{
[Constructible]
public EnchantScroll(int amount = 1)
: base(680, 0x2DA1, amount)
{
}
public EnchantScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}

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@ -0,0 +1,31 @@
namespace Server.Items
{
public class HailStormScroll : SpellScroll
{
[Constructible]
public HailStormScroll(int amount = 1)
: base(690, 0x2DAB, amount)
{
}
public HailStormScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class HealingStoneScroll : SpellScroll
{
[Constructible]
public HealingStoneScroll(int amount = 1)
: base(678, 0x2D9F, amount)
{
}
public HealingStoneScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}

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@ -0,0 +1,31 @@
namespace Server.Items
{
public class MassSleepScroll : SpellScroll
{
[Constructible]
public MassSleepScroll(int amount = 1)
: base(686, 0x2DA7, amount)
{
}
public MassSleepScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}

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@ -0,0 +1,31 @@
namespace Server.Items
{
public class NetherBoltScroll : SpellScroll
{
[Constructible]
public NetherBoltScroll(int amount = 1)
: base(677, 0x2D9E, amount)
{
}
public NetherBoltScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}

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@ -0,0 +1,31 @@
namespace Server.Items
{
public class NetherCycloneScroll : SpellScroll
{
[Constructible]
public NetherCycloneScroll(int amount = 1)
: base(691, 0x2DAC, amount)
{
}
public NetherCycloneScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}

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@ -0,0 +1,31 @@
namespace Server.Items
{
public class PurgeMagicScroll : SpellScroll
{
[Constructible]
public PurgeMagicScroll(int amount = 1)
: base(679, 0x2DA0, amount)
{
}
public PurgeMagicScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class RisingColossusScroll : SpellScroll
{
[Constructible]
public RisingColossusScroll(int amount = 1)
: base(692, 0x2DAD, amount)
{
}
public RisingColossusScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}

