Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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using Server.Engines.ConPVP;
namespace Server.Items
{
public abstract class BaseBashing : BaseMeleeWeapon
{
public BaseBashing(int itemID) : base(itemID)
{
}
public BaseBashing(Serial serial) : base(serial)
{
}
public override int DefHitSound => 0x233;
public override int DefMissSound => 0x239;
public override SkillName DefSkill => SkillName.Macing;
public override WeaponType DefType => WeaponType.Bashing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash1H;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override void OnHit(Mobile attacker, Mobile defender, double damageBonus = 1)
{
base.OnHit(attacker, defender, damageBonus);
defender.Stam -= Utility.Random(3, 3); // 3-5 points of stamina loss
}
public override double GetBaseDamage(Mobile attacker)
{
double damage = base.GetBaseDamage(attacker);
if (!Core.AOS && (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded &&
attacker.Skills.Anatomy.Value >= 80 &&
attacker.Skills.Anatomy.Value / 400.0 >= Utility.RandomDouble() &&
DuelContext.AllowSpecialAbility(attacker, "Crushing Blow", false))
{
damage *= 1.5;
attacker.SendMessage("You deliver a crushing blow!"); // Is this not localized?
attacker.PlaySound(0x11C);
}
return damage;
}
}
}

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namespace Server.Items
{
[Flippable(0x13b4, 0x13b3)]
public class Club : BaseBashing
{
[Constructible]
public Club() : base(0x13B4)
{
Weight = 9.0;
}
public Club(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.ShadowStrike;
public override WeaponAbility SecondaryAbility => WeaponAbility.Dismount;
public override int AosStrengthReq => 40;
public override int AosMinDamage => 11;
public override int AosMaxDamage => 13;
public override int AosSpeed => 44;
public override float MlSpeed => 2.50f;
public override int OldStrengthReq => 10;
public override int OldMinDamage => 8;
public override int OldMaxDamage => 24;
public override int OldSpeed => 40;
public override int InitMinHits => 31;
public override int InitMaxHits => 40;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class EmeraldMace : DiamondMace
{
[Constructible]
public EmeraldMace()
{
WeaponAttributes.ResistPoisonBonus = 5;
}
public EmeraldMace(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1073530; // emerald mace
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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using System;
namespace Server.Items
{
public class FireworksWand : MagicWand
{
private int m_Charges;
[Constructible]
public FireworksWand(int charges = 100)
{
m_Charges = charges;
LootType = LootType.Blessed;
}
public FireworksWand(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041424; // a fireworks wand
[CommandProperty(AccessLevel.GameMaster)]
public int Charges
{
get => m_Charges;
set
{
m_Charges = value;
InvalidateProperties();
}
}
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
list.Add(1060741, m_Charges.ToString()); // charges: ~1_val~
}
public override void OnDoubleClick(Mobile from)
{
BeginLaunch(from, true);
}
public void BeginLaunch(Mobile from, bool useCharges)
{
Map map = from.Map;
if (map == null || map == Map.Internal)
return;
if (useCharges)
{
if (Charges > 0)
{
--Charges;
}
else
{
from.SendLocalizedMessage(502412); // There are no charges left on that item.
return;
}
}
from.SendLocalizedMessage(502615); // You launch a firework!
Point3D ourLoc = GetWorldLocation();
Point3D startLoc = new Point3D(ourLoc.X, ourLoc.Y, ourLoc.Z + 10);
Point3D endLoc = new Point3D(startLoc.X + Utility.RandomMinMax(-2, 2), startLoc.Y + Utility.RandomMinMax(-2, 2),
startLoc.Z + 32);
Effects.SendMovingEffect(new Entity(Serial.Zero, startLoc, map), new Entity(Serial.Zero, endLoc, map),
0x36E4, 5, 0, false, false);
Timer.DelayCall(TimeSpan.FromSeconds(1.0), () => FinishLaunch(endLoc, map));
}
private void FinishLaunch(Point3D endLoc, Map map)
{
int hue = Utility.Random(40);
if (hue < 8)
hue = 0x66D;
else if (hue < 10)
hue = 0x482;
else if (hue < 12)
hue = 0x47E;
else if (hue < 16)
hue = 0x480;
else if (hue < 20)
hue = 0x47F;
else
hue = 0;
if (Utility.RandomBool())
hue = Utility.RandomList(0x47E, 0x47F, 0x480, 0x482, 0x66D);
int renderMode = Utility.RandomList(0, 2, 3, 4, 5, 7);
Effects.PlaySound(endLoc, map, Utility.Random(0x11B, 4));
Effects.SendLocationEffect(endLoc, map, 0x373A + 0x10 * Utility.Random(4), 16, 10, hue, renderMode);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Charges);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Charges = reader.ReadInt();
break;
}
}
}
}
}

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namespace Server.Items
{
[Flippable(0x143D, 0x143C)]
public class HammerPick : BaseBashing
{
[Constructible]
public HammerPick() : base(0x143D)
{
Weight = 9.0;
Layer = Layer.OneHanded;
}
public HammerPick(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore;
public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
public override int AosStrengthReq => 45;
public override int AosMinDamage => 15;
public override int AosMaxDamage => 17;
public override int AosSpeed => 28;
public override float MlSpeed => 3.75f;
public override int OldStrengthReq => 35;
public override int OldMinDamage => 6;
public override int OldMaxDamage => 33;
public override int OldSpeed => 30;
public override int InitMinHits => 31;
public override int InitMaxHits => 70;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
[Flippable(0xF5C, 0xF5D)]
public class Mace : BaseBashing
{
[Constructible]
public Mace() : base(0xF5C)
{
Weight = 14.0;
}
public Mace(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
public override int AosStrengthReq => 45;
public override int AosMinDamage => 12;
public override int AosMaxDamage => 14;
public override int AosSpeed => 40;
public override float MlSpeed => 2.75f;
public override int OldStrengthReq => 20;
public override int OldMinDamage => 8;
public override int OldMaxDamage => 32;
public override int OldSpeed => 30;
public override int InitMinHits => 31;
public override int InitMaxHits => 70;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class MagicWand : BaseBashing
{
[Constructible]
public MagicWand() : base(0xDF2)
{
Weight = 1.0;
}
public MagicWand(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.Dismount;
public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
public override int AosStrengthReq => 5;
public override int AosMinDamage => 9;
public override int AosMaxDamage => 11;
public override int AosSpeed => 40;
public override float MlSpeed => 2.75f;
public override int OldStrengthReq => 0;
public override int OldMinDamage => 2;
public override int OldMaxDamage => 6;
public override int OldSpeed => 35;
public override int InitMinHits => 31;
public override int InitMaxHits => 110;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
[Flippable(0x143B, 0x143A)]
public class Maul : BaseBashing
{
[Constructible]
public Maul() : base(0x143B)
{
Weight = 10.0;
}
public Maul(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow;
public override int AosStrengthReq => 45;
public override int AosMinDamage => 14;
public override int AosMaxDamage => 16;
public override int AosSpeed => 32;
public override float MlSpeed => 3.50f;
public override int OldStrengthReq => 20;
public override int OldMinDamage => 10;
public override int OldMaxDamage => 30;
public override int OldSpeed => 30;
public override int InitMinHits => 31;
public override int InitMaxHits => 70;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 14.0)
Weight = 10.0;
}
}
}

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namespace Server.Items
{
public class RubyMace : DiamondMace
{
[Constructible]
public RubyMace()
{
Attributes.WeaponDamage = 5;
}
public RubyMace(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1073529; // ruby mace
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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namespace Server.Items
{
public class SapphireMace : DiamondMace
{
[Constructible]
public SapphireMace()
{
WeaponAttributes.ResistEnergyBonus = 5;
}
public SapphireMace(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1073531; // sapphire mace
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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namespace Server.Items
{
[Flippable(0x26BC, 0x26C6)]
public class Scepter : BaseBashing
{
[Constructible]
public Scepter() : base(0x26BC)
{
Weight = 8.0;
}
public Scepter(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
public override int AosStrengthReq => 40;
public override int AosMinDamage => 14;
public override int AosMaxDamage => 17;
public override int AosSpeed => 30;
public override float MlSpeed => 3.50f;
public override int OldStrengthReq => 40;
public override int OldMinDamage => 14;
public override int OldMaxDamage => 17;
public override int OldSpeed => 30;
public override int InitMinHits => 31;
public override int InitMaxHits => 110;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class SilverEtchedMace : DiamondMace
{
[Constructible]
public SilverEtchedMace()
{
Slayer = SlayerName.Exorcism;
}
public SilverEtchedMace(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1073532; // silver-etched mace
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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namespace Server.Items
{
[Flippable(0x1439, 0x1438)]
public class WarHammer : BaseBashing
{
[Constructible]
public WarHammer() : base(0x1439)
{
Weight = 10.0;
Layer = Layer.TwoHanded;
}
public WarHammer(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack;
public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow;
public override int AosStrengthReq => 95;
public override int AosMinDamage => 17;
public override int AosMaxDamage => 18;
public override int AosSpeed => 28;
public override float MlSpeed => 3.75f;
public override int OldStrengthReq => 40;
public override int OldMinDamage => 8;
public override int OldMaxDamage => 36;
public override int OldSpeed => 31;
public override int InitMinHits => 31;
public override int InitMaxHits => 110;
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
[Flippable(0x1407, 0x1406)]
public class WarMace : BaseBashing
{
[Constructible]
public WarMace() : base(0x1407)
{
Weight = 17.0;
}
public WarMace(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
public override int AosStrengthReq => 80;
public override int AosMinDamage => 16;
public override int AosMaxDamage => 17;
public override int AosSpeed => 26;
public override float MlSpeed => 4.00f;
public override int OldStrengthReq => 30;
public override int OldMinDamage => 10;
public override int OldMaxDamage => 30;
public override int OldSpeed => 32;
public override int InitMinHits => 31;
public override int InitMaxHits => 110;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}