Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
39
Projects/Scripts/Items/Weapons/Artifacts/AxeOfTheHeavens.cs
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39
Projects/Scripts/Items/Weapons/Artifacts/AxeOfTheHeavens.cs
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@ -0,0 +1,39 @@
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namespace Server.Items
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{
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public class AxeOfTheHeavens : DoubleAxe
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{
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[Constructible]
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public AxeOfTheHeavens()
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{
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Hue = 0x4D5;
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WeaponAttributes.HitLightning = 50;
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Attributes.AttackChance = 15;
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Attributes.DefendChance = 15;
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Attributes.WeaponDamage = 50;
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}
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public AxeOfTheHeavens(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1061106; // Axe of the Heavens
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public override int ArtifactRarity => 11;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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42
Projects/Scripts/Items/Weapons/Artifacts/BladeOfInsanity.cs
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42
Projects/Scripts/Items/Weapons/Artifacts/BladeOfInsanity.cs
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@ -0,0 +1,42 @@
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namespace Server.Items
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{
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public class BladeOfInsanity : Katana
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{
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[Constructible]
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public BladeOfInsanity()
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{
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Hue = 0x76D;
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WeaponAttributes.HitLeechStam = 100;
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Attributes.RegenStam = 2;
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Attributes.WeaponSpeed = 30;
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Attributes.WeaponDamage = 50;
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}
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public BladeOfInsanity(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1061088; // Blade of Insanity
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public override int ArtifactRarity => 11;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (Hue == 0x44F)
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Hue = 0x76D;
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}
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}
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}
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@ -0,0 +1,44 @@
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namespace Server.Items
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{
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public class BladeOfTheRighteous : Longsword
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{
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[Constructible]
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public BladeOfTheRighteous()
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{
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Hue = 0x47E;
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//Slayer = SlayerName.DaemonDismissal;
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Slayer = SlayerName.Exorcism;
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WeaponAttributes.HitLeechHits = 50;
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WeaponAttributes.UseBestSkill = 1;
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Attributes.BonusHits = 10;
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Attributes.WeaponDamage = 50;
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}
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public BladeOfTheRighteous(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1061107; // Blade of the Righteous
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public override int ArtifactRarity => 10;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (Slayer == SlayerName.None)
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Slayer = SlayerName.Exorcism;
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}
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}
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}
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45
Projects/Scripts/Items/Weapons/Artifacts/BoneCrusher.cs
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45
Projects/Scripts/Items/Weapons/Artifacts/BoneCrusher.cs
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@ -0,0 +1,45 @@
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namespace Server.Items
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{
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public class BoneCrusher : WarMace
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{
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[Constructible]
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public BoneCrusher()
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{
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ItemID = 0x1406;
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Hue = 0x60C;
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WeaponAttributes.HitLowerDefend = 50;
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Attributes.BonusStr = 10;
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Attributes.WeaponDamage = 75;
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}
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public BoneCrusher(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1061596; // Bone Crusher
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public override int ArtifactRarity => 11;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (Hue == 0x604)
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Hue = 0x60C;
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if (ItemID == 0x1407)
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ItemID = 0x1406;
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}
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}
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}
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39
Projects/Scripts/Items/Weapons/Artifacts/BreathOfTheDead.cs
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39
Projects/Scripts/Items/Weapons/Artifacts/BreathOfTheDead.cs
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@ -0,0 +1,39 @@
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namespace Server.Items
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{
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public class BreathOfTheDead : BoneHarvester
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{
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[Constructible]
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public BreathOfTheDead()
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{
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Hue = 0x455;
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WeaponAttributes.HitLeechHits = 100;
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WeaponAttributes.HitHarm = 25;
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Attributes.SpellDamage = 5;
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Attributes.WeaponDamage = 50;
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}
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public BreathOfTheDead(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1061109; // Breath of the Dead
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public override int ArtifactRarity => 11;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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45
Projects/Scripts/Items/Weapons/Artifacts/Frostbringer.cs
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45
Projects/Scripts/Items/Weapons/Artifacts/Frostbringer.cs
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@ -0,0 +1,45 @@
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namespace Server.Items
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{
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public class Frostbringer : Bow
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{
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[Constructible]
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public Frostbringer()
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{
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Hue = 0x4F2;
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WeaponAttributes.HitDispel = 50;
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Attributes.RegenStam = 10;
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Attributes.WeaponDamage = 50;
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}
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public Frostbringer(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1061111; // Frostbringer
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public override int ArtifactRarity => 11;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct)
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{
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phys = fire = pois = nrgy = chaos = direct = 0;
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cold = 100;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,45 @@
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namespace Server.Items
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{
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public class LegacyOfTheDreadLord : Bardiche
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{
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[Constructible]
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public LegacyOfTheDreadLord()
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{
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Hue = 0x676;
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Attributes.SpellChanneling = 1;
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Attributes.CastRecovery = 3;
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Attributes.WeaponSpeed = 30;
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Attributes.WeaponDamage = 50;
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}
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public LegacyOfTheDreadLord(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1060860; // Legacy of the Dread Lord
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public override int ArtifactRarity => 10;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (Attributes.CastSpeed == 3)
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Attributes.CastRecovery = 3;
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if (Hue == 0x4B9)
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Hue = 0x676;
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}
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}
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}
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51
Projects/Scripts/Items/Weapons/Artifacts/SerpentsFang.cs
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51
Projects/Scripts/Items/Weapons/Artifacts/SerpentsFang.cs
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@ -0,0 +1,51 @@
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namespace Server.Items
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{
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public class SerpentsFang : Kryss
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{
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[Constructible]
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public SerpentsFang()
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{
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ItemID = 0x1400;
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Hue = 0x488;
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WeaponAttributes.HitPoisonArea = 100;
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WeaponAttributes.ResistPoisonBonus = 20;
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Attributes.AttackChance = 15;
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Attributes.WeaponDamage = 50;
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}
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public SerpentsFang(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1061601; // Serpent's Fang
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public override int ArtifactRarity => 11;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct)
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{
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fire = cold = nrgy = chaos = direct = 0;
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phys = 25;
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pois = 75;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (ItemID == 0x1401)
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ItemID = 0x1400;
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}
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}
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}
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52
Projects/Scripts/Items/Weapons/Artifacts/StaffOfTheMagi.cs
Normal file
52
Projects/Scripts/Items/Weapons/Artifacts/StaffOfTheMagi.cs
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@ -0,0 +1,52 @@
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namespace Server.Items
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{
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public class StaffOfTheMagi : BlackStaff
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{
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[Constructible]
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public StaffOfTheMagi()
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{
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Hue = 0x481;
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WeaponAttributes.MageWeapon = 30;
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Attributes.SpellChanneling = 1;
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Attributes.CastSpeed = 1;
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Attributes.WeaponDamage = 50;
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}
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public StaffOfTheMagi(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1061600; // Staff of the Magi
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public override int ArtifactRarity => 11;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct)
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{
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phys = fire = cold = pois = chaos = direct = 0;
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nrgy = 100;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (WeaponAttributes.MageWeapon == 0)
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WeaponAttributes.MageWeapon = 30;
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if (ItemID == 0xDF1)
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ItemID = 0xDF0;
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}
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}
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}
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37
Projects/Scripts/Items/Weapons/Artifacts/TheBeserkersMaul.cs
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37
Projects/Scripts/Items/Weapons/Artifacts/TheBeserkersMaul.cs
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namespace Server.Items
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{
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public class TheBeserkersMaul : Maul
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{
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[Constructible]
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public TheBeserkersMaul()
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{
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Hue = 0x21;
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Attributes.WeaponSpeed = 75;
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Attributes.WeaponDamage = 50;
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}
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public TheBeserkersMaul(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1061108; // The Berserker's Maul
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public override int ArtifactRarity => 11;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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|
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
|
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base.Deserialize(reader);
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|
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int version = reader.ReadInt();
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}
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}
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}
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50
Projects/Scripts/Items/Weapons/Artifacts/TheDragonSlayer.cs
Normal file
50
Projects/Scripts/Items/Weapons/Artifacts/TheDragonSlayer.cs
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namespace Server.Items
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{
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public class TheDragonSlayer : Lance
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{
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[Constructible]
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public TheDragonSlayer()
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{
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Hue = 0x530;
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Slayer = SlayerName.DragonSlaying;
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Attributes.Luck = 110;
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Attributes.WeaponDamage = 50;
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WeaponAttributes.ResistFireBonus = 20;
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WeaponAttributes.UseBestSkill = 1;
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}
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public TheDragonSlayer(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1061248; // The Dragon Slayer
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public override int ArtifactRarity => 11;
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|
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
|
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|
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
|
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out int nrgy, out int chaos, out int direct)
|
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{
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phys = fire = cold = pois = chaos = direct = 0;
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nrgy = 100;
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}
|
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|
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public override void Serialize(GenericWriter writer)
|
||||
{
|
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base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
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|
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public override void Deserialize(GenericReader reader)
|
||||
{
|
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base.Deserialize(reader);
|
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int version = reader.ReadInt();
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if (Slayer == SlayerName.None)
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Slayer = SlayerName.DragonSlaying;
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}
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}
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}
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56
Projects/Scripts/Items/Weapons/Artifacts/TheDryadBow.cs
Normal file
56
Projects/Scripts/Items/Weapons/Artifacts/TheDryadBow.cs
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namespace Server.Items
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||||
{
|
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public class TheDryadBow : Bow
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||||
{
|
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private static SkillName[] m_PossibleBonusSkills =
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||||
{
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SkillName.Archery,
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SkillName.Healing,
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SkillName.MagicResist,
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SkillName.Peacemaking,
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SkillName.Chivalry,
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SkillName.Ninjitsu
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};
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[Constructible]
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public TheDryadBow()
|
||||
{
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ItemID = 0x13B1;
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Hue = 0x48F;
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||||
SkillBonuses.SetValues(0, m_PossibleBonusSkills[Utility.Random(m_PossibleBonusSkills.Length)],
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Utility.Random(4) == 0 ? 10.0 : 5.0);
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WeaponAttributes.SelfRepair = 5;
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||||
Attributes.WeaponSpeed = 50;
|
||||
Attributes.WeaponDamage = 35;
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||||
WeaponAttributes.ResistPoisonBonus = 15;
|
||||
}
|
||||
|
||||
public TheDryadBow(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1061090; // The Dryad Bow
|
||||
public override int ArtifactRarity => 11;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (version < 1)
|
||||
SkillBonuses.SetValues(0, m_PossibleBonusSkills[Utility.Random(m_PossibleBonusSkills.Length)],
|
||||
Utility.Random(4) == 0 ? 10.0 : 5.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Projects/Scripts/Items/Weapons/Artifacts/TheTaskmaster.cs
Normal file
46
Projects/Scripts/Items/Weapons/Artifacts/TheTaskmaster.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class TheTaskmaster : WarFork
|
||||
{
|
||||
[Constructible]
|
||||
public TheTaskmaster()
|
||||
{
|
||||
Hue = 0x4F8;
|
||||
WeaponAttributes.HitPoisonArea = 100;
|
||||
Attributes.BonusDex = 5;
|
||||
Attributes.AttackChance = 15;
|
||||
Attributes.WeaponDamage = 50;
|
||||
}
|
||||
|
||||
public TheTaskmaster(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1061110; // The Taskmaster
|
||||
public override int ArtifactRarity => 10;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
|
||||
out int nrgy, out int chaos, out int direct)
|
||||
{
|
||||
phys = fire = cold = nrgy = chaos = direct = 0;
|
||||
pois = 100;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
39
Projects/Scripts/Items/Weapons/Artifacts/TitansHammer.cs
Normal file
39
Projects/Scripts/Items/Weapons/Artifacts/TitansHammer.cs
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class TitansHammer : WarHammer
|
||||
{
|
||||
[Constructible]
|
||||
public TitansHammer()
|
||||
{
|
||||
Hue = 0x482;
|
||||
WeaponAttributes.HitEnergyArea = 100;
|
||||
Attributes.BonusStr = 15;
|
||||
Attributes.AttackChance = 15;
|
||||
Attributes.WeaponDamage = 50;
|
||||
}
|
||||
|
||||
public TitansHammer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1060024; // Titan's Hammer
|
||||
public override int ArtifactRarity => 10;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
49
Projects/Scripts/Items/Weapons/Artifacts/ZyronicClaw.cs
Normal file
49
Projects/Scripts/Items/Weapons/Artifacts/ZyronicClaw.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class ZyronicClaw : ExecutionersAxe
|
||||
{
|
||||
[Constructible]
|
||||
public ZyronicClaw()
|
||||
{
|
||||
Hue = 0x485;
|
||||
Slayer = SlayerName.ElementalBan;
|
||||
WeaponAttributes.HitLeechMana = 50;
|
||||
Attributes.AttackChance = 30;
|
||||
Attributes.WeaponDamage = 50;
|
||||
}
|
||||
|
||||
public ZyronicClaw(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1061593; // Zyronic Claw
|
||||
public override int ArtifactRarity => 10;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
|
||||
out int nrgy, out int chaos, out int direct)
|
||||
{
|
||||
chaos = direct = 0;
|
||||
phys = fire = cold = pois = nrgy = 20;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (Slayer == SlayerName.None)
|
||||
Slayer = SlayerName.ElementalBan;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue