Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
78
Projects/Scripts/Items/Skill Items/Ninjitsu/EggBomb.cs
Normal file
78
Projects/Scripts/Items/Skill Items/Ninjitsu/EggBomb.cs
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@ -0,0 +1,78 @@
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using Server.SkillHandlers;
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namespace Server.Items
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{
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public class EggBomb : Item
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{
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[Constructible]
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public EggBomb() : base(0x2808)
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{
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// Item ID should be 0x2809 - Temporary solution for clients 7.0.0.0 and up
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Stackable = Core.ML;
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Weight = 1.0;
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}
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public EggBomb(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1030249;
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public override void OnDoubleClick(Mobile from)
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{
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if (!IsChildOf(from.Backpack))
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{
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// The item must be in your backpack to use it.
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from.SendLocalizedMessage(1060640);
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}
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else if (from.Skills.Ninjitsu.Value < 50.0)
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{
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// You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
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from.SendLocalizedMessage(1063013, "50\tNinjitsu");
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}
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else if (Core.TickCount - from.NextSkillTime < 0)
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{
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// You must wait a few seconds before you can use that item.
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from.SendLocalizedMessage(1070772);
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}
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else if (from.Mana < 10)
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{
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// You don't have enough mana to do that.
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from.SendLocalizedMessage(1049456);
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}
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else
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{
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Hiding.CombatOverride = true;
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if (from.UseSkill(SkillName.Hiding))
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{
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from.Mana -= 10;
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from.FixedParticles(0x3709, 1, 30, 9904, 1108, 6, EffectLayer.RightFoot);
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from.PlaySound(0x22F);
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Consume();
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}
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Hiding.CombatOverride = false;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (ItemID == 0x2809) // Temporary solution for clients 7.0.0.0 and up
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ItemID = 0x2808;
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}
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}
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}
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145
Projects/Scripts/Items/Skill Items/Ninjitsu/Fukiya.cs
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145
Projects/Scripts/Items/Skill Items/Ninjitsu/Fukiya.cs
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@ -0,0 +1,145 @@
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using System;
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Mobiles;
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namespace Server.Items
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{
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[Flippable(0x27AA, 0x27F5)]
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public class Fukiya : Item, INinjaWeapon
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{
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private Poison m_Poison;
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private int m_PoisonCharges;
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private int m_UsesRemaining;
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[Constructible]
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public Fukiya() : base(0x27AA)
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{
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Weight = 4.0;
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Layer = Layer.OneHanded;
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}
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public Fukiya(Serial serial) : base(serial)
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{
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}
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public virtual int WrongAmmoMessage => 1063329; //You can only load fukiya darts
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public virtual int NoFreeHandMessage => 1063327; //You must have a free hand to use a fukiya.
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public virtual int EmptyWeaponMessage => 1063325; //You have no fukiya darts!
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public virtual int RecentlyUsedMessage => 1063326; //You are already using that fukiya.
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public virtual int FullWeaponMessage => 1063330; //You can only load fukiya darts
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public virtual int WeaponMinRange => 0;
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public virtual int WeaponMaxRange => 6;
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public virtual int WeaponDamage => Utility.RandomMinMax(4, 6);
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public Type AmmoType => typeof(FukiyaDarts);
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[CommandProperty(AccessLevel.GameMaster)]
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public int UsesRemaining
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{
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get => m_UsesRemaining;
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set
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{
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m_UsesRemaining = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Poison Poison
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{
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get => m_Poison;
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set
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{
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m_Poison = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int PoisonCharges
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{
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get => m_PoisonCharges;
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set
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{
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m_PoisonCharges = value;
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InvalidateProperties();
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}
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}
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bool IUsesRemaining.ShowUsesRemaining
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{
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get => true;
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set { }
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}
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public void AttackAnimation(Mobile from, Mobile to)
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{
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if (from.Body.IsHuman && !from.Mounted) from.Animate(33, 2, 1, true, true, 0);
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from.PlaySound(0x223);
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from.MovingEffect(to, 0x2804, 5, 0, false, false);
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~
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if (m_Poison != null && m_PoisonCharges > 0)
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list.Add(1062412 + m_Poison.Level, m_PoisonCharges.ToString());
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}
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public override void OnDoubleClick(Mobile from)
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{
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NinjaWeapon.AttemptShoot((PlayerMobile)from, this);
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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if (IsChildOf(from))
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{
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list.Add(new NinjaWeapon.LoadEntry(this, 6224));
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list.Add(new NinjaWeapon.UnloadEntry(this, 6225));
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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writer.Write(m_UsesRemaining);
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Poison.Serialize(m_Poison, writer);
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writer.Write(m_PoisonCharges);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_UsesRemaining = reader.ReadInt();
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m_Poison = Poison.Deserialize(reader);
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m_PoisonCharges = reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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114
Projects/Scripts/Items/Skill Items/Ninjitsu/FukiyaDarts.cs
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114
Projects/Scripts/Items/Skill Items/Ninjitsu/FukiyaDarts.cs
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@ -0,0 +1,114 @@
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using System;
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using Server.Engines.Craft;
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namespace Server.Items
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{
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public class FukiyaDarts : Item, ICraftable, INinjaAmmo
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{
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private Poison m_Poison;
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private int m_PoisonCharges;
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private int m_UsesRemaining;
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[Constructible]
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public FukiyaDarts(int amount = 1) : base(0x2806)
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{
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Weight = 1.0;
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m_UsesRemaining = amount;
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}
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public FukiyaDarts(Serial serial) : base(serial)
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{
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}
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public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
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CraftItem craftItem, int resHue)
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{
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if (quality == 2)
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UsesRemaining *= 2;
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return quality;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int UsesRemaining
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{
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get => m_UsesRemaining;
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set
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{
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m_UsesRemaining = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Poison Poison
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{
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get => m_Poison;
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set
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{
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m_Poison = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int PoisonCharges
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{
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get => m_PoisonCharges;
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set
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{
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m_PoisonCharges = value;
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InvalidateProperties();
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}
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}
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bool IUsesRemaining.ShowUsesRemaining
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{
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get => true;
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set { }
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~
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if (m_Poison != null && m_PoisonCharges > 0)
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list.Add(1062412 + m_Poison.Level, m_PoisonCharges.ToString());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(m_UsesRemaining);
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Poison.Serialize(m_Poison, writer);
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writer.Write(m_PoisonCharges);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_UsesRemaining = reader.ReadInt();
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m_Poison = Poison.Deserialize(reader);
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m_PoisonCharges = reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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159
Projects/Scripts/Items/Skill Items/Ninjitsu/LeatherNinjaBelt.cs
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159
Projects/Scripts/Items/Skill Items/Ninjitsu/LeatherNinjaBelt.cs
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@ -0,0 +1,159 @@
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using System;
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Mobiles;
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namespace Server.Items
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{
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[Flippable(0x2790, 0x27DB)]
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public class LeatherNinjaBelt : BaseWaist, IDyable, INinjaWeapon
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{
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private Poison m_Poison;
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private int m_PoisonCharges;
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private int m_UsesRemaining;
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[Constructible]
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public LeatherNinjaBelt() : base(0x2790)
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{
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Weight = 1.0;
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Layer = Layer.Waist;
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}
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public LeatherNinjaBelt(Serial serial) : base(serial)
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{
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}
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public virtual int WrongAmmoMessage => 1063301; //You can only place shuriken in a ninja belt.
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public virtual int NoFreeHandMessage => 1063299; //You must have a free hand to throw shuriken.
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public virtual int EmptyWeaponMessage => 1063297; //You have no shuriken in your ninja belt!
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public virtual int RecentlyUsedMessage => 1063298; //You cannot throw another shuriken yet.
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public virtual int FullWeaponMessage => 1063302; //You cannot add any more shuriken.
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public virtual int WeaponMinRange => 2;
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public virtual int WeaponMaxRange => 10;
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public virtual int WeaponDamage => Utility.RandomMinMax(3, 5);
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public virtual Type AmmoType => typeof(Shuriken);
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[CommandProperty(AccessLevel.GameMaster)]
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public int UsesRemaining
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{
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get => m_UsesRemaining;
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set
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{
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m_UsesRemaining = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Poison Poison
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{
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get => m_Poison;
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set
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{
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m_Poison = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int PoisonCharges
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{
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get => m_PoisonCharges;
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set
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{
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m_PoisonCharges = value;
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InvalidateProperties();
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}
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}
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public bool ShowUsesRemaining
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{
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get => true;
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set { }
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}
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public void AttackAnimation(Mobile from, Mobile to)
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{
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if (from.Body.IsHuman) from.Animate(from.Mounted ? 26 : 9, 7, 1, true, false, 0);
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from.PlaySound(0x23A);
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from.MovingEffect(to, 0x27AC, 1, 0, false, false);
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~
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if (m_Poison != null && m_PoisonCharges > 0)
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list.Add(1062412 + m_Poison.Level, m_PoisonCharges.ToString());
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}
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public override bool OnEquip(Mobile from)
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{
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if (base.OnEquip(from))
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{
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from.SendLocalizedMessage(1070785); // Double click this item each time you wish to throw a shuriken.
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return true;
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}
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return false;
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}
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public override void OnDoubleClick(Mobile from)
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{
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NinjaWeapon.AttemptShoot((PlayerMobile)from, this);
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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if (IsChildOf(from))
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{
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list.Add(new NinjaWeapon.LoadEntry(this, 6222));
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list.Add(new NinjaWeapon.UnloadEntry(this, 6223));
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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writer.Write(m_UsesRemaining);
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Poison.Serialize(m_Poison, writer);
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writer.Write(m_PoisonCharges);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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|
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int version = reader.ReadInt();
|
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|
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switch (version)
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{
|
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case 0:
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{
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m_UsesRemaining = reader.ReadInt();
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m_Poison = Poison.Deserialize(reader);
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m_PoisonCharges = reader.ReadInt();
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break;
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}
|
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}
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}
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||||
}
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}
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311
Projects/Scripts/Items/Skill Items/Ninjitsu/NinjaWeapons.cs
Normal file
311
Projects/Scripts/Items/Skill Items/Ninjitsu/NinjaWeapons.cs
Normal file
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@ -0,0 +1,311 @@
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using System;
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using Server.ContextMenus;
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using Server.Mobiles;
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using Server.SkillHandlers;
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using Server.Spells.Chivalry;
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using Server.Spells.Necromancy;
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using Server.Spells.Ninjitsu;
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using Server.Targeting;
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/*
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* There really was no prettier way to do this, other than the one
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* suggestion to make a rigged baseninjaweapon class that bypasses its
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* own serialization, due to the way these weapons were originaly coded.
|
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*/
|
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|
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namespace Server.Items
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{
|
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public interface INinjaAmmo : IUsesRemaining
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{
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int PoisonCharges{ get; set; }
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Poison Poison{ get; set; }
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}
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public interface INinjaWeapon : IUsesRemaining
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{
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int NoFreeHandMessage{ get; }
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int EmptyWeaponMessage{ get; }
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int RecentlyUsedMessage{ get; }
|
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int FullWeaponMessage{ get; }
|
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int WrongAmmoMessage{ get; }
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Type AmmoType{ get; }
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int PoisonCharges{ get; set; }
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Poison Poison{ get; set; }
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int WeaponDamage{ get; }
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int WeaponMinRange{ get; }
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int WeaponMaxRange{ get; }
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||||
|
||||
void AttackAnimation(Mobile from, Mobile to);
|
||||
}
|
||||
|
||||
public class NinjaWeapon
|
||||
{
|
||||
private const int MaxUses = 10;
|
||||
|
||||
public static void AttemptShoot(PlayerMobile from, INinjaWeapon weapon)
|
||||
{
|
||||
if (CanUseWeapon(from, weapon))
|
||||
from.BeginTarget(weapon.WeaponMaxRange, false, TargetFlags.Harmful, OnTarget, weapon);
|
||||
}
|
||||
|
||||
private static void Shoot(PlayerMobile from, Mobile target, INinjaWeapon weapon)
|
||||
{
|
||||
if (from != target && CanUseWeapon(from, weapon) && from.CanBeHarmful(target))
|
||||
{
|
||||
if (weapon.WeaponMinRange == 0 || !from.InRange(target, weapon.WeaponMinRange))
|
||||
{
|
||||
from.NinjaWepCooldown = true;
|
||||
|
||||
from.Direction = from.GetDirectionTo(target);
|
||||
|
||||
from.RevealingAction();
|
||||
|
||||
weapon.AttackAnimation(from, target);
|
||||
|
||||
ConsumeUse(weapon);
|
||||
|
||||
if (CombatCheck(from, target))
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(1.0), () => OnHit(from, target, weapon));
|
||||
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(2.5), ResetUsing, from);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1063303); // Your target is too close!
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void ResetUsing(PlayerMobile from)
|
||||
{
|
||||
from.NinjaWepCooldown = false;
|
||||
}
|
||||
|
||||
private static void Unload(Mobile from, INinjaWeapon weapon)
|
||||
{
|
||||
if (weapon.UsesRemaining > 0)
|
||||
{
|
||||
INinjaAmmo ammo = Activator.CreateInstance(weapon.AmmoType, weapon.UsesRemaining) as INinjaAmmo;
|
||||
|
||||
ammo.Poison = weapon.Poison;
|
||||
ammo.PoisonCharges = weapon.PoisonCharges;
|
||||
|
||||
from.AddToBackpack((Item)ammo);
|
||||
|
||||
weapon.UsesRemaining = 0;
|
||||
weapon.PoisonCharges = 0;
|
||||
weapon.Poison = null;
|
||||
}
|
||||
}
|
||||
|
||||
private static void Reload(PlayerMobile from, INinjaWeapon weapon, INinjaAmmo ammo)
|
||||
{
|
||||
if (weapon.UsesRemaining < MaxUses)
|
||||
{
|
||||
int need = Math.Min(MaxUses - weapon.UsesRemaining, ammo.UsesRemaining);
|
||||
|
||||
if (need > 0)
|
||||
{
|
||||
if (weapon.Poison != null && (ammo.Poison == null || weapon.Poison.Level > ammo.Poison.Level))
|
||||
{
|
||||
from.SendLocalizedMessage(1070767); // Loaded projectile is stronger, unload it first
|
||||
}
|
||||
else
|
||||
{
|
||||
if (weapon.UsesRemaining > 0)
|
||||
if (weapon.Poison == null && ammo.Poison != null
|
||||
|| weapon.Poison != null && ammo.Poison != null && weapon.Poison.Level != ammo.Poison.Level)
|
||||
{
|
||||
Unload(from, weapon);
|
||||
need = Math.Min(MaxUses, ammo.UsesRemaining);
|
||||
}
|
||||
|
||||
int poisonneeded = Math.Min(MaxUses - weapon.PoisonCharges, ammo.PoisonCharges);
|
||||
|
||||
weapon.UsesRemaining += need;
|
||||
weapon.PoisonCharges += poisonneeded;
|
||||
|
||||
if (weapon.PoisonCharges > 0) weapon.Poison = ammo.Poison;
|
||||
|
||||
ammo.PoisonCharges -= poisonneeded;
|
||||
ammo.UsesRemaining -= need;
|
||||
|
||||
if (ammo.UsesRemaining < 1)
|
||||
((Item)ammo).Delete();
|
||||
else if (ammo.PoisonCharges < 1) ammo.Poison = null;
|
||||
}
|
||||
} // "else" here would mean they targeted "ammo" with 0 uses. undefined behavior.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(weapon.FullWeaponMessage);
|
||||
}
|
||||
}
|
||||
|
||||
private static void ConsumeUse(INinjaWeapon weapon)
|
||||
{
|
||||
if (weapon.UsesRemaining > 0)
|
||||
{
|
||||
weapon.UsesRemaining--;
|
||||
|
||||
if (weapon.UsesRemaining < 1)
|
||||
{
|
||||
weapon.PoisonCharges = 0;
|
||||
weapon.Poison = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool CanUseWeapon(PlayerMobile from, INinjaWeapon weapon)
|
||||
{
|
||||
if (WeaponIsValid(weapon, from))
|
||||
{
|
||||
if (weapon.UsesRemaining > 0)
|
||||
{
|
||||
if (!from.NinjaWepCooldown)
|
||||
{
|
||||
if (BasePotion.HasFreeHand(from)) return true;
|
||||
|
||||
from.SendLocalizedMessage(weapon.NoFreeHandMessage);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(weapon.RecentlyUsedMessage);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(weapon.EmptyWeaponMessage);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool CombatCheck(Mobile attacker, Mobile defender) /* mod'd from baseweapon */
|
||||
{
|
||||
BaseWeapon defWeapon = defender.Weapon as BaseWeapon;
|
||||
|
||||
Skill atkSkill = defender.Skills.Ninjitsu;
|
||||
// Skill defSkill = defender.Skills[defWeapon.Skill];
|
||||
|
||||
double atSkillValue = attacker.Skills.Ninjitsu.Value;
|
||||
double defSkillValue = defWeapon?.GetDefendSkillValue(attacker, defender) ?? 0.0;
|
||||
|
||||
if (defSkillValue <= -20.0) defSkillValue = -19.9;
|
||||
|
||||
double attackValue = AosAttributes.GetValue(attacker, AosAttribute.AttackChance);
|
||||
|
||||
if (DivineFurySpell.UnderEffect(attacker)) attackValue += 10;
|
||||
|
||||
if (AnimalForm.UnderTransformation(attacker, typeof(GreyWolf)) ||
|
||||
AnimalForm.UnderTransformation(attacker, typeof(BakeKitsune))) attackValue += 20;
|
||||
|
||||
if (HitLower.IsUnderAttackEffect(attacker)) attackValue -= 25;
|
||||
|
||||
if (attackValue > 45) attackValue = 45;
|
||||
|
||||
attackValue = (atSkillValue + 20.0) * (100 + attackValue);
|
||||
|
||||
double defenseValue = AosAttributes.GetValue(defender, AosAttribute.DefendChance);
|
||||
|
||||
if (DivineFurySpell.UnderEffect(defender)) defenseValue -= 20;
|
||||
|
||||
if (HitLower.IsUnderDefenseEffect(defender)) defenseValue -= 25;
|
||||
|
||||
int refBonus = 0;
|
||||
|
||||
if (Block.GetBonus(defender, ref refBonus)) defenseValue += refBonus;
|
||||
|
||||
if (Discordance.GetEffect(attacker, ref refBonus)) defenseValue -= refBonus;
|
||||
|
||||
if (defenseValue > 45) defenseValue = 45;
|
||||
|
||||
defenseValue = (defSkillValue + 20.0) * (100 + defenseValue);
|
||||
|
||||
double chance = attackValue / (defenseValue * 2.0);
|
||||
|
||||
if (chance < 0.02) chance = 0.02;
|
||||
|
||||
return attacker.CheckSkill(atkSkill.SkillName, chance);
|
||||
}
|
||||
|
||||
private static void OnHit(Mobile from, Mobile target, INinjaWeapon weapon)
|
||||
{
|
||||
if (!from.CanBeHarmful(target))
|
||||
return;
|
||||
from.DoHarmful(target);
|
||||
|
||||
AOS.Damage(target, from, weapon.WeaponDamage, 100, 0, 0, 0, 0);
|
||||
|
||||
if (weapon.Poison != null && weapon.PoisonCharges > 0)
|
||||
{
|
||||
if (EvilOmenSpell.TryEndEffect(target))
|
||||
target.ApplyPoison(from, Poison.GetPoison(weapon.Poison.Level + 1));
|
||||
else
|
||||
target.ApplyPoison(from, weapon.Poison);
|
||||
|
||||
weapon.PoisonCharges--;
|
||||
|
||||
if (weapon.PoisonCharges < 1) weapon.Poison = null;
|
||||
}
|
||||
}
|
||||
|
||||
private static void OnTarget(Mobile from, object targeted, INinjaWeapon weapon)
|
||||
{
|
||||
PlayerMobile player = from as PlayerMobile;
|
||||
|
||||
if (WeaponIsValid(weapon, from))
|
||||
{
|
||||
if (targeted is Mobile mobile)
|
||||
Shoot(player, mobile, weapon);
|
||||
else if (targeted.GetType() == weapon.AmmoType)
|
||||
Reload(player, weapon, (INinjaAmmo)targeted);
|
||||
else
|
||||
player.SendLocalizedMessage(weapon.WrongAmmoMessage);
|
||||
}
|
||||
}
|
||||
|
||||
private static bool WeaponIsValid(INinjaWeapon weapon, Mobile from)
|
||||
{
|
||||
Item item = weapon as Item;
|
||||
|
||||
return !item.Deleted && item.RootParent == from;
|
||||
}
|
||||
|
||||
public class LoadEntry : ContextMenuEntry
|
||||
{
|
||||
private INinjaWeapon weapon;
|
||||
|
||||
public LoadEntry(INinjaWeapon wep, int entry)
|
||||
: base(entry, 0)
|
||||
{
|
||||
weapon = wep;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if (WeaponIsValid(weapon, Owner.From))
|
||||
Owner.From.BeginTarget(10, false, TargetFlags.Harmful, OnTarget, weapon);
|
||||
}
|
||||
}
|
||||
|
||||
public class UnloadEntry : ContextMenuEntry
|
||||
{
|
||||
private INinjaWeapon weapon;
|
||||
|
||||
public UnloadEntry(INinjaWeapon wep, int entry)
|
||||
: base(entry, 0)
|
||||
{
|
||||
weapon = wep;
|
||||
|
||||
Enabled = weapon.UsesRemaining > 0;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if (WeaponIsValid(weapon, Owner.From)) Unload(Owner.From, weapon);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
115
Projects/Scripts/Items/Skill Items/Ninjitsu/Shuriken.cs
Normal file
115
Projects/Scripts/Items/Skill Items/Ninjitsu/Shuriken.cs
Normal file
|
|
@ -0,0 +1,115 @@
|
|||
using System;
|
||||
using Server.Engines.Craft;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0x27AC, 0x27F7)]
|
||||
public class Shuriken : Item, ICraftable, INinjaAmmo
|
||||
{
|
||||
private Poison m_Poison;
|
||||
private int m_PoisonCharges;
|
||||
private int m_UsesRemaining;
|
||||
|
||||
[Constructible]
|
||||
public Shuriken(int amount = 1) : base(0x27AC)
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
||||
m_UsesRemaining = amount;
|
||||
}
|
||||
|
||||
public Shuriken(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
|
||||
CraftItem craftItem, int resHue)
|
||||
{
|
||||
if (quality == 2)
|
||||
UsesRemaining *= 2;
|
||||
|
||||
return quality;
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int UsesRemaining
|
||||
{
|
||||
get => m_UsesRemaining;
|
||||
set
|
||||
{
|
||||
m_UsesRemaining = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Poison Poison
|
||||
{
|
||||
get => m_Poison;
|
||||
set
|
||||
{
|
||||
m_Poison = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int PoisonCharges
|
||||
{
|
||||
get => m_PoisonCharges;
|
||||
set
|
||||
{
|
||||
m_PoisonCharges = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
bool IUsesRemaining.ShowUsesRemaining
|
||||
{
|
||||
get => true;
|
||||
set { }
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~
|
||||
|
||||
if (m_Poison != null && m_PoisonCharges > 0)
|
||||
list.Add(1062412 + m_Poison.Level, m_PoisonCharges.ToString());
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_UsesRemaining);
|
||||
|
||||
Poison.Serialize(m_Poison, writer);
|
||||
writer.Write(m_PoisonCharges);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_UsesRemaining = reader.ReadInt();
|
||||
|
||||
m_Poison = Poison.Deserialize(reader);
|
||||
m_PoisonCharges = reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
72
Projects/Scripts/Items/Skill Items/Ninjitsu/SmokeBomb.cs
Normal file
72
Projects/Scripts/Items/Skill Items/Ninjitsu/SmokeBomb.cs
Normal file
|
|
@ -0,0 +1,72 @@
|
|||
using Server.SkillHandlers;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SmokeBomb : Item
|
||||
{
|
||||
[Constructible]
|
||||
public SmokeBomb() : base(0x2808)
|
||||
{
|
||||
Stackable = Core.ML;
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public SmokeBomb(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (!IsChildOf(from.Backpack))
|
||||
{
|
||||
// The item must be in your backpack to use it.
|
||||
from.SendLocalizedMessage(1060640);
|
||||
}
|
||||
else if (from.Skills.Ninjitsu.Value < 50.0)
|
||||
{
|
||||
// You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
|
||||
from.SendLocalizedMessage(1063013, "50\tNinjitsu");
|
||||
}
|
||||
else if (Core.TickCount - from.NextSkillTime < 0)
|
||||
{
|
||||
// You must wait a few seconds before you can use that item.
|
||||
from.SendLocalizedMessage(1070772);
|
||||
}
|
||||
else if (from.Mana < 10)
|
||||
{
|
||||
// You don't have enough mana to do that.
|
||||
from.SendLocalizedMessage(1049456);
|
||||
}
|
||||
else
|
||||
{
|
||||
Hiding.CombatOverride = true;
|
||||
|
||||
if (from.UseSkill(SkillName.Hiding))
|
||||
{
|
||||
from.Mana -= 10;
|
||||
|
||||
from.FixedParticles(0x3709, 1, 30, 9904, 1108, 6, EffectLayer.RightFoot);
|
||||
from.PlaySound(0x22F);
|
||||
|
||||
Consume();
|
||||
}
|
||||
|
||||
Hiding.CombatOverride = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue