Reorganizes Project (#41)
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parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
30
Projects/Scripts/Items/Special/Rares/GamePieces/Checkers.cs
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30
Projects/Scripts/Items/Special/Rares/GamePieces/Checkers.cs
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@ -0,0 +1,30 @@
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namespace Server.Items
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{
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public class Checkers : Item
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{
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[Constructible]
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public Checkers() : base(0xE1A)
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{
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Movable = true;
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Stackable = false;
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}
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public Checkers(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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30
Projects/Scripts/Items/Special/Rares/GamePieces/Checkers2.cs
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30
Projects/Scripts/Items/Special/Rares/GamePieces/Checkers2.cs
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namespace Server.Items
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{
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public class Checkers2 : Item
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{
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[Constructible]
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public Checkers2() : base(0xE1B)
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{
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Movable = true;
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Stackable = false;
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}
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public Checkers2(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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30
Projects/Scripts/Items/Special/Rares/GamePieces/Chessmen.cs
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30
Projects/Scripts/Items/Special/Rares/GamePieces/Chessmen.cs
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@ -0,0 +1,30 @@
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namespace Server.Items
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{
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public class Chessmen : Item
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{
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[Constructible]
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public Chessmen() : base(0xE13)
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{
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Movable = true;
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Stackable = false;
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}
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public Chessmen(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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30
Projects/Scripts/Items/Special/Rares/GamePieces/Chessmen2.cs
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30
Projects/Scripts/Items/Special/Rares/GamePieces/Chessmen2.cs
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@ -0,0 +1,30 @@
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namespace Server.Items
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{
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public class Chessmen2 : Item
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{
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[Constructible]
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public Chessmen2() : base(0xE12)
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{
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Movable = true;
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Stackable = false;
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}
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public Chessmen2(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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30
Projects/Scripts/Items/Special/Rares/GamePieces/Chessmen3.cs
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30
Projects/Scripts/Items/Special/Rares/GamePieces/Chessmen3.cs
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namespace Server.Items
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{
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public class Chessmen3 : Item
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{
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[Constructible]
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public Chessmen3() : base(0xE14)
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{
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Movable = true;
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Stackable = false;
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}
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public Chessmen3(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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