Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
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namespace Server.Items
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{
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public class BlightGrippedLongbow : ElvenCompositeLongbow
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{
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[Constructible]
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public BlightGrippedLongbow()
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{
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Hue = 0x8A4;
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WeaponAttributes.HitPoisonArea = 20;
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Attributes.RegenStam = 3;
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Attributes.NightSight = 1;
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Attributes.WeaponSpeed = 20;
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Attributes.WeaponDamage = 35;
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}
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public BlightGrippedLongbow(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1072907; // Blight Gripped Longbow
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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@ -0,0 +1,44 @@
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namespace Server.Items
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{
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public class ColdForgedBlade : ElvenSpellblade
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{
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[Constructible]
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public ColdForgedBlade()
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{
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WeaponAttributes.HitHarm = 40;
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Attributes.SpellChanneling = 1;
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Attributes.NightSight = 1;
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Attributes.WeaponSpeed = 25;
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Attributes.WeaponDamage = 50;
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Hue = GetElementalDamageHue();
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}
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public ColdForgedBlade(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1072916; // Cold Forged Blade
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct)
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{
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phys = fire = pois = nrgy = chaos = direct = 0;
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cold = 100;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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namespace Server.Items
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{
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public class LuminousRuneBlade : RuneBlade
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{
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[Constructible]
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public LuminousRuneBlade()
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{
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WeaponAttributes.HitLightning = 40;
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WeaponAttributes.SelfRepair = 5;
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Attributes.NightSight = 1;
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Attributes.WeaponSpeed = 25;
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Attributes.WeaponDamage = 55;
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Hue = GetElementalDamageHue();
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}
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public LuminousRuneBlade(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1072922; // Luminous Rune Blade
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct)
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{
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phys = fire = cold = pois = chaos = direct = 0;
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nrgy = 100;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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@ -0,0 +1,46 @@
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namespace Server.Items
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{
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public class OverseerSunderedBlade : RadiantScimitar
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{
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[Constructible]
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public OverseerSunderedBlade()
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{
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ItemID = 0x2D27;
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Hue = 0x485;
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Attributes.RegenStam = 2;
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Attributes.AttackChance = 10;
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Attributes.WeaponSpeed = 35;
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Attributes.WeaponDamage = 45;
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Hue = GetElementalDamageHue();
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}
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public OverseerSunderedBlade(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1072920; // Overseer Sundered Blade
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct)
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{
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phys = cold = pois = nrgy = chaos = direct = 0;
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fire = 100;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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namespace Server.Items
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{
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public class PhantomStaff : WildStaff
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{
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[Constructible]
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public PhantomStaff()
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{
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Hue = 0x1;
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Attributes.RegenHits = 2;
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Attributes.NightSight = 1;
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Attributes.WeaponSpeed = 20;
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Attributes.WeaponDamage = 60;
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}
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public PhantomStaff(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1072919; // Phantom Staff
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct)
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{
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phys = fire = nrgy = chaos = direct = 0;
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cold = pois = 50;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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namespace Server.Items
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{
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public class RuneCarvingKnife : AssassinSpike
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{
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[Constructible]
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public RuneCarvingKnife()
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{
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Hue = 0x48D;
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WeaponAttributes.HitLeechMana = 40;
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Attributes.RegenStam = 2;
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Attributes.LowerManaCost = 10;
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Attributes.WeaponSpeed = 35;
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Attributes.WeaponDamage = 30;
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}
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public RuneCarvingKnife(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1072915; // Rune Carving Knife
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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namespace Server.Items
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{
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public class ShardThrasher : DiamondMace
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{
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[Constructible]
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public ShardThrasher()
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{
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Hue = 0x4F2;
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WeaponAttributes.HitPhysicalArea = 30;
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Attributes.BonusStam = 8;
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Attributes.AttackChance = 10;
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Attributes.WeaponSpeed = 35;
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Attributes.WeaponDamage = 40;
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}
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public ShardThrasher(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1072918; // Shard Thrasher
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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namespace Server.Items
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{
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public class SilvanisFeywoodBow : ElvenCompositeLongbow
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{
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[Constructible]
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public SilvanisFeywoodBow()
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{
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Hue = 0x1A;
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Attributes.SpellChanneling = 1;
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Attributes.AttackChance = 12;
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Attributes.WeaponSpeed = 30;
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Attributes.WeaponDamage = 35;
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}
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public SilvanisFeywoodBow(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1072955; // Silvani's Feywood Bow
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct)
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{
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phys = fire = cold = pois = chaos = direct = 0;
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nrgy = 100;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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namespace Server.Items
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{
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public class TheNightReaper : RepeatingCrossbow
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{
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[Constructible]
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public TheNightReaper()
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{
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ItemID = 0x26CD;
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Hue = 0x41C;
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Slayer = SlayerName.Exorcism;
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Attributes.NightSight = 1;
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Attributes.WeaponSpeed = 25;
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Attributes.WeaponDamage = 55;
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}
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public TheNightReaper(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1072912; // The Night Reaper
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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50
Projects/Scripts/Items/Weapons/ML Weapons/AssassinSpike.cs
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50
Projects/Scripts/Items/Weapons/ML Weapons/AssassinSpike.cs
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namespace Server.Items
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{
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[Flippable(0x2D21, 0x2D2D)]
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public class AssassinSpike : BaseKnife
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{
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[Constructible]
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public AssassinSpike() : base(0x2D21)
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{
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Weight = 4.0;
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}
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public AssassinSpike(Serial serial) : base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.InfectiousStrike;
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public override WeaponAbility SecondaryAbility => WeaponAbility.ShadowStrike;
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public override int AosStrengthReq => 15;
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public override int AosMinDamage => 10;
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public override int AosMaxDamage => 12;
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public override int AosSpeed => 50;
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public override float MlSpeed => 2.00f;
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public override int OldStrengthReq => 15;
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public override int OldMinDamage => 10;
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public override int OldMaxDamage => 12;
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public override int OldSpeed => 50;
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public override int DefMissSound => 0x239;
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public override SkillName DefSkill => SkillName.Fencing;
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public override int InitMinHits => 30; // TODO
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public override int InitMaxHits => 60; // TODO
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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namespace Server.Items
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{
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public class ButchersWarCleaver : WarCleaver
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{
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[Constructible]
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public ButchersWarCleaver()
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{
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}
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public ButchersWarCleaver(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1073526; // butcher's war cleaver
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public override void AppendChildNameProperties(ObjectPropertyList list)
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{
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base.AppendChildNameProperties(list);
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list.Add(1072512); // Bovine Slayer
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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47
Projects/Scripts/Items/Weapons/ML Weapons/DiamondMace.cs
Normal file
47
Projects/Scripts/Items/Weapons/ML Weapons/DiamondMace.cs
Normal file
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namespace Server.Items
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{
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[Flippable(0x2D24, 0x2D30)]
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public class DiamondMace : BaseBashing
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{
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[Constructible]
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public DiamondMace() : base(0x2D24)
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{
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Weight = 10.0;
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}
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public DiamondMace(Serial serial) : base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow;
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public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow;
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public override int AosStrengthReq => 35;
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public override int AosMinDamage => 14;
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public override int AosMaxDamage => 17;
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public override int AosSpeed => 37;
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public override float MlSpeed => 3.00f;
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public override int OldStrengthReq => 35;
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public override int OldMinDamage => 14;
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public override int OldMaxDamage => 17;
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public override int OldSpeed => 37;
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public override int InitMinHits => 30; // TODO
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public override int InitMaxHits => 60; // TODO
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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using System;
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namespace Server.Items
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{
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[Flippable(0x2D1E, 0x2D2A)]
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public class ElvenCompositeLongbow : BaseRanged
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{
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[Constructible]
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public ElvenCompositeLongbow() : base(0x2D1E)
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{
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Weight = 8.0;
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}
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public ElvenCompositeLongbow(Serial serial) : base(serial)
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{
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}
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public override int EffectID => 0xF42;
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public override Type AmmoType => typeof(Arrow);
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public override Item Ammo => new Arrow();
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public override WeaponAbility PrimaryAbility => WeaponAbility.ForceArrow;
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public override WeaponAbility SecondaryAbility => WeaponAbility.SerpentArrow;
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public override int AosStrengthReq => 45;
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public override int AosMinDamage => 12;
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public override int AosMaxDamage => 16;
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public override int AosSpeed => 27;
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public override float MlSpeed => 4.00f;
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public override int OldStrengthReq => 45;
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public override int OldMinDamage => 12;
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public override int OldMaxDamage => 16;
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public override int OldSpeed => 27;
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public override int DefMaxRange => 10;
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public override int InitMinHits => 41;
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public override int InitMaxHits => 90;
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public override WeaponAnimation DefAnimation => WeaponAnimation.ShootBow;
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||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
50
Projects/Scripts/Items/Weapons/ML Weapons/ElvenMachete.cs
Normal file
50
Projects/Scripts/Items/Weapons/ML Weapons/ElvenMachete.cs
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0x2D35, 0x2D29)]
|
||||
public class ElvenMachete : BaseSword
|
||||
{
|
||||
[Constructible]
|
||||
public ElvenMachete() : base(0x2D35)
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
|
||||
public ElvenMachete(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.DefenseMastery;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.Bladeweave;
|
||||
|
||||
public override int AosStrengthReq => 20;
|
||||
public override int AosMinDamage => 13;
|
||||
public override int AosMaxDamage => 15;
|
||||
public override int AosSpeed => 41;
|
||||
public override float MlSpeed => 2.75f;
|
||||
|
||||
public override int OldStrengthReq => 20;
|
||||
public override int OldMinDamage => 13;
|
||||
public override int OldMaxDamage => 15;
|
||||
public override int OldSpeed => 41;
|
||||
|
||||
public override int DefHitSound => 0x23B;
|
||||
public override int DefMissSound => 0x239;
|
||||
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 60;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
50
Projects/Scripts/Items/Weapons/ML Weapons/ElvenSpellblade.cs
Normal file
50
Projects/Scripts/Items/Weapons/ML Weapons/ElvenSpellblade.cs
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0x2D20, 0x2D2C)]
|
||||
public class ElvenSpellblade : BaseKnife
|
||||
{
|
||||
[Constructible]
|
||||
public ElvenSpellblade() : base(0x2D20)
|
||||
{
|
||||
Weight = 5.0;
|
||||
Layer = Layer.TwoHanded;
|
||||
}
|
||||
|
||||
public ElvenSpellblade(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.PsychicAttack;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.BleedAttack;
|
||||
|
||||
public override int AosStrengthReq => 35;
|
||||
public override int AosMinDamage => 12;
|
||||
public override int AosMaxDamage => 14;
|
||||
public override int AosSpeed => 44;
|
||||
public override float MlSpeed => 2.50f;
|
||||
|
||||
public override int OldStrengthReq => 35;
|
||||
public override int OldMinDamage => 12;
|
||||
public override int OldMaxDamage => 14;
|
||||
public override int OldSpeed => 44;
|
||||
|
||||
public override int DefMissSound => 0x239;
|
||||
|
||||
public override int InitMinHits => 30; // TODO
|
||||
public override int InitMaxHits => 60; // TODO
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
50
Projects/Scripts/Items/Weapons/ML Weapons/Leafblade.cs
Normal file
50
Projects/Scripts/Items/Weapons/ML Weapons/Leafblade.cs
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0x2D22, 0x2D2E)]
|
||||
public class Leafblade : BaseKnife
|
||||
{
|
||||
[Constructible]
|
||||
public Leafblade() : base(0x2D22)
|
||||
{
|
||||
Weight = 8.0;
|
||||
}
|
||||
|
||||
public Leafblade(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.Feint;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.ArmorIgnore;
|
||||
|
||||
public override int AosStrengthReq => 20;
|
||||
public override int AosMinDamage => 13;
|
||||
public override int AosMaxDamage => 15;
|
||||
public override int AosSpeed => 42;
|
||||
public override float MlSpeed => 2.75f;
|
||||
|
||||
public override int OldStrengthReq => 20;
|
||||
public override int OldMinDamage => 13;
|
||||
public override int OldMaxDamage => 15;
|
||||
public override int OldSpeed => 42;
|
||||
|
||||
public override int DefMissSound => 0x239;
|
||||
public override SkillName DefSkill => SkillName.Fencing;
|
||||
|
||||
public override int InitMinHits => 30; // TODO
|
||||
public override int InitMaxHits => 60; // TODO
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
55
Projects/Scripts/Items/Weapons/ML Weapons/MagicalShortbow.cs
Normal file
55
Projects/Scripts/Items/Weapons/ML Weapons/MagicalShortbow.cs
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0x2D2B, 0x2D1F)]
|
||||
public class MagicalShortbow : BaseRanged
|
||||
{
|
||||
[Constructible]
|
||||
public MagicalShortbow() : base(0x2D2B)
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
|
||||
public MagicalShortbow(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int EffectID => 0xF42;
|
||||
public override Type AmmoType => typeof(Arrow);
|
||||
public override Item Ammo => new Arrow();
|
||||
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.LightningArrow;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.PsychicAttack;
|
||||
|
||||
public override int AosStrengthReq => 45;
|
||||
public override int AosMinDamage => 9;
|
||||
public override int AosMaxDamage => 13;
|
||||
public override int AosSpeed => 38;
|
||||
public override float MlSpeed => 3.00f;
|
||||
|
||||
public override int OldStrengthReq => 45;
|
||||
public override int OldMinDamage => 9;
|
||||
public override int OldMaxDamage => 13;
|
||||
public override int OldSpeed => 38;
|
||||
|
||||
public override int DefMaxRange => 10;
|
||||
|
||||
public override int InitMinHits => 41;
|
||||
public override int InitMaxHits => 90;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
50
Projects/Scripts/Items/Weapons/ML Weapons/OrnateAxe.cs
Normal file
50
Projects/Scripts/Items/Weapons/ML Weapons/OrnateAxe.cs
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0x2D28, 0x2D34)]
|
||||
public class OrnateAxe : BaseAxe
|
||||
{
|
||||
[Constructible]
|
||||
public OrnateAxe() : base(0x2D28)
|
||||
{
|
||||
Weight = 12.0;
|
||||
Layer = Layer.TwoHanded;
|
||||
}
|
||||
|
||||
public OrnateAxe(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.Disarm;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow;
|
||||
|
||||
public override int AosStrengthReq => 45;
|
||||
public override int AosMinDamage => 18;
|
||||
public override int AosMaxDamage => 20;
|
||||
public override int AosSpeed => 26;
|
||||
public override float MlSpeed => 3.50f;
|
||||
|
||||
public override int OldStrengthReq => 45;
|
||||
public override int OldMinDamage => 18;
|
||||
public override int OldMaxDamage => 20;
|
||||
public override int OldSpeed => 26;
|
||||
|
||||
public override int DefMissSound => 0x239;
|
||||
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 60;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
50
Projects/Scripts/Items/Weapons/ML Weapons/RadiantScimitar.cs
Normal file
50
Projects/Scripts/Items/Weapons/ML Weapons/RadiantScimitar.cs
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0x2D33, 0x2D27)]
|
||||
public class RadiantScimitar : BaseSword
|
||||
{
|
||||
[Constructible]
|
||||
public RadiantScimitar() : base(0x2D33)
|
||||
{
|
||||
Weight = 9.0;
|
||||
}
|
||||
|
||||
public RadiantScimitar(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.Bladeweave;
|
||||
|
||||
public override int AosStrengthReq => 20;
|
||||
public override int AosMinDamage => 12;
|
||||
public override int AosMaxDamage => 14;
|
||||
public override int AosSpeed => 43;
|
||||
public override float MlSpeed => 2.50f;
|
||||
|
||||
public override int OldStrengthReq => 20;
|
||||
public override int OldMinDamage => 12;
|
||||
public override int OldMaxDamage => 14;
|
||||
public override int OldSpeed => 43;
|
||||
|
||||
public override int DefHitSound => 0x23B;
|
||||
public override int DefMissSound => 0x239;
|
||||
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 60;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
51
Projects/Scripts/Items/Weapons/ML Weapons/RuneBlade.cs
Normal file
51
Projects/Scripts/Items/Weapons/ML Weapons/RuneBlade.cs
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0x2D32, 0x2D26)]
|
||||
public class RuneBlade : BaseSword
|
||||
{
|
||||
[Constructible]
|
||||
public RuneBlade() : base(0x2D32)
|
||||
{
|
||||
Weight = 7.0;
|
||||
Layer = Layer.TwoHanded;
|
||||
}
|
||||
|
||||
public RuneBlade(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.Disarm;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.Bladeweave;
|
||||
|
||||
public override int AosStrengthReq => 30;
|
||||
public override int AosMinDamage => 15;
|
||||
public override int AosMaxDamage => 17;
|
||||
public override int AosSpeed => 35;
|
||||
public override float MlSpeed => 3.00f;
|
||||
|
||||
public override int OldStrengthReq => 30;
|
||||
public override int OldMinDamage => 15;
|
||||
public override int OldMaxDamage => 17;
|
||||
public override int OldSpeed => 35;
|
||||
|
||||
public override int DefHitSound => 0x23B;
|
||||
public override int DefMissSound => 0x239;
|
||||
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 60;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
54
Projects/Scripts/Items/Weapons/ML Weapons/WarCleaver.cs
Normal file
54
Projects/Scripts/Items/Weapons/ML Weapons/WarCleaver.cs
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0x2D2F, 0x2D23)]
|
||||
public class WarCleaver : BaseKnife
|
||||
{
|
||||
[Constructible]
|
||||
public WarCleaver() : base(0x2D2F)
|
||||
{
|
||||
Weight = 10.0;
|
||||
}
|
||||
|
||||
public WarCleaver(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.Disarm;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.Bladeweave;
|
||||
|
||||
public override int AosStrengthReq => 15;
|
||||
public override int AosMinDamage => 9;
|
||||
public override int AosMaxDamage => 11;
|
||||
public override int AosSpeed => 48;
|
||||
public override float MlSpeed => 2.25f;
|
||||
|
||||
public override int OldStrengthReq => 15;
|
||||
public override int OldMinDamage => 9;
|
||||
public override int OldMaxDamage => 11;
|
||||
public override int OldSpeed => 48;
|
||||
|
||||
public override int DefHitSound => 0x23B;
|
||||
public override int DefMissSound => 0x239;
|
||||
|
||||
public override int InitMinHits => 30; // TODO
|
||||
public override int InitMaxHits => 60; // TODO
|
||||
|
||||
public override SkillName DefSkill => SkillName.Fencing;
|
||||
public override WeaponType DefType => WeaponType.Piercing;
|
||||
public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
47
Projects/Scripts/Items/Weapons/ML Weapons/WildStaff.cs
Normal file
47
Projects/Scripts/Items/Weapons/ML Weapons/WildStaff.cs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0x2D25, 0x2D31)]
|
||||
public class WildStaff : BaseStaff
|
||||
{
|
||||
[Constructible]
|
||||
public WildStaff() : base(0x2D25)
|
||||
{
|
||||
Weight = 8.0;
|
||||
}
|
||||
|
||||
public WildStaff(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.Block;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.ForceOfNature;
|
||||
|
||||
public override int AosStrengthReq => 15;
|
||||
public override int AosMinDamage => 10;
|
||||
public override int AosMaxDamage => 12;
|
||||
public override int AosSpeed => 48;
|
||||
public override float MlSpeed => 2.25f;
|
||||
|
||||
public override int OldStrengthReq => 15;
|
||||
public override int OldMinDamage => 10;
|
||||
public override int OldMaxDamage => 12;
|
||||
public override int OldSpeed => 48;
|
||||
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 60;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue