Reorganizes Project (#41)
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08bf44af9a
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3614a66aee
3499 changed files with 79 additions and 55 deletions
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using Server.Mobiles;
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namespace Server.Items
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{
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public class GlassblowingBook : Item
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{
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[Constructible]
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public GlassblowingBook() : base(0xFF4)
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{
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Weight = 1.0;
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}
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public GlassblowingBook(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "Crafting Glass With Glassblowing";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick(Mobile from)
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{
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PlayerMobile pm = from as PlayerMobile;
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else if (pm == null || from.Skills.Alchemy.Base < 100.0)
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{
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pm.SendMessage("Only a Grandmaster Alchemist can learn from this book.");
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}
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else if (pm.Glassblowing)
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{
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pm.SendMessage("You have already learned this information.");
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}
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else
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{
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pm.Glassblowing = true;
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pm.SendMessage(
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"You have learned to make items from glass. You will need to find miners to mine find sand for you to make these items.");
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Delete();
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}
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}
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}
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}
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using Server.Mobiles;
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namespace Server.Items
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{
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public class MasonryBook : Item
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{
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[Constructible]
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public MasonryBook() : base(0xFBE)
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{
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Weight = 1.0;
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}
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public MasonryBook(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "Making Valuables With Stonecrafting";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick(Mobile from)
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{
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PlayerMobile pm = from as PlayerMobile;
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else if (pm == null || from.Skills.Carpentry.Base < 100.0)
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{
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pm.SendMessage("Only a Grandmaster Carpenter can learn from this book.");
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}
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else if (pm.Masonry)
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{
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pm.SendMessage("You have already learned this information.");
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}
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else
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{
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pm.Masonry = true;
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pm.SendMessage(
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"You have learned to make items from stone. You will need miners to gather stones for you to make these items.");
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Delete();
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}
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}
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}
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}
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38
Projects/Scripts/Items/Skill Items/Specialized/Sand.cs
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38
Projects/Scripts/Items/Skill Items/Specialized/Sand.cs
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namespace Server.Items
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{
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[Flippable(0x11EA, 0x11EB)]
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public class Sand : Item, ICommodity
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{
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[Constructible]
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public Sand(int amount = 1) : base(0x11EA)
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{
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Stackable = Core.ML;
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Weight = 1.0;
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}
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public Sand(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1044626; // sand
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0 && Name == "sand")
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Name = null;
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}
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}
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}
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using Server.Mobiles;
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namespace Server.Items
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{
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public class SandMiningBook : Item
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{
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[Constructible]
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public SandMiningBook() : base(0xFF4)
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{
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Weight = 1.0;
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}
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public SandMiningBook(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "Find Glass-Quality Sand";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick(Mobile from)
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{
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PlayerMobile pm = from as PlayerMobile;
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else if (pm == null || from.Skills.Mining.Base < 100.0)
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{
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pm.SendMessage("Only a Grandmaster Miner can learn from this book.");
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}
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else if (pm.SandMining)
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{
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pm.SendMessage("You have already learned this information.");
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}
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else
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{
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pm.SandMining = true;
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pm.SendMessage(
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"You have learned how to mine fine sand. Target sand areas when mining to look for fine sand.");
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Delete();
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}
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}
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}
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}
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using Server.Mobiles;
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namespace Server.Items
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{
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public class StoneMiningBook : Item
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{
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[Constructible]
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public StoneMiningBook() : base(0xFBE)
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{
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Weight = 1.0;
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}
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public StoneMiningBook(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "Mining For Quality Stone";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick(Mobile from)
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{
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PlayerMobile pm = from as PlayerMobile;
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else if (pm == null || from.Skills.Mining.Base < 100.0)
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{
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from.SendMessage("Only a Grandmaster Miner can learn from this book.");
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}
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else if (pm.StoneMining)
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{
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pm.SendMessage("You have already learned this knowledge.");
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}
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else
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{
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pm.StoneMining = true;
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pm.SendMessage("You have learned to mine for stones. Target mountains when mining to find stones.");
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Delete();
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}
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}
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}
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}
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