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@ -0,0 +1,31 @@
namespace Server.Items
{
public class SleepScroll : SpellScroll
{
[Constructible]
public SleepScroll(int amount = 1)
: base(681, 0x2DA2, amount)
{
}
public SleepScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class SpellPlagueScroll : SpellScroll
{
[Constructible]
public SpellPlagueScroll(int amount = 1)
: base(689, 0x2DAA, amount)
{
}
public SpellPlagueScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class SpellTriggerScroll : SpellScroll
{
[Constructible]
public SpellTriggerScroll(int amount = 1)
: base(685, 0x2DA6, amount)
{
}
public SpellTriggerScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class StoneFormScroll : SpellScroll
{
[Constructible]
public StoneFormScroll(int amount = 1)
: base(684, 0x2DA5, amount)
{
}
public StoneFormScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class AnimateDeadScroll : SpellScroll
{
[Constructible]
public AnimateDeadScroll(int amount = 1) : base(100, 0x2260, amount)
{
}
public AnimateDeadScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class BloodOathScroll : SpellScroll
{
[Constructible]
public BloodOathScroll(int amount = 1) : base(101, 0x2261, amount)
{
}
public BloodOathScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class CorpseSkinScroll : SpellScroll
{
[Constructible]
public CorpseSkinScroll(int amount = 1) : base(102, 0x2262, amount)
{
}
public CorpseSkinScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class CurseWeaponScroll : SpellScroll
{
[Constructible]
public CurseWeaponScroll(int amount = 1) : base(103, 0x2263, amount)
{
}
public CurseWeaponScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class EvilOmenScroll : SpellScroll
{
[Constructible]
public EvilOmenScroll(int amount = 1) : base(104, 0x2264, amount)
{
}
public EvilOmenScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class ExorcismScroll : SpellScroll
{
[Constructible]
public ExorcismScroll(int amount = 1) : base(116, 0x2270, amount)
{
}
public ExorcismScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class HorrificBeastScroll : SpellScroll
{
[Constructible]
public HorrificBeastScroll(int amount = 1) : base(105, 0x2265, amount)
{
}
public HorrificBeastScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class LichFormScroll : SpellScroll
{
[Constructible]
public LichFormScroll(int amount = 1) : base(106, 0x2266, amount)
{
}
public LichFormScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class MindRotScroll : SpellScroll
{
[Constructible]
public MindRotScroll(int amount = 1) : base(107, 0x2267, amount)
{
}
public MindRotScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class PainSpikeScroll : SpellScroll
{
[Constructible]
public PainSpikeScroll(int amount = 1) : base(108, 0x2268, amount)
{
}
public PainSpikeScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class PoisonStrikeScroll : SpellScroll
{
[Constructible]
public PoisonStrikeScroll(int amount = 1) : base(109, 0x2269, amount)
{
}
public PoisonStrikeScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class StrangleScroll : SpellScroll
{
[Constructible]
public StrangleScroll(int amount = 1) : base(110, 0x226A, amount)
{
}
public StrangleScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class SummonFamiliarScroll : SpellScroll
{
[Constructible]
public SummonFamiliarScroll(int amount = 1) : base(111, 0x226B, amount)
{
}
public SummonFamiliarScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class VampiricEmbraceScroll : SpellScroll
{
[Constructible]
public VampiricEmbraceScroll(int amount = 1) : base(112, 0x226C, amount)
{
}
public VampiricEmbraceScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class VengefulSpiritScroll : SpellScroll
{
[Constructible]
public VengefulSpiritScroll(int amount = 1) : base(113, 0x226D, amount)
{
}
public VengefulSpiritScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class WitherScroll : SpellScroll
{
[Constructible]
public WitherScroll(int amount = 1) : base(114, 0x226E, amount)
{
}
public WitherScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class WraithFormScroll : SpellScroll
{
[Constructible]
public WraithFormScroll(int amount = 1) : base(115, 0x226F, amount)
{
}
public WraithFormScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class AgilityScroll : SpellScroll
{
[Constructible]
public AgilityScroll(int amount = 1) : base(8, 0x1F35, amount)
{
}
public AgilityScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class CunningScroll : SpellScroll
{
[Constructible]
public CunningScroll(int amount = 1) : base(9, 0x1F36, amount)
{
}
public CunningScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class CureScroll : SpellScroll
{
[Constructible]
public CureScroll(int amount = 1) : base(10, 0x1F37, amount)
{
}
public CureScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class HarmScroll : SpellScroll
{
[Constructible]
public HarmScroll(int amount = 1) : base(11, 0x1F38, amount)
{
}
public HarmScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class MagicTrapScroll : SpellScroll
{
[Constructible]
public MagicTrapScroll(int amount = 1) : base(12, 0x1F39, amount)
{
}
public MagicTrapScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class MagicUnTrapScroll : SpellScroll
{
[Constructible]
public MagicUnTrapScroll(int amount = 1) : base(13, 0x1F3A, amount)
{
}
public MagicUnTrapScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class ProtectionScroll : SpellScroll
{
[Constructible]
public ProtectionScroll(int amount = 1) : base(14, 0x1F3B, amount)
{
}
public ProtectionScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class StrengthScroll : SpellScroll
{
[Constructible]
public StrengthScroll(int amount = 1) : base(15, 0x1F3C, amount)
{
}
public StrengthScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class ChainLightningScroll : SpellScroll
{
[Constructible]
public ChainLightningScroll(int amount = 1) : base(48, 0x1F5D, amount)
{
}
public ChainLightningScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class EnergyFieldScroll : SpellScroll
{
[Constructible]
public EnergyFieldScroll(int amount = 1) : base(49, 0x1F5E, amount)
{
}
public EnergyFieldScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class FlamestrikeScroll : SpellScroll
{
[Constructible]
public FlamestrikeScroll(int amount = 1) : base(50, 0x1F5F, amount)
{
}
public FlamestrikeScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class GateTravelScroll : SpellScroll
{
[Constructible]
public GateTravelScroll(int amount = 1) : base(51, 0x1F60, amount)
{
}
public GateTravelScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class ManaVampireScroll : SpellScroll
{
[Constructible]
public ManaVampireScroll(int amount = 1) : base(52, 0x1F61, amount)
{
}
public ManaVampireScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class MassDispelScroll : SpellScroll
{
[Constructible]
public MassDispelScroll(int amount = 1) : base(53, 0x1F62, amount)
{
}
public MassDispelScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class MeteorSwarmScroll : SpellScroll
{
[Constructible]
public MeteorSwarmScroll(int amount = 1) : base(54, 0x1F63, amount)
{
}
public MeteorSwarmScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class PolymorphScroll : SpellScroll
{
[Constructible]
public PolymorphScroll(int amount = 1) : base(55, 0x1F64, amount)
{
}
public PolymorphScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class DispelScroll : SpellScroll
{
[Constructible]
public DispelScroll(int amount = 1) : base(40, 0x1F55, amount)
{
}
public DispelScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class EnergyBoltScroll : SpellScroll
{
[Constructible]
public EnergyBoltScroll(int amount = 1) : base(41, 0x1F56, amount)
{
}
public EnergyBoltScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class ExplosionScroll : SpellScroll
{
[Constructible]
public ExplosionScroll(int amount = 1) : base(42, 0x1F57, amount)
{
}
public ExplosionScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class InvisibilityScroll : SpellScroll
{
[Constructible]
public InvisibilityScroll(int amount = 1) : base(43, 0x1F58, amount)
{
}
public InvisibilityScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class MarkScroll : SpellScroll
{
[Constructible]
public MarkScroll(int amount = 1) : base(44, 0x1F59, amount)
{
}
public MarkScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class MassCurseScroll : SpellScroll
{
[Constructible]
public MassCurseScroll(int amount = 1) : base(45, 0x1F5A, amount)
{
}
public MassCurseScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class ParalyzeFieldScroll : SpellScroll
{
[Constructible]
public ParalyzeFieldScroll(int amount = 1) : base(46, 0x1F5B, amount)
{
}
public ParalyzeFieldScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class RevealScroll : SpellScroll
{
[Constructible]
public RevealScroll(int amount = 1) : base(47, 0x1F5C, amount)
{
}
public RevealScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System.Collections.Generic;
using Server.ContextMenus;
using Server.Multis;
using Server.Spells;
namespace Server.Items
{
public class SpellScroll : Item, ICommodity
{
[Constructible]
public SpellScroll(int spellID, int itemID, int amount = 1) : base(itemID)
{
Stackable = true;
Weight = 1.0;
Amount = amount;
SpellID = spellID;
}
public SpellScroll(Serial serial) : base(serial)
{
}
public int SpellID{ get; private set; }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => Core.ML;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(SpellID);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
SpellID = reader.ReadInt();
break;
}
}
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (from.Alive && Movable)
list.Add(new AddToSpellbookEntry());
}
public override void OnDoubleClick(Mobile from)
{
if (!DesignContext.Check(from))
return; // They are customizing
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
return;
}
Spell spell = SpellRegistry.NewSpell(SpellID, from, this);
if (spell != null)
spell.Cast();
else
from.SendLocalizedMessage(502345); // This spell has been temporarily disabled.
}
}
}

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namespace Server.Items
{
public class ArcaneCircleScroll : SpellScroll
{
[Constructible]
public ArcaneCircleScroll(int amount = 1)
: base(600, 0x2D51, amount)
{
Hue = 0x8FD;
}
public ArcaneCircleScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class GiftOfRenewalScroll : SpellScroll
{
[Constructible]
public GiftOfRenewalScroll(int amount = 1)
: base(601, 0x2D52, amount)
{
Hue = 0x8FD;
}
public GiftOfRenewalScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ImmolatingWeaponScroll : SpellScroll
{
[Constructible]
public ImmolatingWeaponScroll(int amount = 1)
: base(602, 0x2D53, amount)
{
Hue = 0x8FD;
}
public ImmolatingWeaponScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class AttuneWeaponScroll : SpellScroll
{
[Constructible]
public AttuneWeaponScroll(int amount = 1)
: base(603, 0x2D54, amount)
{
Hue = 0x8FD;
}
public AttuneWeaponScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ThunderstormScroll : SpellScroll
{
[Constructible]
public ThunderstormScroll(int amount = 1)
: base(604, 0x2D55, amount)
{
Hue = 0x8FD;
}
public ThunderstormScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class NatureFuryScroll : SpellScroll
{
[Constructible]
public NatureFuryScroll(int amount = 1)
: base(605, 0x2D56, amount)
{
Hue = 0x8FD;
}
public NatureFuryScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SummonFeyScroll : SpellScroll
{
[Constructible]
public SummonFeyScroll(int amount = 1)
: base(606, 0x2D57, amount)
{
Hue = 0x8FD;
}
public SummonFeyScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SummonFiendScroll : SpellScroll
{
[Constructible]
public SummonFiendScroll(int amount = 1)
: base(607, 0x2D58, amount)
{
Hue = 0x8FD;
}
public SummonFiendScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ReaperFormScroll : SpellScroll
{
[Constructible]
public ReaperFormScroll(int amount = 1)
: base(608, 0x2D59, amount)
{
Hue = 0x8FD;
}
public ReaperFormScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class WildfireScroll : SpellScroll
{
[Constructible]
public WildfireScroll(int amount = 1)
: base(609, 0x2D5A, amount)
{
Hue = 0x8FD;
}
public WildfireScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class EssenceOfWindScroll : SpellScroll
{
[Constructible]
public EssenceOfWindScroll(int amount = 1)
: base(610, 0x2D5B, amount)
{
Hue = 0x8FD;
}
public EssenceOfWindScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class DryadAllureScroll : SpellScroll
{
[Constructible]
public DryadAllureScroll(int amount = 1)
: base(611, 0x2D5C, amount)
{
Hue = 0x8FD;
}
public DryadAllureScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class EtherealVoyageScroll : SpellScroll
{
[Constructible]
public EtherealVoyageScroll(int amount = 1)
: base(612, 0x2D5D, amount)
{
Hue = 0x8FD;
}
public EtherealVoyageScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class WordOfDeathScroll : SpellScroll
{
[Constructible]
public WordOfDeathScroll(int amount = 1)
: base(613, 0x2D5E, amount)
{
Hue = 0x8FD;
}
public WordOfDeathScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class GiftOfLifeScroll : SpellScroll
{
[Constructible]
public GiftOfLifeScroll(int amount = 1)
: base(614, 0x2D5F, amount)
{
Hue = 0x8FD;
}
public GiftOfLifeScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ArcaneEmpowermentScroll : SpellScroll
{
[Constructible]
public ArcaneEmpowermentScroll(int amount = 1)
: base(615, 0x2D60, amount)
{
Hue = 0x8FD;
}
public ArcaneEmpowermentScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class BlessScroll : SpellScroll
{
[Constructible]
public BlessScroll(int amount = 1) : base(16, 0x1F3D, amount)
{
}
public BlessScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class FireballScroll : SpellScroll
{
[Constructible]
public FireballScroll(int amount = 1) : base(17, 0x1F3E, amount)
{
}
public FireballScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class MagicLockScroll : SpellScroll
{
[Constructible]
public MagicLockScroll(int amount = 1) : base(18, 0x1F3F, amount)
{
}
public MagicLockScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class PoisonScroll : SpellScroll
{
[Constructible]
public PoisonScroll(int amount = 1) : base(19, 0x1F40, amount)
{
}
public PoisonScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class TelekinisisScroll : SpellScroll
{
[Constructible]
public TelekinisisScroll(int amount = 1) : base(20, 0x1F41, amount)
{
}
public TelekinisisScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class TeleportScroll : SpellScroll
{
[Constructible]
public TeleportScroll(int amount = 1) : base(21, 0x1F42, amount)
{
}
public TeleportScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class UnlockScroll : SpellScroll
{
[Constructible]
public UnlockScroll(int amount = 1) : base(22, 0x1F43, amount)
{
}
public UnlockScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class WallOfStoneScroll : SpellScroll
{
[Constructible]
public WallOfStoneScroll(int amount = 1) : base(23, 0x1F44, amount)
{
}
public WallOfStoneScroll(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}