Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
72
Projects/Scripts/Items/Skill Items/Ninjitsu/SmokeBomb.cs
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72
Projects/Scripts/Items/Skill Items/Ninjitsu/SmokeBomb.cs
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using Server.SkillHandlers;
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namespace Server.Items
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{
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public class SmokeBomb : Item
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{
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[Constructible]
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public SmokeBomb() : base(0x2808)
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{
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Stackable = Core.ML;
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Weight = 1.0;
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}
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public SmokeBomb(Serial serial) : base(serial)
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{
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!IsChildOf(from.Backpack))
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{
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// The item must be in your backpack to use it.
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from.SendLocalizedMessage(1060640);
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}
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else if (from.Skills.Ninjitsu.Value < 50.0)
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{
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// You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
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from.SendLocalizedMessage(1063013, "50\tNinjitsu");
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}
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else if (Core.TickCount - from.NextSkillTime < 0)
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{
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// You must wait a few seconds before you can use that item.
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from.SendLocalizedMessage(1070772);
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}
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else if (from.Mana < 10)
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{
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// You don't have enough mana to do that.
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from.SendLocalizedMessage(1049456);
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}
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else
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{
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Hiding.CombatOverride = true;
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if (from.UseSkill(SkillName.Hiding))
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{
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from.Mana -= 10;
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from.FixedParticles(0x3709, 1, 30, 9904, 1108, 6, EffectLayer.RightFoot);
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from.PlaySound(0x22F);
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Consume();
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}
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Hiding.CombatOverride = false;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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