Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
528
Projects/Scripts/Items/Skill Items/Misc/Bandage.cs
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528
Projects/Scripts/Items/Skill Items/Misc/Bandage.cs
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using System;
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using System.Collections.Generic;
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using Server.Engines.ConPVP;
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using Server.Factions;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Items
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{
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public class Bandage : Item, IDyable
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{
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public static int Range = Core.AOS ? 2 : 1;
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[Constructible]
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public Bandage(int amount = 1) : base(0xE21)
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{
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Stackable = true;
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Amount = amount;
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}
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public Bandage(Serial serial) : base(serial)
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{
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}
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public override double DefaultWeight => 0.1;
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public virtual bool Dye(Mobile from, DyeTub sender)
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{
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if (Deleted)
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return false;
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Hue = sender.DyedHue;
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return true;
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}
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public static void Initialize()
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{
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EventSink.BandageTargetRequest += EventSink_BandageTargetRequest;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.InRange(GetWorldLocation(), Range))
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{
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from.RevealingAction();
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from.SendLocalizedMessage(500948); // Who will you use the bandages on?
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from.Target = new InternalTarget(this);
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}
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else
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{
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from.SendLocalizedMessage(500295); // You are too far away to do that.
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}
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}
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private static void EventSink_BandageTargetRequest(BandageTargetRequestEventArgs e)
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{
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if (!(e.Bandage is Bandage b) || b.Deleted)
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return;
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Mobile from = e.Mobile;
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if (from.InRange(b.GetWorldLocation(), Range))
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{
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if (from.Target != null)
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{
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Target.Cancel(from);
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from.Target = null;
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}
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from.RevealingAction();
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from.SendLocalizedMessage(500948); // Who will you use the bandages on?
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new InternalTarget(b).Invoke(from, e.Target);
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}
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else
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{
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from.SendLocalizedMessage(500295); // You are too far away to do that.
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}
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}
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private class InternalTarget : Target
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{
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private Bandage m_Bandage;
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public InternalTarget(Bandage bandage) : base(Bandage.Range, false, TargetFlags.Beneficial)
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{
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m_Bandage = bandage;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (m_Bandage.Deleted)
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return;
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if (targeted is Mobile mobile)
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{
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if (from.InRange(m_Bandage.GetWorldLocation(), Bandage.Range))
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{
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if (!(BandageContext.BeginHeal(from, mobile) == null || DuelContext.IsFreeConsume(from)))
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m_Bandage.Consume();
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}
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else
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{
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from.SendLocalizedMessage(500295); // You are too far away to do that.
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}
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}
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else if (targeted is PlagueBeastInnard innard)
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{
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if (innard.OnBandage(from))
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m_Bandage.Consume();
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}
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else
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{
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from.SendLocalizedMessage(500970); // Bandages can not be used on that.
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}
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}
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protected override void OnNonlocalTarget(Mobile from, object targeted)
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{
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if (targeted is PlagueBeastInnard innard)
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{
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if (innard.OnBandage(from))
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m_Bandage.Consume();
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}
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else
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{
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base.OnNonlocalTarget(from, targeted);
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}
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}
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}
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}
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public class BandageContext
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{
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private static Dictionary<Mobile, BandageContext> m_Table = new Dictionary<Mobile, BandageContext>();
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public BandageContext(Mobile healer, Mobile patient, TimeSpan delay)
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{
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Healer = healer;
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Patient = patient;
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Timer = new InternalTimer(this, delay);
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Timer.Start();
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}
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public Mobile Healer{ get; }
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public Mobile Patient{ get; }
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public int Slips{ get; set; }
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public Timer Timer{ get; private set; }
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public void Slip()
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{
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Healer.SendLocalizedMessage(500961); // Your fingers slip!
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++Slips;
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}
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public void StopHeal()
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{
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m_Table.Remove(Healer);
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Timer?.Stop();
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Timer = null;
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}
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public static BandageContext GetContext(Mobile healer)
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{
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m_Table.TryGetValue(healer, out BandageContext bc);
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return bc;
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}
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public static SkillName GetPrimarySkill(Mobile m)
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{
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if (!m.Player && (m.Body.IsMonster || m.Body.IsAnimal))
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return SkillName.Veterinary;
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return SkillName.Healing;
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}
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public static SkillName GetSecondarySkill(Mobile m)
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{
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if (!m.Player && (m.Body.IsMonster || m.Body.IsAnimal))
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return SkillName.AnimalLore;
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return SkillName.Anatomy;
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}
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public void EndHeal()
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{
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StopHeal();
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int healerNumber = -1, patientNumber = -1;
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bool playSound = true;
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bool checkSkills = false;
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SkillName primarySkill = GetPrimarySkill(Patient);
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SkillName secondarySkill = GetSecondarySkill(Patient);
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BaseCreature petPatient = Patient as BaseCreature;
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if (!Healer.Alive)
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{
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healerNumber = 500962; // You were unable to finish your work before you died.
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patientNumber = -1;
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playSound = false;
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}
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else if (!Healer.InRange(Patient, Bandage.Range))
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{
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healerNumber = 500963; // You did not stay close enough to heal your target.
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patientNumber = -1;
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playSound = false;
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}
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else if (!Patient.Alive || petPatient?.IsDeadPet == true)
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{
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double healing = Healer.Skills[primarySkill].Value;
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double anatomy = Healer.Skills[secondarySkill].Value;
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double chance = (healing - 68.0) / 50.0 - Slips * 0.02;
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if ((checkSkills = healing >= 80.0 && anatomy >= 80.0) && chance > Utility.RandomDouble()
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|| Core.SE && petPatient is FactionWarHorse && petPatient.ControlMaster == Healer
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) //TODO: Dbl check doesn't check for faction of the horse here?
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{
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if (Patient.Map == null || !Patient.Map.CanFit(Patient.Location, 16, false, false))
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{
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healerNumber = 501042; // Target can not be resurrected at that location.
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patientNumber = 502391; // Thou can not be resurrected there!
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}
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else if (Patient.Region?.IsPartOf("Khaldun") == true)
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{
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healerNumber =
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1010395; // The veil of death in this area is too strong and resists thy efforts to restore life.
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patientNumber = -1;
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}
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else
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{
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healerNumber = 500965; // You are able to resurrect your patient.
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patientNumber = -1;
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Patient.PlaySound(0x214);
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Patient.FixedEffect(0x376A, 10, 16);
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if (petPatient?.IsDeadPet == true)
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{
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Mobile master = petPatient.ControlMaster;
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if (master != null && Healer == master)
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{
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petPatient.ResurrectPet();
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for (int i = 0; i < petPatient.Skills.Length; ++i) petPatient.Skills[i].Base -= 0.1;
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}
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else if (master?.InRange(petPatient, 3) == true)
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{
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healerNumber = 503255; // You are able to resurrect the creature.
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master.CloseGump<PetResurrectGump>();
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master.SendGump(new PetResurrectGump(Healer, petPatient));
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}
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else
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{
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bool found = false;
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List<Mobile> friends = petPatient.Friends;
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for (int i = 0; friends != null && i < friends.Count; ++i)
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{
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Mobile friend = friends[i];
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if (friend.InRange(petPatient, 3))
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{
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healerNumber = 503255; // You are able to resurrect the creature.
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friend.CloseGump<PetResurrectGump>();
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friend.SendGump(new PetResurrectGump(Healer, petPatient));
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found = true;
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break;
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}
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}
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if (!found)
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healerNumber = 1049670; // The pet's owner must be nearby to attempt resurrection.
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}
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}
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else
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{
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Patient.CloseGump<ResurrectGump>();
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Patient.SendGump(new ResurrectGump(Patient, Healer));
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}
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}
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}
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else
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{
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if (petPatient?.IsDeadPet == true)
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healerNumber = 503256; // You fail to resurrect the creature.
