Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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GPG key ID: 4AEE18F83AFDEB23
3499 changed files with 79 additions and 55 deletions

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namespace Server.Items
{
public class BlightGrippedLongbow : ElvenCompositeLongbow
{
[Constructible]
public BlightGrippedLongbow()
{
Hue = 0x8A4;
WeaponAttributes.HitPoisonArea = 20;
Attributes.RegenStam = 3;
Attributes.NightSight = 1;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 35;
}
public BlightGrippedLongbow(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1072907; // Blight Gripped Longbow
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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namespace Server.Items
{
public class ColdForgedBlade : ElvenSpellblade
{
[Constructible]
public ColdForgedBlade()
{
WeaponAttributes.HitHarm = 40;
Attributes.SpellChanneling = 1;
Attributes.NightSight = 1;
Attributes.WeaponSpeed = 25;
Attributes.WeaponDamage = 50;
Hue = GetElementalDamageHue();
}
public ColdForgedBlade(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1072916; // Cold Forged Blade
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct)
{
phys = fire = pois = nrgy = chaos = direct = 0;
cold = 100;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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namespace Server.Items
{
public class LuminousRuneBlade : RuneBlade
{
[Constructible]
public LuminousRuneBlade()
{
WeaponAttributes.HitLightning = 40;
WeaponAttributes.SelfRepair = 5;
Attributes.NightSight = 1;
Attributes.WeaponSpeed = 25;
Attributes.WeaponDamage = 55;
Hue = GetElementalDamageHue();
}
public LuminousRuneBlade(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1072922; // Luminous Rune Blade
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct)
{
phys = fire = cold = pois = chaos = direct = 0;
nrgy = 100;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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namespace Server.Items
{
public class OverseerSunderedBlade : RadiantScimitar
{
[Constructible]
public OverseerSunderedBlade()
{
ItemID = 0x2D27;
Hue = 0x485;
Attributes.RegenStam = 2;
Attributes.AttackChance = 10;
Attributes.WeaponSpeed = 35;
Attributes.WeaponDamage = 45;
Hue = GetElementalDamageHue();
}
public OverseerSunderedBlade(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1072920; // Overseer Sundered Blade
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct)
{
phys = cold = pois = nrgy = chaos = direct = 0;
fire = 100;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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namespace Server.Items
{
public class PhantomStaff : WildStaff
{
[Constructible]
public PhantomStaff()
{
Hue = 0x1;
Attributes.RegenHits = 2;
Attributes.NightSight = 1;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 60;
}
public PhantomStaff(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1072919; // Phantom Staff
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct)
{
phys = fire = nrgy = chaos = direct = 0;
cold = pois = 50;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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namespace Server.Items
{
public class RuneCarvingKnife : AssassinSpike
{
[Constructible]
public RuneCarvingKnife()
{
Hue = 0x48D;
WeaponAttributes.HitLeechMana = 40;
Attributes.RegenStam = 2;
Attributes.LowerManaCost = 10;
Attributes.WeaponSpeed = 35;
Attributes.WeaponDamage = 30;
}
public RuneCarvingKnife(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1072915; // Rune Carving Knife
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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namespace Server.Items
{
public class ShardThrasher : DiamondMace
{
[Constructible]
public ShardThrasher()
{
Hue = 0x4F2;
WeaponAttributes.HitPhysicalArea = 30;
Attributes.BonusStam = 8;
Attributes.AttackChance = 10;
Attributes.WeaponSpeed = 35;
Attributes.WeaponDamage = 40;
}
public ShardThrasher(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1072918; // Shard Thrasher
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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namespace Server.Items
{
public class SilvanisFeywoodBow : ElvenCompositeLongbow
{
[Constructible]
public SilvanisFeywoodBow()
{
Hue = 0x1A;
Attributes.SpellChanneling = 1;
Attributes.AttackChance = 12;
Attributes.WeaponSpeed = 30;
Attributes.WeaponDamage = 35;
}
public SilvanisFeywoodBow(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1072955; // Silvani's Feywood Bow
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct)
{
phys = fire = cold = pois = chaos = direct = 0;
nrgy = 100;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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namespace Server.Items
{
public class TheNightReaper : RepeatingCrossbow
{
[Constructible]
public TheNightReaper()
{
ItemID = 0x26CD;
Hue = 0x41C;
Slayer = SlayerName.Exorcism;
Attributes.NightSight = 1;
Attributes.WeaponSpeed = 25;
Attributes.WeaponDamage = 55;
}
public TheNightReaper(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1072912; // The Night Reaper
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}