Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
58
Projects/Scripts/Items/Weapons/Axes/WarAxe.cs
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58
Projects/Scripts/Items/Weapons/Axes/WarAxe.cs
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using Server.Engines.Harvest;
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namespace Server.Items
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{
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[Flippable(0x13B0, 0x13AF)]
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public class WarAxe : BaseAxe
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{
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[Constructible]
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public WarAxe() : base(0x13B0)
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{
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Weight = 8.0;
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}
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public WarAxe(Serial serial) : base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore;
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public override WeaponAbility SecondaryAbility => WeaponAbility.BleedAttack;
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public override int AosStrengthReq => 35;
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public override int AosMinDamage => 14;
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public override int AosMaxDamage => 15;
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public override int AosSpeed => 33;
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public override float MlSpeed => 3.25f;
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public override int OldStrengthReq => 35;
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public override int OldMinDamage => 9;
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public override int OldMaxDamage => 27;
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public override int OldSpeed => 40;
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public override int DefHitSound => 0x233;
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public override int DefMissSound => 0x239;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 80;
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public override SkillName DefSkill => SkillName.Macing;
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public override WeaponType DefType => WeaponType.Bashing;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Bash1H;
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public override HarvestSystem HarvestSystem => null;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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