Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
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Projects/Scripts/Items/Weapons/Abilities/DoubleShot.cs
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60
Projects/Scripts/Items/Weapons/Abilities/DoubleShot.cs
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namespace Server.Items
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{
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/// <summary>
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/// Send two arrows flying at your opponent if you're mounted. Requires Bushido or Ninjitsu skill.
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/// </summary>
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public class DoubleShot : WeaponAbility
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{
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public override int BaseMana => 30;
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public override bool CheckSkills(Mobile from)
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{
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if (GetSkill(from, SkillName.Ninjitsu) < 50.0 && GetSkill(from, SkillName.Bushido) < 50.0)
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{
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from.SendLocalizedMessage(1063347,
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"50"); // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
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return false;
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}
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return base.CheckSkills(from);
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}
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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Use(attacker, defender);
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}
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public override void OnMiss(Mobile attacker, Mobile defender)
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{
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Use(attacker, defender);
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}
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public override bool Validate(Mobile from)
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{
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if (base.Validate(from))
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{
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if (from.Mounted)
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return true;
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from.SendLocalizedMessage(1070770); // You can only execute this attack while mounted!
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ClearCurrentAbility(from);
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}
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return false;
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}
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public void Use(Mobile attacker, Mobile defender)
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{
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if (!Validate(attacker) || !CheckMana(attacker, true) || attacker.Weapon == null) //sanity
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return;
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ClearCurrentAbility(attacker);
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attacker.SendLocalizedMessage(1063348); // You launch two shots at once!
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defender.SendLocalizedMessage(1063349); // You're attacked with a barrage of shots!
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defender.FixedParticles(0x37B9, 1, 19, 0x251D, EffectLayer.Waist);
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attacker.Weapon.OnSwing(attacker, defender);
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}
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}
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}
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