Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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using Server.Mobiles;
namespace Server.Items
{
public class GlassblowingBook : Item
{
[Constructible]
public GlassblowingBook() : base(0xFF4)
{
Weight = 1.0;
}
public GlassblowingBook(Serial serial) : base(serial)
{
}
public override string DefaultName => "Crafting Glass With Glassblowing";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override void OnDoubleClick(Mobile from)
{
PlayerMobile pm = from as PlayerMobile;
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (pm == null || from.Skills.Alchemy.Base < 100.0)
{
pm.SendMessage("Only a Grandmaster Alchemist can learn from this book.");
}
else if (pm.Glassblowing)
{
pm.SendMessage("You have already learned this information.");
}
else
{
pm.Glassblowing = true;
pm.SendMessage(
"You have learned to make items from glass. You will need to find miners to mine find sand for you to make these items.");
Delete();
}
}
}
}

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using Server.Mobiles;
namespace Server.Items
{
public class MasonryBook : Item
{
[Constructible]
public MasonryBook() : base(0xFBE)
{
Weight = 1.0;
}
public MasonryBook(Serial serial) : base(serial)
{
}
public override string DefaultName => "Making Valuables With Stonecrafting";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override void OnDoubleClick(Mobile from)
{
PlayerMobile pm = from as PlayerMobile;
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (pm == null || from.Skills.Carpentry.Base < 100.0)
{
pm.SendMessage("Only a Grandmaster Carpenter can learn from this book.");
}
else if (pm.Masonry)
{
pm.SendMessage("You have already learned this information.");
}
else
{
pm.Masonry = true;
pm.SendMessage(
"You have learned to make items from stone. You will need miners to gather stones for you to make these items.");
Delete();
}
}
}
}

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namespace Server.Items
{
[Flippable(0x11EA, 0x11EB)]
public class Sand : Item, ICommodity
{
[Constructible]
public Sand(int amount = 1) : base(0x11EA)
{
Stackable = Core.ML;
Weight = 1.0;
}
public Sand(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1044626; // sand
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && Name == "sand")
Name = null;
}
}
}

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using Server.Mobiles;
namespace Server.Items
{
public class SandMiningBook : Item
{
[Constructible]
public SandMiningBook() : base(0xFF4)
{
Weight = 1.0;
}
public SandMiningBook(Serial serial) : base(serial)
{
}
public override string DefaultName => "Find Glass-Quality Sand";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override void OnDoubleClick(Mobile from)
{
PlayerMobile pm = from as PlayerMobile;
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (pm == null || from.Skills.Mining.Base < 100.0)
{
pm.SendMessage("Only a Grandmaster Miner can learn from this book.");
}
else if (pm.SandMining)
{
pm.SendMessage("You have already learned this information.");
}
else
{
pm.SandMining = true;
pm.SendMessage(
"You have learned how to mine fine sand. Target sand areas when mining to look for fine sand.");
Delete();
}
}
}
}

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using Server.Mobiles;
namespace Server.Items
{
public class StoneMiningBook : Item
{
[Constructible]
public StoneMiningBook() : base(0xFBE)
{
Weight = 1.0;
}
public StoneMiningBook(Serial serial) : base(serial)
{
}
public override string DefaultName => "Mining For Quality Stone";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override void OnDoubleClick(Mobile from)
{
PlayerMobile pm = from as PlayerMobile;
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (pm == null || from.Skills.Mining.Base < 100.0)
{
from.SendMessage("Only a Grandmaster Miner can learn from this book.");
}
else if (pm.StoneMining)
{
pm.SendMessage("You have already learned this knowledge.");
}
else
{
pm.StoneMining = true;
pm.SendMessage("You have learned to mine for stones. Target mountains when mining to find stones.");
Delete();
}
}
}
}