Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
61
Projects/Scripts/Items/Weapons/Maces/BaseBashing.cs
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61
Projects/Scripts/Items/Weapons/Maces/BaseBashing.cs
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@ -0,0 +1,61 @@
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using Server.Engines.ConPVP;
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namespace Server.Items
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{
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public abstract class BaseBashing : BaseMeleeWeapon
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{
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public BaseBashing(int itemID) : base(itemID)
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{
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}
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public BaseBashing(Serial serial) : base(serial)
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{
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}
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public override int DefHitSound => 0x233;
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public override int DefMissSound => 0x239;
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public override SkillName DefSkill => SkillName.Macing;
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public override WeaponType DefType => WeaponType.Bashing;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Bash1H;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void OnHit(Mobile attacker, Mobile defender, double damageBonus = 1)
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{
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base.OnHit(attacker, defender, damageBonus);
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defender.Stam -= Utility.Random(3, 3); // 3-5 points of stamina loss
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}
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public override double GetBaseDamage(Mobile attacker)
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{
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double damage = base.GetBaseDamage(attacker);
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if (!Core.AOS && (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded &&
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attacker.Skills.Anatomy.Value >= 80 &&
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attacker.Skills.Anatomy.Value / 400.0 >= Utility.RandomDouble() &&
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DuelContext.AllowSpecialAbility(attacker, "Crushing Blow", false))
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{
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damage *= 1.5;
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attacker.SendMessage("You deliver a crushing blow!"); // Is this not localized?
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attacker.PlaySound(0x11C);
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}
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return damage;
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}
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}
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}
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47
Projects/Scripts/Items/Weapons/Maces/Club.cs
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47
Projects/Scripts/Items/Weapons/Maces/Club.cs
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@ -0,0 +1,47 @@
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namespace Server.Items
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{
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[Flippable(0x13b4, 0x13b3)]
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public class Club : BaseBashing
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{
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[Constructible]
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public Club() : base(0x13B4)
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{
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Weight = 9.0;
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}
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public Club(Serial serial) : base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.ShadowStrike;
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public override WeaponAbility SecondaryAbility => WeaponAbility.Dismount;
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public override int AosStrengthReq => 40;
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public override int AosMinDamage => 11;
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public override int AosMaxDamage => 13;
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public override int AosSpeed => 44;
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public override float MlSpeed => 2.50f;
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public override int OldStrengthReq => 10;
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public override int OldMinDamage => 8;
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public override int OldMaxDamage => 24;
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public override int OldSpeed => 40;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 40;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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31
Projects/Scripts/Items/Weapons/Maces/EmeraldMace.cs
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31
Projects/Scripts/Items/Weapons/Maces/EmeraldMace.cs
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@ -0,0 +1,31 @@
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namespace Server.Items
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{
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public class EmeraldMace : DiamondMace
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{
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[Constructible]
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public EmeraldMace()
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{
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WeaponAttributes.ResistPoisonBonus = 5;
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}
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public EmeraldMace(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1073530; // emerald mace
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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130
Projects/Scripts/Items/Weapons/Maces/FireworksWand.cs
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130
Projects/Scripts/Items/Weapons/Maces/FireworksWand.cs
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@ -0,0 +1,130 @@
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using System;
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namespace Server.Items
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{
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public class FireworksWand : MagicWand
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{
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private int m_Charges;
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[Constructible]
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public FireworksWand(int charges = 100)
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{
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m_Charges = charges;
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LootType = LootType.Blessed;
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}
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public FireworksWand(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1041424; // a fireworks wand
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[CommandProperty(AccessLevel.GameMaster)]
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public int Charges
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{
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get => m_Charges;
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set
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{
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m_Charges = value;
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InvalidateProperties();
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}
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}
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public override void AddNameProperties(ObjectPropertyList list)
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{
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base.AddNameProperties(list);
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list.Add(1060741, m_Charges.ToString()); // charges: ~1_val~
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}
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public override void OnDoubleClick(Mobile from)
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{
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BeginLaunch(from, true);
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}
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public void BeginLaunch(Mobile from, bool useCharges)
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{
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Map map = from.Map;
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if (map == null || map == Map.Internal)
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return;
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if (useCharges)
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{
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if (Charges > 0)
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{
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--Charges;
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}
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else
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{
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from.SendLocalizedMessage(502412); // There are no charges left on that item.
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return;
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}
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}
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from.SendLocalizedMessage(502615); // You launch a firework!
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Point3D ourLoc = GetWorldLocation();
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Point3D startLoc = new Point3D(ourLoc.X, ourLoc.Y, ourLoc.Z + 10);
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Point3D endLoc = new Point3D(startLoc.X + Utility.RandomMinMax(-2, 2), startLoc.Y + Utility.RandomMinMax(-2, 2),
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startLoc.Z + 32);
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Effects.SendMovingEffect(new Entity(Serial.Zero, startLoc, map), new Entity(Serial.Zero, endLoc, map),
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0x36E4, 5, 0, false, false);
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Timer.DelayCall(TimeSpan.FromSeconds(1.0), () => FinishLaunch(endLoc, map));
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}
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private void FinishLaunch(Point3D endLoc, Map map)
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{
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int hue = Utility.Random(40);
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if (hue < 8)
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hue = 0x66D;
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else if (hue < 10)
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hue = 0x482;
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else if (hue < 12)
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hue = 0x47E;
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else if (hue < 16)
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hue = 0x480;
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else if (hue < 20)
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hue = 0x47F;
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else
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hue = 0;
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if (Utility.RandomBool())
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hue = Utility.RandomList(0x47E, 0x47F, 0x480, 0x482, 0x66D);
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int renderMode = Utility.RandomList(0, 2, 3, 4, 5, 7);
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Effects.PlaySound(endLoc, map, Utility.Random(0x11B, 4));
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Effects.SendLocationEffect(endLoc, map, 0x373A + 0x10 * Utility.Random(4), 16, 10, hue, renderMode);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(m_Charges);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_Charges = reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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48
Projects/Scripts/Items/Weapons/Maces/HammerPick.cs
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48
Projects/Scripts/Items/Weapons/Maces/HammerPick.cs
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@ -0,0 +1,48 @@
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namespace Server.Items
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{
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[Flippable(0x143D, 0x143C)]
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public class HammerPick : BaseBashing
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{
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[Constructible]
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public HammerPick() : base(0x143D)
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{
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Weight = 9.0;
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Layer = Layer.OneHanded;
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}
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public HammerPick(Serial serial) : base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore;
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public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
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public override int AosStrengthReq => 45;
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public override int AosMinDamage => 15;
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public override int AosMaxDamage => 17;
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public override int AosSpeed => 28;
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public override float MlSpeed => 3.75f;
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public override int OldStrengthReq => 35;
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public override int OldMinDamage => 6;
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public override int OldMaxDamage => 33;
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public override int OldSpeed => 30;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 70;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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47
Projects/Scripts/Items/Weapons/Maces/Mace.cs
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47
Projects/Scripts/Items/Weapons/Maces/Mace.cs
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@ -0,0 +1,47 @@
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namespace Server.Items
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{
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[Flippable(0xF5C, 0xF5D)]
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public class Mace : BaseBashing
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{
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[Constructible]
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public Mace() : base(0xF5C)
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{
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Weight = 14.0;
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}
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public Mace(Serial serial) : base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow;
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public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
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public override int AosStrengthReq => 45;
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public override int AosMinDamage => 12;
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public override int AosMaxDamage => 14;
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public override int AosSpeed => 40;
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public override float MlSpeed => 2.75f;
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public override int OldStrengthReq => 20;
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public override int OldMinDamage => 8;
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public override int OldMaxDamage => 32;
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public override int OldSpeed => 30;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 70;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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46
Projects/Scripts/Items/Weapons/Maces/MagicWand.cs
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46
Projects/Scripts/Items/Weapons/Maces/MagicWand.cs
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@ -0,0 +1,46 @@
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namespace Server.Items
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{
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public class MagicWand : BaseBashing
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{
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[Constructible]
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public MagicWand() : base(0xDF2)
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{
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Weight = 1.0;
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}
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public MagicWand(Serial serial) : base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.Dismount;
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public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
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public override int AosStrengthReq => 5;
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public override int AosMinDamage => 9;
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public override int AosMaxDamage => 11;
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public override int AosSpeed => 40;
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public override float MlSpeed => 2.75f;
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public override int OldStrengthReq => 0;
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public override int OldMinDamage => 2;
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public override int OldMaxDamage => 6;
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public override int OldSpeed => 35;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 110;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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50
Projects/Scripts/Items/Weapons/Maces/Maul.cs
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50
Projects/Scripts/Items/Weapons/Maces/Maul.cs
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@ -0,0 +1,50 @@
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namespace Server.Items
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{
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[Flippable(0x143B, 0x143A)]
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public class Maul : BaseBashing
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{
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[Constructible]
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public Maul() : base(0x143B)
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{
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Weight = 10.0;
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}
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public Maul(Serial serial) : base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
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public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow;
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public override int AosStrengthReq => 45;
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public override int AosMinDamage => 14;
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public override int AosMaxDamage => 16;
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public override int AosSpeed => 32;
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public override float MlSpeed => 3.50f;
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public override int OldStrengthReq => 20;
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public override int OldMinDamage => 10;
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public override int OldMaxDamage => 30;
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public override int OldSpeed => 30;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 70;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (Weight == 14.0)
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Weight = 10.0;
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}
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}
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}
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31
Projects/Scripts/Items/Weapons/Maces/RubyMace.cs
Normal file
31
Projects/Scripts/Items/Weapons/Maces/RubyMace.cs
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namespace Server.Items
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{
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public class RubyMace : DiamondMace
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{
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[Constructible]
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public RubyMace()
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{
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Attributes.WeaponDamage = 5;
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}
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public RubyMace(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1073529; // ruby mace
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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31
Projects/Scripts/Items/Weapons/Maces/SapphireMace.cs
Normal file
31
Projects/Scripts/Items/Weapons/Maces/SapphireMace.cs
Normal file
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namespace Server.Items
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{
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public class SapphireMace : DiamondMace
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{
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[Constructible]
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public SapphireMace()
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{
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WeaponAttributes.ResistEnergyBonus = 5;
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}
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public SapphireMace(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1073531; // sapphire mace
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
47
Projects/Scripts/Items/Weapons/Maces/Scepter.cs
Normal file
47
Projects/Scripts/Items/Weapons/Maces/Scepter.cs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0x26BC, 0x26C6)]
|
||||
public class Scepter : BaseBashing
|
||||
{
|
||||
[Constructible]
|
||||
public Scepter() : base(0x26BC)
|
||||
{
|
||||
Weight = 8.0;
|
||||
}
|
||||
|
||||
public Scepter(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
|
||||
|
||||
public override int AosStrengthReq => 40;
|
||||
public override int AosMinDamage => 14;
|
||||
public override int AosMaxDamage => 17;
|
||||
public override int AosSpeed => 30;
|
||||
public override float MlSpeed => 3.50f;
|
||||
|
||||
public override int OldStrengthReq => 40;
|
||||
public override int OldMinDamage => 14;
|
||||
public override int OldMaxDamage => 17;
|
||||
public override int OldSpeed => 30;
|
||||
|
||||
public override int InitMinHits => 31;
|
||||
public override int InitMaxHits => 110;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
31
Projects/Scripts/Items/Weapons/Maces/SilverEtchedMace.cs
Normal file
31
Projects/Scripts/Items/Weapons/Maces/SilverEtchedMace.cs
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class SilverEtchedMace : DiamondMace
|
||||
{
|
||||
[Constructible]
|
||||
public SilverEtchedMace()
|
||||
{
|
||||
Slayer = SlayerName.Exorcism;
|
||||
}
|
||||
|
||||
public SilverEtchedMace(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1073532; // silver-etched mace
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
50
Projects/Scripts/Items/Weapons/Maces/WarHammer.cs
Normal file
50
Projects/Scripts/Items/Weapons/Maces/WarHammer.cs
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0x1439, 0x1438)]
|
||||
public class WarHammer : BaseBashing
|
||||
{
|
||||
[Constructible]
|
||||
public WarHammer() : base(0x1439)
|
||||
{
|
||||
Weight = 10.0;
|
||||
Layer = Layer.TwoHanded;
|
||||
}
|
||||
|
||||
public WarHammer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow;
|
||||
|
||||
public override int AosStrengthReq => 95;
|
||||
public override int AosMinDamage => 17;
|
||||
public override int AosMaxDamage => 18;
|
||||
public override int AosSpeed => 28;
|
||||
public override float MlSpeed => 3.75f;
|
||||
|
||||
public override int OldStrengthReq => 40;
|
||||
public override int OldMinDamage => 8;
|
||||
public override int OldMaxDamage => 36;
|
||||
public override int OldSpeed => 31;
|
||||
|
||||
public override int InitMinHits => 31;
|
||||
public override int InitMaxHits => 110;
|
||||
|
||||
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
47
Projects/Scripts/Items/Weapons/Maces/WarMace.cs
Normal file
47
Projects/Scripts/Items/Weapons/Maces/WarMace.cs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0x1407, 0x1406)]
|
||||
public class WarMace : BaseBashing
|
||||
{
|
||||
[Constructible]
|
||||
public WarMace() : base(0x1407)
|
||||
{
|
||||
Weight = 17.0;
|
||||
}
|
||||
|
||||
public WarMace(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
|
||||
|
||||
public override int AosStrengthReq => 80;
|
||||
public override int AosMinDamage => 16;
|
||||
public override int AosMaxDamage => 17;
|
||||
public override int AosSpeed => 26;
|
||||
public override float MlSpeed => 4.00f;
|
||||
|
||||
public override int OldStrengthReq => 30;
|
||||
public override int OldMinDamage => 10;
|
||||
public override int OldMaxDamage => 30;
|
||||
public override int OldSpeed => 32;
|
||||
|
||||
public override int InitMinHits => 31;
|
||||
public override int InitMaxHits => 110;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue