Reorganizes Project (#41)
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08bf44af9a
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3499 changed files with 79 additions and 55 deletions
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namespace Server.Items
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{
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[Flippable(0x2684, 0x2683)]
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public class HoodedShroudOfShadows : BaseOuterTorso
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{
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[Constructible]
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public HoodedShroudOfShadows(int hue = 0x455) : base(0x2684, hue)
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{
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LootType = LootType.Blessed;
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Weight = 3.0;
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}
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public HoodedShroudOfShadows(Serial serial) : base(serial)
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{
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}
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public override bool Dye(Mobile from, DyeTub sender)
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{
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from.SendLocalizedMessage(sender.FailMessage);
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return false;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,34 @@
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namespace Server.Items
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{
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public class LuckyNecklace : BaseJewel
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{
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[Constructible]
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public LuckyNecklace()
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: base(0x1088, Layer.Neck)
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{
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Attributes.Luck = 200;
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LootType = LootType.Blessed;
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}
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public LuckyNecklace(Serial serial) : base(serial)
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{
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}
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public override int Hue => 1150;
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public override int LabelNumber => 1075239; //Lucky Necklace 1075239
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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reader.ReadInt(); /* int version = reader.ReadInt(); Why? Just to have an unused var? */
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}
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}
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}
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