Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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using System;
using System.Collections;
using System.Collections.Generic;
namespace Server.Items
{
public abstract class BaseRunicTool : BaseTool
{
private const int MaxProperties = 32;
private static bool m_IsRunicTool;
private static int m_LuckChance;
private static SkillName[] m_PossibleBonusSkills =
{
SkillName.Swords,
SkillName.Fencing,
SkillName.Macing,
SkillName.Archery,
SkillName.Wrestling,
SkillName.Parry,
SkillName.Tactics,
SkillName.Anatomy,
SkillName.Healing,
SkillName.Magery,
SkillName.Meditation,
SkillName.EvalInt,
SkillName.MagicResist,
SkillName.AnimalTaming,
SkillName.AnimalLore,
SkillName.Veterinary,
SkillName.Musicianship,
SkillName.Provocation,
SkillName.Discordance,
SkillName.Peacemaking,
SkillName.Chivalry,
SkillName.Focus,
SkillName.Necromancy,
SkillName.Stealing,
SkillName.Stealth,
SkillName.SpiritSpeak,
SkillName.Bushido,
SkillName.Ninjitsu
};
private static SkillName[] m_PossibleSpellbookSkills =
{
SkillName.Magery,
SkillName.Meditation,
SkillName.EvalInt,
SkillName.MagicResist
};
private static BitArray m_Props = new BitArray(MaxProperties);
private static int[] m_Possible = new int[MaxProperties];
private CraftResource m_Resource;
public BaseRunicTool(CraftResource resource, int itemID) : base(itemID)
{
m_Resource = resource;
}
public BaseRunicTool(CraftResource resource, int uses, int itemID) : base(uses, itemID)
{
m_Resource = resource;
}
public BaseRunicTool(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => m_Resource;
set
{
m_Resource = value;
Hue = CraftResources.GetHue(m_Resource);
InvalidateProperties();
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write((int)m_Resource);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
}
}
private static int Scale(int min, int max, int low, int high)
{
int percent;
if (m_IsRunicTool)
{
percent = Utility.RandomMinMax(min, max);
}
else
{
// Behold, the worst system ever!
int v = Utility.RandomMinMax(0, 10000);
v = (int)Math.Sqrt(v);
v = 100 - v;
if (LootPack.CheckLuck(m_LuckChance))
v += 10;
if (v < min)
v = min;
else if (v > max)
v = max;
percent = v;
}
int scaledBy = Math.Abs(high - low) + 1;
if (scaledBy != 0)
scaledBy = 10000 / scaledBy;
percent *= 10000 + scaledBy;
return low + (high - low) * percent / 1000001;
}
private static void ApplyAttribute(AosAttributes attrs, int min, int max, AosAttribute attr, int low, int high,
int scale = 1)
{
if (attr == AosAttribute.CastSpeed)
attrs[attr] += Scale(min, max, low / scale, high / scale) * scale;
else
attrs[attr] = Scale(min, max, low / scale, high / scale) * scale;
if (attr == AosAttribute.SpellChanneling)
attrs[AosAttribute.CastSpeed] -= 1;
}
private static void ApplyAttribute(AosArmorAttributes attrs, int min, int max, AosArmorAttribute attr, int low,
int high)
{
attrs[attr] = Scale(min, max, low, high);
}
private static void ApplyAttribute(AosArmorAttributes attrs, int min, int max, AosArmorAttribute attr, int low,
int high, int scale)
{
attrs[attr] = Scale(min, max, low / scale, high / scale) * scale;
}
private static void ApplyAttribute(AosWeaponAttributes attrs, int min, int max, AosWeaponAttribute attr, int low,
int high)
{
attrs[attr] = Scale(min, max, low, high);
}
private static void ApplyAttribute(AosWeaponAttributes attrs, int min, int max, AosWeaponAttribute attr, int low,
int high, int scale)
{
attrs[attr] = Scale(min, max, low / scale, high / scale) * scale;
}
private static void ApplyAttribute(AosElementAttributes attrs, int min, int max, AosElementAttribute attr, int low,
int high)
{
attrs[attr] = Scale(min, max, low, high);
}
private static void ApplyAttribute(AosElementAttributes attrs, int min, int max, AosElementAttribute attr, int low,
int high, int scale)
{
attrs[attr] = Scale(min, max, low / scale, high / scale) * scale;
}
private static void ApplySkillBonus(AosSkillBonuses attrs, int min, int max, int index, int low, int high)
{
List<SkillName> possibleSkills =
new List<SkillName>(attrs.Owner is Spellbook ? m_PossibleSpellbookSkills : m_PossibleBonusSkills);
int count = Core.SE ? possibleSkills.Count : possibleSkills.Count - 2;
SkillName sk;
bool found;
do
{
found = false;
sk = possibleSkills[Utility.Random(count--)];
possibleSkills.Remove(sk);
for (int i = 0; !found && i < 5; ++i)
found = attrs.GetValues(i, out SkillName check, out _) && check == sk;
} while (found && count > 0);
attrs.SetValues(index, sk, Scale(min, max, low, high));
}
private static void ApplyResistance(BaseArmor ar, int min, int max, ResistanceType res, int low, int high)
{
switch (res)
{
case ResistanceType.Physical:
ar.PhysicalBonus += Scale(min, max, low, high);
break;
case ResistanceType.Fire:
ar.FireBonus += Scale(min, max, low, high);
break;
case ResistanceType.Cold:
ar.ColdBonus += Scale(min, max, low, high);
break;
case ResistanceType.Poison:
ar.PoisonBonus += Scale(min, max, low, high);
break;
case ResistanceType.Energy:
ar.EnergyBonus += Scale(min, max, low, high);
break;
}
}
public static int GetUniqueRandom(int count)
{
int avail = 0;
for (int i = 0; i < count; ++i)
if (!m_Props[i])
m_Possible[avail++] = i;
if (avail == 0)
return -1;
int v = m_Possible[Utility.Random(avail)];
m_Props.Set(v, true);
return v;
}
public void ApplyAttributesTo(BaseWeapon weapon)
{
CraftResourceInfo resInfo = CraftResources.GetInfo(m_Resource);
CraftAttributeInfo attrs = resInfo?.AttributeInfo;
if (attrs == null)
return;
int attributeCount = Utility.RandomMinMax(attrs.RunicMinAttributes, attrs.RunicMaxAttributes);
int min = attrs.RunicMinIntensity;
int max = attrs.RunicMaxIntensity;
ApplyAttributesTo(weapon, true, 0, attributeCount, min, max);
}
public static void ApplyAttributesTo(BaseWeapon weapon, int attributeCount, int min, int max)
{
ApplyAttributesTo(weapon, false, 0, attributeCount, min, max);
}
public static void ApplyAttributesTo(BaseWeapon weapon, bool isRunicTool, int luckChance, int attributeCount,
int min, int max)
{
m_IsRunicTool = isRunicTool;
m_LuckChance = luckChance;
AosAttributes primary = weapon.Attributes;
AosWeaponAttributes secondary = weapon.WeaponAttributes;
m_Props.SetAll(false);
if (weapon is BaseRanged)
m_Props.Set(2, true); // ranged weapons cannot be ubws or mageweapon
for (int i = 0; i < attributeCount; ++i)
{
int random = GetUniqueRandom(25);
if (random == -1)
break;
switch (random)
{
case 0:
{
switch (Utility.Random(5))
{
case 0:
ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitPhysicalArea, 2, 50, 2);
break;
case 1:
ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitFireArea, 2, 50, 2);
break;
case 2:
ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitColdArea, 2, 50, 2);
break;
case 3:
ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitPoisonArea, 2, 50, 2);
break;
case 4:
ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitEnergyArea, 2, 50, 2);
break;
}
break;
}
case 1:
{
switch (Utility.Random(4))
{
case 0:
ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitMagicArrow, 2, 50, 2);
break;
case 1:
ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitHarm, 2, 50, 2);
break;
case 2:
ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitFireball, 2, 50, 2);
break;
case 3:
ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitLightning, 2, 50, 2);
break;
}
break;
}
case 2:
{
switch (Utility.Random(2))
{
case 0:
ApplyAttribute(secondary, min, max, AosWeaponAttribute.UseBestSkill, 1, 1);
break;
case 1:
ApplyAttribute(secondary, min, max, AosWeaponAttribute.MageWeapon, 1, 10);
break;
}
break;
}
case 3:
ApplyAttribute(primary, min, max, AosAttribute.WeaponDamage, 1, 50);
break;
case 4:
ApplyAttribute(primary, min, max, AosAttribute.DefendChance, 1, 15);
break;
case 5:
ApplyAttribute(primary, min, max, AosAttribute.CastSpeed, 1, 1);
break;
case 6:
ApplyAttribute(primary, min, max, AosAttribute.AttackChance, 1, 15);
break;
case 7:
ApplyAttribute(primary, min, max, AosAttribute.Luck, 1, 100);
break;
case 8:
ApplyAttribute(primary, min, max, AosAttribute.WeaponSpeed, 5, 30, 5);
break;
case 9:
ApplyAttribute(primary, min, max, AosAttribute.SpellChanneling, 1, 1);
break;
case 10:
ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitDispel, 2, 50, 2);
break;
case 11:
ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitLeechHits, 2, 50, 2);
break;
case 12:
ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitLowerAttack, 2, 50, 2);
break;
case 13:
ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitLowerDefend, 2, 50, 2);
break;
case 14:
ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitLeechMana, 2, 50, 2);
break;
case 15:
ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitLeechStam, 2, 50, 2);
break;
case 16:
ApplyAttribute(secondary, min, max, AosWeaponAttribute.LowerStatReq, 10, 100, 10);
break;
case 17:
ApplyAttribute(secondary, min, max, AosWeaponAttribute.ResistPhysicalBonus, 1, 15);
break;
case 18:
ApplyAttribute(secondary, min, max, AosWeaponAttribute.ResistFireBonus, 1, 15);
break;
case 19:
ApplyAttribute(secondary, min, max, AosWeaponAttribute.ResistColdBonus, 1, 15);
break;
case 20:
ApplyAttribute(secondary, min, max, AosWeaponAttribute.ResistPoisonBonus, 1, 15);
break;
case 21:
ApplyAttribute(secondary, min, max, AosWeaponAttribute.ResistEnergyBonus, 1, 15);
break;
case 22:
ApplyAttribute(secondary, min, max, AosWeaponAttribute.DurabilityBonus, 10, 100, 10);
break;
case 23:
weapon.Slayer = GetRandomSlayer();
break;
case 24:
GetElementalDamages(weapon);
break;
}
}
}
public static void GetElementalDamages(BaseWeapon weapon)
{
GetElementalDamages(weapon, true);
}
public static void GetElementalDamages(BaseWeapon weapon, bool randomizeOrder)
{
weapon.GetDamageTypes(null, out int phys, out _, out _, out _, out _, out _, out _);
int totalDamage = phys;
AosElementAttribute[] attrs =
{
AosElementAttribute.Cold,
AosElementAttribute.Energy,
AosElementAttribute.Fire,
AosElementAttribute.Poison
};
if (randomizeOrder)
for (int i = 0; i < attrs.Length; i++)
{
int rand = Utility.Random(attrs.Length);
AosElementAttribute temp = attrs[i];
attrs[i] = attrs[rand];
attrs[rand] = temp;
}
/*
totalDamage = AssignElementalDamage( weapon, AosElementAttribute.Cold, totalDamage );
totalDamage = AssignElementalDamage( weapon, AosElementAttribute.Energy, totalDamage );
totalDamage = AssignElementalDamage( weapon, AosElementAttribute.Fire, totalDamage );
totalDamage = AssignElementalDamage( weapon, AosElementAttribute.Poison, totalDamage );
weapon.AosElementDamages[AosElementAttribute.Physical] = 100 - totalDamage;
* */
for (int i = 0; i < attrs.Length; i++)
totalDamage = AssignElementalDamage(weapon, attrs[i], totalDamage);
//Order is Cold, Energy, Fire, Poison -> Physical left
//Cannot be looped, AoselementAttribute is 'out of order'
weapon.Hue = weapon.GetElementalDamageHue();
}
private static int AssignElementalDamage(BaseWeapon weapon, AosElementAttribute attr, int totalDamage)
{
if (totalDamage <= 0)
return 0;
int random = Utility.Random(totalDamage / 10 + 1) * 10;
weapon.AosElementDamages[attr] = random;
return totalDamage - random;
}
public static SlayerName GetRandomSlayer()
{
// TODO: Check random algorithm on OSI
SlayerGroup[] groups = SlayerGroup.Groups;
if (groups.Length == 0)
return SlayerName.None;
SlayerGroup
group = groups[
Utility.Random(groups.Length -
1)]; //-1 To Exclude the Fey Slayer which appears ONLY on a certain artifact.
SlayerEntry entry;
if (10 > Utility.Random(100)) // 10% chance to do super slayer
{
entry = group.Super;
}
else
{
SlayerEntry[] entries = group.Entries;
if (entries.Length == 0)
return SlayerName.None;
entry = entries[Utility.Random(entries.Length)];
}
return entry.Name;
}
public void ApplyAttributesTo(BaseArmor armor)
{
CraftResourceInfo resInfo = CraftResources.GetInfo(m_Resource);
CraftAttributeInfo attrs = resInfo?.AttributeInfo;
if (attrs == null)
return;
int attributeCount = Utility.RandomMinMax(attrs.RunicMinAttributes, attrs.RunicMaxAttributes);
int min = attrs.RunicMinIntensity;
int max = attrs.RunicMaxIntensity;
ApplyAttributesTo(armor, true, 0, attributeCount, min, max);
}
public static void ApplyAttributesTo(BaseArmor armor, int attributeCount, int min, int max)
{
ApplyAttributesTo(armor, false, 0, attributeCount, min, max);
}
public static void ApplyAttributesTo(BaseArmor armor, bool isRunicTool, int luckChance, int attributeCount, int min,
int max)
{
m_IsRunicTool = isRunicTool;
m_LuckChance = luckChance;
AosAttributes primary = armor.Attributes;
AosArmorAttributes secondary = armor.ArmorAttributes;
m_Props.SetAll(false);
bool isShield = armor is BaseShield;
int baseCount = isShield ? 7 : 20;
int baseOffset = isShield ? 0 : 4;
if (!isShield && armor.MeditationAllowance == ArmorMeditationAllowance.All)
m_Props.Set(3, true); // remove mage armor from possible properties
if (armor.Resource >= CraftResource.RegularLeather && armor.Resource <= CraftResource.BarbedLeather)
{
m_Props.Set(0, true); // remove lower requirements from possible properties for leather armor
m_Props.Set(2, true); // remove durability bonus from possible properties
}
if (armor.RequiredRace == Race.Elf)
m_Props.Set(7,
true); // elves inherently have night sight and elf only armor doesn't get night sight as a mod
for (int i = 0; i < attributeCount; ++i)
{
int random = GetUniqueRandom(baseCount);
if (random == -1)
break;
random += baseOffset;
switch (random)
{
/* Begin Sheilds */
case 0:
ApplyAttribute(primary, min, max, AosAttribute.SpellChanneling, 1, 1);
break;
case 1:
ApplyAttribute(primary, min, max, AosAttribute.DefendChance, 1, 15);
break;
case 2:
if (Core.ML)
ApplyAttribute(primary, min, max, AosAttribute.ReflectPhysical, 1, 15);
else
ApplyAttribute(primary, min, max, AosAttribute.AttackChance, 1, 15);
break;
case 3:
ApplyAttribute(primary, min, max, AosAttribute.CastSpeed, 1, 1);
break;
/* Begin Armor */
case 4:
ApplyAttribute(secondary, min, max, AosArmorAttribute.LowerStatReq, 10, 100, 10);
break;
case 5:
ApplyAttribute(secondary, min, max, AosArmorAttribute.SelfRepair, 1, 5);
break;
case 6:
ApplyAttribute(secondary, min, max, AosArmorAttribute.DurabilityBonus, 10, 100, 10);
break;
/* End Shields */
case 7:
ApplyAttribute(secondary, min, max, AosArmorAttribute.MageArmor, 1, 1);
break;
case 8:
ApplyAttribute(primary, min, max, AosAttribute.RegenHits, 1, 2);
break;
case 9:
ApplyAttribute(primary, min, max, AosAttribute.RegenStam, 1, 3);
break;
case 10:
ApplyAttribute(primary, min, max, AosAttribute.RegenMana, 1, 2);
break;
case 11:
ApplyAttribute(primary, min, max, AosAttribute.NightSight, 1, 1);
break;
case 12:
ApplyAttribute(primary, min, max, AosAttribute.BonusHits, 1, 5);
break;
case 13:
ApplyAttribute(primary, min, max, AosAttribute.BonusStam, 1, 8);
break;
case 14:
ApplyAttribute(primary, min, max, AosAttribute.BonusMana, 1, 8);
break;
case 15:
ApplyAttribute(primary, min, max, AosAttribute.LowerManaCost, 1, 8);
break;
case 16:
ApplyAttribute(primary, min, max, AosAttribute.LowerRegCost, 1, 20);
break;
case 17:
ApplyAttribute(primary, min, max, AosAttribute.Luck, 1, 100);
break;
case 18:
ApplyAttribute(primary, min, max, AosAttribute.ReflectPhysical, 1, 15);
break;
case 19:
ApplyResistance(armor, min, max, ResistanceType.Physical, 1, 15);
break;
case 20:
ApplyResistance(armor, min, max, ResistanceType.Fire, 1, 15);
break;
case 21:
ApplyResistance(armor, min, max, ResistanceType.Cold, 1, 15);
break;
case 22:
ApplyResistance(armor, min, max, ResistanceType.Poison, 1, 15);
break;
case 23:
ApplyResistance(armor, min, max, ResistanceType.Energy, 1, 15);
break;
/* End Armor */
}
}
}
public static void ApplyAttributesTo(BaseHat hat, int attributeCount, int min, int max)
{
ApplyAttributesTo(hat, false, 0, attributeCount, min, max);
}
public static void ApplyAttributesTo(BaseHat hat, bool isRunicTool, int luckChance, int attributeCount, int min,
int max)
{
m_IsRunicTool = isRunicTool;
m_LuckChance = luckChance;
AosAttributes primary = hat.Attributes;
AosArmorAttributes secondary = hat.ClothingAttributes;
AosElementAttributes resists = hat.Resistances;
m_Props.SetAll(false);
for (int i = 0; i < attributeCount; ++i)
{
int random = GetUniqueRandom(19);
if (random == -1)
break;
switch (random)
{
case 0:
ApplyAttribute(primary, min, max, AosAttribute.ReflectPhysical, 1, 15);
break;
case 1:
ApplyAttribute(primary, min, max, AosAttribute.RegenHits, 1, 2);
break;
case 2:
ApplyAttribute(primary, min, max, AosAttribute.RegenStam, 1, 3);
break;
case 3:
ApplyAttribute(primary, min, max, AosAttribute.RegenMana, 1, 2);
break;
case 4:
ApplyAttribute(primary, min, max, AosAttribute.NightSight, 1, 1);
break;
case 5:
ApplyAttribute(primary, min, max, AosAttribute.BonusHits, 1, 5);
break;
case 6:
ApplyAttribute(primary, min, max, AosAttribute.BonusStam, 1, 8);
break;
case 7:
ApplyAttribute(primary, min, max, AosAttribute.BonusMana, 1, 8);
break;
case 8:
ApplyAttribute(primary, min, max, AosAttribute.LowerManaCost, 1, 8);
break;
case 9:
ApplyAttribute(primary, min, max, AosAttribute.LowerRegCost, 1, 20);
break;
case 10:
ApplyAttribute(primary, min, max, AosAttribute.Luck, 1, 100);
break;
case 11:
ApplyAttribute(secondary, min, max, AosArmorAttribute.LowerStatReq, 10, 100, 10);
break;
case 12:
ApplyAttribute(secondary, min, max, AosArmorAttribute.SelfRepair, 1, 5);
break;
case 13:
ApplyAttribute(secondary, min, max, AosArmorAttribute.DurabilityBonus, 10, 100, 10);
break;
case 14:
ApplyAttribute(resists, min, max, AosElementAttribute.Physical, 1, 15);
break;
case 15:
ApplyAttribute(resists, min, max, AosElementAttribute.Fire, 1, 15);
break;
case 16:
ApplyAttribute(resists, min, max, AosElementAttribute.Cold, 1, 15);
break;
case 17:
ApplyAttribute(resists, min, max, AosElementAttribute.Poison, 1, 15);
break;
case 18:
ApplyAttribute(resists, min, max, AosElementAttribute.Energy, 1, 15);
break;
}
}
}
public static void ApplyAttributesTo(BaseJewel jewelry, int attributeCount, int min, int max)
{
ApplyAttributesTo(jewelry, false, 0, attributeCount, min, max);
}
public static void ApplyAttributesTo(BaseJewel jewelry, bool isRunicTool, int luckChance, int attributeCount,
int min, int max)
{
m_IsRunicTool = isRunicTool;
m_LuckChance = luckChance;
AosAttributes primary = jewelry.Attributes;
AosElementAttributes resists = jewelry.Resistances;
AosSkillBonuses skills = jewelry.SkillBonuses;
m_Props.SetAll(false);
for (int i = 0; i < attributeCount; ++i)
{
int random = GetUniqueRandom(24);
if (random == -1)
break;
switch (random)
{
case 0:
ApplyAttribute(resists, min, max, AosElementAttribute.Physical, 1, 15);
break;
case 1:
ApplyAttribute(resists, min, max, AosElementAttribute.Fire, 1, 15);
break;
case 2:
ApplyAttribute(resists, min, max, AosElementAttribute.Cold, 1, 15);
break;
case 3:
ApplyAttribute(resists, min, max, AosElementAttribute.Poison, 1, 15);
break;
case 4:
ApplyAttribute(resists, min, max, AosElementAttribute.Energy, 1, 15);
break;
case 5:
ApplyAttribute(primary, min, max, AosAttribute.WeaponDamage, 1, 25);
break;
case 6:
ApplyAttribute(primary, min, max, AosAttribute.DefendChance, 1, 15);
break;
case 7:
ApplyAttribute(primary, min, max, AosAttribute.AttackChance, 1, 15);
break;
case 8:
ApplyAttribute(primary, min, max, AosAttribute.BonusStr, 1, 8);
break;
case 9:
ApplyAttribute(primary, min, max, AosAttribute.BonusDex, 1, 8);
break;
case 10:
ApplyAttribute(primary, min, max, AosAttribute.BonusInt, 1, 8);
break;
case 11:
ApplyAttribute(primary, min, max, AosAttribute.EnhancePotions, 5, 25, 5);
break;
case 12:
ApplyAttribute(primary, min, max, AosAttribute.CastSpeed, 1, 1);
break;
case 13:
ApplyAttribute(primary, min, max, AosAttribute.CastRecovery, 1, 3);
break;
case 14:
ApplyAttribute(primary, min, max, AosAttribute.LowerManaCost, 1, 8);
break;
case 15:
ApplyAttribute(primary, min, max, AosAttribute.LowerRegCost, 1, 20);
break;
case 16:
ApplyAttribute(primary, min, max, AosAttribute.Luck, 1, 100);
break;
case 17:
ApplyAttribute(primary, min, max, AosAttribute.SpellDamage, 1, 12);
break;
case 18:
ApplyAttribute(primary, min, max, AosAttribute.NightSight, 1, 1);
break;
case 19:
ApplySkillBonus(skills, min, max, 0, 1, 15);
break;
case 20:
ApplySkillBonus(skills, min, max, 1, 1, 15);
break;
case 21:
ApplySkillBonus(skills, min, max, 2, 1, 15);
break;
case 22:
ApplySkillBonus(skills, min, max, 3, 1, 15);
break;
case 23:
ApplySkillBonus(skills, min, max, 4, 1, 15);
break;
}
}
}
public static void ApplyAttributesTo(Spellbook spellbook, int attributeCount, int min, int max)
{
ApplyAttributesTo(spellbook, false, 0, attributeCount, min, max);
}
public static void ApplyAttributesTo(Spellbook spellbook, bool isRunicTool, int luckChance, int attributeCount,
int min, int max)
{
m_IsRunicTool = isRunicTool;
m_LuckChance = luckChance;
AosAttributes primary = spellbook.Attributes;
AosSkillBonuses skills = spellbook.SkillBonuses;
m_Props.SetAll(false);
for (int i = 0; i < attributeCount; ++i)
{
int random = GetUniqueRandom(16);
if (random == -1)
break;
switch (random)
{
case 0:
case 1:
case 2:
case 3:
{
ApplyAttribute(primary, min, max, AosAttribute.BonusInt, 1, 8);
for (int j = 0; j < 4; ++j)
m_Props.Set(j, true);
break;
}
case 4:
ApplyAttribute(primary, min, max, AosAttribute.BonusMana, 1, 8);
break;
case 5:
ApplyAttribute(primary, min, max, AosAttribute.CastSpeed, 1, 1);
break;
case 6:
ApplyAttribute(primary, min, max, AosAttribute.CastRecovery, 1, 3);
break;
case 7:
ApplyAttribute(primary, min, max, AosAttribute.SpellDamage, 1, 12);
break;
case 8:
ApplySkillBonus(skills, min, max, 0, 1, 15);
break;
case 9:
ApplySkillBonus(skills, min, max, 1, 1, 15);
break;
case 10:
ApplySkillBonus(skills, min, max, 2, 1, 15);
break;
case 11:
ApplySkillBonus(skills, min, max, 3, 1, 15);
break;
case 12:
ApplyAttribute(primary, min, max, AosAttribute.LowerRegCost, 1, 20);
break;
case 13:
ApplyAttribute(primary, min, max, AosAttribute.LowerManaCost, 1, 8);
break;
case 14:
ApplyAttribute(primary, min, max, AosAttribute.RegenMana, 1, 2);
break;
case 15:
spellbook.Slayer = GetRandomSlayer();
break;
}
}
}
}
}

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using System;
using Server.Engines.Craft;
using Server.Network;
namespace Server.Items
{
public enum ToolQuality
{
Low,
Regular,
Exceptional
}
public abstract class BaseTool : Item, IUsesRemaining, ICraftable
{
private Mobile m_Crafter;
private ToolQuality m_Quality;
private int m_UsesRemaining;
public BaseTool(int itemID) : this(Utility.RandomMinMax(25, 75), itemID)
{
}
public BaseTool(int uses, int itemID) : base(itemID)
{
m_UsesRemaining = uses;
m_Quality = ToolQuality.Regular;
}
public BaseTool(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Crafter
{
get => m_Crafter;
set
{
m_Crafter = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public ToolQuality Quality
{
get => m_Quality;
set
{
UnscaleUses();
m_Quality = value;
InvalidateProperties();
ScaleUses();
}
}
public virtual bool BreakOnDepletion => true;
public abstract CraftSystem CraftSystem{ get; }
#region ICraftable Members
public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
CraftItem craftItem, int resHue)
{
Quality = (ToolQuality)quality;
if (makersMark)
Crafter = from;
return quality;
}
#endregion
[CommandProperty(AccessLevel.GameMaster)]
public int UsesRemaining
{
get => m_UsesRemaining;
set
{
m_UsesRemaining = value;
InvalidateProperties();
}
}
private bool ShowUsesRemaining{ get; set; } = true;
bool IUsesRemaining.ShowUsesRemaining
{
get => ShowUsesRemaining;
set => ShowUsesRemaining = value;
}
public void ScaleUses()
{
m_UsesRemaining = m_UsesRemaining * GetUsesScalar() / 100;
InvalidateProperties();
}
public void UnscaleUses()
{
m_UsesRemaining = m_UsesRemaining * 100 / GetUsesScalar();
}
public int GetUsesScalar()
{
if (m_Quality == ToolQuality.Exceptional)
return 200;
return 100;
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
// Makers mark not displayed on OSI
//if ( m_Crafter != null )
// list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~
if (m_Quality == ToolQuality.Exceptional)
list.Add(1060636); // exceptional
list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~
}
public virtual void DisplayDurabilityTo(Mobile m)
{
LabelToAffix(m, 1017323, AffixType.Append, ": " + m_UsesRemaining); // Durability
}
public static bool CheckAccessible(Item tool, Mobile m)
{
return tool.IsChildOf(m) || tool.Parent == m;
}
public static bool CheckTool(Item tool, Mobile m)
{
Item check = m.FindItemOnLayer(Layer.OneHanded);
if (check is BaseTool && check != tool && !(check is AncientSmithyHammer))
return false;
check = m.FindItemOnLayer(Layer.TwoHanded);
if (check is BaseTool && check != tool && !(check is AncientSmithyHammer))
return false;
return true;
}
public override void OnSingleClick(Mobile from)
{
DisplayDurabilityTo(from);
base.OnSingleClick(from);
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack) || Parent == from)
{
CraftSystem system = CraftSystem;
int num = system.CanCraft(from, this, null);
if (num > 0 && (num != 1044267 || !Core.SE)
) // Blacksmithing shows the gump regardless of proximity of an anvil and forge after SE
{
from.SendLocalizedMessage(num);
}
else
{
CraftContext context = system.GetContext(from);
from.SendGump(new CraftGump(from, system, this, null));
}
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write(m_Crafter);
writer.Write((int)m_Quality);
writer.Write(m_UsesRemaining);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
m_Crafter = reader.ReadMobile();
m_Quality = (ToolQuality)reader.ReadInt();
goto case 0;
}
case 0:
{
m_UsesRemaining = reader.ReadInt();
break;
}
}
}
}
}

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using Server.Engines.Craft;
namespace Server.Items
{
[Flippable(0xE8A, 0xE89)]
public class Blowpipe : BaseTool
{
[Constructible]
public Blowpipe() : base(0xE8A)
{
Weight = 4.0;
Hue = 0x3B9;
}
[Constructible]
public Blowpipe(int uses) : base(uses, 0xE8A)
{
Weight = 4.0;
Hue = 0x3B9;
}
public Blowpipe(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefGlassblowing.CraftSystem;
public override int LabelNumber => 1044608; // blow pipe
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 2.0)
Weight = 4.0;
}
}
}

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using Server.Engines.Craft;
namespace Server.Items
{
[Flippable(0x1028, 0x1029)]
public class DovetailSaw : BaseTool
{
[Constructible]
public DovetailSaw() : base(0x1028)
{
Weight = 2.0;
}
[Constructible]
public DovetailSaw(int uses) : base(uses, 0x1028)
{
Weight = 2.0;
}
public DovetailSaw(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefCarpentry.CraftSystem;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 1.0)
Weight = 2.0;
}
}
}

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using Server.Engines.Craft;
namespace Server.Items
{
public class DrawKnife : BaseTool
{
[Constructible]
public DrawKnife() : base(0x10E4)
{
Weight = 1.0;
}
[Constructible]
public DrawKnife(int uses) : base(uses, 0x10E4)
{
Weight = 1.0;
}
public DrawKnife(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefCarpentry.CraftSystem;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Engines.Craft;
namespace Server.Items
{
[Flippable(0x1022, 0x1023)]
public class FletcherTools : BaseTool
{
[Constructible]
public FletcherTools() : base(0x1022)
{
Weight = 2.0;
}
[Constructible]
public FletcherTools(int uses) : base(uses, 0x1022)
{
Weight = 2.0;
}
public FletcherTools(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefBowFletching.CraftSystem;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 1.0)
Weight = 2.0;
}
}
}

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using Server.Engines.Craft;
namespace Server.Items
{
public class FlourSifter : BaseTool
{
[Constructible]
public FlourSifter() : base(0x103E)
{
Weight = 1.0;
}
[Constructible]
public FlourSifter(int uses) : base(uses, 0x103E)
{
Weight = 1.0;
}
public FlourSifter(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefCooking.CraftSystem;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Engines.Craft;
namespace Server.Items
{
public class Froe : BaseTool
{
[Constructible]
public Froe() : base(0x10E5)
{
Weight = 1.0;
}
[Constructible]
public Froe(int uses) : base(uses, 0x10E5)
{
Weight = 1.0;
}
public Froe(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefCarpentry.CraftSystem;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Engines.Craft;
namespace Server.Items
{
public class Hammer : BaseTool
{
[Constructible]
public Hammer() : base(0x102A)
{
Weight = 2.0;
}
[Constructible]
public Hammer(int uses) : base(uses, 0x102A)
{
Weight = 2.0;
}
public Hammer(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefCarpentry.CraftSystem;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Engines.Craft;
namespace Server.Items
{
public class Inshave : BaseTool
{
[Constructible]
public Inshave() : base(0x10E6)
{
Weight = 1.0;
}
[Constructible]
public Inshave(int uses) : base(uses, 0x10E6)
{
Weight = 1.0;
}
public Inshave(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefCarpentry.CraftSystem;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Engines.Craft;
namespace Server.Items
{
[Flippable(0x1030, 0x1031)]
public class JointingPlane : BaseTool
{
[Constructible]
public JointingPlane() : base(0x1030)
{
Weight = 2.0;
}
[Constructible]
public JointingPlane(int uses) : base(uses, 0x1030)
{
Weight = 2.0;
}
public JointingPlane(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefCarpentry.CraftSystem;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 1.0)
Weight = 2.0;
}
}
}

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using Server.Engines.Craft;
namespace Server.Items
{
public class MalletAndChisel : BaseTool
{
[Constructible]
public MalletAndChisel() : base(0x12B3)
{
Weight = 1.0;
}
[Constructible]
public MalletAndChisel(int uses) : base(uses, 0x12B3)
{
Weight = 1.0;
}
public MalletAndChisel(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefMasonry.CraftSystem;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Engines.Craft;
namespace Server.Items
{
[Flippable(0x0FBF, 0x0FC0)]
public class MapmakersPen : BaseTool
{
[Constructible]
public MapmakersPen() : base(0x0FBF)
{
Weight = 1.0;
}
[Constructible]
public MapmakersPen(int uses) : base(uses, 0x0FBF)
{
Weight = 1.0;
}
public MapmakersPen(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefCartography.CraftSystem;
public override int LabelNumber => 1044167; // mapmaker's pen
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 2.0)
Weight = 1.0;
}
}
}

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using Server.Engines.Craft;
namespace Server.Items
{
public class MortarPestle : BaseTool
{
[Constructible]
public MortarPestle() : base(0xE9B)
{
Weight = 1.0;
}
[Constructible]
public MortarPestle(int uses) : base(uses, 0xE9B)
{
Weight = 1.0;
}
public MortarPestle(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefAlchemy.CraftSystem;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Engines.Craft;
namespace Server.Items
{
[Flippable(0x102C, 0x102D)]
public class MouldingPlane : BaseTool
{
[Constructible]
public MouldingPlane() : base(0x102C)
{
Weight = 2.0;
}
[Constructible]
public MouldingPlane(int uses) : base(uses, 0x102C)
{
Weight = 2.0;
}
public MouldingPlane(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefCarpentry.CraftSystem;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

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using Server.Engines.Craft;
namespace Server.Items
{
[Flippable(0x102E, 0x102F)]
public class Nails : BaseTool
{
[Constructible]
public Nails() : base(0x102E)
{
Weight = 2.0;
}
[Constructible]
public Nails(int uses) : base(uses, 0x102C)
{
Weight = 2.0;
}
public Nails(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefCarpentry.CraftSystem;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Engines.Craft;
namespace Server.Items
{
public class RollingPin : BaseTool
{
[Constructible]
public RollingPin() : base(0x1043)
{
Weight = 1.0;
}
[Constructible]
public RollingPin(int uses) : base(uses, 0x1043)
{
Weight = 1.0;
}
public RollingPin(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefCooking.CraftSystem;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Engines.Craft;
namespace Server.Items
{
public class RunicDovetailSaw : BaseRunicTool
{
[Constructible]
public RunicDovetailSaw(CraftResource resource) : base(resource, 0x1028)
{
Weight = 2.0;
Hue = CraftResources.GetHue(resource);
}
[Constructible]
public RunicDovetailSaw(CraftResource resource, int uses) : base(resource, uses, 0x1028)
{
Weight = 2.0;
Hue = CraftResources.GetHue(resource);
}
public RunicDovetailSaw(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefCarpentry.CraftSystem;
public override int LabelNumber
{
get
{
int index = CraftResources.GetIndex(Resource);
if (index >= 1 && index <= 6)
return 1072633 + index;
return 1024137; // dovetail saw
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Engines.Craft;
namespace Server.Items
{
public class RunicFletcherTool : BaseRunicTool
{
[Constructible]
public RunicFletcherTool(CraftResource resource) : base(resource, 0x1022)
{
Weight = 2.0;
Hue = CraftResources.GetHue(resource);
}
[Constructible]
public RunicFletcherTool(CraftResource resource, int uses) : base(resource, uses, 0x1022)
{
Weight = 2.0;
Hue = CraftResources.GetHue(resource);
}
public RunicFletcherTool(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefBowFletching.CraftSystem;
public override int LabelNumber
{
get
{
int index = CraftResources.GetIndex(Resource);
if (index >= 1 && index <= 6)
return 1072627 + index;
return 1044559; // Fletcher's Tools
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Engines.Craft;
namespace Server.Items
{
[Flippable(0x13E4, 0x13E3)]
public class RunicHammer : BaseRunicTool
{
[Constructible]
public RunicHammer(CraftResource resource) : base(resource, 0x13E3)
{
Weight = 8.0;
Layer = Layer.OneHanded;
Hue = CraftResources.GetHue(resource);
}
[Constructible]
public RunicHammer(CraftResource resource, int uses) : base(resource, uses, 0x13E3)
{
Weight = 8.0;
Layer = Layer.OneHanded;
Hue = CraftResources.GetHue(resource);
}
public RunicHammer(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem;
public override int LabelNumber
{
get
{
int index = CraftResources.GetIndex(Resource);
if (index >= 1 && index <= 8)
return 1049019 + index;
return 1045128; // runic smithy hammer
}
}
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
int index = CraftResources.GetIndex(Resource);
if (index >= 1 && index <= 8)
return;
if (!CraftResources.IsStandard(Resource))
{
int num = CraftResources.GetLocalizationNumber(Resource);
if (num > 0)
list.Add(num);
else
list.Add(CraftResources.GetName(Resource));
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Engines.Craft;
namespace Server.Items
{
public class RunicSewingKit : BaseRunicTool
{
[Constructible]
public RunicSewingKit(CraftResource resource) : base(resource, 0xF9D)
{
Weight = 2.0;
Hue = CraftResources.GetHue(resource);
}
[Constructible]
public RunicSewingKit(CraftResource resource, int uses) : base(resource, uses, 0xF9D)
{
Weight = 2.0;
Hue = CraftResources.GetHue(resource);
}
public RunicSewingKit(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefTailoring.CraftSystem;
public override void AddNameProperty(ObjectPropertyList list)
{
string v = " ";
if (!CraftResources.IsStandard(Resource))
{
int num = CraftResources.GetLocalizationNumber(Resource);
if (num > 0)
v = $"#{num}";
else
v = CraftResources.GetName(Resource);
}
list.Add(1061119, v); // ~1_LEATHER_TYPE~ runic sewing kit
}
public override void OnSingleClick(Mobile from)
{
string v = " ";
if (!CraftResources.IsStandard(Resource))
{
int num = CraftResources.GetLocalizationNumber(Resource);
if (num > 0)
v = $"#{num}";
else
v = CraftResources.GetName(Resource);
}
LabelTo(from, 1061119, v); // ~1_LEATHER_TYPE~ runic sewing kit
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (ItemID == 0x13E4 || ItemID == 0x13E3)
ItemID = 0xF9D;
}
}
}

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using Server.Engines.Craft;
namespace Server.Items
{
[Flippable(0x1034, 0x1035)]
public class Saw : BaseTool
{
[Constructible]
public Saw() : base(0x1034)
{
Weight = 2.0;
}
[Constructible]
public Saw(int uses) : base(uses, 0x1034)
{
Weight = 2.0;
}
public Saw(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefCarpentry.CraftSystem;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Engines.Craft;
namespace Server.Items
{
public class Scorp : BaseTool
{
[Constructible]
public Scorp() : base(0x10E7)
{
Weight = 1.0;
}
[Constructible]
public Scorp(int uses) : base(uses, 0x10E7)
{
Weight = 1.0;
}
public Scorp(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefCarpentry.CraftSystem;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Engines.Craft;
namespace Server.Items
{
[Flippable(0x0FBF, 0x0FC0)]
public class ScribesPen : BaseTool
{
[Constructible]
public ScribesPen() : base(0x0FBF)
{
Weight = 1.0;
}
[Constructible]
public ScribesPen(int uses) : base(uses, 0x0FBF)
{
Weight = 1.0;
}
public ScribesPen(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefInscription.CraftSystem;
public override int LabelNumber => 1044168; // scribe's pen
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 2.0)
Weight = 1.0;
}
}
}

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using Server.Engines.Craft;
namespace Server.Items
{
public class SewingKit : BaseTool
{
[Constructible]
public SewingKit() : base(0xF9D)
{
Weight = 2.0;
}
[Constructible]
public SewingKit(int uses) : base(uses, 0xF9D)
{
Weight = 2.0;
}
public SewingKit(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefTailoring.CraftSystem;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Engines.Craft;
namespace Server.Items
{
public class Skillet : BaseTool
{
[Constructible]
public Skillet() : base(0x97F)
{
Weight = 1.0;
}
[Constructible]
public Skillet(int uses) : base(uses, 0x97F)
{
Weight = 1.0;
}
public Skillet(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1044567; // skillet
public override CraftSystem CraftSystem => DefCooking.CraftSystem;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Engines.Craft;
namespace Server.Items
{
[Flippable(0xFB5, 0xFB4)]
public class SledgeHammer : BaseTool
{
[Constructible]
public SledgeHammer() : base(0xFB5)
{
Layer = Layer.OneHanded;
}
[Constructible]
public SledgeHammer(int uses) : base(uses, 0xFB5)
{
Layer = Layer.OneHanded;
}
public SledgeHammer(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Engines.Craft;
namespace Server.Items
{
[Flippable(0x13E3, 0x13E4)]
public class SmithHammer : BaseTool
{
[Constructible]
public SmithHammer() : base(0x13E3)
{
Weight = 8.0;
Layer = Layer.OneHanded;
}
[Constructible]
public SmithHammer(int uses) : base(uses, 0x13E3)
{
Weight = 8.0;
Layer = Layer.OneHanded;
}
public SmithHammer(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Engines.Craft;
namespace Server.Items
{
[Flippable(0x1032, 0x1033)]
public class SmoothingPlane : BaseTool
{
[Constructible]
public SmoothingPlane() : base(0x1032)
{
Weight = 1.0;
}
[Constructible]
public SmoothingPlane(int uses) : base(uses, 0x1032)
{
Weight = 1.0;
}
public SmoothingPlane(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefCarpentry.CraftSystem;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Engines.Craft;
namespace Server.Items
{
[Flippable(0x1EB8, 0x1EB9)]
public class TinkerTools : BaseTool
{
[Constructible]
public TinkerTools() : base(0x1EB8)
{
Weight = 1.0;
}
[Constructible]
public TinkerTools(int uses) : base(uses, 0x1EB8)
{
Weight = 1.0;
}
public TinkerTools(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefTinkering.CraftSystem;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class TinkersTools : BaseTool
{
[Constructible]
public TinkersTools()
: base(0x1EBC)
{
Weight = 1.0;
}
[Constructible]
public TinkersTools(int uses)
: base(uses, 0x1EBC)
{
Weight = 1.0;
}
public TinkersTools(Serial serial)
: base(serial)
{
}
public override CraftSystem CraftSystem => DefTinkering.CraftSystem;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Engines.Craft;
namespace Server.Items
{
[Flippable(0xfbb, 0xfbc)]
public class Tongs : BaseTool
{
[Constructible]
public Tongs() : base(0xFBB)
{
Weight = 2.0;
}
[Constructible]
public Tongs(int uses) : base(uses, 0xFBB)
{
Weight = 2.0;
}
public Tongs(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}