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else
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healerNumber = 500966; // You are unable to resurrect your patient.
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patientNumber = -1;
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}
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}
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else if (Patient.Poisoned)
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{
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Healer.SendLocalizedMessage(500969); // You finish applying the bandages.
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double healing = Healer.Skills[primarySkill].Value;
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double anatomy = Healer.Skills[secondarySkill].Value;
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double chance = (healing - 30.0) / 50.0 - Patient.Poison.Level * 0.1 - Slips * 0.02;
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if ((checkSkills = healing >= 60.0 && anatomy >= 60.0) && chance > Utility.RandomDouble())
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{
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if (Patient.CurePoison(Healer))
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{
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healerNumber = Healer == Patient ? -1 : 1010058; // You have cured the target of all poisons.
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patientNumber = 1010059; // You have been cured of all poisons.
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}
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else
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{
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healerNumber = -1;
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patientNumber = -1;
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}
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}
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else
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{
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healerNumber = 1010060; // You have failed to cure your target!
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patientNumber = -1;
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}
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}
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else if (BleedAttack.IsBleeding(Patient))
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{
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healerNumber = 1060088; // You bind the wound and stop the bleeding
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patientNumber = 1060167; // The bleeding wounds have healed, you are no longer bleeding!
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BleedAttack.EndBleed(Patient, false);
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}
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else if (MortalStrike.IsWounded(Patient))
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{
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healerNumber = Healer == Patient ? 1005000 : 1010398;
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patientNumber = -1;
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playSound = false;
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}
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else if (Patient.Hits == Patient.HitsMax)
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{
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healerNumber = 500967; // You heal what little damage your patient had.
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patientNumber = -1;
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}
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else
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{
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checkSkills = true;
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patientNumber = -1;
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double healing = Healer.Skills[primarySkill].Value;
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double anatomy = Healer.Skills[secondarySkill].Value;
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double chance = (healing + 10.0) / 100.0 - Slips * 0.02;
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if (chance > Utility.RandomDouble())
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{
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healerNumber = 500969; // You finish applying the bandages.
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double min, max;
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if (Core.AOS)
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{
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min = anatomy / 8.0 + healing / 5.0 + 4.0;
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max = anatomy / 6.0 + healing / 2.5 + 4.0;
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}
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else
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{
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min = anatomy / 5.0 + healing / 5.0 + 3.0;
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max = anatomy / 5.0 + healing / 2.0 + 10.0;
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}
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double toHeal = min + Utility.RandomDouble() * (max - min);
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if (Patient.Body.IsMonster || Patient.Body.IsAnimal)
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toHeal += Patient.HitsMax / 100;
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if (Core.AOS)
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toHeal -= toHeal * Slips * 0.35; // TODO: Verify algorithm
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else
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toHeal -= Slips * 4;
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if (toHeal < 1)
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{
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toHeal = 1;
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healerNumber = 500968; // You apply the bandages, but they barely help.
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}
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Patient.Heal((int)toHeal, Healer, false);
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}
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else
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{
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healerNumber = 500968; // You apply the bandages, but they barely help.
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playSound = false;
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}
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}
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if (healerNumber != -1)
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Healer.SendLocalizedMessage(healerNumber);
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if (patientNumber != -1)
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Patient.SendLocalizedMessage(patientNumber);
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if (playSound)
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Patient.PlaySound(0x57);
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if (checkSkills)
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{
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Healer.CheckSkill(secondarySkill, 0.0, 120.0);
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Healer.CheckSkill(primarySkill, 0.0, 120.0);
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}
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}
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public static BandageContext BeginHeal(Mobile healer, Mobile patient)
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{
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BaseCreature creature = patient as BaseCreature;
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if (patient is Golem)
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{
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healer.SendLocalizedMessage(500970); // Bandages cannot be used on that.
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}
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else if (creature?.IsAnimatedDead == true)
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{
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healer.SendLocalizedMessage(500951); // You cannot heal that.
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}
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else if (!patient.Poisoned && patient.Hits == patient.HitsMax && !BleedAttack.IsBleeding(patient) &&
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creature?.IsDeadPet != true)
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{
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healer.SendLocalizedMessage(500955); // That being is not damaged!
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}
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else if (!patient.Alive && (patient.Map == null || !patient.Map.CanFit(patient.Location, 16, false, false)))
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{
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healer.SendLocalizedMessage(501042); // Target cannot be resurrected at that location.
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}
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else if (healer.CanBeBeneficial(patient, true, true))
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{
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healer.DoBeneficial(patient);
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bool onSelf = healer == patient;
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int dex = healer.Dex;
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double seconds;
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double resDelay = patient.Alive ? 0.0 : 5.0;
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if (onSelf)
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{
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if (Core.AOS)
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seconds = 5.0 + 0.5 * ((double)(120 - dex) / 10); // TODO: Verify algorithm
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else
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seconds = 9.4 + 0.6 * ((double)(120 - dex) / 10);
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}
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else
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{
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if (Core.AOS && GetPrimarySkill(patient) == SkillName.Veterinary)
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{
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seconds = 2.0;
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}
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else if (Core.AOS)
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{
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if (dex < 204)
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seconds = 3.2 - Math.Sin((double)dex / 130) * 2.5 + resDelay;
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else
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seconds = 0.7 + resDelay;
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}
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else
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{
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if (dex >= 100)
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seconds = 3.0 + resDelay;
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else if (dex >= 40)
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seconds = 4.0 + resDelay;
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else
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seconds = 5.0 + resDelay;
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}
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}
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BandageContext context = GetContext(healer);
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context?.StopHeal();
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seconds *= 1000;
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context = new BandageContext(healer, patient, TimeSpan.FromMilliseconds(seconds));
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m_Table[healer] = context;
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if (!onSelf)
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patient.SendLocalizedMessage(1008078, false, healer.Name); // : Attempting to heal you.
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healer.SendLocalizedMessage(500956); // You begin applying the bandages.
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return context;
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}
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return null;
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}
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private class InternalTimer : Timer
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{
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private BandageContext m_Context;
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public InternalTimer(BandageContext context, TimeSpan delay) : base(delay)
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{
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m_Context = context;
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Priority = TimerPriority.FiftyMS;
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}
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protected override void OnTick()
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{
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m_Context.EndHeal();
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}
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}
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}
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}
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219
Projects/Scripts/Items/Skill Items/Misc/FireHorn.cs
Normal file
219
Projects/Scripts/Items/Skill Items/Misc/FireHorn.cs
Normal file
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@ -0,0 +1,219 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Server.Network;
|
||||
using Server.Spells;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class FireHorn : Item
|
||||
{
|
||||
[Constructible]
|
||||
public FireHorn() : base(0xFC7)
|
||||
{
|
||||
Hue = 0x466;
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public FireHorn(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1060456; // fire horn
|
||||
|
||||
private bool CheckUse(Mobile from)
|
||||
{
|
||||
if (!IsAccessibleTo(from))
|
||||
return false;
|
||||
|
||||
if (from.Map != Map || !from.InRange(GetWorldLocation(), 2))
|
||||
{
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!from.CanBeginAction<FireHorn>())
|
||||
{
|
||||
from.SendLocalizedMessage(1049615); // You must take a moment to catch your breath.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (from.Backpack?.GetAmount(typeof(SulfurousAsh)) >= (Core.AOS ? 4 : 15))
|
||||
return true;
|
||||
|
||||
from.SendLocalizedMessage(1049617); // You do not have enough sulfurous ash.
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (CheckUse(from))
|
||||
{
|
||||
from.SendLocalizedMessage(1049620); // Select an area to incinerate.
|
||||
from.Target = new InternalTarget(this);
|
||||
}
|
||||
}
|
||||
|
||||
public void Use(Mobile from, IPoint3D loc)
|
||||
{
|
||||
if (!CheckUse(from))
|
||||
return;
|
||||
|
||||
from.BeginAction<FireHorn>();
|
||||
Timer.DelayCall(Core.AOS ? TimeSpan.FromSeconds(6.0) : TimeSpan.FromSeconds(12.0), EndAction, from);
|
||||
|
||||
int music = from.Skills.Musicianship.Fixed;
|
||||
|
||||
int sucChance = 500 + (music - 775) * 2;
|
||||
double dSucChance = sucChance / 1000.0;
|
||||
|
||||
if (!from.CheckSkill(SkillName.Musicianship, dSucChance))
|
||||
{
|
||||
from.SendLocalizedMessage(1049618); // The horn emits a pathetic squeak.
|
||||
from.PlaySound(0x18A);
|
||||
return;
|
||||
}
|
||||
|
||||
int sulfAsh = Core.AOS ? 4 : 15;
|
||||
from.Backpack.ConsumeUpTo(typeof(SulfurousAsh), sulfAsh);
|
||||
|
||||
from.PlaySound(0x15F);
|
||||
Effects.SendPacket(from, from.Map,
|
||||
new HuedEffect(EffectType.Moving, from.Serial, Serial.Zero, 0x36D4, from.Location, loc, 5, 0, false, true, 0,
|
||||
0));
|
||||
|
||||
IPooledEnumerable<Mobile> eable = from.Map.GetMobilesInRange(new Point3D(loc), 2);
|
||||
|
||||
bool playerVsPlayer = false;
|
||||
List<Mobile> targets = eable.Where(m =>
|
||||
{
|
||||
if (from == m || !SpellHelper.ValidIndirectTarget(from, m) || !from.CanBeHarmful(m, false)
|
||||
|| Core.AOS && !from.InLOS(m))
|
||||
return false;
|
||||
|
||||
if (m.Player)
|
||||
playerVsPlayer = true;
|
||||
|
||||
return true;
|
||||
|
||||
}).ToList();
|
||||
|
||||
eable.Free();
|
||||
|
||||
if (targets.Count > 0)
|
||||
{
|
||||
int prov = from.Skills.Provocation.Fixed;
|
||||
int disc = from.Skills.Discordance.Fixed;
|
||||
int peace = from.Skills.Peacemaking.Fixed;
|
||||
|
||||
int minDamage, maxDamage;
|
||||
|
||||
if (Core.AOS)
|
||||
{
|
||||
int musicScaled = music + Math.Max(0, music - 900) * 2;
|
||||
int provScaled = prov + Math.Max(0, prov - 900) * 2;
|
||||
int discScaled = disc + Math.Max(0, disc - 900) * 2;
|
||||
int peaceScaled = peace + Math.Max(0, peace - 900) * 2;
|
||||
|
||||
int weightAvg = (musicScaled + provScaled * 3 + discScaled * 3 + peaceScaled) / 80;
|
||||
|
||||
int avgDamage;
|
||||
if (playerVsPlayer)
|
||||
avgDamage = weightAvg / 3;
|
||||
else
|
||||
avgDamage = weightAvg / 2;
|
||||
|
||||
minDamage = avgDamage * 9 / 10;
|
||||
maxDamage = avgDamage * 10 / 9;
|
||||
}
|
||||
else
|
||||
{
|
||||
int total = prov + disc / 5 + peace / 5;
|
||||
|
||||
if (playerVsPlayer)
|
||||
total /= 3;
|
||||
|
||||
maxDamage = total * 2 / 30;
|
||||
minDamage = maxDamage * 7 / 10;
|
||||
}
|
||||
|
||||
double damage = Utility.RandomMinMax(minDamage, maxDamage);
|
||||
|
||||
if (Core.AOS && targets.Count > 1)
|
||||
damage = damage * 2 / targets.Count;
|
||||
else if (!Core.AOS)
|
||||
damage /= targets.Count;
|
||||
|
||||
for (int i = 0; i < targets.Count; ++i)
|
||||
{
|
||||
Mobile m = targets[i];
|
||||
|
||||
double toDeal = damage;
|
||||
|
||||
if (!Core.AOS && m.CheckSkill(SkillName.MagicResist, 0.0, 120.0))
|
||||
{
|
||||
toDeal *= 0.5;
|
||||
m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
|
||||
}
|
||||
|
||||
from.DoHarmful(m);
|
||||
SpellHelper.Damage(TimeSpan.Zero, m, from, toDeal, 0, 100, 0, 0, 0);
|
||||
|
||||
Effects.SendTargetEffect(m, 0x3709, 10, 30);
|
||||
}
|
||||
}
|
||||
|
||||
double breakChance = Core.AOS ? 0.01 : 0.16;
|
||||
if (Utility.RandomDouble() < breakChance)
|
||||
{
|
||||
from.SendLocalizedMessage(1049619); // The fire horn crumbles in your hands.
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
|
||||
private static void EndAction(Mobile m)
|
||||
{
|
||||
m?.EndAction<FireHorn>();
|
||||
m?.SendLocalizedMessage(1049621); // You catch your breath.
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private FireHorn m_Horn;
|
||||
|
||||
public InternalTarget(FireHorn horn) : base(Core.AOS ? 3 : 2, true, TargetFlags.Harmful)
|
||||
{
|
||||
m_Horn = horn;
|
||||
}
|
||||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (m_Horn.Deleted)
|
||||
return;
|
||||
|
||||
IPoint3D loc;
|
||||
if (targeted is Item item)
|
||||
loc = item.GetWorldLocation();
|
||||
else
|
||||
loc = targeted as IPoint3D;
|
||||
|
||||
m_Horn.Use(from, loc);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
120
Projects/Scripts/Items/Skill Items/Misc/RecipeScroll.cs
Normal file
120
Projects/Scripts/Items/Skill Items/Misc/RecipeScroll.cs
Normal file
|
|
@ -0,0 +1,120 @@
|
|||
using Server.Engines.Craft;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RecipeScroll : Item
|
||||
{
|
||||
private int m_RecipeID;
|
||||
|
||||
public RecipeScroll(Recipe r) : this(r.ID)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public RecipeScroll(int recipeID) : base(0x2831)
|
||||
{
|
||||
m_RecipeID = recipeID;
|
||||
}
|
||||
|
||||
public RecipeScroll(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1074560; // recipe scroll
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int RecipeID
|
||||
{
|
||||
get => m_RecipeID;
|
||||
set
|
||||
{
|
||||
m_RecipeID = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public Recipe Recipe
|
||||
{
|
||||
get
|
||||
{
|
||||
Recipe.Recipes.TryGetValue(m_RecipeID, out Recipe recipe);
|
||||
return recipe;
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
Recipe r = Recipe;
|
||||
|
||||
if (r != null)
|
||||
list.Add(1049644, r.TextDefinition.ToString()); // [~1_stuff~]
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (!from.InRange(GetWorldLocation(), 2))
|
||||
{
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
|
||||
return;
|
||||
}
|
||||
|
||||
Recipe r = Recipe;
|
||||
|
||||
if (r != null && from is PlayerMobile pm)
|
||||
{
|
||||
if (!pm.HasRecipe(r))
|
||||
{
|
||||
bool allRequiredSkills = true;
|
||||
double chance = r.CraftItem.GetSuccessChance(pm, null, r.CraftSystem, false, ref allRequiredSkills);
|
||||
|
||||
if (allRequiredSkills && chance >= 0.0)
|
||||
{
|
||||
pm.SendLocalizedMessage(1073451,
|
||||
r.TextDefinition.ToString()); // You have learned a new recipe: ~1_RECIPE~
|
||||
pm.AcquireRecipe(r);
|
||||
Delete();
|
||||
}
|
||||
else
|
||||
{
|
||||
pm.SendLocalizedMessage(1044153); // You don't have the required skills to attempt this item.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pm.SendLocalizedMessage(1073427); // You already know this recipe.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_RecipeID);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_RecipeID = reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
240
Projects/Scripts/Items/Skill Items/Misc/RepairDeed.cs
Normal file
240
Projects/Scripts/Items/Skill Items/Misc/RepairDeed.cs
Normal file
|
|
@ -0,0 +1,240 @@
|
|||
using System;
|
||||
using Server.Engines.Craft;
|
||||
using Server.Factions;
|
||||
using Server.Mobiles;
|
||||
using Server.Regions;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RepairDeed : Item
|
||||
{
|
||||
public enum RepairSkillType
|
||||
{
|
||||
Smithing,
|
||||
Tailoring,
|
||||
Tinkering,
|
||||
Carpentry,
|
||||
Fletching
|
||||
}
|
||||
|
||||
private Mobile m_Crafter;
|
||||
|
||||
private RepairSkillType m_Skill;
|
||||
private double m_SkillLevel;
|
||||
|
||||
[Constructible]
|
||||
public RepairDeed(RepairSkillType skill, double level, bool normalizeLevel) :
|
||||
this(skill, level, null, normalizeLevel)
|
||||
{
|
||||
}
|
||||
|
||||
public RepairDeed(RepairSkillType skill = RepairSkillType.Smithing, double level = 100.0,
|
||||
Mobile crafter = null, bool normalizeLevel = true) : base(0x14F0)
|
||||
{
|
||||
if (normalizeLevel)
|
||||
SkillLevel = (int)(level / 10) * 10;
|
||||
else
|
||||
SkillLevel = level;
|
||||
|
||||
m_Skill = skill;
|
||||
m_Crafter = crafter;
|
||||
Hue = 0x1BC;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public RepairDeed(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool DisplayLootType => false;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public RepairSkillType RepairSkill
|
||||
{
|
||||
get => m_Skill;
|
||||
set
|
||||
{
|
||||
m_Skill = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public double SkillLevel
|
||||
{
|
||||
get => m_SkillLevel;
|
||||
set
|
||||
{
|
||||
m_SkillLevel = Math.Max(Math.Min(value, 120.0), 0);
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Mobile Crafter
|
||||
{
|
||||
get => m_Crafter;
|
||||
set
|
||||
{
|
||||
m_Crafter = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
{
|
||||
list.Add(1061133,
|
||||
$"{GetSkillTitle(m_SkillLevel)}\t{RepairSkillInfo.GetInfo(m_Skill).Name}"); // A repair service contract from ~1_SKILL_TITLE~ ~2_SKILL_NAME~.
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (m_Crafter != null)
|
||||
list.Add(1050043, m_Crafter.Name); // crafted by ~1_NAME~
|
||||
|
||||
//On OSI it says it's exceptional. Intentional difference.
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this))
|
||||
return;
|
||||
|
||||
LabelTo(from, 1061133,
|
||||
$"{GetSkillTitle(m_SkillLevel)}\t{RepairSkillInfo.GetInfo(m_Skill).Name}"); // A repair service contract from ~1_SKILL_TITLE~ ~2_SKILL_NAME~.
|
||||
|
||||
if (m_Crafter != null)
|
||||
LabelTo(from, 1050043, m_Crafter.Name); // crafted by ~1_NAME~
|
||||
}
|
||||
|
||||
private static TextDefinition GetSkillTitle(double skillLevel)
|
||||
{
|
||||
int skill = (int)(skillLevel / 10);
|
||||
|
||||
if (skill >= 11)
|
||||
return 1062008 + skill - 11;
|
||||
if (skill >= 5)
|
||||
return 1061123 + skill - 5;
|
||||
|
||||
switch (skill)
|
||||
{
|
||||
case 4:
|
||||
return "a Novice";
|
||||
case 3:
|
||||
return "a Neophyte";
|
||||
default:
|
||||
return "a Newbie"; //On OSI, it shouldn't go below 50, but, this is for 'custom' support.
|
||||
}
|
||||
}
|
||||
|
||||
public static RepairSkillType GetTypeFor(CraftSystem s)
|
||||
{
|
||||
for (int i = 0; i < RepairSkillInfo.Table.Length; i++)
|
||||
if (RepairSkillInfo.Table[i].System == s)
|
||||
return (RepairSkillType)i;
|
||||
|
||||
return RepairSkillType.Smithing;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (Check(from))
|
||||
Repair.Do(from, RepairSkillInfo.GetInfo(m_Skill).System, this);
|
||||
}
|
||||
|
||||
public bool Check(Mobile from)
|
||||
{
|
||||
if (!IsChildOf(from.Backpack))
|
||||
from.SendLocalizedMessage(1047012); // The contract must be in your backpack to use it.
|
||||
else if (!VerifyRegion(from))
|
||||
TextDefinition.SendMessageTo(from, RepairSkillInfo.GetInfo(m_Skill).NotNearbyMessage);
|
||||
else
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool VerifyRegion(Mobile m)
|
||||
{
|
||||
//TODO: When the entire region system data is in, convert to that instead of a proximity thing.
|
||||
return m.Region.IsPartOf<TownRegion>() && Faction.IsNearType(m, RepairSkillInfo.GetInfo(m_Skill).NearbyTypes, 6);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write((int)m_Skill);
|
||||
writer.Write(m_SkillLevel);
|
||||
writer.Write(m_Crafter);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Skill = (RepairSkillType)reader.ReadInt();
|
||||
m_SkillLevel = reader.ReadDouble();
|
||||
m_Crafter = reader.ReadMobile();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class RepairSkillInfo
|
||||
{
|
||||
public RepairSkillInfo(CraftSystem system, Type[] nearbyTypes, TextDefinition notNearbyMessage,
|
||||
TextDefinition name)
|
||||
{
|
||||
System = system;
|
||||
NearbyTypes = nearbyTypes;
|
||||
NotNearbyMessage = notNearbyMessage;
|
||||
Name = name;
|
||||
}
|
||||
|
||||
public RepairSkillInfo(CraftSystem system, Type nearbyType, TextDefinition notNearbyMessage, TextDefinition name)
|
||||
: this(system, new[] { nearbyType }, notNearbyMessage, name)
|
||||
{
|
||||
}
|
||||
|
||||
public TextDefinition NotNearbyMessage{ get; }
|
||||
|
||||
public TextDefinition Name{ get; }
|
||||
|
||||
|
||||
public CraftSystem System{ get; }
|
||||
|
||||
public Type[] NearbyTypes{ get; }
|
||||
|
||||
public static RepairSkillInfo[] Table{ get; } =
|
||||
{
|
||||
new RepairSkillInfo(DefBlacksmithy.CraftSystem, typeof(Blacksmith), 1047013, 1023015),
|
||||
new RepairSkillInfo(DefTailoring.CraftSystem, typeof(Tailor), 1061132, 1022981),
|
||||
new RepairSkillInfo(DefTinkering.CraftSystem, typeof(Tinker), 1061166, 1022983),
|
||||
new RepairSkillInfo(DefCarpentry.CraftSystem, typeof(Carpenter), 1061135, 1060774),
|
||||
new RepairSkillInfo(DefBowFletching.CraftSystem, typeof(Bowyer), 1061134, 1023005)
|
||||
};
|
||||
|
||||
public static RepairSkillInfo GetInfo(RepairSkillType type)
|
||||
{
|
||||
int v = (int)type;
|
||||
|
||||
if (v < 0 || v >= Table.Length)
|
||||
v = 0;
|
||||
|
||||
return Table[v];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue